adaptify: personalized exergames

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Personalized Exergames Nina Runge Digital Media Lab, University of Bremen Games for Health Europe, Utrecht, Netherlands November 2015 Funded by:

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Page 1: Adaptify: Personalized Exergames

Personalized ExergamesNina Runge

Digital Media Lab, University of BremenGames for Health Europe, Utrecht, Netherlands

November 2015

Funded by:

Page 2: Adaptify: Personalized Exergames

Motivation

Growing need for physiotherapy, because of a „sitting“ lifestyle and demographic change.

Backbone problems cause treatments around 34,8 billion Euro in Germany

Exercises are often boring and patients have to repeat them very often.

[Andrea Waltersbacher (2014) Heilmittelbericht 2014, Wissenschaftlichen Instituts der AOK, Berlin.]

Page 3: Adaptify: Personalized Exergames

Since 2010: Exergames for Parkinson Patients

Page 4: Adaptify: Personalized Exergames

Games for Elderlies: Spiel Dich fit und gesund!

Page 5: Adaptify: Personalized Exergames

The Project Adaptify: Three Pillars

1. Games that motivate the users and provide direct feedback− Together with game studios− Participative design

2. New tracking devices− Enhance the detection of errors during the

execution of the exercises'

3. Adapt the games to the patients needs. − Based on the physiotherapists knowledge− Machine Learning

Page 6: Adaptify: Personalized Exergames

Consortium

HCI Research, University of Bremen, 3 researchers

Physiotherapist PhysioNetzwerk (> 10.000 Patients in ~700 surgeries)

Gerontologist and Social Service

Web developer

Jurisprudence

Page 7: Adaptify: Personalized Exergames

Game Design: Participative Workshops

Focus Group: − Nonspecific Backpain− 55+ years− Man and Woman− Gamer and Non-Gamer− Very broad

Different needs and backgrounds Question: What kind of game elements do you like?

Page 8: Adaptify: Personalized Exergames

Game Design: Participative Workshops

Page 9: Adaptify: Personalized Exergames

Game Design: Participative Workshops

Page 10: Adaptify: Personalized Exergames

User Tracking: Fitness Mat

Many tracking devices in the market: Kinect, Wii, Webcams, Wearables…

Mat very suitable for Exergames

Page 11: Adaptify: Personalized Exergames

User Tracking: Sensors

Left to right: FSR Pressure sensor (very expensive 1-10 Euro), printables, dissipative foam (very cheap) combined with silver yarn

Page 12: Adaptify: Personalized Exergames

Adaption: Manual Adaption

Therapist can adjust the game parameters via a web interface

Page 13: Adaptify: Personalized Exergames

Adaption: Machine Learning

Use Machine Learning to adapt the game− What is the best order and length

of the exercises?− How is the mobility evolving?

Optimize:− The motivation of the users− Success of training