aeran duskwalker 4e character sheet

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  • 7/27/2019 Aeran Duskwalker 4e Character Sheet

    1/7design and layout by Kirin Robinson (kirin@lazyfuturist

    Ability Scores

    Defenses

    Basic Attacks

    Skills

    Hit Points

    Class Features

    Race Features

    Reactions

    Strength

    Initiative

    Speed

    Passive Insight

    Damage

    Passive Perception

    Max HP Bloodied

    Healing Surge

    Surges/day

    Action Points

    Constitution

    Dexterity

    Intelligence

    Wisdom

    Charisma

    Armor Class

    Fortitude

    Reflex

    Will

    Other Notes

    Character Name

    Melee Weapon

    Playe

    Level

    Size

    hp

    Ten + Level

    hp

    Race and Class

    Base

    BonusArmor

    Penalty Level+ Ability Skill Modifiers, Notes, etc.RacialTrained

    Trained Skills recieve +5 to bonus

    Modifier

    Current Hit Points

    Special Movement

    Vision Type

    Misc

    Action Point Effects

    ( Level + Dex + Fe

    (Base + Armor + Mis

    (Weapon + Str + Misc)

    Opportunity

    Attacks

    Defense Bonusvs. OpportunityAttacks

    Combat

    Advantage

    Second Wind

    + + +

    Misc

    +

    Death Saving Throws

    Surges Used

    Immunities, Resistances, etc.

    Conditions

    (Add Level whenmaking Ability Checks)

    Temporary Effects

    Conditional Bonuses

    Conditional Bonuses

    Conditional Bonuses

    AlignmentGender Deity

    Dex orInt (if app.)

    Armor+ Shield

    Feat/Enhancement

    Ten + Level

    + + +

    Misc

    +

    Ten + Level

    + + +

    Misc(Shield,if app.)

    To HitEffects & Bonuses vs.

    Use these numbers to help calculate your At-Will Powers

    +

    Ten + Level

    + + +

    Misc

    +

    ClassStror Con

    Feat/Enhancement

    ClassDexor Int

    Feat/Enhancement

    += + +

    MiscProfic MiscFeat/Enhancement

    ClassWisor Cha

    Feat/Enhancement

    Level+ Strength

    Damage

    Effects & Bonuses vs.Misc Weapon To Hit

    += + +

    MiscProfic MiscFeat/Enhancement

    Level+ Ability

    (Weapon + Ability + Misc)

    (Dex)

    (Dex)

    (Dex)

    (Int)

    (Int)

    (Str)

    (Cha)

    (Cha)

    (Cha)

    (Cha)

    (Wis)

    (Con)

    (Wis)

    (Int)

    (Wis)

    (Wis)

    (Wis)

    Other Combat Modifiers

    Proficiencies

    Combat Notes

    Damage (Weapon + Dex + Misc)

    Effects & Bonuses vs.Ranged Weapon

    Range

    Range

    To Hit

    += + +

    MiscProfic MiscFeat/Enhancement

    Level+ Dexterity

    Acrobatics

    Arcana

    Athletics

    Bluff

    Diplomacy

    Dungeoneering

    Endurance

    Heal

    History

    Insight

    Intimidate

    Nature

    Perception

    Religion

    Stealth

    Thievery

    Streetwise

    RacialBonus

    /

    /

    Aeran Duskwalker Kevin Su

    Eladrin Swordmage 1 Male Unaligned Corellon

    14 +2

    16 +3

    2 16 +3

    2 18 +4

    8 -1

    14 +2

    31 15

    7

    11

    3

    6:

    10

    10: Low-light

    Young and determined, Aeran has a certain charisma

    about him whenever he speaks, allowing him an easietime when trying to influence others by words. The versame young and inexperienced trait would cause him tbe swayed easier than per normal.

    19 10 2 4 3

    13 10 3

    14 10 4

    15 10 2 2 1

    3

    11 +2 from racial traits

    7

    2

    14 +7 from character traits

    -1

    8

    -1 11 +2 from racial traits

    -1

    2

    -1

    -1

    4

    3

    2

    3

    Longsword +7 4 3

    1d8+4

    MEladrin Education (trained in one bonus skill)

    Eladrin Will (+1 to will saves, and +5 to charm saving throws)

    Fey Origins, Fey Step, Trance, Skill Bonus (+2 to Arcana, History)

    Swordbond (meditate for 1 hour to bond with your weapon)

    Aegis of Assault

    Swordmage Warding (+1 bonus to AC, or +3 if one hand is empty)

    Eladrin Weapon

    Proficiency (Longsword

    Fey Origins : Considered as a fey creature for the purpose of effects that relate to creatureorigin.

