adaptive computer based training dynamic multimedia hypertext hypermedia

56
Adaptive computer based training Adaptive computer based training Dynamic multimedia Dynamic multimedia Hypertext Hypertext Hypermedia Hypermedia Interactive simulation Interactive simulation Intelligent tutoring systems Intelligent tutoring systems Inquiry-based information retrieval Inquiry-based information retrieval Animated pedagogical agents Animated pedagogical agents Virtual environments with agents Virtual environments with agents Serious games Serious games Computer based collaborative learning environments Computer based collaborative learning environments Most of these environments were not available 20 Most of these environments were not available 20 years ago and are still not mainstream technologies years ago and are still not mainstream technologies in schools today; however, the World Wide Web has in schools today; however, the World Wide Web has exemplars or mature technologies for all these exemplars or mature technologies for all these learning environments learning environments Computer-Mediated Technologies, Computer-Mediated Technologies, Arthur C. Graesser, Patrick Chipman, and Brandon G. King Arthur C. Graesser, Patrick Chipman, and Brandon G. King

Upload: tanya-finley

Post on 03-Jan-2016

36 views

Category:

Documents


0 download

DESCRIPTION

Adaptive computer based training Dynamic multimedia Hypertext Hypermedia Interactive simulation Intelligent tutoring systems Inquiry-based information retrieval Animated pedagogical agents Virtual environments with agents Serious games - PowerPoint PPT Presentation

TRANSCRIPT

Adaptive computer based training Adaptive computer based training Dynamic multimedia Dynamic multimedia HypertextHypertextHypermediaHypermediaInteractive simulation Interactive simulation Intelligent tutoring systemsIntelligent tutoring systemsInquiry-based information retrieval Inquiry-based information retrieval Animated pedagogical agentsAnimated pedagogical agentsVirtual environments with agentsVirtual environments with agentsSerious games Serious games Computer based collaborative learning environmentsComputer based collaborative learning environments

Most of these environments were not available 20 years ago Most of these environments were not available 20 years ago and are still not mainstream technologies in schools today; and are still not mainstream technologies in schools today; however, the World Wide Web has exemplars or mature however, the World Wide Web has exemplars or mature technologies for all these learning environmentstechnologies for all these learning environments

Computer-Mediated Technologies, Computer-Mediated Technologies, Arthur C. Graesser, Patrick Chipman, and Brandon Arthur C. Graesser, Patrick Chipman, and Brandon G. KingG. King

Peak Oil =>Peak Oil =>

Oil Prices Go Up =>Oil Prices Go Up =>

Make Fuel from Wheat =>Make Fuel from Wheat =>

1,000 Tons Water = 1 Ton of Wheat1,000 Tons Water = 1 Ton of Wheat

Wheat Prices Go Up =>Wheat Prices Go Up =>

Result:Result: No WaterNo Water

No Food => Failed StateNo Food => Failed State

Enough Failed States => No Global Enough Failed States => No Global EconomyEconomy

The game is designed to change the The game is designed to change the way players approach, manipulate, way players approach, manipulate, and surmise the possibilities in a and surmise the possibilities in a given environment. given environment. [http://orange.half-life2.com/portal.ht[http://orange.half-life2.com/portal.html-11/22/07]ml-11/22/07]

SurmiseSurmise

To imagine that something is To imagine that something is the case on limited evidence the case on limited evidence or intuitive feelingor intuitive feeling

The portals create a visual and physical connection The portals create a visual and physical connection between two different locations in between two different locations in 3D space. Portal ends . Portal ends are restricted to planar surfaces, but if the portal ends are restricted to planar surfaces, but if the portal ends are on nonparallel planes, bizarre twists in geometry are on nonparallel planes, bizarre twists in geometry and gravity can occur as the player character is and gravity can occur as the player character is immediately reoriented to be upright with respect to immediately reoriented to be upright with respect to gravity after leaving a portal end. An important aspect gravity after leaving a portal end. An important aspect of the game's physics is "momentum redirection".of the game's physics is "momentum redirection". Objects retain the magnitude of their Objects retain the magnitude of their momentum as as they pass through the portals but in a direction relative they pass through the portals but in a direction relative to the surface the exit portal is on. This allows the player to the surface the exit portal is on. This allows the player character to launch objects, or even herself, over great character to launch objects, or even herself, over great distances, both vertically and horizontally, a maneuver distances, both vertically and horizontally, a maneuver referred to as "flinging" by Valve.referred to as "flinging" by Valve.

