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A2tec, inc. Company Profile 2016-12-19 Confidential Document COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

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A2tec, inc.

Company Profile

2016-12-19

Confidential Document COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Confidential Document 1 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Solution Business

Realistic media Business

X.264 Extension Codec Open multimedia transcode/editing

Platform Harmfulness multimedia analysis

WebKit II performance Samsung SmartTV Tizen APP Accessibility / Debugging

MPEG-V HMD VR/AR Player Realistic media

Attraction platform

Multimedia Smart TV WebEngine VR/AR Platform

A2Tec Business area

Support Service

Building Attraction System Tourism/Entertainment/

Education / Game Content NGR VR / AR

Oper- ating

Deve- loping

Mainternance making Plan/

Shoogting New Business

Road Map

Multimedia Analysis/Authoring S/W Smart TV/ Web engine Realistic Media

Company Profile

WebEngine, Multimedia, VR/AR Platform Technology

Internatinal Standard MPEG-V(Virtual) Realistic Media Business

Company A2tec, Inc. 대표자 Jungseup Kim

Adress 3F 1691 SanKeukDong Booku Daegu Korea Poundation April, 2010

Main Sector Software (Smart TV, mutimedia, VR/AR) Capital 200 Milliion

Number of employes

40 Main

Products

MPEG-V Realistic Authoring/Simulation S/W

PPL Authoring Tool

TIZEN WEB Engine(WEBKIT) Dev Kit

Main Product :

Confidential Document 2 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

History of Realistic Media Business

4D-based realistic media market centered on theaters

360 degree VR contents appeared,

experience device development for this

Standardized MPEG-V based

Securing realistic media service platform

MPEG-V + Effect Machine

- Achieved sales of 2.5 billion won in real

media business

- VR based hologram, Circle image

experience hall production

- SKT, VR player

- VR education contents hub system

2014

2015

2016

- MPEG-V based VR culture / education

contents production

- VR-based experience booth production

(Gyeongju Expo)

VR Market BIGBANG

Changing of market

Confidential Document 3 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

- Providing 360 video player and augmented object authoring solution capable of 360 streaming service in

mobile environment

- Apart from the existing fragmentary 360 services, we can provide real-time video related information to users

along with video

360 Video Content

ARML 기반 Meta Data

증강 Object Resource

Image Text

Label 3D Model

Main Business : 360 VR/AR Platform

Confidential Document 4 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Authoring Tool

360 AR/VR Video Frame Generator

Video Frames Audio File

Hardware

Encoding

UniCast

Wowza Streaming Server

Configuration 360 VR/AR Platform

- We have 360 VR Authoring tool to create video and play video through player

- Provides metadata-based supplementary information of VR image without additional image encoding, and can

update video related information in real time

Confidential Document 5 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

- SM Coex atium,

YG Klive concert

hall indoor

- Entertainment

company building

Application of 360 VR / AR platform : Realistic media entertainment business

- Diversification from PR-oriented content service to profitable content service

- Expansion to various services including real-life media and online shopping based on

PPL tagging / small experience center

Music Video

TV entertainment

Performance video

Music Bank

Idol

360 VR content production Media metadata tagging

Online shopping based on supplementary

information (sale of goods)

Small-sized city small experience center

Based on metadata

Additional Information

Logo Media Effect

Album package sales / Online 360 service

- Fan club

member

- Online

shopping mall

member

- tour operator

member tourists

Provide custom content for online members

Value added

Produced / disseminated

with media including

Confidential Document 6 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

360 VR / AR Platform Application: Education VR service business

Educational VR

Service platform

- VR-based immersive

education

- Utilizing VR technology in safety, occupation, and training

VR Marine

Practice

VR fire training

Educational content

service

Online Services Offline service

Leading realistic

educational content

VR Medical

Education

Strengthen visual education effect Strengthen the effect of education

VR Studio based on HMD

- Need to introduce education service system that utilizes VR contents on fingerprint

/ fragmentary media base

- Expansion of online service using HMD and establishment of offline service environment with enhanced

experience

Content Gallery

Confidential Document 7 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

360 VR / AR platform application field: Realistic media game service business

- Providing VR game service using AR technique on realistic media base

- Real-time content can shorten development time and develop new concept game

Shortening production period /

Actual background New concept game production

BIG JOHN

SELECT

1 2 3

Score : 9,940,700

우리장사 님이 첨성대 탐험에서 최고점을 기록하였습니다

1시 방향에 적군이 나타났습니다

파이어볼 선택이 완료되었습니다

ITEM

56

9

* Game concept applicable to AR technique

Confidential Document 8 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Established real experience media experience center based on VR

- 4D real-effects experience experience based on 360 VR contents

for the first time in Korea

- Indoor 4D experience type booth and outdoor HMD immersion type booth

- Leap motion UI interface, Oculus / Gear VR integration

* 2015 Gyeongju Cultural Expo is on display (2015.8.21~ )

= VR-based New Experience Media Experience

8 MPEG-V Standard Effects

4D Effect Experience

Booth

HMD Experience

Booth

Confidential Document 9 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Overview of VR-based realistic media experience center

Service system overview Realistic media

production

Confidential Document 10 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

1. Planning a shooting scenario

2. 360 VR ground shooting / aerial shooting /

Stitching / image quality correction

VR Realistic Media Development Process

3. MPEG-V motion effects / other MPEG-V real effects effects

(Air, Bubble, Flash, Fog, Motion, Light, Water, Wind and Laser)

Confidential Document 11 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Core technology: Realistic media authoring technology based on MPEG-V

- Realistic media authoring solution based on international standard MPEG-V

- Input processing of various standard effects (Air, Bubble, Flash, Fog, Motion, Light, Water, Wind etc.)

