advanced topics in computer graphics and vision · computer graphics laboratory advanced topics in...
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![Page 1: Advanced Topics in Computer Graphics and Vision · Computer Graphics Laboratory Advanced Topics in Computer Graphics and Vision Fall Semester 2010 Prof. Dr. Markus Gross Prof. Dr](https://reader033.vdocuments.net/reader033/viewer/2022053008/5f0b95787e708231d4313ab6/html5/thumbnails/1.jpg)
Computer Graphics Laboratory
Advanced Topics in Computer Graphics and Vision
Fall Semester 2010
Prof. Dr. Markus GrossProf. Dr. Mark PollefeysProf. Dr. Ruigang Yang
Dr. Luca BallanDr. TiberiuPopaCengizOztireli http://graphics.ethz.ch/
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Computer Graphics Laboratory
Goals of the Seminar
• Get you acquainted with and excited in computer vision and computer graphics research
• Improve your ability to critically read and analyze scientific papers
• Strengthen your presentation skills
• Stimulate active learning through group discussions
• Improve your argumentation skills
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Computer Graphics Laboratory
What you have to do
• Present one paper in class– read the paper and necessary background material– prepare slides and give the presentation
• Read the other papers before class
• Attend the seminar!
• Participate in the discussion
• Grading: 75% presentation,25% group discussion
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Computer Graphics Laboratory
Paper Assignment
• Papers assignment – Lottery – 22 slots!!!• You get a number (put your name on the sheet)
• We draw your number, you choose your paper
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Computer Graphics Laboratory
Topics
• Localizers(2)
• Rendering (2)
• Displays (2)
• Dynamic Reconstruction (2)
• Segmentation (2)
• Geometry (2)
• Animation (2)
• Physically-based Simulation (2)
• Feature (1)
• Recognition (1)
• Modeling (2)
• Mocap(2)
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Computer Graphics Laboratory
Static 3D Modeling
Piecewise Planar and Non-Planar Stereo for Urban Scene Reconstruction
David Gallup - Jan-Michael Frahm - Marc Pollefeys(UNC, ETH)
CVPR2010
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Computer Graphics Laboratory
Papers
High-Quality Single-Shot Capture of Facial GeometryThabo Beeler - Bernd Bickel - Paul Beardsley - Bob Sumner -
Markus GrossSIGGRAPH 2010
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Computer Graphics Laboratory
Features
BRIEF: Binary Robust Independent Elementary FeaturesMichael Calonder - Vincent Lepetit - Pascal Fua
(EPFL)ECCV 2010
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Computer Graphics Laboratory
Recognition
Discriminative Models for Multi-class Object LayoutChaitanya Desai - Deva Ramanan - Charless Fowlkes
ICCV 2009 (Best Paper)
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Computer Graphics Laboratory
Segmentation
Dynamic Color Flow: A Motion-Adaptive Color Model for Object Segmentation in Video
XueBai - Jue Wang - Guillermo Sapiro(Adobe, University of Minneapolis)
ECCV 2010
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Computer Graphics Laboratory
Papers
Gesture Controllers Sergey Levine - Philipp Krahenbühl - Sebastian Thrun-
VladlenKoltunSIGGRAPH 2010
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Computer Graphics Laboratory
Localization
iSAM: Incremental Smoothing and Mapping Michael Kaess - AnanthRanganathan - Frank Dellaert
IEEE TRANSACTIONS ON ROBOTICS 2008
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Computer Graphics Laboratory
Localization
Probabilistic Temporal Inference on Reconstructed 3D Scenes
Grant Schindler - Frank DellaertCVPR 2010
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Computer Graphics Laboratory
Dynamic 3D Modeling
3D Reconstruction of a Moving Point from aSeries of 2D Projections
Hyun Soo Park -TakaakiShiratori - Iain Matthews - Yaser SheikhECCV 2010
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Computer Graphics Laboratory
Dynamic 3D Modeling
Consensus Skeleton for Non-rigid Space-time Registration Q. Zheng - A. Sharf - A. Tagliasacchi - B. Chen - H. Zhang -
A. Sheffer - D. Cohen-OrEUROGRAPHICS 2010
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Computer Graphics Laboratory
MOCAP
Combining Discriminative and Generative Methods for 3D Deformable Surface and Articulated Pose Reconstruction
Mathieu Salzmann – Raquel UrtasunCVPR 2010
