aci creativity and design day 4
DESCRIPTION
Creativity and innovation methodsTRANSCRIPT
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Creativity and Design
4. Creativity in Design
Dr. Ricardo Sosa & Dr. Kristin L. Wood
http://www.aci-institute.com/index.php/web/master_program/ProgStructure/5/104
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Creativity and Design
The objective of this course is to introduce students to the basics of product design, including issues relating to product form and function, as well as aesthetics and experience. Students will learn how to integrate creative ideas into product designs that would appeal to consumers. Cutting edge and relevant issues in product designs will be discussed. Special emphasis will also be placed on examining product designs in an Asian cultural context.
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http://www.ted.com/talks/ken_robinson_says_schools_kill_creativity.html
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Innovations: Recent History
Edison Telegraph Wright Brothers Biplane
Gutenberg Printing Press Kilby’s Integrated Circuit Ford Model T
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Innovations: Recent History
1938 Electronic TelevisionSputnik Satellite Sony Walkman
Trevithick's Steam Locomotive Waterwheel
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Current Innovations
Black & Decker Alligator Lopper
Transition Drivable Airplane
Autonomous Humanoid Robots
MEMS Devices Paint Roller
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Current Innovations
RevoPower Wheel North Face Boa Shoe Laser-guided Scissors
Self-wetting Paint Roller
www.nandahome.comwww.makezine.com
www.popsci.com
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Ideation Activity• Phase I of Design with Transactional Problems
– Phase I Problem
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Creativity and Design
4. Creativity in Design
• Explorations in Creative Product Design
http://www.aci-institute.com/index.php/web/master_program/ProgStructure/5/104
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How does design impact our daily lives?
What is creativity &
design?
http://www.webmastergrade.com/wp-content/uploads/2010/02/Abstract-Design.jpg
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What are the most influential innovations in history?
http://gocoinventions.com/html/about.html
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What are possible avenues to express
our imagination?
How do we enhance our creativity
individually and in teams?
How can we make a difference & change the world?
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Our Journey…An Interactive E-Book Presentation
Beginnings
Chapter I
Chapter II
Chapter III
Chapter IV
Chapter V
…
Epilogue
Pic reference: http://secretsatsixth.livejournal.com/
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Prologue-Beginnings
PROLOGUE: Beginnings
Sensing Design in Our Engineered World
Prologue: Beginnings
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Exploration Activity• Consumer Shoe Market
– Customer needs and product attributes
– Engineering Context
– The Future…
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SENSING DESIGN IN OUR ENGINEERED WORLD: FOOTWEAR DESIGN
Aesthetic
Stylish
Ergonomic
Thematic
Long-Life
Reasonable Cost
Functional
Savvy
Helpful
Unique
Athletic
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THE WEAR EQUATION
WEAR
=MATERIAL CONSTANT
xPRESSURE VELOCITY
x
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SENSING DESIGN IN OUR ENGINEERED WORLD:
QuillReed Metal Nib Fountain Ballpoint Multi Color
Mono Poly Continuum
???
?
Ink Pen Design
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Ideation Activity• List ideas for creating a next generation multi-color
pen
• Discuss your ideas in 2s or 3s around your area
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CONTINUUM PEN
Concept pen by Jinsun Park
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SMART YO-YO DESIGN
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Automating process of towel dispensing:
• Many previous designs required physical contact with device
• Need process that prevents thetransfer of germs; improve hygiene
AUTOMATION DESIGN
.
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Chapter I: Interactive E-Book Presentation
Chapter 1:
Aircraft ProductsUAVs-RPA
Prologue: Beginnings
Chapter 1
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AIRCRAFT PRODUCTS: UAVS -RPA
• History
• A New Generation of Aircraft:
•Unmanned Aerial Vehicles (UAVs) or Remote Piloted Aircraft
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UAV - RPA
• Intelligence-Surveillance-Reconnaissance (ISR)
• Search and Rescue
• Natural Disaster Relief
• Safety of Human Personnel
• Aircraft with avionics and sensors to control flight, travel and loiter to way points, and transmit imagery and other information
Need Genesis
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Lone Star Challenge: The Mission
Create a long duration, autonomous
surveillance device for urban environments
• The Challenge:– 24 hr surveillance
• Important Needs:– Autonomous (high level commands)
– Total system weight <10 lbs
– No tether data links
– Transport by a team of 3 people
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2007 - 2008
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Lone Star Challenge: Customer Needs
Prospective Customers
• Military personnel
• Search and rescue operators
• Firefighters
• RC plane hobbyists
Top Derived Needs
• Long life
• Durability in crashes
• Ease of control
• Ease of setup
• Portability
• Maneuverability
• Covert
• Flexible system
302007 - 2008
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Chosen Concept Description
Concept chosen was a Distributed Automata System which consists of an Unmanned Aerial System (UAS) dropping sensory pods
2007 - 2008
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Lone Star Challenge2007 - 2008
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•Need: Pioneer an innovative remote piloted aircraft to provide sustained low energy expenditure ISR and enhanced capabilities for missions
AIRCRAFT PRODUCTS: PERCHING UAV
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StickyPad Aircraft: Sub-Systems
4 Sub-Systems:
• Attach System
• Perching Line
• Detach System
• Re-takeoff System
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Perching – StickyPad Aircraft
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• Need:
• Video quality captured by UAVs is vital for the
success of any surveillance mission.
• Wind gusts can render the video information useless
• Gusts also cause deviations in the flight path of the
MAV, creating collisions with trees, buildings or other
objects
AIRCRAFT PRODUCTS: GUST-RESISTANT WINGS
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Aircraft Products: Gust Resistant Wings
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AIRCRAFT PRODUCTS: TRANSFORMER MICRO-AERIAL VEHICLES
TACMAV (53 cm wing span) uses flexible wings
which can be folded around its fuselage allowing
it collapse and be stored in a 13 cm diameter
tube carried soldier's backpack
Develop micro UAV with compact stowage
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Digitally Designed and Manufactured Aerial Platforms
Computer-Aided DesignDESIGN
MANUFACTURING
Water jetting
FEM/FEA Stress Analysis
3D Printing
Laser cutting
Advanced Gesture Control CONTROL
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Nature-Inspired Flying Craft
• Maple seed – Nature’s “helicopters”
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Chapter II: Interactive E-Book Presentation
Chapter 2:
Assistive Technologies
Prologue: Beginnings
Chapter 1
Chapter 2
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15% of US Population has a “disability”
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Assistive Technologies
Switch
activated
ball thrower (Green, et al., 2000)
Assistive
bowling device
(Cox, et al., 1999)
Assistive key handler
(Shimek, et al., 2001).
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Need: to create an automated assistive guitar to facilitate a person with disabilities to communicate through the medium of music
ASSISTIVE TECHNOLOGIES: ASSISTIVE STRING INSTRUMENTSMusic therapy developmentally facilitates individuals to share their knowledge of new skills with others
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Chapter III: Interactive E-Book Presentation
Chapter 3:
Products for DevelopingCountries
Prologue: Beginnings
Chapter 1
Chapter 2
Chapter 3
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86% of the world lives in a developing country
4 Billion live on less than $4/day (PPP)
http://www.gaia-photos.com/wp-content/uploads/2010/01/zal_p12.jpg
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PDC: Powered Parachute Project
• Working with Indigenous people Technology and Education Center (ITEC), Steve Saint –Founder
• Lack of Transportation in Third World Countries – Frontier Environments– Limited Roads– Lack of adequate runways– Limited trained pilots
• Make a flying vehiclethat can also drive
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PDC: I-TEC – Indigenous Peoples Technology and Education Center
• Founder Steve Saint partly raised by Waodani2
• Empower indigenous peoples through technology and education
(1) itecusa.org/who.htm; (2) www.endofthespear.com; (3) http://www.itecusa.org/pds.htm
35 lbm portable dental chair and
drill3
Off-road/aerial four-passenger
vehicle (experimental)
Non-verbal medical training materials
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PDC: Jungle Transportation Options
Walkslow (~ ½ mph or 0.2 m/s)
Boat/Carlimited to rivers/roads
Solution“flying car” powered parachute
Airplanecomplex & $$$ for
jungle dwellers
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PDC: Powered Parachute
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School of Engineering and Engineering Technology
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$
PDC: LeTourneau Engineering Global Solutions (LEGS)
Ability to manufacture with locally available toolsBethany Crippled Children's Clinic in Kenya, Bangladesh, Sierra Leon.
• Band saw• Drill press• Vacuum• Dremel tool
inexpensivemaintenance
free
excellent
functionality
Provide leg prosthetic device to developing countries
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PDC: Engineering Service with LEGS
Timothy Doris Peter
Kenyan Children with a L.E.G.S. Prosthetic
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PDC: LeTourneau Engineering Global Solutions (LEGS)
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• Nearly one in five child deaths – about 1.5 million each year – is due to diarrhea.
• Diarrhea kills more young children than AIDS, malaria and measles combined.
• Drinking contaminated water also leads to reduced personal productive time, with widespread economic effects.
• Need: Develop personal water filtration devices to improve access to clean water supplies and improve quality of life.