    Trance : Rather than sleep, Eladrin enter a meditative state known as trance. Need to spendhours in this state to gain same benefits as other races from an extended 6-hour rest. While

    trance, fully aware and notice approaching enemies and other events as normal.

    Save

    Pr

    Clea

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    Equipped Items Personal Informati

    Armor or Clothing

    Waist

    Neck

    Head

    Feet

    Arms (uses Shield Slot)

    Weapon

    Ranged Weapon

    Shield or Off-hand Weapon

    Alternate Weapon

    Left Ring

    Hands

    Right Ring

    Used

    Used

    Used Used

    Used

    Used

    Used

    Used

    Used

    Used

    Used

    Used

    Used

    Other Equipment

    Treasure

    Carrying Capacity

    Pack, Satchel or BagClothing

    Requires both Hands

    No Penalty

    Coinage

    Feats

    Experience Points

    Languages

    Next Level:

    Epic Destiny

    Paragon Path

    NormalTotal WeightBase

    Strength x 10

    BaseStrength x 20

    BaseStrength x 50

    Heavy

    Can Only Drag or Push

    Maximum

    WeightHeight

    Hometown, City, or Tribe

    Adventuring Company or Other AffiliationAge

    Notes or Artwork

    Leather Armor (15 lb)

    Basic clothing underneath armor, thick hooded cloak. Lightweight pack for general storage.

    Rations, trail (10 lb)

    Longsword : Usually bonded to Aeran through the Swordbond ritual, as described below.

    Swordbond : Meditate with chosen heavy blade for an hour, forming a special bond with it. Can

    call bonded weapon to hand from up to 10 squares away as a Standard Action. Can spend 1 hour

    to recreate a bonded weapon from a fragment / piece of it - upon restoration, all fragments andpieces are automatically destroyed.

    29 lb. 160 lb.

    320 lb.

    900 lb.

    0ad 0pp 105gp 0sp 0cp

    5'11" 145 lb. 86

    Tall and lean; physical build suggests wiry strength andemphasizes on agility as opposed to raw power.

    Have a fair skin complexion. Facial structure more angular, but as per typicaEladrin; eyes are narrow and slightly rounded, pearly green orbs of solidcolour - higher set nose, and long, pointed ears. Hair is a deep, dark brown

    no facial hair. (An inherent Elven trait)

    Has the almost-customary Eladrin's reserved social etiquette, though has a more of a free and adventuring spirit than his normal brethren. His eyesgleam with a keen intellect, slowly honed and sharpened over the years -augmented by the michevious glint of youthful curiosity, though usually(attempted to be) hidden beneath your typical Eladrin's reserved and gracefcountenance. It doesn't work most of the time.

    Usually spends every night in a trance as every other Eladrin, and spends ahour each dawn to perform the Swordbonding ritual - a minimum of five houof downtime each night.

    Common

    Elven Melee Training (PHB2)

    0 XP

    1000 XP

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    At-Will Encounter Ritual Book

    Daily Utility

    Card Folder

    Number of PowersDaily UtilityPer

    EncounterAt-Will

    PageUsedRitual Name, Page Number, and Cost

    3 2 1

    Aegis of Assault

    Booming Blade

    Sword Burst

    Fey Step

    Flame Cyclone

    Dimensional Thunder (DM #367)

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    At-Will Power

    Effects

    Name

    Standard

    Move

    Minor

    Free

    Trigger

    Personal

    Trigger Condition

    At-Will Power

    Effects

    Name

    To Hit

    Defense

    Target & Range

    Damage

    vs.

    Standard

    Move

    Minor

    Power Source & Attack Type

    At-Will Power

    Effects

    Name

    To Hit

    Defense

    Target & Range

    Damage

    vs.

    Standard

    Move

    Minor

    Power Source & Attack Type

    At-Will Power

    Effects

    Name

    To Hit

    Defense

    Target & Range

    Damage

    vs.