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Computer Graphics Laboratory
MOCAP
Real Time Motion Capture Using a Single Time-Of-Flight Camera VarunGanapathi - Christian Plagemann - Daphne Koller -
Sebastian ThrunCVPR 2010
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Computer Graphics Laboratory
Display
Apparent Display Resolution Enhancement for Moving Images
P. Didyk, E. Eisemann, T. Ritschel, K. Myszkowski, H. Seidel(MPI, Telecom ParisTech)
SIGGRAPH 2010
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Computer Graphics Laboratory
Papers
A Multi-Layered Display with Water Drops Peter Barnum -SrinivasaNarasimhan - Takeo Kanade
SIGGRAPH 2010
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Computer Graphics Laboratory
Papers
Example-Based Facial Rigging Hao Li - Thibaut Weise - Mark Pauly
SIGGRAPH 2010
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Computer Graphics Laboratory
Papers
Visibility Transition Planning for Dynamic Camera Control Thomas Oskam - Robert W. Sumner - Nils Thuerey - Markus Gross
Symposium on Computer Animation 2009
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Computer Graphics Laboratory
Papers
LpCentroidalVoronoiTesselation and its Applications Bruno Lévy and Yang Liu
SIGGRAPH 2010
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Computer Graphics Laboratory
Papers
Geodesic Patterns Helmut Pottmann-Qixing Huang -Bailin Deng - Alexander Schiftner-
Martin Kilian-LeonidasGuibas - Johannes WallnerSIGGRAPH 2010
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Computer Graphics Laboratory
Papers
Stable Spaces for Real-time Clothing Edilson de Aguiar -LeonidSigal -AdrienTreuille - Jessica K. Hodgins
SIGGRAPH 2010
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Computer Graphics Laboratory
Papers
Unified Simulation of Elastic Rods, Shells, and Solids Sebastian Martin - Peter Kaufmann - Mario Botsch -
EitanGrinspun - Markus GrossSIGGRAPH 2010
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Computer Graphics Laboratory
Papers
Optical Computing for Fast Light Transport Analysis Matthew P. O'Toole -Kiriakos N. Kutulakos
SIGGRAPH ASIA 2010
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Computer Graphics Laboratory
Papers
Scalable Fluid Simulation using Anisotropic Turbulence ParticlesTobias Pfaff - Nils Thürey - Jonathan Cohen - Sarah Tariq -
Markus GrossSIGGRAPH ASIA 2010
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Computer Graphics Laboratory
Papers AssignmentPaper Date #Apparent Display Resolution Enhancement for Moving Images
07/10
A Multi-Layered Display with Water Drops 07/10BRIEF: Binary Robust Independent Elementary FeaturesDiscriminative Models for Multi-class Object LayoutLpCentroidalVoronoiTesselation and its ApplicationsGeodesic PatternsStable Spaces for Real-time ClothingUnified Simulation of Elastic Rods, Shells, and SolidsExample-Based Facial RiggingVisibility Transition Planning for Dynamic Camera ControlPiecewise Planar and Non-Planar Stereo for Urban Scene ReconstructionHigh-Quality Single-Shot Capture of Facial Geometry
Paper Date #Optical Computing for Fast Light Transport AnalysisScalable Fluid Simulation using Anisotropic Turbulence ParticlesDynamic Color Flow: A Motion-Adaptive Color Model for Object Segmentation in VideoGesture Controllers3D Reconstruction of a Moving Point from a series of 2D ProjectionsConsensus Skeleton for Non-rigid Space-time RegistrationiSAM: Incremental Smoothing and MappingProbabilistic Temporal Inference on Reconstructed 3D ScenesCombining Discriminative and Generative Methods for 3D Deformable Surface and Articulated Pose ReconstructionReal Time Motion Capture Using a Single Time-Of-Flight Camera
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Computer Graphics Laboratory
Papers Assignment - BONUSPaper Date #2.5D Cartoon Models 30/09
Structure-based ASCII Art 30/09
Paper Date #
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Computer Graphics Laboratory
Papers
2.5D Cartoon ModelsAlec Rivers - Takeo Igarashi -Frédo Durand
SIGGRAPH 2010
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Computer Graphics Laboratory
Papers
Structure-based ASCII Art XuemiaoXu - Linling Zhang - Tien-Tsin Wong
SIGGRAPH 2010
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Computer Graphics Laboratory
• You MUST present in the time-slot assigned to you
• Time slots will be set next week
• Exceptions (notify us as soon as possible)
• Medical problems (w/ Dr. note)
• Military Service (NOW!!!)
