about uses and gratification model

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{ Uses and Gratification

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Page 1: About uses and gratification model

{ Uses andGratification

Page 2: About uses and gratification model

U&G theory states what people do with media NOT what media does with people.

Audience plays an active role in choosing and using media in their daily lives.

DEFINITION

Page 3: About uses and gratification model

EARLY IN THE 1920s: is known as the Limited Effects Theory which is against the Mass Society theory.

1940s: officially started with the name U&G Theory.

1960s – 1990s: the development of U&G Theory with supports from theorists.

HISTORICAL

BACKGROUND

Page 4: About uses and gratification model

COGNITIVE NEEDS

AFFECTIVE NEEDS

PERSONAL NEEDS

SOCIAL NEEDS

RELAXATION NEEDS

NEEDS:

Page 5: About uses and gratification model

Audience is passive: Passive user does not gives reply.

Audience is active: Active user gives reply.

AUDIENCES

Page 6: About uses and gratification model

INFORMATION / COGNITIVE NEEDS:

Finding for relevant events.

Seeking advice to solve the matters and make decisions.

Satisfying curiosity and general interest.

Self-education.

Gaining a sense of security through knowledge.

4 KEY REASONS OF

MEDIA USE

Page 7: About uses and gratification model

PERSONAL NEEDS:

Finding reinforcement for personal values.

Finding models of behavior.

Identifying with valued other(in the media).

Gaining insight into one’s self.

4 KEY REASONS OF

MEDIA USE

Page 8: About uses and gratification model

INTEGRATION AND SOCIAL INTERACTION

Social empathy.

Gaining a sense of belonging.

Finding a basis for conversation and social interaction.

Clarifying social roles.

Enabling connection with family , friends and society.

4 KEY REASONS OF

MEDIA USE

Page 9: About uses and gratification model

ENTERTAINMENT

Free tension.

Getting aesthetic enjoyment.

Filling time.

Emotional release.

4 KEY REASONS OF

MEDIA USE

Page 10: About uses and gratification model

The development of newer media:

THE INTERNET

More convenient for audience to satisfy their gratification.

U&G THEORY IN 21ST

CENTURY

Page 11: About uses and gratification model

OTHER CONCEPTS

Interactivity: multidimensional concepts: amount of choice provided to users, amount of effort users must access to access information ,etc.

Demansification: the control of the individual over the medium.

Asynchroncity: the ability of individuals to send,receive, save or retrieve message at their convenience.

U&G THEORY IN 21ST

CENTURY

Page 12: About uses and gratification model

THANK YOU!!