aaa cs 211 inheritance. today’s lecture review chapter 7 go over examples

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AAA CS 211 CS 211 Inheritance Inheritance

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AAA

CS 211CS 211InheritanceInheritance

Today’s lecture

Review chapter 7

Go over examples

InheritanceInheritance is a fundamental

object-oriented design technique used to create and organize reusable classes

◦Classes are able to re-use other classes

◦Like inheritance in people, child classes inherit properties from their parent classes

◦We have said all classes inherit from Object – but what does this mean?

3-4

InheritanceHow do you get one class to inherit

from another?What happens to private fields and

methods?What happens to public fields and

methods?What is method overriding?What is super?

Abstract classesWhat’s the use of this concept?How do we make a class

abstract?What is an abstract method?What are the rules associated

with abstract methods?

Benefits of software reuseInitially, "new" software has a

large number of defectsTesting and debugging reduce the

number of defects, up to a pointAfter a while, more you start

introducing new defects during debugging!

Want to reuse good, tested code without changing it

Software reuseAlso has the added benefit that

changes are centralized◦As opposed to having multiple

versions of the same code that you have to update in the same way each time

If everyone is using the same piece of code, it gets run more, and is therefore, in theory likely to be better de-bugged

Multiple InheritanceJava supports single inheritance,

meaning that a derived class can have only one parent class

Multiple inheritance allows a class to be derived from two or more classes, inheriting the members of all parents

Collisions, such as the same variable name in two parents, have to be resolved

3-9

Overloading vs. OverridingOverloading deals with multiple methods

with the same name in the same class, but with different signatures

Overriding deals with two methods, one in a parent class and one in a child class, that have the same signature

Overloading lets you define a similar operation in different ways for different parameters

Overriding lets you define the same operation in a different way for the child class

3-10

The Object Class

A class called Object is defined in the java.lang package of the Java standard class library

All classes are derived from the Object class

If a class is not explicitly defined to be the child of an existing class, it is assumed to be the child of the Object class

Therefore, the Object class is the ultimate root of all class hierarchies

The Object ClassThe Object class contains a few useful

methods, which are inherited by all classes

For example, the toString method is defined in the Object class◦ Every time we define the toString method,

we are actually overriding an inherited definition

The toString method in the Object class is defined to return a string that contains the name of the object's class along with some other information

The Object Class

The equals method of the Object class returns true if two references are aliases

We can override equals in any class to define equality in some more appropriate way

As we've seen, the String class defines the equals method to return true if two String objects contain the same characters

The designers of the String class have overridden the equals method inherited from Object in favor of a more useful version

equalsIf equals is not overridden, it behaves

the same way as for Object:◦ Two objects are considered the same ONLY

if they both have the same memory address pointer (reference)

◦ This is kind of silly, when you would probably consider two objects the same when their contents are the same

◦ You will often want to implement your own version of equals for classes you create Because equals is defined by Object, every

object can be accessed this way, and many Java classes expect to use your class' equals method because it's guaranteed to exist (just may not be doing the "right" thing by default)

Inheritance Design Issues

Every derivation should be an is-a relationship

Think about the potential future of a class hierarchy, and design classes to be reusable and flexible

Find common characteristics of classes and push them as high in the class hierarchy as appropriate

Override methods as appropriate to tailor or change the functionality of a child

Add new variables to children, but don't redefine (shadow) inherited variables

Inheritance Design IssuesAllow each class to manage its own data;

use the super reference to invoke the parent's constructor to set up its data

Even if there are no current uses for them, override general methods such as toString and equals with appropriate definitions

Use abstract classes to represent general concepts that lower classes have in common

Use visibility modifiers carefully to provide needed access without violating encapsulation

Restricting InheritanceThe final modifier can be used to

curtail inheritanceIf the final modifier is applied to a

method, then that method cannot be overridden in any descendent classes

If the final modifier is applied to an entire class, then that class cannot be used to derive any children at all◦Thus, an abstract class cannot be

declared as final – it would be useless!These are key design decisions,

establishing that a method or class should be used as-is, and no variation in implementation is possible.

Let’s go over the examples

Final note: Nested/inner classes

Java allows you to define one class inside of another

Non-static nested classes (inner classes) have access to other members of the enclosing class, even if they are declared private

Static nested classes do not have access to other members of the enclosing class

Why use nested classes?

Questions?