- Auto Tracking motion effect through automatic analysis of multimedia contents

Confidential Document 12 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

https://youtu.be/x7FpwUEDxcM

MPEG-V realistic media authoring process

1. Input motion metadata 2. Reviewing Motion metadata

3. Input standard effect metadata

https://youtu.be/2g8Zv6pw1Bg

https://youtu.be/6WY3vP0FcOM

4. Effect verification

https://youtu.be/ibTsTqB0VJw

- Motion chair exclusive input device, same with 3 axes - Analyze the movement of the screen and input it to

maximize the real effect

- Developed a simulator that shows the same motion as a motion chair

- Review input results of the motion simulator through the simulator

- Enter various standard effects in media base - User-friendly UI design facilitates input of effects

- Verifying the actual effect of the effect input from the authoring tool

- Improvement is achieved through authoring tools to maximize realism

Confidential Document 13 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Opened VR realistic media experience hall

HMD experience video

https://www.youtube.com/watch?v=DV5wplHNkIg

https://www.youtube.com/watch?v=CsDMtboZAKs

Culture contents experience video

Opened

the first 360 VR 4D

experience center

in Korea(2015. 8. 21)

Confidential Document 14 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Expansion of realistic media business based on VR

Entertainment

Culture / Tourism

/ education

Game

Realizing media business potential in various fields

Culture, tourism, education, entertainment, game content investment

문화 / 관광

Expansion of realistic

media business

in 2016

엔터테인먼트

게임

Confidential Document 15 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Promote UNESCO World Heritage Sites, Utilize Local Tourism Resources, Promote Local Festivals

Production of diverse cultural tourism contents based on due diligence and expansion of experience center

Attract real tourists based on indirect experience 60%

Experience indirectly where you

can not see 40%

"I wanted to see the contents of

UNESCO's historical remains"

"It was good to be able to fly above

Chongseongdae Ipod"

* Survey of requirements for cultural /

tourism content

Realistic media culture / tourism service business status

Need for Virtual Experience

Confidential Document 16 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Gyeongju Smart Media Center Exhibition Building Project

Hologram, circle video, surface video, interactive game, etc. (Opened in October, 2016)

Confidential Document 17 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Development of content for cultural / tourism VR service

VR Culture / Tourism Contents Production I (4 season of Gyeongbuk)

- VR due diligence + animation combined production

- Spring: Bulguksa in Gyeongju, Summer: Pohang Homi Cape and Orissa, Autumn: Andong Hahoe Village, Winter:

- Diversified to be able to be screened in a circle movie theater and various screens

Silla period

(From AD 57 to AD 935)

Goryeo era

(918 to 1392)

Modern age

(1863-1945)

Modern age

(1945 ~)

Realistic media culture / tourism service business case

VR culture / tourism contents production II (Namsan's treasure)

Seven Buddhas Mae-seok Sungjae Three-storied stone pagoda Shin-myeon Mae A Bodhisattva Posuk pot

- VR production

- Providing experience of realistic cultural assets through 4D motion system boarding

Confidential Document 18 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Realistic media culture / tourism service business case

Various cultural heritages can be produced as VR images and used for culture / tourism / educational purpose

VR culture / tourism contents production example

Confidential Document 19 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Realistic media culture / tourism service business case

VR culture / tourism contents production example

Confidential Document 20 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Cultural / tourism service experience building project completion (completed in August 2016)

Movable experience booth based on MPEG-V standard

- Move to your desired location and experience

- Booth container structure

- 2-seater 6-axis motion chair

- Made of special material for outdoor environment

- Experiencing various effects through MPEG-V based realistic

data processing

Realistic media culture / tourism service business case

360 circle video experience system

- 6 Channel Projection 360 Circle Vision

- 7 Person Boarding

- 6 Axis Motion Base

- Experience various effects by processing realistic data based on MPEG-V

Confidential Document 21 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Realistic media culture / tourism service business case

Boxed booth design Open Booth (HMD) Design

- Boxed 4D based VR experience booth

- Move to your desired location and experience

- Booth container structure

- 2-seater 6-axis motion chair

- Made of special materials for outdoor environment

- Effects of various effects (wind, light, bubble, fog, laser, spray)

through MPEG-V based sensation data processing

1. Box-type VR experience booth 2. Open-type VR Experience Booth

- VR experience booth based on HMD

- Move to your desired location and experience

- Booth container structure

- 2-seater 6-axis motion chair

- Made of special materials for outdoor environment

- Simultaneous experience of Oculus and Gear VR

Confidential Document 22 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Realistic media culture / tourism service business case

