about indonesia game industry - agate studio

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Slide that describe some overview about Indonesia Game Industry. I used this slide when presenting about the industry at Nikkei Game Networking Event between Japanese Companies with Indonesian Companies. I share it here due to many request for it, But again, DISCLAIMER : because most of the data in here is approximation, came from our experience and the discussion with players form the industry. Because there's still no proper research have been done in the game industry of Indonesia.

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Page 1: About indonesia Game Industry - Agate Studio
Page 2: About indonesia Game Industry - Agate Studio

Indonesian  Game  Industry  “  Overview  &  Opportunity  ”  

Arief  Widhiyasa  –  Agate  Studio  

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about:  

Startup Company in Bandung Focus in Game Development

Founded and Executed by Students

~ Live the fun way ~

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Video  compro  baru  

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THIS  IS  HOW  WE  START..  Now,..  

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At  First,…      

BEGINNING  

@  1  April  2009  

15  people  $5  /month  

15  hrs/day  

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Our  dedicaDon  is  simply  to  make  life  more  fun  to  live.  And  we  believe  that  game,  would  make  a  beFer  world  by  giving  fun  experience  to  mankind  

CraHing  fun  experiences  to  enrich  the  way  of  life  

We  believe  in:  

~  Live  the  fun  way  

The  same  DREAM,                        Make  us  United  

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Time  Pieces  

Q3  2009  •  0  Capital  •  0  Exp  •  0  Management  Skill  •  15  crews  •  $5/mo  crew’s  salary  

Q4  2009  •  Recruit  People  start  from  $10/mo  •  Increase  100%  salary  every  month  • Miss-­‐planned,  nearly  bankrupt  at  the  end  of  the  year  

Q1  –  Q2  2010  •  27  crews  •  Boldly  spending  the  rest  of  $  to  renovate  office  •  Expanding  the  experDse  &  services:  advergames  •  Making  best  growth:  8,427%  from  AcDon  Coach  Business  Coaching  •  Create  own  IP  

Q3  –  Q4  2010  •  34  crews  •  Up  to  100%  crew’s  salary  mulDplied  every  quarter  •  Geang  professional,  team  up  with  1  of  the  best  quality  game  developer  •  Becoming  1  of  the  biggest  game  developer  in  Indonesia  

Some  small  achievement  we’ve  made:  •  Merit  Winner  of  Inaicta  2009  •  Kaskus  Favorite  Winner  of  Inaicta  2009  •  Most  Growth  Company  AcDon  Coach  2010  •  People’s  Choice  Mochi  Award  -­‐  Flash  Gaming  Summit  2010,  San  Francisco  •  Winner  Indigo  Fellowship  2010  •  1st  Winner  Teknopreneur  Award  2010  

Our  Dme  pieces  is  not  about  the  achievements  we  have  made  at  that  Dme.  Every  single  piece  tells  a  lot  of  stories:  fun,  inspiring,  empowering  that  could  be  told  to  others.  It  is  about  our  journey.  A  never  ending  journey  to  live  the  fun  way  

Q1  –  Q2  2011  •  45  crews  rewarded  in  beFer  rate  &  make  steady  path  as  the  biggest  Indonesian  Game  Developer  •  Started  publishing  own  IP  and  get  a  tremendous  local  result  •  Relocated  to  the  new  bigger-­‐capacity  ‘playground’  office  

•  Win  2  awards  in  IMULAI  3.0  with  Nyanyiyuk  &  Football  Saga,  Jakarta  2011  

•  Champion  of  CIMB  Clicks  of  the  Year  2011,  Jakarta  2011  •  Winner  of  BUBU  awards  web  game  :  Football  Saga,  Jakarta  2011  

And  the  best  achievement  for  us  is  sDll:  

Happiness  to  do  what  we  really  want  to  do  

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Somehow…  we  managed  to  

SURVIVE  

120+  Games  

Current  2012  

76People  

2009  

15  People  

MulD  plalorms  MulD  purposes  

20+  Parallel  Projects  

Quality  talents   ProducDon  Capability  

Operates  in  3  Ci]es  

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ABOUT  INDONESIA  A  liFle  bit  overview  

