academic approaches to games
TRANSCRIPT
Empirical question:"How does it change
you?"Media effectsPsychologyEducation
Do games contribute to violent behaviour? Can games teach empathy? Do they have no effect on people whatsoever?
Narrative question:"How does it make you
feel?"Procedural rhetoric
"Failure"etc.
Games as structures, rules, systemsSuccess and failure, coded messagesWe can play with them or against them
Formal design question:"How does it feel to do
this?"MechanicsDynamicsAesthetics
Rules, goals and tools affect the way you do thingsHow does it feel to do those things?How could it be made to feel different?
Architectural question:"How does it feel in
the moment?"Embodiment
ContextMateriality
Physicality of spaces and play objects themselvesInteraction between bodies, spaces, objectsDifferent spaces in which things can be played
Sociological question:"What do you tell
yourself about the way it feels?"Imaginaries
Cultural constructionsFan discourse
How we imagine a thing, especially a technology?What do we like to think it felt like in the past?What do we assume it will feel like in the future?