    Standard

    Move

    Minor

    Power Source & Attack Type

    Power Source & Attack Type

    At-Will Power

    Effects

    Name

    Standard

    Move

    Minor

    Free

    Trigger

    Personal

    Trigger Condition

    Power Source & Attack Type

    At-Will Power

    Effects

    Name

    To Hit

    Defense

    Target & Range

    Damage

    vs.

    Standard

    Move

    Minor

    Power Source & Attack Type

    Aegis of Assault

    Arcane, Teleportation

    Target: One creature inRange: Close burst 2

    - -

    -

    Marks target. If target's attack doesn't include you, -2 to attack penalty. I f the attack hits, andmarked target is within 10 squares, may instantly teleport to a square adjacent to the markedtarget as an immediate reaction.

    Booming Blade

    Arcane, Thunder, Weapon

    Target: One creatureRange: Melee weapon

    1d20+INT+3 AC

    1[W] + INT, 1d6 + CON

    If the target is adjacent to you at the start of it's turn, and moves away, it takes an additional 1d6Constitution modifier thunder damage.

    Sword Burst

    Arcane, Force, Implement

    Target: All creatures in:Range: Close burst 1

    1d20+INT Reflex

    1d6 + INT force damage

    21st Level : 2d6 + Intelligence modifier force damage.

    Target:Range:

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    Encounter Power Encounter Power

    Encounter Power Encounter Power

    Encounter Power Encounter Power

    Effects

    Name

    Standard

    Move

    Minor

    Free

    Trigger

    Personal

    Trigger Condition

    Effects

    Name

    To Hit

    Defense

    Target & Range

    Damage

    vs.

    Standard

    Move

    Minor

    Power Source & Attack Type

    Effects

    Name

    To Hit

    Defense

    Target & Range

    Damage

    vs.

    Standard

    Move

    Minor

    Power Source & Attack Type

    Effects

    Name

    To Hit

    Defense

    Target & Range

    Damage

    vs.

    Standard

    Move

    Minor

    Power Source & Attack Type

    Power Source & Attack Type

    Effects

    Name

    Standard

    Move

    Minor

    Free

    Trigger

    Personal

    Trigger Condition

    Power Source & Attack Type

    Effects

    Name

    To Hit

    Defense

    Target & Range

    Damage

    vs.

    Standard

    Move

    Minor

    Power Source & Attack Type

    Fey Step

    Teleportation

    Target: SelfRange: Personal

    - -

    -

    Teleport up to five squares.

    (Bugged entry, ignore this section)

    Target:Range:

    If the target is adjacent to you at the start of it's turn, and moves away, it takes an additional 1d6Constitution modifier thunder damage.

    Flame Cyclone

    Arcane, Fire, Implement

    Target: All creatures in:Range: Close blast 3

    1d20+INT Reflex

    1d8 + INT + STR fire damage

    Target:Range:

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    Daily Power Daily Power

    Daily Power Daily Power

    Daily Power Daily Power

    Effects

    Name

    Standard

    Move

    Minor

    Free

    Trigger

    Personal

    Trigger Condition

    Effects

    Name

    To Hit

    Defense

    Target & Range

    Damage

    vs.

    Standard

    Move

    Minor

    Power Source & Attack Type

    Effects

    Name

    To Hit

    Defense

    Target & Range

    Damage

    vs.

    Standard

    Move

    Minor

    Power Source & Attack Type

    Effects

    Name

    To Hit

    Defense

    Target & Range

    Damage

    vs.

    Standard

    Move

    Minor

    Power Source & Attack Type

    Power Source & Attack Type

    Effects

    Name

    Standard

    Move

    Minor

    Free

    Trigger

    Personal

    Trigger Condition

    Power Source & Attack Type

    Effects

    Name

    To Hit

    Defense

    Target & Range

    Damage

    vs.

    Standard

    Move

    Minor

    Power Source & Attack Type

    Dimensional Thunder

    Arcane, Teleportation, Thunder, Weap

    Target: One creatureRange: Melee weapon

    1d20+INT Fortitude

    2[W] + INT thunder damage

    Teleport a number of squares equal to your Constitution modifier.Each enemy adjacent to you gains an ongoing 5 thunder damage (save ends).

    Target:Range:

    Target:Range:

    Target:Range: