affordances of mobile technologies for experiential learning: the interplay of technology and...

15
technologies for experiential learning: the interplay of technology and pedagogical practices Presenter: Che-Yu Lin Advisor: Min-Puu Chen Date: September 2,2008 1 Lai, C., Yang, J., Chen, F., & Chan, T. (2007). Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices. Journal of Computer Assisted Learning, 23(4), 326–337.

Upload: hope-marshall

Post on 28-Dec-2015

216 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices Presenter: Che-Yu Lin Advisor: Min-Puu

Affordances of mobile technologies forexperiential learning: the interplay oftechnology and pedagogical practices

Presenter: Che-Yu LinAdvisor: Min-Puu ChenDate: September 2,2008

1

Lai, C., Yang, J., Chen, F., & Chan, T. (2007). Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices. Journal of Computer Assisted Learning, 23(4), 326–337.

Page 2: Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices Presenter: Che-Yu Lin Advisor: Min-Puu

Introduction(1/4)•Dewey’s (1938) ‘learning by doing’ theory emphasizes the

value of action while learning.•From an experiential learning perspective, learning is a

process in which knowledge is created through the transformative experience (Kolb 1984; Kaagan 1999).

•Optimal learning occurs when people are able to link past experience with new concepts they want to learn (Kolb 1984).

•Our purpose is to attempt to provide technical support to facilitate experiential learning.

2

Page 3: Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices Presenter: Che-Yu Lin Advisor: Min-Puu

Introduction(2/4) Experiential learning

•Based on Kolb’s ELT, experiential learning can be regarded as a four-stage cycle: concrete experience, reflective observation, abstract conceptualization, and active experimentation (Kolb 1984).

•McMullan and Cahoon (1979) noted that experiential learning has two weaknesses:

(1) it lacks a mechanism for focusing awareness in the learning context (Miettinen 2000);

(2) students pay insufficient attention to abstracting from experience (Vince 1998).

3

Page 4: Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices Presenter: Che-Yu Lin Advisor: Min-Puu

Introduction(3/4) Educational affordances of mobile technologies•Mobile technologies can be viewed as a service that

electronically delivers general and educational content to learners regardless of location and time (Lehner & Nosekabel 2002).

•Mobile technologies provide instant learning guidance and feedback and use new interfaces for diverse learning approaches (Liang et al. 2005).

• In this study we consider PDAs as an exploratory tool. The following ones were examined:

(1) ‘afford’ real-time information whenever and wherever learners need it

(2) ‘afford’ a rapid access interface for note taking

4

Page 5: Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices Presenter: Che-Yu Lin Advisor: Min-Puu

Introduction(4/4) •This study has three goals: (1) to develop a system combining mobile technologies to

support experiential learning. (2) to design a learning flow for experiential learning in a

school garden in which students are guided with the facilities of PDAs.

(3) to conduct an experiment to compare the knowledge creation of two groups of fifth-grade students, one equipped with PDAs and one without PDAs.

5

Page 6: Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices Presenter: Che-Yu Lin Advisor: Min-Puu

Research methodology (1/3)•Experiential learning activity design and system

implementation in the following six stages: (1) Photo taking (2) Sensory experience (3) Further observation (4) Comparison (5) Question proposing make students reflect and restructure their cognitive schemas in an effort to reach a refined and deep conceptual understanding. (6) Final report help students organize the knowledge formed in the whole field- trip learning activity and to encourage them to conceptualize.

6

Page 7: Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices Presenter: Che-Yu Lin Advisor: Min-Puu

Research methodology (2/3)•Students in two fifth-grade classes at an elementary school participated in this experiment. (1) 34 students, 16 boys and 18 girls, in one class using personal PDAs with plug-in cameras; (2) and 32 students, 16 boys and 16 girls, in another class using paper

and pencil.•The experiment consisted of several sections: pre-test,

main activity, post-test and questionnaire.•The ‘with PDA’ students were then given an additional 90-

min course on the use of the PDAs.

7

Page 8: Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices Presenter: Che-Yu Lin Advisor: Min-Puu

Research methodology(3/3)•The pre-test and the post-test were identical and consisted

of eight multiple-choice questions about African Touch-me-nots.

•The study assumed that students with PDA, through the assistance of mobile technologies, would acquire more knowledge than would students without PDA.

•The questionnaire was composed of four parts: learning performance, user interface, motivation, and attitude towards the design of the activity and primarily used a 5-point Likert scale but some open-ended questions were also included.

8

Page 9: Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices Presenter: Che-Yu Lin Advisor: Min-Puu

Results(1/4)

9

Table 1. t-test statistics related to the effects of learning achievement.

Page 10: Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices Presenter: Che-Yu Lin Advisor: Min-Puu

Results(2/4)

10

Table 2. t-test related to final report.

Page 11: Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices Presenter: Che-Yu Lin Advisor: Min-Puu

Results(3/4)

11

Table 3. Questionnaire results about the learning prompt of the two classes.

Page 12: Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices Presenter: Che-Yu Lin Advisor: Min-Puu

Results(4/4)

12

Table 4. With-PDA versus without-PDA students’ feedback on the six-stage learning flow.

Page 13: Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices Presenter: Che-Yu Lin Advisor: Min-Puu

Discussion (1/2)• As far as knowledge creation is concerned, students with PDA outperformed the students

without PDA.• The sketching process sustained motivation in the exploration stage in a more productive

way. • The sound recording technology needs some adjustment to be applied effectively in the

classroom environment where ambient noise is a problem.

13

Page 14: Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices Presenter: Che-Yu Lin Advisor: Min-Puu

Discussion (2/2)• Three factors in this study are to be considered in future experiments: (1) the motivational influence of new technologies may affect experiment results. (2) providing students with incorrect information at the comparison stage may cause a minority of

students who were unable to carry out the exploration successfully to recall the incorrect information.

(3) if focus is to be put on the accuracy of supplementary material, the use of standard library photos could be considered to replace sketching as an alternative to photo taking by students in the future.

14

Page 15: Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices Presenter: Che-Yu Lin Advisor: Min-Puu

15

Appendix I

BACK