a roadmap for building web2.0-based personal learning environments in educational settings

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1 Challenge the future A Roadmap for Building Web2.0-based Personal Learning Environments in Educational Settings Ebrahim Rahimi, Jan Van den Berg, Wim Veen

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Developing and utilizing Web2.0-based Personal Learning Environments (PLEs) in educational settings is becoming a promising area of development in e-Learning. While the concept of student’s control appears to be an essential and defensible aim of PLEs, there is little consensus regarding what this concept means and how students can attain control over their Web2.0-based PLEs. In this paper a conceptual framework for building Web2.0-based PLEs is proposed. The framework consists of four main elements: learning potential of Web2.0 tools and services, project-based teaching approach, student’s control model, and technology enhanced learning activities. Considering student’s control as the core part of PLEs, the main intention of the framework is to establish a roadmap for teachers that would help them define appropriate technology enhanced learning activities supporting such processes. The students then can accomplish these learning activities to develop their PLEs and complete their learning projects.

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Page 1: A Roadmap for Building Web2.0-based Personal Learning Environments in Educational Settings

1Challenge the future

A Roadmap for Building Web2.0-based Personal Learning Environments in

Educational Settings

Ebrahim Rahimi, Jan Van den Berg, Wim Veen

Page 2: A Roadmap for Building Web2.0-based Personal Learning Environments in Educational Settings

2Challenge the future

Main features of PLEs

1- PLE refers to the process that students construct their learning environment by the tools they choose, the communities they start and join, the resources they assemble, and the things they write (Wilson, 2008).

2- PLE is an important output of the students’ learning process (Drexler, 2010).

3- The conceived goal of PLEs is to transfer the control of learning to students (Attwell, 2007; Downes, 2006).

Page 3: A Roadmap for Building Web2.0-based Personal Learning Environments in Educational Settings

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Ebrahim Rahimi, Jan Van Den Berg, Wim Veen, PLE 2011, Southampton

But, how should I

learn and do all of these?

The Challenges of PLEs from the student’s perspective

Page 4: A Roadmap for Building Web2.0-based Personal Learning Environments in Educational Settings

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The Challenges of PLEs from the Teacher’s perspective

http://www.businesspundit.com/5-steps-to-dealing-with-angry-clients/

How should I teach them according to the PLE’s principles and approaches?

Page 5: A Roadmap for Building Web2.0-based Personal Learning Environments in Educational Settings

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Perceived Problem:

Lack of a pedagogy-driven framework/roadmap to support

teachers and students to build and utilize their PLEs

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Learning Potential of

Web2.0 tools and services

Student's control

Project-based teaching approach

Technology-enhanced

learning activities

Explores Explores

Supports Supports

FacilitatesImproves

Figure 1: A conceptual framework to develop PLEs

A Framework to Develop Web2.0-based PLEs

Page 7: A Roadmap for Building Web2.0-based Personal Learning Environments in Educational Settings

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Student’s Control Model

Page 8: A Roadmap for Building Web2.0-based Personal Learning Environments in Educational Settings

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Main dimensions of student's control

POWER (Achieving control)

SUPPORT (Kee

ping c

ontro

l)

INDEPENDENCE (Practicing control)

Main dimensions of student's control (Garrison and Baynton,1987)

Student as socializer

Student as decision

maker

Student as knowledge developer

Page 9: A Roadmap for Building Web2.0-based Personal Learning Environments in Educational Settings

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iii) Student as socializer to achieve social skills

ii) Knowledge developer to acquire relevant cognitive capabilities

i) Decision maker to practice control through the personal endeavors to choose and manage web resources for enriching their learning experiences

According to the student’s control model, a student in order to be in control of their learning process should act as:

Page 10: A Roadmap for Building Web2.0-based Personal Learning Environments in Educational Settings

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The proposed student’s control model

Co-production of knowledge

Personal knowledge

management

Development of personal

learning network

Student as Knowledge developer

Student as Socializer

Student as Decision maker

POWER

SUPPO

RT IND

EPE

ND

EN

CE

PLE developer

Page 11: A Roadmap for Building Web2.0-based Personal Learning Environments in Educational Settings

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Web2.0

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Underlying concepts of Web2.0

• Social Software

• Micro-content

• Openness

• Folksonomy

• Sophisticated Interfaces

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Matching Web2.0 concepts and student’s control model

Knowledge producer

Connecting the classroom to the world (Openness)

Appropriation and Remixing content

(Micro Content)

Developing the language of community (Folksonomy)

Student-centred instruction

(Participatory architecture

Social software)

Socializer Decision Maker

Negotiation of control

Co-designing of learning activities

Co-construction of knowledge

(Participatory architecture + Micro-

content)

Developing a Personal

knowledge management

strategy

Mash ups of content, services

and, people(Sophisticated interfaces)

Extending PLN

(Openness+Soci

al software)

Page 14: A Roadmap for Building Web2.0-based Personal Learning Environments in Educational Settings

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Project-Based Teaching

Page 15: A Roadmap for Building Web2.0-based Personal Learning Environments in Educational Settings

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Technology-Enhanced Learning Activities

Page 16: A Roadmap for Building Web2.0-based Personal Learning Environments in Educational Settings

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Locating, finding, bullet pointing, highlighting, bookmarking, social networking, social bookmarking, favorite-ing/local bookmarking, searching, googling

Advanced searching, Boolean searching, blog journaling, twittering, categorizing and tagging, commenting, annotating, subscribing

Implementing, carrying out, using, executing, running, loading, playing, operating, hacking, uploading, sharing, editing.

Integrating, mashing, linking, reverse-engineering, cracking, mind-mapping, validating.

Monitoring, blog/vlog commenting, reviewing, posting, moderating, collaborating, networking, reflecting, (alpha & beta) testing

Programming, filming, animating, blogging, video blogging, mixing, remixing, wiki-ing, publishing, vodcasting, podcasting, directing/producing, creating or building mash ups

Bloom’s Digital Taxonomy (Churches ,2008)

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Roadmap for Building Web2.0-based PLEs

Lower order thinking skills

Higher order thinking skills

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Questions, comments, feedback?