PRODUCTS FOR DEVELOPING COUNTRIES: LIFESTRAW™
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More than 1 Billion without Clean Water
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Women & Children Work for Water
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Life-Changing Innovative Design LifeStraw™
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Life Straw
Process
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Chapter IV: Interactive E-Book Presentation
Chapter 4:
Energy Harvester Products
Prologue: Beginnings
Chapter 1
Chapter 2
Chapter 3
Chapter 4
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Develop an autonomous network of health
monitoring sensors and communication
hubs to assess bridge safety and prevent
catastrophic failure
ENERGY HARVESTERS: WIRELESS SENSOR NODE DESIGN
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Bridge Health Monitoring
There are 600,000 bridges in the
United States
150,000 are labeled structurally
deficient
Aging infrastructure created a need for better inspection methods to prevent catastrophic failure
IH-35 in Minneapolis
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Overall Objective
• Develop in-situ energy sources to support long-term
monitoring of highway bridges
– Evaluate potential energy sources
– Investigate alternative energy storage
– Develop innovative concepts for energy harvesting
– Design, build, and evaluate prototypes
– Integrate most promising concepts into monitoring system
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25.8 % of U.S. bridges are structurally deficient in 2006 and worsening.
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Bridge Types
1
2
3
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System Design
Power monitoring system from bridge vibrations
Energy Harvester
Strain gage WSN Node
WSN Router
WSNGateway
Strain gage
WSN Node
Energy Harvester
Host Controller
Energy Harvester
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Vibration Energy Harvesters from Everyday Life
Paradiso, J. and Starner, T., “Energy Scavenging for Mobile and Wireless Electronics,” Pervasive Computing, January-March 2005.
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Average Power Requirements
0.000001
0.00001
0.0001
0.001
0.01
0.1
1
10
100
1000
Router 100 Hz
rainflow
30 Hz
rainflow
1/sec 1/min 1/hour 1/day 1/month
Sample Rate
Averag
e P
ow
er (
mW
)
always on
deep sleep
turn off
Power Requirements
• End node ~0.5 mW (long-term average)
• Router node ~200 mW
• Gateway ~5-10 W
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Bridge Frequency Analysis
16 December 2010 74
Power Spectrum of Several Locations Min, Max, RMS Accelerations with
LocationTo see change of ωn with location
Same frequencies not dominant at all locations
Varying magnitude with location
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Prototype
16 December 2010 75
CAD Prototype Components
• New combination of linear & nonlinear system
Mounting
[2]
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Next Generation Design
16 December 2010 76
Exploded View
• 1/3 the volume, ½ the parts, easy adjustment, assembly, & mounting
Mounting
Iso View
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Supplying Power Alternatives to Remote Communities
ENERGY HARVESTERS: SPARC
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2008-09 Water Wheel Testing
• Potential Energy
• Kinetic Energy– Darrieus
– Propeller
– Water wheels
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Test: Compare Final Systems
Lake Pull: Stock System vs. SPARC (27.5°Al Shroud + Filter)
1.1 2.1 3.1 4.1 5.1 6.1
0
20
40
60
80
100
120
140
160
0%
5%
10%
15%
20%
25%
30%
35%
40%
0.5 0.8 1.0 1.3 1.5 1.8 2.0 2.3 2.5 2.8 3.0
Stream Velocity [mph]
Gen
era
tor
Po
wer
Ou
tpu
t [W
atts
]
Po
wer
Incr
eas
e
Stream Velocity [m/s]
System Improvement, %
Manufactured System
SPARC Improved System
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ENERGY HARVESTERS: SINGAPORE SOLAR PARK – MARINA BARRAGE
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ENERGY HARVESTERS: SINGAPORE BREEZE SHELTERS – MARINA BAY
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Chapter V: Interactive E-Book Presentation
Chapter 5:
Amusement ParkRides
Prologue: Beginnings
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
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No water theme park is complete without a long run on a water slide, but what do you do when you don't have the room? Let the laws of physics give you a ride!
The team puts together an amazing, fun-filled "slide-in-a-ring" and then turns on the hose for some aquatic fun.
AMUSEMENT PARK RIDES: ACORN’S PERPETUAL MOTION WATER
SLIDE
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Ideation Activity• Generate / Sketch Ideas: Water Park Slides
– Assume very little water available (a hose or small water tank)
– Assume very little space (perhaps the size of a merry-go-round or Ferris wheel)
– …
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Amusement Park Rides: Acorn’s Water Slide
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Amusement Park Rides: Acorn’s Water Slide
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Amusement Park Rides: Acorn’s Water Slide
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Amusement Park Rides: Acorn’s Water Slide
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Amusement Park Rides: Acorn’s Water Slide
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Amusement Park Rides: Acorn’s Water Slide
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Amusement Park Rides: Acorn’s Water Slide
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Amusement Park Rides: Acorn’s Water Slide
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AMUSEMENT PARK RIDES: SINGAPORE FLYER
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Chapter VI: Interactive E-Book Presentation
Prologue: Beginnings
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 6:
Robotic Systems
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ROBOTIC SYSTEMS
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ROBOTIC SYSTEMS: HIGHLY MOBILE ROBOTS
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Design for Highly Mobile Robots
• Why? – Urban Search and Rescue
• Involves human dangers including physical harm, difficult access and hazardous materials
• Japan’s east coast post tsunami disaster, radioactive rubble, missing persons
• 9-11 New York City post terrorist disaster
– Outdoor ISR, Search and Rescue, Recreation• Exploration of caves and tunnel
– Searching for illegal activity or activity of interest– Tool for spelunking, exploring new cavities for potential
future human exploration– Perimeter Monitoring
• Collapsed Mine Rescue and Exploration– Verifying survivor location to aide proper rescue drilling– 2010 Chililean and New Zealand Disasters
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Design Requirements: Evaluating the Scenarios
1 2 3
4 5 6
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Design Requirements: Evaluating the Scenarios
DEVICE MUST COPE WITH:HAZARDOUS MATERIAL
(RADIOACTIVE OR OTHER)
RESTRICETED POINTS OF ACCESSLARGE DEBRIS CAUSING LEDGES
AND CREVICES
ROCKY, MUDDY, SANDY, OR SMOOTH TERRAIN
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Design Requirements: Summary
1. Insertion / Retraction through 8 in (20cm) borehole
2. Negotiate rubble, mud, & rough terrain
3. Negotiate 2 foot vertical obstacles and crevices
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Highly Mobile Robots
Solutions: Conceptual Mobility Enhancers
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Solution: Conceptual Embodiment, Crevice
1
2
3
4
5
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Solution: Prototype
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Highly Mobile Robots
FanBot PogoBot
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Highly Mobile Robots
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Chapter VII: Interactive E-Book Presentation
Epilogue
Prologue: Beginnings
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 7:
Biomedical –Biomechanics Devices
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Compliant Prosthetic Sockets
• Develop an efficient
CAD/CAE/CAM
framework to fabricate
prosthetic sockets
Interface between
prosthesis and limb
Selective compliance for
increased comfort
socket
attachment fitting
pylon
prosthetic foot
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Significance of the Work
• 400,000 living limb amputees in US alone
• 60,000 new amputees added annually
• 97% could benefit from prostheses to assist locomotion
• 70,000 new prosthetists needed to meet needs with current technology
• Use of CAD/CAM techniques is only way to meet need
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Selective Laser Sintering (SLS)
• Rapid Prototyping technique
Complex geometries with minimal cost penalty
Socket created directly from subject-specific geometry
Allows direct integration of socket with other components
Mating features
between socket
and pylon
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Incorporation of spiral slots
• Slots can be directly implemented within socket wall through straightforward CAD operations
• Back wall is needed to protect feature and keep smooth outer appearance
• Void space between walls can be filled with cushioning material
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SLS Socket Test
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Epilogue: Interactive E-Book Presentation
Epilogue
Prologue: Beginnings
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Epilogue
Epilogue:
A Snapshot of the Future: EngineeringGrand Challenges
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ENGINEERING GRAND CHALLENGES OF THE 21st Century
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Improve Urban Infrastructure: Singapore’s Helix Bridge
http://www.cnngo.com/singapore/play/worlds-first-curved-double-helix-bridge-marina-bay-505668
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Creativity and Design
4. Creativity in Design
• Teamology
http://www.aci-institute.com/index.php/web/master_program/ProgStructure/5/104
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117
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119
OVERVIEW OF MBTI
• 4 letters define the “type”
• Describes how a person prefers to interact with their environment
• Various tests exist to define “type”
E (for Extrovert) or…
I (for Introvert)
S (for Sensor) or…
N (for iNtuitor)
T (for Thinker) or…
F (for Feeler)
J (for Judger) or…
P (for Perceiver)
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120
MBTI
“There is a great deal of human nature in people.”
- Mark Twain
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MBTI: Design Team Roles
OB
OBSERVER
Sees all
sides
IS
SI
SE
ES EN
NE
NI
IN
S N
I
E
INSPECTOR
Detects & corrects errors.
INVESTIGATOR
Gets facts & know-how.
MODELMAKER
Builds & tests
rough prototypes.
TEST PILOT
Pushes performance envelope.
ENTREPENEUR
Explores new products
and methods.
INNOVATOR
Synthesizes new products.
VISIONARY
Imagines various product
forms and uses.
STRATEGIST
Speculates on project &
product future.
INFORMATION-GATHERING
IT
TI
TE
ET EF
FE
FI
IF
T F
I
E
REVIEWER
Compares results with goals.
SIMULATOR
Analyzes performance &
efficiency.
SCHEDULER
Sets deadlines &
breaks bottlenecks.
COORDINATOR
Focuses effort & saves time.
DIPLOMAT
Harmonizes team, client, & customer.
CONCILIATOR
Detects and fixes
interpersonal issues.
NEEDFINDER
Evaluates human factors &
consumer issues.
CRITIC
Addresses aesthetic &
moral issues.
DECISION-MAKING
ME
MEDIATOR
Referees
conflicts
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122
6-Hats Overview
• 6 “Hat Colors” represent 6 Communication styles, originally from business management
• Instrument created to determine preferred hat(s)
• Provides basis for algorithm to choose and understand teams
• Edward DeBono, Six Thinking Hats, Little & Brown, 1985
• Instrument Creator: Dr. Dan Jensen at USAFA
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6-Hats Overview
White Hat
* I focus on objective facts.
