ad-based strategies for app monetization: native ad units
DESCRIPTION
This presentations takes a look at the best way to monetize in-app traffic through native ad formats.TRANSCRIPT
Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com
Kaya Taner– 11/21/2013
App Monetization through native ad units
Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com
CEO & Co-Founder AppLift
70 people, offices in Seoul, Berlin and San Francisco
Acquiring millions of users for150+ games
Monetizing the mobile trafficof 1000+ partners
2
Kaya Taner
Who is talking?
Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com 3
The app value chain
Development User Acquisition Monetization
Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com
Main mobile monetization models
Advertising (ad offers)
• Monetization of high volumes of non-monetizing users s
• Need to be implemented carefully (risk of UX disruption/user dropout)
Free apps with in-app purchases
• In 2013, 90% of iOS apps are free
• Soon 70% of all mobile games revenue (Flurry)
• By 2017, 48% of app store revenue will come from IAPs worldwide, up from 11% in 2012 (Gartner)
Paid apps with in-app purchases and/or advertising
• In most cases, not recommendable
Paid apps
• Hard to promote
Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com
Share of revenue of monetization models in the US
Advertising
Revenue
IAP Revenue
from Free Apps
App Store
Revenue
IAP Revenue
from Paid Apps
Paid Revenue (5%)
23%
77%
71%
24%
Source: Flurry, Distimo
Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com
Share of users completing IAP
• 97% of users do not monetize through IAP
• Represents a huge opportunity to boost revenues by about 20-30%
Source: Flurry
Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com 7
Ad monetization - overview
Banner ads
• Non-rewarded
• Intrusive
• High amountof impressions
• Low CTRs
• Low eCPMs
• CPC
Admob, iAD etc
Offerwalls
• Rewarded ads
• High user value
• Very lowamount ofimpressions
• High eCPMs
• CPA
• SponsorPay, SupersonicAdsTapjoy
Interstitial ads
• Non-rewarded
• Ratherintrusive
• Lower amountof impressions
• Medium eCPMs
• CPC, CPI
Most networks, Chartboost
Video ads(rewarded)
• Rewarded
• High user value
• High eCPMs
• Very lowamount ofimpressions
• CPV, CPI
AdColony, Vungle
Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com
Understanding eCPM
eCPM (eCPC, Impressions, CTR)
• CTR (and CR)• CPC
• Impressions
Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com
Maximising the level of user engagement
Classic Banners
(borrowed from theweb)
StaticInterstitials
Video Ads
eCPM
Average
CTRs
1 USD
5 USD
10 USD
0.5% 5
%
10%
Offerwalls
Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com 10
The old and new world of ads
Traditional
Innovative
User impact Value adding
Ad format
ParadigmRetention monetization
TRADEOFFMonetization AND
retention
Intrusive
Standard
eCPM Low-mid high
Native
Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com
Pull vs. Push: towards non-disruptive native ads
In order to make the advertisement as little intrusive as possible, the users need toexperience it as being pulled by them rather than pushed upon them.
There are three main points to focus on to achieve this:
• Optimizing the ad placement and trigger• Maximizing the level of user engagement with the ad (how it is shown)• Embed the Ad into the UX so it is perfectly and symbiotically integrated
with the content
Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com 12
Native ads
Ad placement and trigger
Ad placement
Fully align into the UX/UI
Tweak to the right look and feel
Trigger
Natural trigger
User-triggered
Engagement
Engagement
User interacts with the ad
Perception rather as contentthan advertising
E.g. Mini games
Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com
Maximising the level of user engagement
Classic Banners
(borrowedfrom the web)
StaticInterstitials
Video Ads
High-Engagemnt
Native Ads
Level of
ad integration
in the app
Level of in-app user
engagement
Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com
Optimizing ad placement and trigger
Example:
“More Games”
button
Users trigger
the ad themselves
Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com 15
Example 1 – game, natural trigger
Tailor the use of ads and promotions to your product, gameplay and enrich the user experience
Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com 16
Example 1 – game, natural trigger
- average CTR’s of 19%,
- Conversion rates of 3.5%
- Average eCPMs of 10USD (across basket of games):
Tailor the use of ads and promotions to your product, gameplay and enrich the user experience
Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com 17
Example 2 – non-game, user-trigger
- average CTR’s of 13%,
- Conversion rates of 16%
- eCPM’s of 33 USD
Tailor the use of ads and promotions to your product, gameplay and enrich the user experience
Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com
Additional high-engagement native ad unitexamples
• Scratch screens
• Slot machines
• Gifts to open
• Shooting targets
User completes an action
User feels the action as part of theapp‘s UX
Perceives the ad as the result of thisaction
Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com 19
Ingredients for native ads
• LookStreamline the design of the ad to your app to embed it naturally into the UI
• Non intrusive placementPlace the ad in subtle way for the user- Natural breakpoint within the game- Self-trigger
• Interactivity/PlayfulnessEngage the user through interaction with the ad
Best way to monetize your audience through native ads
Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com
Talk to us
Kaya TanerCEO & Co-Founder
www.applift.com