a tournament for warhammer fantasy battle - tournament for warhammer fantasy battle ... submitted...

Download A Tournament for Warhammer Fantasy Battle -   Tournament for Warhammer Fantasy Battle ... submitted as an entry on army listsas per 8th Edition rules ... All armies start with a 4 point standard composition

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  • A Tournament for Warhammer Fantasy Battle August 14th & 15th 2010

    SPlayers Pack

    Proudly run by the

    The Pilgrimage2010

    Squig hopper image courtesy of Sebastian Archer

  • Players Pack

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    The Pilgrimage

    Are ye ready for the journey?The Pilgrimage is a six game two day Warhammer Fantasy Battles (WHFB) tournament for armies up to 2300 points. The event is being run by the Battle Pilgrims, a gaming club based in Castle Hill which consists of GW game system gamers from all different areas of Sydney. The primary aim of The Pilgrimage is to genuinely encourage newcomers to the tourney scene in the hope that they can get involved in a side of the hobby which many of us around the country enjoy. Along the way we also hope to bring together some of the best players, painters and sports from around the country for an enjoyable and hard fought weekend on the table top.

    The Basic DetailsVenue: Castle Hill High School

    Date: 14th & 15th August 2010

    Points: 2300 points

    Games: 6 x 6 turn games (2.5 hours allowed per game) Army Lists Due: 30 July 2010 A deduction to the players battle score may apply for lists sent after this date. The penalty will be 1 battle point per day late. Lists must be submitted in WORD Document format or Army Builder text file (showing the % of points spent in the different categories) ONLY by email to BattlePilgrims@hotmail.com . Lists submitted in other formats or on paper will not be accepted and deemed not submitted. Hence the late battle point penalty may apply should the correct format be submitted after the due date.

    General FormatTerrain will be pre-set by organisers.

    Schedule: Saturday 14th:

    8:15am - 9:00am Registration

    9:00am - 11:30am Game 1 (random)

    11:45am - 2:15 pm Game 2 (seeded)

    2:15pm - 3:00pm 45 min lunch break

    3:00pm - 5:30pm Game 3 (seeded)

    Sunday 15th:

    8:30am - 9:00am Players choice voting

    9:00am - 11:30am Game 4 (seeded)

    11:45am - 2:15 pm Game 5 (seeded)

    2:15 pm - 3:00pm 45 min lunch break

    3:00pm - 5:30pm Game 6 (seeded)

    5:30pm - 5:45pm Clean up and final points tally

    5:45pm - 6:00pm Presentations

  • Players Pack

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    The Pilgrimage

    Whats in it for Non Tourney regulars?First of all any players for which The Pilgrimage is their first or second Warhammer Fantasy Battle tournament will be entitled to a discount on the entry fee. Also the Battle Pilgrims understand that tournament play can, in some circles, have a reputation of being a little intimidating for newcomers. We hope to offset this misconception as much as possible and many of the regular tourney goers from a whole range of clubs have offered up their time to act as a tourney buddy to any newish player who has attended less than 3 Sydney tournaments. These buddies will be experienced tourney gamers from various clubs and social groups within the gaming community and will be able to give you an idea of what to expect, any tips on tourney etiquette, list design or tactics, practice games prior to the event or simply provide an introduction during the tourney to the unfamiliar faces you see around the tables. If you would like to be allocated a buddy just send the TO an email at BattlePilgrims@hotmail.com and list which of the 3 services you would like from a buddy. You can select all or some of them, its up to you.

    List DiscussionPractice Game Prior to the EventIntroductions at the Tourney to other players

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    The Pilgrimage

    General Rules for the Pilgrimage

    The Pilgrimage will be run under the 8th Edition Warhammer Fantasy rule set.

    No back of the book lists are allowed.

    All armies must use an Army book that has been published and released in Australia at least 1 month before the commencement of the tournament. Chaos Dwarf generals must use the list from the Ravening Hordes booklet.

    Dogs of War (DoW) armies may be used as published in the Chronicles 2004, including all Regiments of Renown published in the Chronicles 2004 and in White Dwarf, and released in Australia at least 1 month before the commencement of the tournament. .

    Unofficial Dogs of War and Chaos Dwarves FAQ and Bestiary created by the Battle pilgrims is incorporated at the end of the players pack

    Dogs of War units of Pikemen, Heavy Cavalry and Paymasters Bodyguard can carry a magic banner up to a value of 50 pts.