* I enter into a discussion without
preconceived ideas on a solution
Red Hat
* I have good intuition
* I think emotions should play a
significant role in decision making
Yellow Hat
* I usually see the positive side
* I tend to see the valuable
contributions in people’s ideas
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6-Hats Overview
Black Hat
* I can quickly see why an idea will
not work
* I like to play the “devil’s advocate”
Green Hat
* I am creative
* I am good at finding new
approaches to solving a problem
Blue Hat
* I like to lead the problem solving
process
* I focus on the big picture,
summarize and draw conclusions
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Extended Overview of 6-Hats Communication Styles/Roles
White Hat
I focus on objective facts.
I enter into a discussion without preconceived ideas on a
solution
I seek to know that facts of a situation
I seek to know the statistical evidence concerning a
decision
I try to think totally objectively about a situation
I seek to differentiate between facts and opinions
I am more interested in facts than opinions
Red Hat
My feelings sway my decisions
I have good intuition
I often have hunches about the best decision
My personal opinions play a significant role in my decision
making process
I listen to my emotions when making decisions
I am suspicious of other people’s decision making process
I think emotions should play a significant role in decision
making
Yellow Hat
I usually see the positive side of things
I can often see the good parts of even a bad idea
I am usually optimistic that a new idea will work
I tend to see the valuable contributions in people’s ideas
I believe that most new ideas have significant value
I usually “look on the bright side” of a problem
My comments are usually positive and constructive
Black Hat
I can quickly see why an idea will not work
I often can tell an idea will not work by judging from past
experience
I like to play the “devil’s advocate”
I can usually see the pitfalls in an idea
I can readily detect poor logic in someone’s argument
I find it easy to be critical of other’s ideas
I am often pessimistic of others ideas
Green Hat
I am creative
I often generate new ways of thinking about a problem
I easily think “outside of the box”
I am good at finding new approaches to solving a problem
I am constantly thinking of alternatives
I am not likely to settle for the “status quo”
I can easily generate new concepts
Blue Hat
I like to lead the problem solving process
I tend to think as much about the problem solving process as
the problem itself
I focus on the big picture, summarize and draw conclusions
I find myself trying to keep the group focused
I tend to try to optimize the group problem solving process
I often help the group clearly define the problem
I often find myself orchestrating the group
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Creativity and Design
4. Creativity in Design
• Ideation-Creativity Methods
http://www.aci-institute.com/index.php/web/master_program/ProgStructure/5/104
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Cognitive Model
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Analogy Exercise• Consider a number of cases
– A Design Problem / Opportunity…
– An Analogy
– A Solution…
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129
Examples of Analogy
Device that
allows
repeatable
printing
Problem
DescriptionAnalogy Concept
Wine Press Gutenberg Printing
Press
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130
Examples of Analogy
Device that
provides
pseudorandom
frequency
changes for
transmission
encryption
Problem
DescriptionAnalogy Concept
Player Piano Frequency-hopping
Radio Transmission
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Examples of Analogy
Device that
temporarily
secures two
materials without
adhesives and is
reusable
VelcroCockle Burr
Problem
DescriptionAnalogy Concept
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Examples of Analogy
Device that
secures and cuts
unwieldy materials
such as tree
branches
Black & Decker Alligator LopperAlligator Jaws
Problem
DescriptionAnalogy Concept
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Examples of Analogy
Device that can
traverse large
distances over
rough, uneven
terrain utilizing
wind power as the
source for
locomotion
Mars Exploration Robot
Tumbleweed
Problem
DescriptionAnalogy Concept
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Examples of Analogy
Portable device
that provides
both hand-held
and hands-free
lighting
Problem
DescriptionAnalogy Concept
B&D Snake LightKing Cobra
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Examples of Analogy
New sail that
includes
appropriate
flexibility but also
rigidity
Ship Sails
Bat Wing
Problem
DescriptionAnalogy Concept
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Examples of Analogy
Increases passive
cooling in public
spaces
“Airfoil Shape Structures”
Airfoil
Problem
DescriptionAnalogy Concept
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137
Distant Design Analogy Example: Analogy
between two devices (Distant domain)
Vegetable
Peeler
Pick-up winder to
create coiled wire
pick-ups for an
electric guitar
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138
Biological Analogy from Functional Similarity
www.raymondchow.ca/ gallery/leaf.jpg
Bipolar
Plate VeinsFlow
Field
Lamina
(Blade)
Analogous Functions: ‘distribute fluid: guide fluid:
disperse fluid’
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139
Concept Generation (Ideation) Methods
• Human beings have an innate ability for problem solving by synthesis and analogy
• Synthesis – combining existing parts into novel combinations (creativity)
• Analogy – illustration or extraction of an idea by means of another familiar idea that is similar or parallel to it in some significant features
• Most systems design is a synthesis / analogy from knowledge of physical principles and existing designs
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• Engineers are typically well trained in fundamental knowledge, but little training in synthesis leading to innovation
• Theory – innovation is not a single “light bulb” event, but a series of many complementary insights purposefully guidedtowards desired results
• Goal of concept generation methods: increase skills in concept generation (synthesis and analogy)
Concept Generation (Ideation) Methods
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Concept Generation (Ideation) Methods
Advantages of methods:
• Amplify concept generation ability
• Guide process towards desired results
• Diminish preconceived solutions (obstacles, since first ideas are rarely “best”)
• Overcome “group think” and design fixation
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Ideation Methods
Formal Concept
Generation Methods
Intuitive
Directed
(Logical)
Group
Only
Group or
Individual
Brainstorming
Synectecs
Progressive
Methods
Sequential
PMI
K-J
6-3-5
Gallery Method
C-Sketch
Storyboarding
Affinity Method
Morphological Analysis
Check Listing
Action-Verbs
Design Catalogs
TIPS (TRIZ)
Inversion
Forward Steps
Factorization & Combinations
Axiomatic Principles
Physical Effects
Solution
Principles
Information Gathering
Information Gathering
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Overview of the Methods
Two Categories of CG Methods:1. Intuitive methods – facilitate divergent thinking,
resulting in many ideas
2. Directed methods – systematic approach to using known information to generate solutions
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Agenda for Our Study
Classical Brainstorming: Guidelines for Idea Generation
Brainstorming with Mind Maps Morphological Analysis External Search Design by Analogy (DbA) SCAMPER: Idea Generators for Intuitive Concept
Generation 6-3-5 / CSketch (a brainwriting technique)
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Basic Guidelines for Idea Generation:Applies to all Idea Ideation Methods
• Suspended judgment of ideas
• Present all ideas, including the bad or silly ones
• Wild and Crazy Ideas are good
• Build from others’ ideas: Piggy Backing and Leap Frogging
• Strive for quality and quantity
• Review the problem at the beginning of the session; re-represent the problem especially in action
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Brainstorming Method: The Basics
Brainstorming (Mode of Communication: Verbal):
Select a facilitator and scribe
Review / Re-represent the problem ~10 minutes -(task clarification, CN’s, specifications, etc.)
Rapid idea generation: facilitator uses categories of ideas to piggy-back and leap-frog
When ideas trickle, either stop or use idea generators (analogies, physical principles, etc.)
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Brainstorming Exercises
• Design Problem I: “System to prevent the entrance of insects (bugs) to a home or other residence”
• Design Problem II: “System to detect golf ball hit from the tee box”
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Ideation Exercise• In teams of 4-5 persons, generate as many solutions
as possible to the “Detect Golf Ball” problem
• Time Limit: 15 minutes
• Share the ideas with the class
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Golf-Ball Detection Problem:Merely a List…
Bright colored ball
Electronic Grid with ball emitter
Sound horn in ball
Exploding ball
Golf lessons
GPS System
Scent-Human
Scent-Dog
Virtual golf
Pressure sensitive ground
String attached to ball
Smoke trail
Shorter golf course
Putt-Putt golf
Spotters paced every 10 m
Colored golf course
Trajectory calculation system
Robotic arm hits ball
Mini-camera in ball
Light emitting ball
Ball shoots flare
Plexiglass side walls on golf course
Funnel shaped golf course
Speaker in ball; use microphone to call yourself
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Agenda for Our Study
Classical Brainstorming: Guidelines for Idea Generation
Brainstorming with Mind Maps Morphological Analysis External Search Design by Analogy (DbA) SCAMPER: Idea Generators for Intuitive Concept
Generation 6-3-5 / CSketch (a brainwriting technique)
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Advancing a Brainstorming Session: Mind Maps
• Step 1: Write Problem in the center
• Step 2: Add ideas: cluster into hierarchical groupings
– Look for categories!!