[http://en.wikipedia.org/wiki/Portal_(video_game)—[http://en.wikipedia.org/wiki/Portal_(video_game)—11/22/07]11/22/07]

Tools that Train VisionTools that Train Vision

Empathy for a Complex Empathy for a Complex SystemSystem

But as you go below the first order But as you go below the first order transition you’re (leans upper body to right) transition you’re (leans upper body to right) still still in the domain structure and you’re still in the domain structure and you’re still trying to get (sweeps right arm to left) out trying to get (sweeps right arm to left) out of it.of it.Well you also said (moves to board; points Well you also said (moves to board; points to diagram) the same thing must happen to diagram) the same thing must happen here. (Points to the right side of the here. (Points to the right side of the diagram) When (moves finger to left) I come diagram) When (moves finger to left) I come down (moves finger to right) I’m in (moves down (moves finger to right) I’m in (moves finger to left) the domain state (pp. 330-finger to left) the domain state (pp. 330-331)331)

ModdingModding

ModelingModeling

The Former AudienceThe Former Audience

Pro-Am CommunitiesPro-Am Communities

2.3 Elemental shaman DPS test.2.3 Elemental shaman DPS test.

The damage meters mod was used to record The damage meters mod was used to record DPS. DPS.

All tests were with lightning bolt only, on Dr. All tests were with lightning bolt only, on Dr. Boom in Netherstorm. Boom in Netherstorm.

Quartz was used in all tests, along with the Quartz was used in all tests, along with the macro: macro: /stopcasting /stopcasting /cast Lightning Bolt (Rank 12); /cast Lightning Bolt (Rank 12);

* there is an issue with the global * there is an issue with the global cooldown on the test servers. However, cooldown on the test servers. However, using the stopcasting macro negates the using the stopcasting macro negates the problem * problem *

On 2.2 live, the meter parsing was On 2.2 live, the meter parsing was paused when I went oom, just as the paused when I went oom, just as the final lightning bolt struck the target. Any final lightning bolt struck the target. Any Lightning overload proc's from the final Lightning overload proc's from the final lightning bolt were not recorded. lightning bolt were not recorded.

On 2.3 test server, the meter parsing On 2.3 test server, the meter parsing was paused when the totems was paused when the totems despawned. (the totems were placed in despawned. (the totems were placed in order - mana spring, totem of wrath, order - mana spring, totem of wrath, wrath of air. the meter was paused just wrath of air. the meter was paused just as mana spring despawned.) as mana spring despawned.) therefore, all test server times will be therefore, all test server times will be near 2 minutes. near 2 minutes.

gear used is the same throughout the gear used is the same throughout the tests. the lightning capacitor was not tests. the lightning capacitor was not used. used.

41/0/20 spec. all lightning talents 41/0/20 spec. all lightning talents taken. taken.

with wrath of air and totem of wrath with wrath of air and totem of wrath down, no other buffs. down, no other buffs. +1110 lightning bolt damage +1110 lightning bolt damage 39.59% lightning crit. 39.59% lightning crit.

2.2 (live)2.2 (live)

test 1:test 1: 1131.9 DPS @ 1 minute, 24 seconds 1131.9 DPS @ 1 minute, 24 seconds test 2: test 2: 1055.7 DPS @ 1 minute, 22 seconds 1055.7 DPS @ 1 minute, 22 seconds test 3:test 3: 1043.4 DPS @ 1 minute, 23 seconds 1043.4 DPS @ 1 minute, 23 seconds test 4:test 4: 1132.7 DPS @ 1 minute, 31 seconds 1132.7 DPS @ 1 minute, 31 seconds test 5:test 5: 1137.9 DPS @ 1 minute, 32 seconds 1137.9 DPS @ 1 minute, 32 seconds