• Other Exceptional Circumstances
Presentation Preliminaries
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Computer Graphics Laboratory
• One supervisor per paper:– Will help you with the preparations– Check talk a few days before – Discuss unclear points in the paper– List of supervisors will be available on the web
– Contact supervisor EARLY!!!
Presentation Preliminaries
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Computer Graphics Laboratory
• Your responsibility:– Contact supervisors
– If supervisor does not answer or conflict– CONTACT US EARLY!!!
– Come early and test your laptop– Let us know if you need a laptop for your
presentation
Presentation Preliminaries
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Computer Graphics Laboratory
• Talk duration: 30 minutes– Don’t exceed this limit– Use your time wisely– We recommend 20-30 slides– Most papers have web-sites with movies and videos
– USE THEM!!!– Discussion: 15min
Presentation Preliminaries
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Computer Graphics Laboratory
Presentation Hints…• Goal of your presentation
• Impart knowledge to the audience
(Not show off that you understood the paper)
• Be critical/objective
• Preparation• Read the paper and background material
• Think about potential visual aids, e.g., demos, videos, etc.
• Make sure you understand the subject
• Talk to assistant (or contact authors) if questions remain
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Computer Graphics Laboratory
Structure your talk• Introduction
– General context, problem statement– Motivation,
– Contents of the paper– Core points of the paper, key contributions,
relevant results, – Relation to other work
– Explore similar papers (use bibliography)– Take home message
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Computer Graphics Laboratory
Structure your talk• Discussion
– Evaluate the paper from your own perspective– Be critical– Discuss advantages and disadvantages– Talk about impact and directions for future work– Be prepared to answer questions
– Element of the evaluation
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Computer Graphics Laboratory
Transmitting the message
• Have a ‘path through your talk’ • Important points as landmarks that you refer to
• Put detail that you present into larger context
• Consider your audience• What prior knowledge can you expect? • Make sure people will be able to follow your
presentation• Think of collecting people lost along the way
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Computer Graphics Laboratory
The Talk
• Practice your talk– get feedback from others or use video camera– check the timing
• Talk to the audience not to the screen
• Talk clearly, not too slow or too hasty
• Give the audience time to understand
• Reconnect to the audience
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Computer Graphics Laboratory
Things to avoid
• Exceed the time limit
• Never practice the talk
• Lose yourself and the audience in detailed, confusing explanations
• Too many slides, equations, too many bullets
• Fonts too small, too much text
• Discontinuous speech
• Ignore the audience
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Computer Graphics Laboratory
Participation• 25% of the final grade
• Very important aspect:
• Show us you read and understood the paper
• Drives a critical discussion
• Presence mandatory (subtract points if you are missing the class)
• 0 – points if you attend
• 1 – 2 points if you ask questions
• 3 – points if you drive an interesting discussion
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Computer Graphics Laboratory
More Hints
Scientifically Speakinghttp://www.erp.wisc.edu/profdev/Scientifically_speaking.pdf
How to give a great Siggraph talkhttp://www.dgp.toronto.edu/~anab/grad/siggraphtalk01.pdf
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Computer Graphics Laboratory
Bachelor/Masters Thesis
http://graphics.ethz.ch/teaching/studentprojects/
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Computer Graphics Laboratory
Questions?
Contact
• For announcements we use your ETH address• Make sure you check it weekly
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Computer Graphics Laboratory
Papers
3D Modeling with SilhouettesAlec Rivers - Fredo Durand - Takeo Igarashi
SIGGRAPH 2010