– Groupings help lead to more ideas
– Documents brainstorming
– Power of technique – utilizes fact that ideas in memory are linked by association
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Golf-Ball Detection Problem: A Mind Map
Detect Golfball
Human
Golf
Lessons
Take Series
of Pictures
In Flight
Beep
TrailSmoke
Trail
Change Game
Putt- Putt Golf
Robotic Arm
Hits Ball
Mylar Field
Virtual/
Video GolfShorter
Golf Course
Play at Night
Glow in the Dark
Ball Detects
Human
Change Human
Binoculars
Mimi Camera
in BallShoot Laser
Beam Back
Hear Beeper w/Ear Phones
Proximity Sensor,
Beep when Close
Detect Angle & Speed:
Calculate Trajectory
Accelerometer
Radar Gun
Strain Gage
Rate if
Angle Change
Handle Orientation
GyroscopeInclinometer
Change Ball
Ball Inflates
String Attached
to Ball
Ball Becomes
BiggerJumping
Ball
Continuous Vertical
Bounce
Emit a Signal
Passive Emitter
Active Emitter
Bright
Colors
Magnetic
Ball
Smell:
Human Detects
Dog Detects Scent
Sound Horn
in BallGPS
Eject
Smoke
Exploding
Ball
Radio
Signal
LED Array
in Ball
Wave Flag
Beep
Speaker in Ball,
Use Microphone to
Call Yourself
Eject
Ink
Collar &
Antenna
Analogy: Fish
Finder
Measure with Speed of
Sound: Time to Hit Ground
Analogies
Hunting
Bird
Dog
Torpedo
Radar
Golf Course
Systems
Artillery
Field Observers:
Spotters
Course
Characteristics
Radar
System
Light
Beams
Video Cameras
Follow Ball
(TV Display)
Electronic
Grid
Camera
Grid
Mylar
Course
Pressure
Sensitive
Ground
Add Plexiglass
or Nets to Sides
of Fairways
Funnel Shape
to Course
Change Course
Colors
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Ideation Exercise• In teams of 4-5 persons, generate as many solutions
as possible to the “Prevent Pest in Home” problem
• Utilize Brainstorming with Mindmapping
• Time Limit: 15 minutes
• Share the ideas with the class
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Include Pictures in Mind Maps
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A Sticky Note Mind Map
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Agenda for Our Study
Classical Brainstorming: Guidelines for Idea Generation
Brainstorming with Mind Maps Morphological Analysis External Search Design by Analogy (DbA) SCAMPER: Idea Generators for Intuitive Concept
Generation 6-3-5 / CSketch (a brainwriting technique)
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Morph Matrix
Functions
Current
Solution
Apply
finger
force
shaped
top, bent
bottom
Convert to
large force pivot
Move file
into place
pivot out
file
Stop
motion teeth hit
Release
force
spring of
bent
body
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Morph Matrix
Functions
Current
Solution
New
Solution 1
New
Solution 2
Apply
finger
force
shaped
top, bent
bottom
shaped top
and bottom
Convert to
large force pivot linkage
Move file
into place
pivot out
file file on arm
slide arm
out
Stop
motion teeth hit
mechanical
stop
Release
force
spring of
bent
body
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Morph Matrix
Functions
Current
Solution
New
Solution 1
New
Solution 2
Hydraulic
Solution
Electrical /
Magnetic
Apply
finger
force
shaped
top, bent
bottom
shaped top
and bottom
Convert to
large force pivot linkage
Move file
into place
pivot out
file file on arm
slide arm
out
Stop
motion teeth hit
mechanical
stop
Release
force
spring of
bent
body piston magnet
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Morph Matrix Example
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Morph Matrix Example: Ways to Store Energy
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Remove
Bilge
Water
water, impurities water, impurities
natural energy,
shock, wave action noise, vibration (?)
secured? ”primed?", clogged
monitor water level
Morph Matrix Example: Bilge Water Removal System
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Natural
Energy
Water,
Debris
Impurities
Clogged?
Water
Debris,
Impurities Noise?,
Vibrations
Energy
Type Motion?
Fluid
Motion
Air,
Water
"Purified
Water"
Primed?
Solids/
Solutions
Water, Air
Chemical Energy
Chem.
Energy
Collect
debris/
impurities
Transform
energy
Store
or retain
energy
Energize
water
Capture
or collect
energy
Eject
water Prevent
entrance
of debris Prevent
Impurities
Inhibit
backflow
Channel
waterChannel
water
Permit
debris/impurities
removal
Import
water
Provide
corrosion
and UV
protection
Morph Matrix Example: Bilge Water Removal System
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Sub-functions
Mechanical Fluid Elec trical
Pr inc iples Pr inc iples
CaptureEnergy
TransformEnergy
ImportWater
TransportWater
Pr inc iplesPr inc iples Pr inc iples
Energy Misc .
Pr inc iples
Wave - Spring
Wave - Pendulum
Wind - Vanes
Wind - Cups
Float - Dock
Multiple F loats
Solar PanelsBatteries
Salt-Water
Concentration
Reactive Compounds
Salter DuckWave - Elastic
Reservoir - Rain
Ocean - Pressure
Wave - Bladder
Boat Movement
Suction
Flowing Water
Moving Column
Delta Temperature
Capacitor
Four Bar
Pendulum
Cam
Universal Joint
Bevel Gear
Spur Gears
Wind Mill
Belts-Sprokets
Crank-Shaft
Rack-n-Pinion
Vapor ize
Atomize
Lif t
Fer ris Wheel
Archimedes Screw
Shovel Syphon
Solidify-Freeze
Absorb-Sponge
Absorb-Chemical
Fer ris Wheel
Archimedes Screw
Piston
Tube
Pressure
Pressure Head
Steam
Atomizer
Mass-Spring
Spin-Centrifugal
Funnel
Water -Column
Carousel
Channel
Weir
InhibitBackflow Ball Valve
Butter fly Valve
Flapper Valve
Water Column
Water Piston
Fountain
One-Way
ResistanceActuated Valve Solenoid
PreventDebris/
Impurities
Screen
Permeable Membrane
Absorb-Sponge
Chemical Bond
Oil Eaters
Skimmer
PropellerTorsional Spring
Squeeze Bladder
Morph
Matrix
Example:
Bilge
Water
Removal
System
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Morph
Matrix
Example:
Bilge
Water
Removal
System
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Morph
Matrix
Example:
Bilge
Water
Removal
System
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Morph
Matrix
Example:
Bilge
Water
Removal
System
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Agenda for Our Study
Classical Brainstorming: Guidelines for Idea Generation
Brainstorming with Mind Maps Morphological Analysis External Search Design by Analogy (DbA) SCAMPER: Idea Generators for Intuitive Concept
Generation 6-3-5 / CSketch (a brainwriting technique)
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External Search:
Information
Sources
Published
Media
People
Worldwide
Web
Analogies
Benchmarking
Nature
Product Function
Product Architecture
Patents
Journals
Product Information
Textbooks
Consumer Product
Periodicals
Government Reports
Customers
Experts
Professionals
in Field
Trade Summaries
Mfgs. Listings
Information Research
Services
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Agenda for Our Study
Classical Brainstorming: Guidelines for Idea Generation
Brainstorming with Mind Maps Morphological Analysis External Search Design by Analogy (DbA) SCAMPER: Idea Generators for Intuitive Concept
Generation 6-3-5 / CSketch (a brainwriting technique)
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Bio-Inspired Design-by-Analogy Example
“Wings Take to the Water,” 2000, BBC NewsReed, 2006, “The Future of Shipping”, Popular Science
Collapsible Sail
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Example of Analogy: Same domain analogy
Liquid measuring
device with
convenient to read
measurement
scales
New Measuring Cup
Historical Patent for this problem
Problem
DescriptionAnalogy Concept
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Distance Design Analogy Example: Analogy
between two devices (Distant domain)
Vegetable
Peeler
Pick-up winder to
create coiled wire
pick-ups for an
electric guitar
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The mapping of features of one thing to a design problem you are trying to solve
Anytime you take information from an example you have seen before
Can be same domain or distant domain
What is a Design Analogy?
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Design by Analogy (DbA): Word Tree Method
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What is Design by Analogy?
Leonardo’s drawings for flying machines/devices based on the analogy of bat wings
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Semantic Retrieval
Consider a nuclear chain reaction based on physics concepts…
Similar concepts exist inhow we store an retrieveinformation in our brain…
One concept activates others…
Thus, we need a method/technique to enhance our creativity and assist us in retrieving analogous ideas based on concepts and experiences stored in our memories… A
tremendously helpful technique utilizes the tool known as VisualThesaurus™
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Interactive dictionary and thesaurus which creates word maps
What is the Visual Thesaurus?
Example: Sleep
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Understanding the Display
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A Design Problem…
How to acquire, listen, organize, access and share music
The CD was the solution!!
But if you want to listen to different artists, you have to carry several CDs and constantly recharge your CD player
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• To solve the transactional design problem, we seek to generate re-representations of the problem, memory retrieval mechanisms foranalogous ideas, and actual analogous solutions.
Keywords TreesBlackbox
1. Functional Requirements2. Customer Requirements3. Statement Keywords
How to acquire, listen, organize, access and share music
AccessAcquireListen
OrganizeArrangeStore
Key
wo
rds
Design Problem…
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Design Problem…
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Design Problem…Using different levels of VisualThesaurus
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Solutions From VisualThesaurus…
To This….
Or even this….
From This…
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WordTree Analogy Method OverviewProblem Descriptors(problem statement / mission statement, CNs, functions)
Create Multiple
Problem Statements
Rotational Brainwritng:
Search for Analogies and Solutions
Round 1:Problem Statements
R2: Single Words from Tree
R3: Patent Results and Researched Analogies(Google)
Continue with Design Process
Identify Potential
Analogies
Create WordTrees (Re-represent the problem)
1. Team Generates Using Sticky Note
WordTrees by Rotational Brainwriting
2. WordNet results
3. Combine Team results with WordNet results
Identify Analogous
Domains
Patent Search
Analogous Domain
Research
Analogies
Functional Model
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Finished Sticky Note WordTree
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Prepare
for
Storage
Example Results
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Analogies for a Towel Folder
• cogging
• douse (douse a sail)
• raking
• sandblasting
• stickle
• sheet metal design (metal folding)
• napkin folding
• origami
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Automated Design for a Towel Folder
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WordTree Analogy Method Overview
Problem Descriptors(problem statement / mission statement, CNs, functions)
Create Multiple
Problem Statements
Rotational Brainwritng:
Search for Analogies and Solutions
Round 1:Problem Statements
R2: Single Words from Tree
R3: Patent Results and Researched Analogies(Google)
Continue with Design Process
Identify Potential
Analogies
Create WordTrees (Re-represent the problem)
1. Team Generates Using Sticky Note
WordTrees by Rotational Brainwriting
2. WordNet results
3. Combine Team results with WordNet results
Identify Analogous
Domains
Patent Search
Analogous Domain
Research
Analogies
Functional Model
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Agenda for Our Study
Classical Brainstorming: Guidelines for Idea Generation
Brainstorming with Mind Maps Morphological Analysis External Search Design by Analogy (DbA) SCAMPER: Idea Generators for Intuitive Concept
Generation 6-3-5 / CSketch (a brainwriting, brainsketching
technique)
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SCAMPER Method
Substitute
Combine
Adapt
Modify /Distort
Put toother use
Eliminate
Rearrange/Reverse
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SCAMPER Questions…
Substitute
Adapt
• What can be substitute?• Can the rules be changed?• Other process or procedure?• Other place?• Other approach?• What else instead?