    No Dogs of War units allowed in Non- Dow armies as per GW Erratas

    The- Max 12 Power Dice can be used/rolled by any casting player or by a dispelling player within a turn

    5 Warmachine models Max, Steam tank counts towards this limit

    Minimum painting standards are three colours on each model in an appropriate scheme. Models should also be appropriately based. Suffice to say that an under-coat is not enough! Having said that, Players that qualify as Newcomers are allowed to field unpainted armies but a single unpainted model will result in a zero score for painting.

    Weapons, armour options and upgrades chosen from the army list must be shown on the majority of the models in a unit. If you have any doubts please ask me.

    No Special Characters are allowed including the named characters and champions published in the 7th edition army books. Special Character models may be used to represent normal characters.

    Deathfang, Asarnils Dragon, has a 3+ armour save and is worth 330 Victory points. Asarnil himself is worth 130 points

    Even though they have names Deathfang, Cachtorr and Bologs do not count as characters.

    Scenarios, each day will have game 1 use Battleline, game 2 use Battle for the Pass and game 3 use Meeting Engagement, these 3 scenarios just have different deployments with no special objectives

    Take the time before every game to agree the treatment of terrain with your opponent

    Rules ambiguities without a clear FAQ from Games Workshop will resolved by reference to the Dire Wolf FAQs.

    Storm of Chaos lists will not be allowed as the book is no longer available for purchase.

    We will use true LOS as per the rulebook

    Lores of magic allocated to wizards are to be submitted as an entry on army listsas per 8th Edition rules

    Rules continue on the following page...

  • Players Pack

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    The Pilgrimage

    General Rules for the Pilgrimage(Cont.)

    Combat Res for charging down a hill. It will only apply if the charged unit is not on a hill and the majority of the charging unit was on a hill when it declared the charge

    All Hills are standard and treated as open ground for movement

    Forest rules will be used as per rule book, which means that when a model enters it or deploys in it you will need to roll on the Mysterious Forest table (P119) to determine what it is and its effect

    Water features will be used as per rulebook, which means that when a model enters it or deploys in it you will need to roll on the Mysterious River table (P120) to determine what it is and its effect.

    Marshlands will not be used at The Pilgrimage

    Obstacles will only be either fence if wooden or hedge or wall in the case of stone or rocks

    No Mystical monuments or Arcane Architecture terrain pieces will be used at The Pilgrimage

    Players MUST rip a small piece of paper and write the result rolled on a Mysterious forest or water feature table when discovered and place it on top of the terrain feature for reference later in the game

    Any rules discrepancy that cannot be resolved between players should be brought to the attention of the tournament organiser or their assistant.Remember all rulings made by the tournament organiser are final despite any thing that would prove otherwise post ruling.

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    The Pilgrimage

    The Scoring System & PrizesThe tourney will be scored across three categories; compbattle, appearance and sportsmanship.

    Compbattle: max 139 total points

    Appearance: 18 points TO judged checklist

    Sportsmanship: 24 points Player judged

    At the conclusion of the tournament prizes will be awarded based on these scores. The prize categories are as follows

    OverallPrizes for first through third will be awarded to the top three placings overall. Ties will be broken by highest compbattle score, then highest sports score, and then the highest number of best sports votes.

    Overall NewbiePlayers for whom The Pilgrimage is their first or second WHFB tournament will be in the running for Overall Newbie. Prizes for first through third will be awarded to the top three placings determined by the overall score. Ties will be broken by highest compbattle score, then highest sports score, and then the highest number of best sports votes.

    The PilgrimOk, so not every prize awarded is based on scoring, to achieve the title of The Pilgrim you simply need to have come from the furthest away as the crow flies from your home to our venue.

    Best SportThe player with the highest sports score will receive a Best Sports award. Tie breakers will be Best Sport Votes, then Compbattle.

    Players ChoiceDuring Day 1 TOs will select 10 of the most striking armies to be available for Players Choice voting the next day. At the start of day two the 10 selected players will arrange their armies in a manner they see fit. All players will then take the opportunity to vote for their favourite army based on appearance. The army which receives the most votes will be deemed the Players Choice for the most visually striking army. Armies which were not FULLY assembled AND painted by the player fielding it at The Pilgrimage are not eligible for players choice votes. This should be clearly stated by t

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