A Richer Blend - Integrating Web and 3D learning environments

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Presentation on Sloodle at Blended Learning 2007, University of Hertfordshire, June 14th 2007


<ul><li>1.A Richer Blend: Integrating web-based and 3D virtual learningenvironments Daniel Livingstone University of Paisley</li></ul> <p>2. Learning Support in VLEs </p> <ul><li>Different learning environments provide very different support </li></ul> <ul><li>VLEs typically include: </li></ul> <ul><li><ul><li>Asynchronous &amp; synchronous discussion </li></ul></li></ul> <ul><li><ul><li>Document sharing/submissions </li></ul></li></ul> <ul><li><ul><li>Assessments </li></ul></li></ul> <ul><li><ul><li>Ability to integrate learning objects </li></ul></li></ul> <ul><li><ul><li>Management tools/tracking </li></ul></li></ul> <p>3. Affordances of 3D MUVEs </p> <ul><li> Presence </li></ul> <ul><li><ul><li>Exploration, discovery (Experiential Learning) </li></ul></li></ul> <ul><li>Synchronous work </li></ul> <ul><li><ul><li>Shared experiences, discussion (Constructivist Learning) </li></ul></li></ul> <ul><li>Second Life (&amp; Open Croquet) </li></ul> <ul><li><ul><li>Imagining, developing &amp; sharing own creations (Constructionist Learning) </li></ul></li></ul> <ul><li>Potentially: Distracting, Confusing, Hard to Navigate </li></ul> <p>4. Blended Learning with 3D virtual worlds </p> <ul><li>Case study: Collaborative Virtual Environments </li></ul> <ul><li><ul><li>Students from Animation/Game Technology backgrounds </li></ul></li></ul> <ul><li><ul><li>High percentage f-2-f blended learning delivery (nominally a standard campus based delivery) </li></ul></li></ul> <ul><li><ul><li>Distance elements: Remote teamwork, guest lectures &amp; tuition, tutorials, some lectures </li></ul></li></ul> <ul><li><ul><li>Coursework: Blogs, group Wikis, group project in Second Life </li></ul></li></ul> <p>5. 6. Issues </p> <ul><li>Assumed technically proficient audience would be adept at self-starting in MUVE environment </li></ul> <ul><li><ul><li>Virtual world too open-ended, lacks obvious goals, rich social &amp; technical environment </li></ul></li></ul> <ul><li>Assumed students would develop own ideas for projects </li></ul> <ul><li><ul><li>A lot to take in; Students floundered until more specific project ideas were suggested </li></ul></li></ul> <ul><li>Surprise: Biggest resistance was to blogs </li></ul> <ul><li>Technical issues </li></ul> <ul><li>Learning support in MUVE </li></ul> <p>7. 8. 9. Sloodle </p> <ul><li>Integrate 3D &amp; web based learning environments to provide more effective learning support in 3D virtual worlds </li></ul> <ul><li><ul><li>Open Source </li></ul></li></ul> <ul><li>Tools to support reflection, asynchronous communication, assessment, user management </li></ul> <p>10. Approaches to integration </p> <ul><li>The 3D classroom </li></ul> <ul><li><ul><li>Original conception </li></ul></li></ul> <ul><li>UI integration </li></ul> <ul><li><ul><li>The Sloodle toolbar </li></ul></li></ul> <ul><li>The Rich 3D Learning Environment </li></ul> <ul><li><ul><li>Learning &amp; assessment built into a rich 3D interactive virtual landscape </li></ul></li></ul> <p>11. The 3D Classroom 12. Sloodle Toolbar 13. ChatCast/Bridge 14. Summary </p> <ul><li>Second Life can work well in a blended learning environment </li></ul> <ul><li><ul><li>Technical issues; User Acceptance </li></ul></li></ul> <ul><li>Need for external applications to support learning experience </li></ul> <ul><li><ul><li>Currently a mix and match collection of web-technologies </li></ul></li></ul> <ul><li>Sloodle aims to provide integrated support and management features to educators and learners </li></ul> <p>15. Sloodle Architecture Moodle DB Moodle Php Sloodle Php HTTP Web Browser Second Life LSL Object Moodle/Sloodle Web-server 16. </p>