• What else is like this?• What other idea does this suggest? • What other part can be changed? And
exchanged for what?• Change characteristics of a component?• Who could we emulate?
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SCAMPER Questions…
Modify /Distort
• What we can be magnified, made larger, or extended?• What can be exaggerated? Overstated?• How about greater frequency?• How can this be altered for the better?• Change meaning, color, motion, sound, odor, form, or shape?
Change the name?• What changes can be made in the plans? In the process? In the
marketing?
Rearrange/Reverse
• What other arrangements might be better?• Interchange components? Other pattern? Other
layout? Other sequence? Change the order?• Change pace or schedule?• What are the opposites? What are the negatives?• Should I turn it around? Up instead of down?
Consider it backwards?• Reverse roles? Do the unexpected?
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How to acquire, listen, organize, access and share music
A Design Problem…
The CD was the solution!!
But if you want to listen to different artists, you have to carry several CDs and constantly recharge your CD player
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Generating Solutions…
Adapt
• What else is like this?• What other part can be changed? • Who could we emulate? …
Who else organize, allow access and share things?....
A LIBRARY!
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Solutions From scAmper, using “Library”…
From this….
To This….
Or even this….
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Ideation Activity• Phase II of Design with Transactional Problems
– Phase II Problem and SCAMPER Information
– Survey
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Agenda for Our Study
Classical Brainstorming: Guidelines for Idea Generation
Brainstorming with Mind Maps Morphological Analysis External Search Design by Analogy (DbA) SCAMPER: Idea Generators for Intuitive Concept
Generation 6-3-5 / CSketch (a brainwriting, brainsketching
technique)
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6-3-5 / Csketch Method (Brainwriting)
• Procedure (Mode of Communication: graphical):
6 – group members
3 – ideas (sketches & keywords) per paper (sub-round #1, 15 minutes)
5 – complete rounds of exchanging papers(5-10 min/exchange*6 people*5 round =2.5-5 hours for 5 rounds)
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6-3-5 / Sketch Method
Guidelines
• Each rotation allows adding to and synthesizing (combining) ideas
• Avoid negative written comments
• No talking! (Emphasizes sketching)
• Sketches with brief keywords
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6-3-5 / CSketch Method
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6-3-5 / CSketch Case Study: Power ScrewDriver
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6-3-5 / CSketch Case Study: Power ScrewDriver
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6-3-5 / CSketch Case Study: Power Driver
Primary Functions from the Functional Model
• Convert EE torque
• Import hand
• Increase torque
• Actuate electricity
• Change torque
• Couple Bit
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6-3-5 / Csketch Sub-Round 1
Motor
Epicyclic
Motor
Actuator
SwitchActuator
Switch
ActuatorSwitch
Battery
Battery
Battery
Bit
Storage
Bit
Bit
Bit
Storage
Hand
Grip
Hand
Grip
Hand
Grip
Screw
Chuck
Spring
Chuck
Spring
Chuck
Worm
Drive
Battery
Cavity/Latch
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6-3-5 CSketch, Second Rotation
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213
De sign
Pro ble m
De sign a d e v ice t o q u ick ly sh e ll p e a n u t s
in p la ce s like Ha it i a n d We st Afr ica n
Cu sto m e r
Ne e d s
1 .Lo w co st
2 .Ea sy t o m a n u fa ct u r e
3 .Qu ick ly sh e llin g o f a la r ge q u a n t it y o f
4 .Re m o ve t h e sh e ll wit h m in im a l d a m a ge
p e a n u t s
Fu n ctio n s
1 .Im p o r t e n e r gy
2 .Br e a k t h e sh e ll
3 .Se p a r a t e t h e p e a n u t fr o m t h e sh e ll
Peanut Sheller Product Development
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Water Mill by a
Waterfall
Cam
Grate
Hopper
Graduated Concentric
Crushing Surfaces
Conveyor
Collection Bin
Hand Crank
Vertical Crushing
Plate
Water Mill by a
Waterfall
Cam
Grate
Hopper
Graduated Concentric
Crushing Surfaces
Conveyor
Collection Bin
Hand Crank
Vertical Crushing
Plate
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Boiling
Water
Water Mill by a
Waterfall
Cam
Vertical
Crushing Plate
Grate
Hopper
Graduated Concentric
Crushing Surfaces
Conveyor
Collection Bin
Hand Crank
Conveyor Drive
Grate
Fire
Water Inlet
Hopper
Vertical Crushing
Plate
Hopper
Boiling
Water
Water Mill by a
Waterfall
Cam
Vertical
Crushing Plate
Grate
Hopper
Graduated Concentric
Crushing Surfaces
Conveyor
Collection Bin
Hand Crank
Conveyor Drive
Grate
Fire
Water Inlet
Hopper
Vertical Crushing
Plate
Hopper
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Ideation Activity• C-Sketch
– In groups of 4-5 persons, discuss and review the design problem
– First five (5) minutes: Mindmap as many solutions as possible
– Next five (5) minutes: sketch three (3) diverse ideas on a sheet of paper.
– Rotate paper to your right.
– Next five (5) minutes: modify and evolve ideas on the rotated paper OR add an entirely new idea inspired by the ideas drawn on the page
– Rotate and repeat…
– Design Problems:
• “Incentivize sustainable home or office energy use, including the layout and implement of smart grid systems”
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1. Choose top priority
functions
2. Brainstorm / Mind
Map intuitive ideas
3. External Search for
additional ideas
4. Create morph matrix
of combined results
5. Perform 6-3-5 /
CSketch by seeding
with morph matrix
Overall
Ideation
Methodology
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Theory of Inventive Problem Solving: TIPS / TRIZ
• History:– Creator: Genrich S. Altshuller (pen name Altov)
• First Invention: Scuba Diving Equipment When 14 Years of Age
• Soviet Navy Officer and Patent Expert
• 1940’s, Post World War II
– Russian Jew; placed in intellectual camp to Stalin
– Camp composed of engineers and cognitive psychologists
– Developed Science of Design based on study of patents (>200,000 patents; >300 person years)
– Theory based on the concept of contradictions, conflicts, and negative correlations as inventive problems
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Theory of Inventive Problem Solving: TIPS / TRIZ
• Types / Levels of Patents:– Level 1: Routine design problems solved by methods well known within the
specialty. No invention needed. About 32% of the solutions fell into this level.
– Level 2: Minor improvements to an existing system, by methods known within the industry. Usually with some compromise. About 45% of the solutions fell into this level.
– Level 3: Fundamental improvement to an existing system, by methods known outside the industry. Contradictions resolved. About 18% of the solutions fell into this category.
– Level 4: A new generation that uses a new principle to perform the primary functions of the system. Solution found more in science than in technology. About 4% of the solutions fell into this category.
– Level 5: A rare scientific discovery or pioneering invention of essentially a new system. About 1% of the solutions fell into this category.
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Theory of Inventive Problem Solving: TIPS / TRIZ
• Main Elements:– Laws of System Evolution (8)
– Generalized Engineering Parameters (39)
– Design Principles (40)
– TIPS Parameter Matrix
– Physical Effects (>1000)
– S-Fields
– Systematic Methodology
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Generalized engineering parameters for describing product metrics.
1Weight of moving object 21 Power
2 Weight of stationary object 22 Energy loss
3 Length of moving object 23 Substance loss
4 Length of stationary object 24 Information loss
5 Area of moving object 25 Waste of time
6 Area of stationary object 26 Quantity of a substance
7 Volume of moving object 27 Reliability
8 Volume of stationary object 28 Accuracy of measurement
9 Velocity 29 Manufacturing precision
10 Force 30 Harmful actions affecting the design object
11 Stress or pressure 31 Harmful actions generated by the design object
12 Shape 32 Manufacturability
13 Stability of object's composition 33 User friendliness
14 Strength 34 Repairability
15Duration of action generalized by
moving object35 Flexibility
16Duration of action generalized by
stationary object36 Complexity of design object
17 Temperature 37 Difficulty to control or measure
18 Brightness 38 Level of automation
19 Energy consumed by moving object 39 Productivity
20 Energy consumed by stationary object
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TIPS’ Design Principles (1-20) to solve engineering conflicts.
1Principle of segmentation
Divide the object into independent parts that are easy to disassemble, increase the degree of
segmentation as much as possible
2 Principle of removal Remove either the disturbing part or the necessary part from the object
3 Principle of local qualityChange the object's or environment's structure from homogeneous to non-homogeneous. Let different
parts of the object carry different functions.
4 Principle of asymmetry Make object asymmetrical, or increase asymmetry
5 Principle of joining Merge homogeneous objects or those intended for contiguous operations.
6 Principle of universality Let one object perform several different functions. Remove redundant objects.
7 The nesting principlePlace one object inside another, which in turn is placed in a third, etc., or, let an object pass through a
cavity into another
8 Principle of counterweight Attach an object with lifting power or use the interactions with the environment, e.g., aerodynamic lift.
