academic approaches to games

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Academic perspectives Games studies 101

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Academic perspectivesGames studies 101

Empirical question:"How does it change

you?"Media effectsPsychologyEducation

Do games contribute to violent behaviour? Can games teach empathy? Do they have no effect on people whatsoever?

Narrative question:"How does it make you

feel?"Procedural rhetoric

"Failure"etc.

Games as structures, rules, systemsSuccess and failure, coded messagesWe can play with them or against them

Formal design question:"How does it feel to do

this?"MechanicsDynamicsAesthetics

Rules, goals and tools affect the way you do thingsHow does it feel to do those things?How could it be made to feel different?

Architectural question:"How does it feel in

the moment?"Embodiment

ContextMateriality

Physicality of spaces and play objects themselvesInteraction between bodies, spaces, objectsDifferent spaces in which things can be played

Sociological question:"What do you tell

yourself about the way it feels?"Imaginaries

Cultural constructionsFan discourse

How we imagine a thing, especially a technology?What do we like to think it felt like in the past?What do we assume it will feel like in the future?

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