aeran duskwalker 4e character sheet
TRANSCRIPT
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7/27/2019 Aeran Duskwalker 4e Character Sheet
1/7design and layout by Kirin Robinson (kirin@lazyfuturist
Ability Scores
Defenses
Basic Attacks
Skills
Hit Points
Class Features
Race Features
Reactions
Strength
Initiative
Speed
Passive Insight
Damage
Passive Perception
Max HP Bloodied
Healing Surge
Surges/day
Action Points
Constitution
Dexterity
Intelligence
Wisdom
Charisma
Armor Class
Fortitude
Reflex
Will
Other Notes
Character Name
Melee Weapon
Playe
Level
Size
hp
Ten + Level
hp
Race and Class
Base
BonusArmor
Penalty Level+ Ability Skill Modifiers, Notes, etc.RacialTrained
Trained Skills recieve +5 to bonus
Modifier
Current Hit Points
Special Movement
Vision Type
Misc
Action Point Effects
( Level + Dex + Fe
(Base + Armor + Mis
(Weapon + Str + Misc)
Opportunity
Attacks
Defense Bonusvs. OpportunityAttacks
Combat
Advantage
Second Wind
+ + +
Misc
+
Death Saving Throws
Surges Used
Immunities, Resistances, etc.
Conditions
(Add Level whenmaking Ability Checks)
Temporary Effects
Conditional Bonuses
Conditional Bonuses
Conditional Bonuses
AlignmentGender Deity
Dex orInt (if app.)
Armor+ Shield
Feat/Enhancement
Ten + Level
+ + +
Misc
+
Ten + Level
+ + +
Misc(Shield,if app.)
To HitEffects & Bonuses vs.
Use these numbers to help calculate your At-Will Powers
+
Ten + Level
+ + +
Misc
+
ClassStror Con
Feat/Enhancement
ClassDexor Int
Feat/Enhancement
+= + +
MiscProfic MiscFeat/Enhancement
ClassWisor Cha
Feat/Enhancement
Level+ Strength
Damage
Effects & Bonuses vs.Misc Weapon To Hit
+= + +
MiscProfic MiscFeat/Enhancement
Level+ Ability
(Weapon + Ability + Misc)
(Dex)
(Dex)
(Dex)
(Int)
(Int)
(Str)
(Cha)
(Cha)
(Cha)
(Cha)
(Wis)
(Con)
(Wis)
(Int)
(Wis)
(Wis)
(Wis)
Other Combat Modifiers
Proficiencies
Combat Notes
Damage (Weapon + Dex + Misc)
Effects & Bonuses vs.Ranged Weapon
Range
Range
To Hit
+= + +
MiscProfic MiscFeat/Enhancement
Level+ Dexterity
Acrobatics
Arcana
Athletics
Bluff
Diplomacy
Dungeoneering
Endurance
Heal
History
Insight
Intimidate
Nature
Perception
Religion
Stealth
Thievery
Streetwise
RacialBonus
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Aeran Duskwalker Kevin Su
Eladrin Swordmage 1 Male Unaligned Corellon
14 +2
16 +3
2 16 +3
2 18 +4
8 -1
14 +2
31 15
7
11
3
6:
10
10: Low-light
Young and determined, Aeran has a certain charisma
about him whenever he speaks, allowing him an easietime when trying to influence others by words. The versame young and inexperienced trait would cause him tbe swayed easier than per normal.
19 10 2 4 3
13 10 3
14 10 4
15 10 2 2 1
3
11 +2 from racial traits
7
2
14 +7 from character traits
-1
8
-1 11 +2 from racial traits
-1
2
-1
-1
4
3
2
3
Longsword +7 4 3
1d8+4
MEladrin Education (trained in one bonus skill)
Eladrin Will (+1 to will saves, and +5 to charm saving throws)
Fey Origins, Fey Step, Trance, Skill Bonus (+2 to Arcana, History)
Swordbond (meditate for 1 hour to bond with your weapon)
Aegis of Assault
Swordmage Warding (+1 bonus to AC, or +3 if one hand is empty)
Eladrin Weapon
Proficiency (Longsword
Fey Origins : Considered as a fey creature for the purpose of effects that relate to creatureorigin.
Trance : Rather than sleep, Eladrin enter a meditative state known as trance. Need to spendhours in this state to gain same benefits as other races from an extended 6-hour rest. While
trance, fully aware and notice approaching enemies and other events as normal.
Save
Pr
Clea
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Equipped Items Personal Informati
Armor or Clothing
Waist
Neck
Head
Feet
Arms (uses Shield Slot)
Weapon
Ranged Weapon
Shield or Off-hand Weapon
Alternate Weapon
Left Ring
Hands
Right Ring
Used
Used
Used Used
Used
Used
Used
Used
Used
Used
Used
Used
Used
Other Equipment
Treasure
Carrying Capacity
Pack, Satchel or BagClothing
Requires both Hands
No Penalty
Coinage
Feats
Experience Points
Languages
Next Level:
Epic Destiny
Paragon Path
NormalTotal WeightBase
Strength x 10
BaseStrength x 20
BaseStrength x 50
Heavy
Can Only Drag or Push
Maximum
WeightHeight
Hometown, City, or Tribe
Adventuring Company or Other AffiliationAge
Notes or Artwork
Leather Armor (15 lb)
Basic clothing underneath armor, thick hooded cloak. Lightweight pack for general storage.
Rations, trail (10 lb)
Longsword : Usually bonded to Aeran through the Swordbond ritual, as described below.
Swordbond : Meditate with chosen heavy blade for an hour, forming a special bond with it. Can
call bonded weapon to hand from up to 10 squares away as a Standard Action. Can spend 1 hour
to recreate a bonded weapon from a fragment / piece of it - upon restoration, all fragments andpieces are automatically destroyed.
