about uses and gratification model
TRANSCRIPT
{ Uses andGratification
U&G theory states what people do with media NOT what media does with people.
Audience plays an active role in choosing and using media in their daily lives.
DEFINITION
EARLY IN THE 1920s: is known as the Limited Effects Theory which is against the Mass Society theory.
1940s: officially started with the name U&G Theory.
1960s – 1990s: the development of U&G Theory with supports from theorists.
HISTORICAL
BACKGROUND
COGNITIVE NEEDS
AFFECTIVE NEEDS
PERSONAL NEEDS
SOCIAL NEEDS
RELAXATION NEEDS
NEEDS:
Audience is passive: Passive user does not gives reply.
Audience is active: Active user gives reply.
AUDIENCES
INFORMATION / COGNITIVE NEEDS:
Finding for relevant events.
Seeking advice to solve the matters and make decisions.
Satisfying curiosity and general interest.
Self-education.
Gaining a sense of security through knowledge.
4 KEY REASONS OF
MEDIA USE
PERSONAL NEEDS:
Finding reinforcement for personal values.
Finding models of behavior.
Identifying with valued other(in the media).
Gaining insight into one’s self.
4 KEY REASONS OF
MEDIA USE
INTEGRATION AND SOCIAL INTERACTION
Social empathy.
Gaining a sense of belonging.
Finding a basis for conversation and social interaction.
Clarifying social roles.
Enabling connection with family , friends and society.
4 KEY REASONS OF
MEDIA USE
ENTERTAINMENT
Free tension.
Getting aesthetic enjoyment.
Filling time.
Emotional release.
4 KEY REASONS OF
MEDIA USE
The development of newer media:
THE INTERNET
More convenient for audience to satisfy their gratification.
U&G THEORY IN 21ST
CENTURY
OTHER CONCEPTS
Interactivity: multidimensional concepts: amount of choice provided to users, amount of effort users must access to access information ,etc.
Demansification: the control of the individual over the medium.
Asynchroncity: the ability of individuals to send,receive, save or retrieve message at their convenience.
U&G THEORY IN 21ST
CENTURY
THANK YOU!!