5.1 channel

Audio system

65 inch UHD TV

Air, water spray

Bubble 6-axis motion chair

LED, Laser

Wind

Internal structure of box-type experience booth

6-axis motion control based boxed VR contents experience booth, motion chair

and 6 type effect device interlocking experience • Experienced booth constructions:

Steel woodwork mixed type, size (L 4000 W 3000 H 3000), automatic door, black, LED sign, flame, sound absorption

• 6 Axis Motion Base Rider: 2 seats, 200KG, 3P 220v AC 60Hz 3Kw, Electric Servomotor, Ball Screw Type

• Effect Bar: Steel frame construction, 2 air / water nozzles, air compressor system included

• Light Effect Machine: 220V, LED, tri-color (RGB), DMX control

• Wind Effect Machine: 220V, 1Hp, 3-speed control, DMX control, size (L530 W470 H490)

• Flash Effect Machine: 220V, LED, DMX control, size (L424 W224 H164)

• Fog Effect Machine: 220V, 50Hz, 1250W, 10.9Kg, DMX control, size (L458 W 243 H177)

• Bubble Effect Machine: 220V, 50Hz, 10W, 11Kg, DMX control, size (L421 W250 H197)

• Laser Effect Machi: 220v, 50Hz, Animation Laser, DMX Control

• Effect control system: DMX 10ch • Operating System: CPU (Intel Xeon

E5-2630v3 2.40GHz 20MB 1866 8C CPU), RAM (32GB), HDD (1TB 7200 RPM SATA)

• Joystick: High sensitivity, 2 button type, USB 3.0

• Front screen: 65 "LEDUHD Curved • Acoustic system: 5.1ch surround

speaker

Specification

Confidential Document 23 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

6 axis motion chair 45 inch screen

Wind oculus HMD Wind

galaxy

Gear VR

Realistic media culture / tourism service business case

Internal structure of open-type experience booth

Open-type VR contents experience booth based on 6-axis motion control,

VR experience linked with motion chair using HMD

• Experience Booth Structure: Steel Woodwork Mixed Type, Size (L 3000 W 3000 H 3000)

• 6 Axis Motion Base Rider: 2 seats, 200KG, 3P 220v AC 60Hz 3Kw, Electric Servomotor, Ball Screw Type

• Digital system: 48 ", resolution 1920 x 1080, touch screen, brightness 500cd / m2, contrast ratio 1000: 1, response time 9ms, operating system (CPU (Intel Xeon E5-2630v3 2.40GHz 20MB 1866 8C CPU) ), HDD (1TB 7200 RPM SATA)

• HMD (Head Mounted Display): Oculus DK2, Galaxy Note 4, Galaxy Gear VR

Specification

Confidential Document 24 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Realistic media culture / tourism service business case

Installed 4 box-types and 2 open-types outside the Gyeongju Smart Media Center

Confidential Document 25 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Realistic media culture / tourism service business case

Inside / outside appearance of box type, open type booth

Bubble, wind, laser,

Flashlight

Various effects equipment

65 inch curved

display

Boxed 6-axis motion base Open type booth structure Wind effect, sound system Open type 6 axis motion base

Confidential Document 26 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Realistic media culture / tourism service business case

Based on the upgraded 6-axis-based motion, the VR experience booth of '2016 Silla Sound Festival Emile' will provide VR of local cultural assets

through the added VR contents such as 'Bulguksa', 'Munmu Daemangung', 'Namsan's Treasure' Expansion of experience service

Confidential Document 27 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Realistic media culture / tourism service business case

360 Circle Video Experience system

Motion of 3 axes + rotation function and 6 types of effect equipment interlocking 360 degree

panoramic contents experience facility

Confidential Document 28 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Realistic media culture / tourism service business case

300 inch curved riding system

4K 300 inch surface display

Interlocked effects system including flash, wind, fog, light including 8-seater 6-axis motion and effect bar

Confidential Document 29 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Entertainment hologram / interactive experience building project

Hologram Experience center

- Eyeliner hologram system

- 12-person vibration motion can be used to simulate the actual venue.

- Playing entertainment performance content

- Convergence service of motion + hologram through MPEG-V realistic

data processing

Realistic media entertainment / game service business case

Interactive Realistic Media Experience Center

- Realistic game experience using motion base for sophisticated

6-axis simulation

- Various interactive games including flight game / racing game

- 2 to 24 simultaneous connections

- Real-time motion processing

- Various effects experience through MPEG-V realistic data processing

Confidential Document 30 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Realistic media entertainment / game service business case

Hologram, diaphragm, par light, wind, fog, moving light, flash

Hologram Experience center

Confidential Document 31 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Realistic media entertainment / game service business case

Interactive experience center

X-Plane, R-Factor, and Gyeongju Munmu Daewangyeong

Air VR videos with motion

Confidential Document 32 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.

Thank you