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Some  Basic  Stat  Ø   Indonesia  is  the  World’s  4th  Largest  Country  

Ø  Land  Size  of  1.9M  sq  km  with    around  17’000  Island  

Ø  56%  of  populaDon  lives  in  Java  Island  

Ø  Very  rich  in  culture.  There’s  1128  sub  cultural  tribe,  with  around  746  local  language  

*  Data  from  Badan  Pusat  StaDsDka  

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Internet  Stats  

Ø 55  million  Internet  Users  (4th  in  Asia)  Ø   Nielsen  (2011)  48%  access  from  mobile  phone,  and    another  13%  from  handheld  mulDmedia  devices  

Ø 42  million  Facebook  Users  (4th  in  World)  Ø   59%  male,  41%  female  

Ø 67%  internet  users  are  bellow  25,  another  21%  from  25-­‐35  

*  Data  from  internetworldstats.com;  Nielsen;  socialbakers.com    

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The  Growth  Year   Users   Popula]on   %  Pen   GDP  p.c.  

2000   2,000,000   206,264,595   0.9%   US$  570  

2007   20,000,000   224,481,720   8.9%   US$  1,916  

2008   25,000,000   237,512,335   10.5%   US$  2,238  

2009   35,000,000   240,271,522   14.6%   US$  2,329  

2010   45,000,000   242,968,342   18.5%   US$  2,858  

2011   55,000,000   245,613,043   22.4%   US$  3,469  

Future..?  

2015   86,479,571   253,605,779   34.1%   US$  5,209  

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Not  so  Good  News  

Ø   Indonesia  as  a  country  shows  potenDal  as  a  big  &  growing  market    (based    on  populaDon  &  GDP  per-­‐capita  growth)  Ø   Internet  ecosystem  is  growing  faster  than-­‐ever  Ø   In  term  of  market,  the  habit  potenDal  is  there,  (Indonesian  people  read  LaDn  alphabet,  and  weirdly  more  prefer  foreign  products  etc)  

Ø   The  game  industry  is  sDll  very  new  (immature)  Ø   The  game  industry  market  is  also  very  small    

(less  than  Vietnam  market)  Ø   There’s  sDll  no  exact  data  about  the  industry    

         (no  proper  research  have  been  conducted  yet)  

Good  News  Closure  Industry  News  

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INDONESIA  GAME  INDUSTRY  Let’s  dip  on  

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Trackback  The  console  market  start  developed  when  Atari  came  

1980  

1985   First  boom  because  of  NES  (*pirated  games  started  >.<*)  

1990  

1995  

2000  

The  home  entertainment  becoming  more  &  more  popular  especially  on  rich  &  middle  income  family  (*SNES  came  -­‐  1992*)   Big  boom  because  of  Sony  

PlaystaDon  (1995)  (*pirated  CDs  are  easier  &  cheaper*)  

Timezone  entered  Indonesia  (Arcade  Industry  Began  -­‐  1995)  

Rental  access  to  play  games  grew  

1998  -­‐  Matahari  Studio  established  1st  game  developer  in  Indonesia  

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Trackback  Hacked  PlaystaDon  2  came  :D   2001  

2003  

First  MMO  game  publisher  came,  BolehNet  with  Nexia  KOTW  (2001)  

2005  

2008  

2011  

MMORPG  became  popular,  Big  Boom  from  Ragnarok  Online  by  

Lyto  (2003)  

Indonesian  Game  Developer  built  an  MMOG,  Inspirit  Arena  (2003-­‐2007)  

PC-­‐LAN-­‐Based  Games  began  tracDon  (esp.  CS  &  Dota)  

Rise  of  Flash  Game  Developer  (2005)  

Phenomenal  success  of  Point  Blank  MMOFPS  by  Kreon  (2009  -­‐  present)  

Rise  of  Facebook  &  Social  Games  

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HOW’S  THE  STAGES  (MARKET)..?  DISCLAIMER:  From  this  point  beyond,  most  of  the  data  is  approximaDon          Based  on  Experience,  and  discussion  with  player  in  the  industry…!  

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Latest  Stats  Ø  The  mone]ze-­‐able  local  market  is  Arcade,  Web-­‐

Based  MMO  (Social  Games,  etc),  Client-­‐Based  MMO,  and  Mobile  Games  

Ø Majority  users  sDll  from  Java  Island  (~70%)  Ø  There’s  around  30,000  PC  Café  to  play  Ø  Home  users  rate  is  increasing  

2008  -­‐  Home:Café  =  3:7,  2011  -­‐  7:3  (*including  social  games  players*)  

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How  Big  is  the  Market..?  

Web-­‐Based  MMO  /  Social  Games  

Ø   Approximately  there’s  7-­‐8  million  player  in  Indonesia  Ø   Depends  on  the  games,  the  ARPPU  ranges  from  $3  -­‐  $12  /  month  Ø   SDll  depends  on  the  games,  the  paying  user  rate  is  around  10%-­‐30%  Ø   Approximately  the  monthly  sales  is  around  US$  8  million  monthly          (*  this  is  almost  half  of  Vietnam  monthly  sales  *)  

Ø   Approximately  there’s  12  million  player  in  Indonesia  Ø   Depends  on  the  games,  the  ARPPU  ranges  from  $0.5  -­‐  $2  /  month  

Ø   SDll  depends  on  the  games,  the  paying  user  rate  is  around  0.5%-­‐8%  Ø   Approximately  the  monthly  sales  is  around  US$  1,200,000  monthly  

       (*  majority  comes  from  Zynga  Games  *)  

Client-­‐Based  MMO  Games  

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WHO’S  THE  ACTORS..?  So,…  

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The  Actors  

Gamers  

Publisher  

Media  Plakorm/Channels  

Developer  Associa]ons  

Government  Academics  

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Publisher  -­‐  Facts  

Client-­‐Based  MMO   Web-­‐Based  MMO   Mobile  Games   Arcade  Games  

General  Stats  

Popular  Games  IP-­‐Based  Game  

Ø There’re  around  20  Game  Publisher  here  

Ø Successful  games  could  get  in  average  around  US$400.000  per  month  

Ø Dominated  with  Facebook  Games  (especially  by  Zynga)  

Ø Poker  is  most  popular,  People  love  gambling  

Ø Most  player  is  local  Content  Provider  who  act  as  a  publisher  

Ø Average  lifeDme  revenue  of  good  games  is  USD$8000  

Ø There’s  only  5  big  player  in  the  country,  with  one  focus  on  outside  Java  Area  

Ø PreFy  stable  industry  

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Publisher  -­‐  Top  Player  

Client-­‐Based  MMO   Web-­‐Based  MMO   Mobile  Games   Arcade  Games  

Carriers  +  CP  

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Publisher  -­‐  Challenges  

Client-­‐Based  MMO   Web-­‐Based  MMO   Mobile  Games   Arcade  Games  

Ø  Big  Market  PopulaDon,  but  Low  ARPU  Ø  Archipelago  Country,  challenge  in  distribuDon,  and  

BTL  promoDon  acDvity  Ø  There’s  sDll  no  solid  Payment  Channel  Ø  Infrastructure  is  not  evenly  built,  there’s  a  big  gap  

between  big  ciDes  and  smaller  ciDes  

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Developer  -­‐  Facts  

Ø  First  developer  was  Matahari  Studio,  was  built  on  1998,  followed  by  Altermyth  at  2003  

Ø  New  Game  Developers  boom  at  2005-­‐2007,  where  there’s  a  lot  of  opportunity  in  the  Flash  Sponsorship  Market  

Ø  Now  there’s  a  second  wave  because  of  the  Startup  Euphoria  and  mobile  games  market  grew  with  small  entry  barrier  

Ø  Currently  there’s  around  79  Game  Developers  Ø  Most  of  them  (85%)  sDll  indie,  less  than  10  people  

