a richer blend - integrating web and 3d learning environments

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Presentation on Sloodle at Blended Learning 2007, University of Hertfordshire, June 14th 2007


  • 1.A Richer Blend: Integrating web-based and 3D virtual learningenvironments Daniel Livingstone University of Paisley

2. Learning Support in VLEs

  • Different learning environments provide very different support
  • VLEs typically include:
    • Asynchronous & synchronous discussion
    • Document sharing/submissions
    • Assessments
    • Ability to integrate learning objects
    • Management tools/tracking

3. Affordances of 3D MUVEs

  • Presence
    • Exploration, discovery (Experiential Learning)
  • Synchronous work
    • Shared experiences, discussion (Constructivist Learning)
  • Second Life (& Open Croquet)
    • Imagining, developing & sharing own creations (Constructionist Learning)
  • Potentially: Distracting, Confusing, Hard to Navigate

4. Blended Learning with 3D virtual worlds

  • Case study: Collaborative Virtual Environments
    • Students from Animation/Game Technology backgrounds
    • High percentage f-2-f blended learning delivery (nominally a standard campus based delivery)
    • Distance elements: Remote teamwork, guest lectures & tuition, tutorials, some lectures
    • Coursework: Blogs, group Wikis, group project in Second Life

5. 6. Issues

  • Assumed technically proficient audience would be adept at self-starting in MUVE environment
    • Virtual world too open-ended, lacks obvious goals, rich social & technical environment
  • Assumed students would develop own ideas for projects
    • A lot to take in; Students floundered until more specific project ideas were suggested
  • Surprise: Biggest resistance was to blogs
  • Technical issues
  • Learning support in MUVE

7. 8. 9. Sloodle

  • Integrate 3D & web based learning environments to provide more effective learning support in 3D virtual worlds
    • Open Source
  • Tools to support reflection, asynchronous communication, assessment, user management

10. Approaches to integration

  • The 3D classroom
    • Original conception
  • UI integration
    • The Sloodle toolbar
  • The Rich 3D Learning Environment
    • Learning & assessment built into a rich 3D interactive virtual landscape

11. The 3D Classroom 12. Sloodle Toolbar 13. ChatCast/Bridge 14. Summary

  • Second Life can work well in a blended learning environment
    • Technical issues; User Acceptance
  • Need for external applications to support learning experience
    • Currently a mix and match collection of web-technologies
  • Sloodle aims to provide integrated support and management features to educators and learners

15. Sloodle Architecture Moodle DB Moodle Php Sloodle Php HTTP Web Browser Second Life LSL Object Moodle/Sloodle Web-server 16.