9 Principle of preliminary counteraction Perform a counter-action to the desired action before the desired action is performed
10 Principle of preliminary actionPerform the required action before it is needed, or set up the objects such that they can perform their
action immediately when required
11Principle of introducing protection in
advance
Compensate for the low reliability of an object by introducing protections against accidents before the
action is performed
12 Principle of equipotentiality Change the conditions such that the object does not need to be moved up or down in the potential field
13 Principle of opposite solutionImplement the opposite action of what is specified. make a moving part fixed and the fixed part mobile.
Turn the object upside down.
14 Principle of spheroidalitySwitch from linear to curvilinear paths, from flat to spherical surfaces, etc. Make use of rollers, ball
bearings, spirals. Switch from direct to rotating motion. Use centrifugal force.
15 Principle of dynamismMake the object or environment able to change to become optimal at any stage of work. Make the object
consist of parts that can move relative to each other. If the object is fixed, make it movable.
16 Principle of partial or excessive action If 100% is unobtainable, try for slightly less or slightly more.
17 Principle of moving into a new dimensionIncrease the object's degree of freedom. Use a multi-layered assembly instead of a single layer. Incline
the object or turn it on its side. Use the other side of an area.
18 Use of mechanical vibrationsMake the object vibrate. Increase the frequency of vibration. Use resonance, piezovibrations,
ultrasonic, or electomagnetic vibrations.
19 Principle of periodic action Use periodic or pulsed actions, change periodicity. Use pauses between impulses to change the effect.
20 Principle of uninterrupted useful effect Keep all parts of the object constantly operating at full power. Remove test or set-up runs.
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TIPS’ Design Principles (21-40) to solve engineering conflicts.
21Principle of rushing through Carry out a process or individual stages of a process at high speed.
22 Principle of turning harm into goodUse harmful factor to obtain a positive effect. Remove a harmful factor by combining it with other harmful
factors. Strengthen a harmful factor to the extent where it ceases to be harmful.
23 The feedback principle Introduce feedback. If there already is feedback, change it.
24 The go between principleUse an intermediary object to transfer or transmit the action. Merge the object temporarily with another object
that can be easily taken away.
25 The self service principleThe object should service and repair itself. Use waste products from the object to produce the desired
actions.
26 The copying principleInstead of unavailable. complicated or fragile objects, use a simplified cheap copy. Replace an object by its
optical copy, make use of scale effects. If visible copies are used, switch to infra-red or ultra-violet copies.
27 Cheap short life instead of expensive longevity Replace an expensive object that has long life with many cheap objects having shorter life.
28 Replacement of a mechanical pattern
Replace a mechanical pattern by an optical, acoustical or odor pattern. Use electrical, magnetic or
electromagnetic fields to interact with the object. Switch from fixed to movable fields changing over time. Go
from unstructured to structured fields.
29 Use of pneumatic or hydraulic solutions Use gaseous or liquid parts of an object instead of solid parts.
30 Using flexible membranes and fine membranesReplace traditional constructions with those made from flexible membranes or thin film. Isolate an object
from its environment using flexible membranes or thin film
31 Using porous materialsMake the object porous or use porous elements, e.g., inserts, covers, etc. If the object is already porous, fill
the pores in advance with some useful substance.
32 The principle of using colorChange the color or translucency of an object or its surroundings. Use colored additives to observe certain
objects or processes. If such additives are already used, employ luminescence traces.
33 The principle of homogeneity Interacting objects should be made of the same material, or material with identical properties.
34 The principle of discarding and regenerating parts
Once a part has fulfilled its purpose and is no longer necessary, it should automatically be discarded or
disappear, e.g., evaporate, or change its shape. Parts that become useful after a while should be
automatically generated.
35 Changing the aggregate state of an object Change state, e.g., solid to liquid. Use pseudostates and intermediary states, e.g., elastic solid bodies.
36 The use of phase changes Use phenomena occurring in phase changes, e.g., use of volume changes, heat dissipation, etc.
37 Application of thermal expansionUse expansion or contraction of materials by heat. Use materials with different thermal expansion
coefficients.
38 Using strong oxidation agentsReplace air with enriched air or replace enriched air with oxygen. Treat the air or oxygen with ionizing
radiation. Use ionized oxygen. Use ozone.
39 Using an inert atmosphere Replace the normal environment with an inert one or a vacuum.
40 Using composite materials Switch from homogeneous materials to composites.
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TIP
S P
aram
eter
Mat
rix
The rows of the matrix represent “What should be improved” versus
the columns that represent “What deteriorates”
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39. 3.
35. 23
35. 1.
32
32. 3.
27. 15 13. 19
27. 4.
29. 18
32. 35.
27. 31
14. 2.
39. 6
2. 14.
30. 40 35. 27
15. 32.
35 13 18
14
1. 8.
40. 15
40. 26.
27. 1
1. 15.
8. 35
15. 14.
28. 26
3. 34.
40. 29
9. 40.
28
10. 15.
14. 7
9. 14.
17. 15
8. 13.
26. 14
10. 18.
3. 14
10. 3.
18. 40
10. 30.
35. 40
13. 17.
35
27. 3.
26
30. 10.
40 35. 19
19. 35.
10 35
10. 26.
35. 28 35
35. 28.
31. 40
29. 3.
28. 10
29. 10.
27 11. 3
3. 27.
16 3. 27
15
19. 5.
34. 31
2. 19.
9
3. 17.
19
10. 2.
19. 30
3. 35.
5
19. 2.
16
19. 3.
27
14. 26.
28. 25
13. 3.
35
27. 3.
10
19. 35.
39
2. 19.
4. 35
28. 6.
35. 18
19. 10.
35. 38
28. 27.
3. 18 10
20. 10.
28. 18
3. 35.
10. 40
11. 2.
13 3
3. 27.
16. 40
16
6. 27.
19. 16
1. 40.
35
35. 34.
38
39. 3.
35. 23
19. 18.
36. 40 16
27. 16.
18. 38 10
28. 20.
10. 16
3. 35.
31
34. 27.
6. 40
10. 26.
24
17
36. 22.
6. 38
22. 35.
32
15. 19.
9
15. 19.
9
3. 35.
39. 18 35. 38
34. 39.
40. 18
35. 6.
4
2. 28.
36. 30
35. 10.
3. 21
35. 39.
19. 2
14. 22.
19. 32
1. 35.
32
10. 30.
22. 40
19. 13.
39
19. 18.
36. 40
32. 30.
21. 16
19. 15.
3. 17
2. 14.
17. 25
21. 17.
35. 38
21. 36.
29. 31
35. 28.
21. 18
3. 17.
30. 39
19. 35.
3. 10
32. 19.
24 24
18
19. 1.
32
2. 35.
32
19. 32.
16
19. 32.
26
2. 13.
10
10. 13.
19
26. 19.
6 32. 30
32. 3.
27 35. 19
2. 19.
6
32. 35.
19
32. 1.
19
32. 35.
1. 15 32
19. 16.
1. 6 13. 1 1. 6
19. 1.
26. 17 1. 19
11. 15.
32 3. 32
19
12. 18.
28. 31 12. 28
15. 19.
25
35. 13.
18
8. 15.
35
16. 26.
21. 2
23. 14.
25
12. 2.
29
19. 13.
17. 24
5. 19.
9. 35
28. 35.
6. 18
19. 24.
3. 14
2. 15.
19
6. 19.
37. 18
12. 22.
15. 24
35. 24.
18. 5
35. 38.
19. 18
34. 23.
16. 18
19. 21.
11. 27
3. 1.
32
20
19. 9.
6. 27 36. 37
27. 4.
29. 18 35
19. 2.
35. 32
28. 27.
18. 31
3. 35.
31
10. 36.
23
21
8. 36.
38. 31
19. 26.
17. 27
1. 10.
35. 37 19. 38
17. 32.
13. 38
35. 6.
38
30. 6.
25
15. 35.
2
26. 2.
36. 35
22. 10.
35
29. 14.
2. 40
35. 32.
15. 31
26. 10.
28
19. 35.
10. 38 16
2. 14.
17. 25
16. 6.
19
16. 6.
19. 37
10. 35.
38
28. 27.
18. 38 10. 19
35. 20.
10. 6
4. 34.
19
19. 24.
26. 31
32. 15.
2 32. 2
22
15. 6.
19. 28
19. 6.
18. 9
7. 2.
6. 13
6. 38.
7
15. 26.
17. 30
17. 7.
30. 18
7. 18.
23 7
16. 35.
38 36. 38
14. 2.
39. 6 26
19. 38.
7
1. 13.
32. 15 3. 38
35. 27.
2. 37 19. 10
10. 18.
32. 7
7. 18.
25
11. 10.
35 32
23
35. 6.
23. 40
35. 6.
22. 32
14. 29.
10. 39
10. 28.
24
35. 2.
10. 31
10. 18.
39. 31
1. 29.
30. 36
3. 39.
18. 31
10. 13.
28. 38
14. 15.
18. 40
3. 36.
37. 10
29. 35.
3. 5
2. 14.
30. 40
35. 28.
31. 40
28. 27.
3. 18
27. 16.
18. 38
21. 36.
39. 31
1. 6.
13
35. 18.
24. 5
28. 27.
12. 31
28. 27.
18. 38
35. 27.
2. 31
15. 18.
35. 10
6. 3.
10. 24
10. 29.
39. 35
16. 34.
31. 28
35. 10.
24. 31
24
10. 24.
35
10. 35.