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Developer  -­‐  Challenges  

Ø  It’s  hard  to  find  ready  Talents  for  Game  Development,  but  the  potenDals  is  very  high  

Ø  Access  to  Local  Market,  and  the  size  is  sDll  limited.  So  majority  of  Game  Developer  moneDze  from  Global  Market  

Ø  As  always,  hard  to  access  capital  in  Bank,  need  other  way  for  financing  

Ø  Sustainability  is  always  an  issue,  developer  needs  to  expand  their  business  wisdom  

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Media  

Offline  Media   Online  Media  

Ø   Started  around  1996  Ø   Very  popular  back  then,  but  currently,  the  popularity  sinking  

Ø   There’s  sDll  no  established  Online  Media  Ø   Some  starts  from  Forum/CommuniDes,  currently  becoming  news  portal/blogsite  Ø   Some  black  horse  recently  appear,  www.duniaku.net  

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Ø Indonesian  Government  recently  had  shown  a  big  support  towards  the  CreaDve  Industry,  especially  the  digital  ones  (since  2009)  

Ø Support  shown  by  various  program  from  many  ministry  to  endorse  growth  of  the  ecosystem  

Government  

One  of  the  popular  yearly  program  is  INAICTA,  from  CommunicaDon  and  InformaDon  Ministry.  It’s  a  NaDonal  Yearly  CompeDDon,  with  a  special  category  for  games  product  since  last  year  

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Academics  

Ø There’s  sDll  no  direct  support  from  Academic  insDtuDon  to  the  Game  Industry  Field  

Ø But  from  certain  universiDes,  they  already  open  a  post-­‐graduate  major  about  Game  Industry  

Ø There’s  also  some  private  university,  that  already  made  a  game  industry  specific  specializaDon  course  

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Associa]on  

Focus  on  Wider  Area  

Focus  on  Game  Industry    

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RECENT  EVENTS  Any  BUZZ  Lately..?  

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The  Crowd  is  There..!  

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Video  id  bermain  

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A  GATE  INTO  GREAT  COLLABORATION  The  Future  Need  &  Opportunity  of  Indonesian  Game  Industry  

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First  of  All  Let’s  agree  on  some  point,..  1.  Indonesian  Game  Industry  has  a  very  big  poten]al,  

yet,  it  sDll  very  new  2.  The  Market  itself  shows  a  great  growth,  but  sDll  

need  some  effort  to  build  the  market  further  3.  The  Player  of  the  Industry  (especially  Publisher  and  

Developer),  already  there,  but  s]ll  new  also  

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So,…  

I  believe  there  will  be  one  common  needs,..  Everything  :P  

 

We’ve  to  build  the  Ecosystem  of  Indonesian  Game  Industry  

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SOME  IDEAS  How  to  build  the  Ecosystem  

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Developer  -­‐  Ideas  

1.   Outsourcing  Service,  providing  early  market  access  to  the  Developers.  (We  have  the  skills,  and  our  rate  is  very  compeDDve)  

2.   Co-­‐Development,  with  the  more  senior  developer,  we  could  create  a  co-­‐dev  project  to  accelerate  maturity  

3.   Talent  Exchange,  to  accelerate  talent  maturity  and  knowledge  growth  

4.   Access  Japan’s  Market,  help  the  developer  to  access  Japan’s  Market  

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Publisher  -­‐  Ideas  

1.   Publishing  License  of  Japan’s  games  to  Indonesia,  and  of  course  we  hope  a  value  deal  because  the  market  is  sDll  new  

2.   Co-­‐Publish  games,  accelerate  the  maturity  growth  of  the  market  and  the  publisher  maturity  also  

3.   Joint-­‐Effort  for  Market  EducaDon  and  Market  Research  

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General  -­‐  Ideas  

1.   Knowledge  Transfer,  especially  with  the  industry  player  and  students  

2.   Joint  Event,  frequently  we  build  expo,  seminars,  workshop,  etc..  

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Contact  me:  [email protected]  |  @clawford