average 2.2 DPS: 1100.32average 2.2 DPS: 1100.32

2.3 (test)2.3 (test)

test 1: 947.7 DPS @ 1 minute, 53 seconds test 1: 947.7 DPS @ 1 minute, 53 seconds test 2: 955.9 DPS @ 1 minute, 50 seconds test 2: 955.9 DPS @ 1 minute, 50 seconds test 3: 857.4 DPS @ 1 minute, 56 seconds test 3: 857.4 DPS @ 1 minute, 56 seconds test 4: 967.1 DPS @ 1 minute, 46 seconds test 4: 967.1 DPS @ 1 minute, 46 seconds test 5: 871.3 DPS @ 1 minute, 55 seconds test 5: 871.3 DPS @ 1 minute, 55 seconds

average 2.3 DPS: 919.88average 2.3 DPS: 919.88

At present, this is one of the worst DPS At present, this is one of the worst DPS nerfs in World of Warcraft history, nerfs in World of Warcraft history, standing at 180.44 DPS loss, or a standing at 180.44 DPS loss, or a 16.39% damage loss. This puts 16.39% damage loss. This puts elemental damage output below even elemental damage output below even that of enhancement, statistically one of that of enhancement, statistically one of the lowest DPS "DPS" specs. An the lowest DPS "DPS" specs. An elemental cannot buff his or her group elemental cannot buff his or her group anywhere near as well as an anywhere near as well as an enhancement. enhancement.

With the current build, an elemental With the current build, an elemental shaman brings nothing to the table, shaman brings nothing to the table, pve or pvp wise. pve or pvp wise.

Please don't leave us like this, Please don't leave us like this, Blizzard. Blizzard. http://forums.worldofwarcraft.com/thread.html?topi

JadeJade

Tools = Tools =

Channel Motivation, Channel Motivation,

Desire, and PassionDesire, and Passion

FailureFailure

Fail early, fail oftenFail early, fail often

IDEO CredoIDEO Credo

Affiliation SpaceAffiliation Space

1.1. Common endeavor, not race, Common endeavor, not race, class, class, gender, or disability, is gender, or disability, is primaryprimary

2.2. Newbies and masters and Newbies and masters and everyone in-between share everyone in-between share common spacecommon space

3.3. Players produce, not just Players produce, not just consumeconsume

Players create new maps, new Players create new maps, new scenarios for the single-player and scenarios for the single-player and multi-player games, adjust or multi-player games, adjust or redesign the technical aspects of the redesign the technical aspects of the game, create new artwork, and even game, create new artwork, and even give tutorials on mythology as it give tutorials on mythology as it exists in the game or outside the exists in the game or outside the game world.game world.

5.5. Encourages specialist and general Encourages specialist and general knowledgeknowledge

6.6. Encourages individual and Encourages individual and distributed knowledgedistributed knowledge

7.7. Encourages dispersed knowledgeEncourages dispersed knowledge

8.8. Uses and honors tacit knowledgeUses and honors tacit knowledge

9.9. Many different forms and Many different forms and routes routes to participationto participation

10. 10. Lots of different routes to Lots of different routes to statusstatus

11.11. Leadership is porous and Leadership is porous and leaders leaders are resourcesare resources

The 80-20 RuleThe 80-20 Rule

For many events, 80% of the effects For many events, 80% of the effects come from 20% of the causescome from 20% of the causes

Joseph Juran = Pareto PrincipleJoseph Juran = Pareto Principle

Peak Oil =>Peak Oil =>

Oil Prices Go Up =>Oil Prices Go Up =>

Make Fuel from Wheat =>Make Fuel from Wheat =>

1,000 Tons Water = 1 Ton of Wheat1,000 Tons Water = 1 Ton of Wheat

Wheat Prices Go Up =>Wheat Prices Go Up =>

Result:Result: No WaterNo Water

No Food => Failed StateNo Food => Failed State

Enough Failed States => No Global Enough Failed States => No Global EconomyEconomy