5 1. 26 26 30. 26 30. 16 2. 22 26. 32 10 10 19 10. 19 19. 10
24. 26.
28. 32
24. 28.
35
10. 28.
23
25
10. 20.
37. 35
10. 20.
26. 5
15. 2.
29
30. 24.
14. 5
26. 4.
5. 16
10. 35.
17. 4
2. 5.
34. 10
35. 16.
32. 18
10. 37.
36. 5
37. 36.
4
4. 10.
34. 17
35. 3.
22. 5
29. 3.
28. 18
20. 10.
28. 18
28. 20.
10. 16
35. 29.
21. 18
1. 19.
21. 17
35. 38.
19. 18 1
35. 20.
10. 6
10. 5.
18. 32
35. 18.
10. 39
24. 26.
28. 32
35. 38.
18. 16
10. 30.
4
24. 34.
28. 32
24. 26.
28. 18
26
35. 6.
18. 31
27. 26.
18. 35
29. 14.
35. 18
15. 14.
29
2. 18.
40. 4
15. 20.
29
35. 29.
34. 28
35. 14.
3
10. 36.
14. 3 35. 14
15. 2.
17. 40
14. 35.
34. 10
3. 35.
10. 40
3. 35.
31
3. 17.
39
34. 29.
16. 18
3. 35.
31 35
7. 18.
25
6. 3.
10. 24
24. 28.
35
35. 38.
18316
18. 3.
28. 40
3. 2.
28 33. 30
27
3. 8.
10. 40
3. 10.
8. 28
15. 9.
14. 4
15. 29.
28. 11
17. 10.
14. 16
32. 35.
40. 4
3. 10.
14. 24
2. 35.
24
21. 35.
11. 28
8. 28.
10. 3
10. 24.
35. 19
35. 1.
16. 11 11. 28
2. 35.
3. 25
34. 27.
6. 40
3. 35.
10
11. 32.
13
21. 11.
27. 19 36. 23
21. 11.
26. 31
10. 11.
35
10. 35.
29. 39 10. 28
10. 30.
4
21. 28.
40. 3
32. 3.
11. 23
11. 32.
1
28
32. 35.
26. 28
28. 35.
25. 26
28. 26.
5. 16
32. 28.
3. 16
26. 28.
32. 3
26. 28.
32. 3
32. 13.
6
28. 13.
32. 24 32. 2
6. 28.
32
6. 28.
32
32. 35.
13
28. 6.
32
28. 6.
32
10. 26.
24
6. 19.
28. 24
6. 1.
32
3. 6.
32
3. 6.
32
26. 32.
27
10. 16.
31. 28
24. 34.
28. 32
2. 6.
32
5. 11.
1. 23
29
28. 32.
13. 18
28. 35.
27. 9
10. 28.
29. 37
2. 32.
10
28. 33.
29. 32
2. 29.
18. 36
32. 28.
2
25. 10.
35
10. 28.
32
28. 19.
34. 36 3. 35
32. 30.
40 30. 18 3. 27
3. 27.
40 19. 26 3. 32 32. 2 32. 2
13. 32.
2
35. 31.
10. 24
32. 26.
28. 18 32. 30
11. 32.
1
30
22. 21.
27. 39
2. 22.
13. 24
17. 1.
39. 4 1. 18
22. 1.
33. 28
27. 2.
39. 35
22. 23.
37. 35
34. 39.
19. 27
21. 22.
35. 28
13. 35.
39. 18
22. 2.
37
22. 1.
3. 35
35. 24.
30. 18
18. 35.
37. 1
22. 15.
33. 28
17. 1.
40. 33
22. 33.
35. 2
1. 19.
32. 13
1. 24.
6. 27
10. 2.
22. 37
19. 22.
31. 2
21. 22.
35. 2
33. 22.
19. 40
22. 10.
2
35. 18.
34
35. 33.
29. 31
27. 24.
2. 40
28. 33.
23. 26
26. 28.
10. 18
31
19. 22.
15. 39
35. 22.
1. 39
17. 15.
16. 22
17. 2.
18. 39
22. 1.
40
17. 2.
40
30. 18.
35. 4
35. 28.
3. 23
35. 28.
1. 40
2. 33.
27. 18 35. 1
35. 40.
27. 39
15. 35.
22. 2
15. 22.
33. 31
21. 39.
16. 22
22. 35.
2. 24
19. 24.
39. 32
2. 35.
6
19. 22.
18
2. 35.
18
21. 35.
22. 2
10. 1.
34
10. 21.
29 1. 22
3. 24.
39. 1
24. 2.
40. 39
3. 33.
26
4. 17.
34. 26
32
28. 29.
15. 16
1. 27.
36. 13
1. 29.
13. 17
15. 17.
27
13. 1.
26. 12 16. 4
13. 29.
1. 40 35
35. 13.
8. 1 35. 12
35. 19.
1. 37
1. 28.
13. 27
11. 13.
1
1. 3.
10. 32
27. 1.
4 35. 16
27. 26.
18
28. 24.
27. 1
28. 26.
27. 1 1. 4
27. 1.
12. 24 19. 35
15. 34.
33
32. 24.
18. 16
35. 28.
34. 4
35. 23.
1. 24
1. 35.
12. 18
33
25. 2.
13. 15
6. 13.
1. 25
1. 17.
13. 12
1. 17.
13. 16
18. 16.
15. 39
1. 16.
35. 15
4. 18.
31. 39
18. 13.
34
28. 13.
35
2. 32.
12
15. 34.
29. 28
32. 35.
30
32. 40.
3. 28
29. 3.
8. 25
1. 16.
25
26327.
13
13. 17.
1. 24
1. 13.
24
35. 34.
2. 10
2. 19.
13
28. 32.
2. 24
4. 10.
27. 22
4. 28.
10. 34 12. 35
17. 27.
8. 40
25. 13.
2. 34
1. 32.
35. 23
34
2. 27.
35. 11
2. 27.
35. 11
1. 28.
10. 25
3. 18.
31
15. 32.
13 16. 25
25. 2.
35. 11 1 34. 9
1. 11.
10 13
1. 13.
2. 4 2. 35
1. 11.
2. 9
11. 29.
28. 27 1 4. 10
15. 1.
13
15. 1.
28. 16
15. 10.
32. 2
15. 1.
32. 19
2. 35.
34. 27
32. 1.
10. 25
2. 28.
10. 25
11. 10.
1. 16
10. 2.
13 25. 10
35
1. 6.
15. 8
19. 15.
29. 16
35. 1.
29. 2
1. 35.
16
35. 30.
29. 7 15. 16
15. 35.
29
35. 10.
14
15. 17.
20 35. 16
15. 37.
1. 8
35. 30.
14
35. 3.
32. 6
13. 1.
35 2. 16
27. 2.
3. 35
6. 22.
26. 1
19. 35.
29. 13
19. 1.
29
18. 15.
1
15. 10.
2. 13 35. 28
3. 35.
15
35. 13.
8. 24
35. 5.
1. 10
36
26. 30.
34. 36
2. 26.
35. 39
1. 19.
26. 24 26
14. 1.
13. 16 6. 36
34. 26.
6 1. 16
34. 10.
28 26. 16
19. 1.
35
29. 13.
28. 15
2. 22.
17. 19
2. 13.
28
10. 4.
28. 15
2. 17.
13
24. 17.
13
27. 2.
29. 28
20. 19.
30. 34
10. 35.
13. 2
35. 10.
28. 29 6. 29
13. 3.
27. 10
13. 35.
1
2. 26.
10. 34
26. 24.
32
37
27. 26.
28. 13
6. 13.
28. 1
16. 17.
26. 24 26
2. 13.
18. 17
2. 39.
30. 16
29. 1.
4. 16
2. 18.
26. 31
3. 4.
16. 35
36. 28.
40. 19
35. 36.
37. 32
27. 13.
1. 39
11. 22.
39. 30
27. 3.
15. 28
19. 29.
25. 39
25. 34.
6. 35
3. 27.
35. 16
2. 24.
26 35. 38
19. 35.
16
19. 1.
16. 10
35. 3.
15. 19
1. 18.
10. 24
35. 33.
27. 22
18. 28.
32. 9
3. 27.
29. 18
27. 40.
28. 8
26. 24.
32. 28
38
28. 26.
18. 35
28. 26.
35. 10
14. 13.
28. 17 23
17. 14.
13
35. 13.
16 28. 10 2. 35 13. 35
15. 32.
1. 13 18. 1 25. 13 6. 9
26. 2.
19
8. 32.
19
2. 32.
13
28. 2.
27 23. 28
35. 10.
18. 5 35. 33
24. 28.
35. 30 35. 13
11. 27.
32
28. 26.
10. 34
28. 26.
18. 23
39
35. 26.
24. 37
28. 27.
15. 3
18. 4.
28. 38
30. 7.
14. 26
10. 26.
34. 31
10. 35.
17. 7
2. 6.
34. 10
35. 37.
10. 2
28. 15.
10. 36
10. 37.
14
14. 10.
34. 40
35. 3.
22. 39
29. 28.
10. 18
35. 10.
2. 18
20. 10.
16. 38
35. 21.
28. 10
26. 17.
19. 1
35. 10.
38. 19 1
35. 20.
10
28. 10.
29. 35
28. 10.
35. 23
13. 15.
23 35. 38
1. 35.
10. 38
1. 10.
34. 28
32. 1.
18. 10
TIP
S P
aram
eter
Mat
rix
The rows of the matrix represent “What should be improved” versus
the columns that represent “What deteriorates”
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
1
15. 8.
29. 34
29. 17.
38. 34
29. 2.
40. 28
2. 8.
15. 38
8. 10.
18. 37
10. 36.
37. 40
10. 14.
35. 40
1. 35.
19. 39
28. 27.
18. 40
5. 34.
31. 35
6. 29.
4. 38
19. 1.
32
35. 12.
34. 31
12. 36.
18. 31
6. 2.
34. 19
5. 35.
3. 31
10. 24.
35
10. 35.
20. 28
3. 26.
18. 31
3. 11.
1. 27
28. 27.
35. 26
28. 35.
26. 18
2
10. 1.
29. 35
35. 30.
13. 2
5. 35.
14. 2
8. 10.
19. 35
13. 29.
10. 18
13. 10.
29. 14
26. 39.
1. 40
28. 2.
10. 27
2. 27.
19. 6
28. 19.
32. 22
35. 19.
32
18. 19.
28. 1
15. 19.
18. 22
18. 19.
28. 15
5. 8.
13. 30
10. 15.
35
10. 20.
35. 26
19. 6.
18. 26
10. 28.
8. 3
18. 26.
28
10. 1.
35. 17
3
15. 8.
29. 34
15. 17.
4
7. 17.
4. 35
13. 4.
8
17. 10.
4
1. 8.
35
1. 8.
10. 29
1. 8.
15. 34
8. 35.
29. 34 19
10. 15.
19 32
8. 35.
24 1. 35
7. 2.
35. 39
4. 29.
23. 10 1. 24
15. 2.
29 29. 35
10. 14.
29. 40
28. 32.
4
10. 28.
29. 37
4
35. 28.
40. 29
17. 7.
10. 40
35. 8.
2. 14 28. 1
1. 14.
35
13. 14.
15. 7
39. 37.
35
15. 14.
28. 26
1. 40.
35
3. 35.
38. 18 3. 25 12. 8 6. 28
10. 28.
24. 35 24. 26
30. 29.
14
15. 29.
28
32. 28.
3
2. 32.
10
5
2. 17.
29. 4
14. 15.
18. 4
7. 14.
17. 4
29. 30.
4. 34
19. 30.
35. 2
10. 15.
36. 28
5. 34.
29. 4
11. 2.
13. 39
3. 15.
40. 14 6. 3
2. 15.
16
15. 32.
19. 13 19. 32
19. 10.
32. 18
15. 17.
30. 26
10. 35.
2. 39 30. 26 26. 4
29. 30.
6. 13 29. 9
26. 28.
32. 3 2. 32
6
30. 2.
14. 18
26. 7.
9. 39
1. 18.
35. 36
10. 15.
36. 37 2. 38 40
2. 10.
19. 30
35. 39.
38 17. 32
17. 7.
30
10. 14.
18. 39 30. 16
10. 35.
4. 18
2. 18.
40. 4
32. 35.
40. 4
26. 28.
32. 3
2. 29.
18. 36
7
2. 26.
29. 40
1. 7.
35. 4
1. 7.
4. 17
29. 4.
38. 34
15. 35.
36. 37
6. 35.
36. 37
1. 15.
29. 4
28. 10.
1. 39
9. 14.
15. 7
6. 35.
4
34. 39.
10. 18
10. 13.
2 35
35. 6.
13. 18
7. 15.
13. 16
36. 39.
34. 10 2. 22
2. 6.
34. 10
29. 30.
7
14. 1.
40. 11
25. 26.
28
25. 28.
2. 16
8
35. 10.
19. 14 19. 14
35. 8.
2. 14
2. 18.
37 24. 35
7. 2.
35
34. 28.
35. 40
9. 14.
17. 15
35. 34.
38
35. 6.
4 30. 6
10. 39.
35. 34
35. 16.
32. 18 35. 3
2. 35.
16
35. 10.
25
9
2. 28.
13. 38
13. 14.
8
29. 30.
34
7. 29.
34
13. 28.
15. 19
6. 18.
38. 40
35. 15.
18. 34
28. 33.
1. 18
8. 3.
26. 14
3. 19.
35. 5
28. 30.
36. 2
10. 13.
19
8. 15.
35. 38
19. 35.
38. 2
14. 20.
19. 35
10. 13.
28. 38 13. 26
10. 19.
29. 38
11. 35.
27. 28
28. 32.
1. 24
10. 28.
32. 25
10
8. 1.
37. 18
18. 13.
1. 28
17. 19.
9. 36 28. 1
19. 10.
15
1. 18.
36. 37
15. 9.
12. 37
2. 36.
18. 37
13. 28.
15. 12
18. 21.
11
10. 35.
40. 34
35. 10.
21
35. 10.
14. 27 19. 2
35. 10.
21
19. 17.
10
1. 16.
36. 37
19. 35.
18. 37 14. 15
8. 35.
40. 5
10. 37.
36
14. 29.
18. 36
3. 35.
13. 21
35. 10.
23. 24
28. 29.
37. 36
11
10. 36.
37. 40
13. 29.
10. 18
35. 10.
36
35. 1.
14. 16
10. 15.
36. 28
10. 15.
36. 37
6. 35.
10 35. 34
6. 35.
36
36. 35.
21
35. 4.
15. 10
35. 33.
2. 40
9. 18.
3. 40
19. 3.
27
35. 39.
19. 2
14. 24.
10. 37
10. 35.
14
2. 36.
25
10. 36.
37
37. 36.
4
10. 14.
36
10. 13.
19. 35
6. 28.
25 3. 35
12
8. 10.
29. 40
15. 10.
26. 3
29. 34.
5. 4
13. 14.
10. 7
5. 34.
4. 10
14. 4.
15. 22
7. 2.
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Theory of Inventive Problem Solving: TIPS / TRIZ
• Basic Methodology:1. Determine the conflict(s) in the design problem.2. Formulate as conflicts in generalized engineering parameters (refer to
table).3. Determine the intersections of the TIPS Parameter Matrix for the number
indices of the engineering parameters (refer to matrix).4. Read the principles that apply to help solve the problem (or simply try all
40 design principles (refer to tables).5. Use the design principles to develop creative solutions to the conflict(s),
referring to the examples of the design principles as analogies and by carrying out an extensive search for physical effects (refer to table) that satisfy the design principle.
6. Sketch and refine the idea(s), such as through the 6-3-5 / CSketch Method, so that it may be integrated into the entire product concept.
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TIPS Application I
• Domain: Clothes Iron– Conflict / Contradiction: Heavy weight to remove wrinkles
(adhesion of clothing fibers) but desire low human force to operate (ergonomics)
– Generalized Parameters: Weight of Moving Object (#1) vs. Force (#10)
– TIPS Parameter Matrix Indicates Principles:8, 10, 18, 37
– Exemplar inventive concepts from principles: segmented iron, counter weighted iron, clam shell iron press, eccentric weight iron with vibration isolation, ultrasonic iron vibrating water molecules, heated iron or steam iron
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TIPS Application II
• Domain: Metal Shot Manufacturing– Conflict / Contradiction: Directing
shot versus wear on piping (ducting) and acoustic noise generated
– Generalized Parameters: Duration of action generalized by moving object (#15) vs. Energy consumed by moving object (#19)
– TIPS Parameter Matrix Indicates Principles: 6, 28
Pipe
Shot
Figure 10.13. Conflict for a pipe transport system.
Pipe
Shot
MagnetsProtective Shot
Layer
Figure 10.14. Generated solution to resolve conflict.
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TIPS Application III• Domain: Fingernail Clipper
Product– Conflict / Contradiction: need to
import the hand (large dimensions and surface area for comfort and nail access) versus the need for compact storage
– Generalized Parameters: User Friendliness (#33) vs. Area of Stationary Object (#6)
– TIPS Parameter Matrix Indicates Principles: 15
Figure 10.15. Fingernail clipper concept, with the need for compact storage.
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TIPS Application IV• Domain: Cat Litter Box
– Conflict / Contradiction: litter to surround and encapsulate cat waste vs. separate the waste easily from the litter (easy cleaning)
– TIPS Parameter Matrix Indicates Principles: 7, 13
Figure 10.16a. Inventive solution to the waste filtration function of a cat-litter box
product
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Creativity and Design
4. Creativity in Design
• Idea Representation
http://www.aci-institute.com/index.php/web/master_program/ProgStructure/5/104
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233
Jigsaw Exercise: Activity DiagramCompare &Choose Saw
Beginning ofLife Cycle
Test TrialSaws
PurchaseSaw
TransportSaw
Termination ofLife Cycle
Dispose orRecycle Saw
UnpackageSaw
Set-UpSaw
StowSaw
MaintainSaw
RetrieveBlade
StowBlade
InsertBlade
StowBattery
LoadBattery intoCharger
RetrieveBattery
AlignMaterial & Saw
Prepare toCut
CutMaterial
LoadBattery
WatchCut
AdjustCut
MoveSaw
StopSawing
MoveSaw
CleanWork Area
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234
Product Prototype CasesKeurig individual serving
coffee brewer
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235
Product Prototype Cases
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236
Product Prototype Cases
Keurig coffee brewer industrial design
prototype. The parts are completely
non-functional solid blocks, but the
prototype conveys the look and feel.
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237
Product Prototype Cases
100 dpi
Keurig coffee
brewer
experimental
prototype.
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238
Product Prototype Cases
100 dpi
Keurig coffee brewer alpha prototype.
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239
Product Prototype Cases
100 dpi
Keurig coffee brewer beta prototype.
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240
Idea Representation
• Novel UmbrellaConcepts:
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Idea Representation
![Page 235: ACI Creativity and Design Day 4](https://reader035.vdocuments.net/reader035/viewer/2022081400/55564e71d8b42a8d0f8b4f91/html5/thumbnails/235.jpg)
What chapter will you add to your ebook?
What story will you tell?
How will you design our World?