29 lb. 160 lb.
320 lb.
900 lb.
0ad 0pp 105gp 0sp 0cp
5'11" 145 lb. 86
Tall and lean; physical build suggests wiry strength andemphasizes on agility as opposed to raw power.
Have a fair skin complexion. Facial structure more angular, but as per typicaEladrin; eyes are narrow and slightly rounded, pearly green orbs of solidcolour - higher set nose, and long, pointed ears. Hair is a deep, dark brown
no facial hair. (An inherent Elven trait)
Has the almost-customary Eladrin's reserved social etiquette, though has a more of a free and adventuring spirit than his normal brethren. His eyesgleam with a keen intellect, slowly honed and sharpened over the years -augmented by the michevious glint of youthful curiosity, though usually(attempted to be) hidden beneath your typical Eladrin's reserved and gracefcountenance. It doesn't work most of the time.
Usually spends every night in a trance as every other Eladrin, and spends ahour each dawn to perform the Swordbonding ritual - a minimum of five houof downtime each night.
Common
Elven Melee Training (PHB2)
0 XP
1000 XP
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At-Will Encounter Ritual Book
Daily Utility
Card Folder
Number of PowersDaily UtilityPer
EncounterAt-Will
PageUsedRitual Name, Page Number, and Cost
3 2 1
Aegis of Assault
Booming Blade
Sword Burst
Fey Step
Flame Cyclone
Dimensional Thunder (DM #367)
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At-Will Power
Effects
Name
Standard
Move
Minor
Free
Trigger
Personal
Trigger Condition
At-Will Power
Effects
Name
To Hit
Defense
Target & Range
Damage
vs.
Standard
Move
Minor
Power Source & Attack Type
At-Will Power
Effects
Name
To Hit
Defense
Target & Range
Damage
vs.
Standard
Move
Minor
Power Source & Attack Type
At-Will Power
Effects
Name
To Hit
Defense
Target & Range
Damage
vs.
Standard
Move
Minor
Power Source & Attack Type
Power Source & Attack Type
At-Will Power
Effects
Name
Standard
Move
Minor
Free
Trigger
Personal
Trigger Condition
Power Source & Attack Type
At-Will Power
Effects
Name
To Hit
Defense
Target & Range
Damage
vs.
Standard
Move
Minor
Power Source & Attack Type
Aegis of Assault
Arcane, Teleportation
Target: One creature inRange: Close burst 2
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Marks target. If target's attack doesn't include you, -2 to attack penalty. I f the attack hits, andmarked target is within 10 squares, may instantly teleport to a square adjacent to the markedtarget as an immediate reaction.
Booming Blade
Arcane, Thunder, Weapon
Target: One creatureRange: Melee weapon
1d20+INT+3 AC
1[W] + INT, 1d6 + CON
If the target is adjacent to you at the start of it's turn, and moves away, it takes an additional 1d6Constitution modifier thunder damage.
Sword Burst
Arcane, Force, Implement
Target: All creatures in:Range: Close burst 1
1d20+INT Reflex
1d6 + INT force damage
21st Level : 2d6 + Intelligence modifier force damage.
Target:Range:
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Encounter Power Encounter Power
Encounter Power Encounter Power
Encounter Power Encounter Power
Effects
Name
Standard
Move
Minor
Free
Trigger
Personal
Trigger Condition
Effects
Name
To Hit
Defense
Target & Range
Damage
vs.
Standard
Move
Minor
Power Source & Attack Type
Effects
Name
To Hit
Defense
Target & Range
Damage
vs.
Standard
Move
Minor
Power Source & Attack Type
Effects
Name
To Hit
Defense
Target & Range
Damage
vs.
Standard
Move
Minor
Power Source & Attack Type
Power Source & Attack Type
Effects
Name
Standard
Move
Minor
Free
Trigger
Personal
Trigger Condition
Power Source & Attack Type
Effects
Name
To Hit
Defense
Target & Range
Damage
vs.
Standard
Move
Minor
Power Source & Attack Type
Fey Step
Teleportation
Target: SelfRange: Personal
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Teleport up to five squares.
(Bugged entry, ignore this section)
Target:Range:
If the target is adjacent to you at the start of it's turn, and moves away, it takes an additional 1d6Constitution modifier thunder damage.
Flame Cyclone
Arcane, Fire, Implement
Target: All creatures in:Range: Close blast 3
1d20+INT Reflex
1d8 + INT + STR fire damage
Target:Range:
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Daily Power Daily Power
Daily Power Daily Power
Daily Power Daily Power
Effects
Name
Standard
Move
Minor
Free
Trigger
Personal
Trigger Condition
Effects
Name
To Hit
Defense
Target & Range
Damage
vs.
Standard
Move
Minor
Power Source & Attack Type
Effects
Name
To Hit
Defense
Target & Range
Damage
vs.
Standard
Move
Minor
Power Source & Attack Type
Effects
Name
To Hit
Defense
Target & Range
Damage
vs.
Standard
Move
Minor
Power Source & Attack Type
Power Source & Attack Type
Effects
Name
Standard
Move
Minor
Free
Trigger
Personal
Trigger Condition
Power Source & Attack Type
Effects
Name
To Hit
Defense
Target & Range
Damage
vs.
Standard
Move
Minor
Power Source & Attack Type
Dimensional Thunder
Arcane, Teleportation, Thunder, Weap
Target: One creatureRange: Melee weapon
1d20+INT Fortitude
2[W] + INT thunder damage
Teleport a number of squares equal to your Constitution modifier.Each enemy adjacent to you gains an ongoing 5 thunder damage (save ends).
Target:Range:
Target:Range:
Target:Range: