about agility

42
Agility Thessaloniki’s Agile & Lean meetup, 07/04/2017 Nikos Batsios, Agile Coach

Upload: nikos-batsios

Post on 15-Apr-2017

20 views

Category:

Technology


0 download

TRANSCRIPT

AgilityThessaloniki’s Agile & Lean meetup, 07/04/2017

Nikos Batsios, Agile Coach

2

MODERN AGILE

www.modernagile.org

3http://modernagile.org

4

Make People Awesome

MAKE PEOPLE AWESOME

5

Consider your whole ecosystem, people who use, buy, sell, fund, make your products or services

Understand and learn about their pains, what hold them back, what aspire them

Make all these people awesome

2

TEAM AWESOMENESS @ KING

6

A common goal for our teams is to strive to be a high-performance team that communicates and collaborates well both within and outside the team. In that spirit, we are testing a concept that I call “Team Awesomeness”

Matti KlassonDevelopment People Lead @ King

2

TEAM AWESOMENESS @ SPOTIFY

72

– Henrik Kniberg & Kristian Lindwall, Sep 2014.

Awesome Cards - visualising

MAKING USERS AWESOME

82

Product development, engineering, marketing, user experience, support, everyone is a key player in the game of building great and sustainable products and services that rely on helping users to have deeper, richer experiences. Not just in the moments while they’re using them but, more importantly, in the moments when they aren’t.

The goal is to craft a strategy for creating successful users. Making your customers awesome and they will tend to be your natural promoters.

9

Make Safety a Prerequisite

MAKE SAFETY A PREREQUISITE

10

Safety is a basic human need and a key to unlocking high performance.

Making safety a prerequisite requires making your collaborations, products and services safe.

Protect people’s time, money, health, information, reputation and relationships.

2

112

122

“People aren’t afraid of failure, they’re afraid of blame.”

Seth Godin

132

“If you have a culture of fear none of your fancy practices or processes will help you”

BLAMELESS PROBLEM SOLVING

14

“Making mistakes is an inevitable byproduct of doing innovative work. But at Etsy, we strive to create a blameless culture where it’s safe not only to make mistakes, but to speak up about them. After all, mistakes can be valuable and rich sources of learning”

“Our intention is not just to learn from our mistakes, but also to cultivate a mindset where everyone is continuously unearthing new opportunities for improvement. We’re building scalable internal processes, training more facilitators, and implementing practices that encourage a healthy and just learning culture.”

2

15

Experiment & Learn Rapidly

EXPERIMENT & LEARN RAPIDLY

16

Learn rapidly by experimenting frequently. Make safe to fail ‘controlled’ experiments so you are not afraid of failure.

Speed is key with this principle. Don’t wait long periods of time before learning that something isn’t working.

Experimenting & learning rapidly will help you to achieve continuous improvement.

2

EXPERIMENTS @ AIRBNB

17

A responsibility for the Data team at Airbnb is to scale the ability to make decisions using data

We democratize data access to empower all employees to make data-informed decisions, give everybody the ability to use experiments to correctly measure the impact of their decisions, and turn insights on user preferences into data products that improve the experience of using Airbnb

2

EXPERIMENTS @ AIRBNB

182

19

Deliver Value Continuously

DELIVER VALUE CONTINUOUSLY

20

Deliver value continuously considers quality at every level, continuous flow of valuable work and continuous deployment in a safe way.

Delivering value even if you don’t have the complete feature ready. This does not necessarily mean releasing a product or feature to the general public. Focus on delivering a half-baked idea to “someone” to quickly receive feedback.

Focus on delivering value constantly

2

212

222

23

Make People Awesome

Customer Collaboration Over Contract Negotiation

Make Safety a Prerequisite

Experiment & Learn Rapidly

Deliver Value Continuously

Individuals and Interactions Over Processes and Tools

Responding to Change Over Following a Plan

Working Software Over Comprehensive Documentation

24

AGILE FLUENCY

25

Focus on Value

Deliver Value

Optimize Value

Optimize for Systems

https://martinfowler.com/articles/agileFluency.html

26

PRACTICES

27

28

WHY AGILE

WHY AGILE?

29

The Digital Space is a highly competitive market that requires

o Quick Business Feedbacko Flexibility to incorporate this

feedbacko High Performance to Reduce

Time to Market

2

DEMAND MANAGEMENT

30

Focus on functionalities and features that really deliver value to users

2

31

WHAT IS AGILE

WHAT IS AGILE

322

o Agile is not a way to implement Quick and Dirty solutions

o Agile is Disciplinedo Requires close collaboration between

Business and IT

337

close collaboration

flexibility to accept changes

cross functional, self managed, stable teams

prioritization based on value to

customers

visual managementtransparency simplicity

short iterations

regular reflections

PARADIGM SHIFT

342

o From project oriented to product and value orientedo From breaking teams after project delivery to create stable teams for a

long period of timeo From predictive approach and late feedback to adaptive approach and

continuous business and customers involvemento From silos thinking to joint ownership and responsibility on a shared

product vision

35

CYNEFIN

36

37

38

39

40

www.agileactors.com | www.linkedin.com/company/agile-actors/

Thank you!