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AGILE Iterati ve Adaptable Rapid Cooperativ e Quality-driven Software development methodologies … The today’s actors: Agile vs. Waterfall A [really] short presentation of

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AGILEIterative

AdaptableRapid

CooperativeQuality-driven

Software development methodologies … The today’s actors: Agile vs. Waterfall

A [really] short presentation of

traditional approach to software development

REQUIREMENTS

DESIGN

DEVELOPMENT

TESTING

MAINTENANCE

Waterfall Development is another name for the more

Waterfall Development

Waterfall Development (contd..)

You complete one phase (e.g. design) before moving

on to the next phase (e.g. development)

You rarely aim to re-visit a ‘phase’ once it’s completed. That means, you better get whatever you’re doing right the first time!

This approach is highly risky, often more costly and

generally less efficient than Agile approaches

REQUIREMENTS

ANALISYS / DESIGN

DEVELOPMENT

TESTING

MAINTENANCE

Takes too long

Changes

Skipped You don’t realize any value until the end of the project You leave the testing until the end You don’t seek approval from the stakeholders until late in the day

But…

Agile vs. Waterfall

REQUIREMENTS

DESIGN

DEVELOPMENT

TESTING

MAINTENANCE

Individuals & interactions vs.

processes & tools

Working software vs. comprehensive documentation

Customer collaboration vs. contract negotiation

Responding to change vs. following a plan

Agile’s Challenges

ScrumA light-weight agile process tool

Split your organization into small, cross-functional, self-organizing teams.

Split your work into a list of small, concrete deliverables. Sort the list by priority and estimate the relative effort of each item.

Scrum Team

Scrum Master

Product/ Project Owner

Iterative Scrum

Split time into short fixed-length iterations/ sprints (usually 2 – 4 weeks), with potentially shippable code demonstrated after each iteration.

Scrum (contd..)

January May

Optimize the release plan and update priorities in collaboration with the customer, based on insights gained by inspecting the release after each iteration.

Optimize the process by having a retrospective after each iteration.

Scrum in Practice

Things we do in Scrum

The product is described as a list of features: the backlog.

The features are described in terms of user stories. The scrum team estimates the work associated with each story.

Features in the backlog are ranked in order of importance.

Result: a ranked and weighted list of product features, a

roadmap.

Daily scrum meeting to discuss What did you do y’day? What will you do today? Any obstacles?

Other meetings: Retrospective, Technical, Daily/Weekly Touch Point calls, Lessons Learned

Scrum Artifacts

Iteration/ Sprint 1 Iteration/ Sprint 2Iterations View

Sample Userstory

Efforts10hrs

Efforts: 2hrs IA, 6hrs Development, 2hrs Testing

The total effort each iteration can

accommodate leads to number of user story per iteration

One release contains a number of iterations

Release

Scrum planning example

Iteration cycle of 3 weeksWorking hours per day is 6 90hrs

Total hours of work iteration can accommodate6hrs x 5days x 3weeks =

Product backlog of 20 stories

Each story effort is 10 hrs

Iteration backlog or number of stories per iteration

9 user story

Maximum 75% from the time should be

planned due to meetings and other administrative tasks

Let the facts speak Business team/Client vs. Development team - the Agile is not “the same” for business

and for the development team -> guess who has to be more agile?

There is no perfect Agile: users are mostly distributed in different Geos, different cultures/languages, different work time zones, dependency on other applications or teams, quality vs. quantity vs. client satisfaction becomes always an issue during the process

Agile often means lack of documentation and that makes maintenance or on-boarding processes to be more difficult

There is always a mixture between Waterfall and Agile because there are always dependencies between tasks, teams, internal processes and procedures.

The team self-organizing “spirit” is not always functioning smoothly – there is always the need of a PM in the team

Most important “artifacts”: Adaptability & Communication

Conclusions / Alternatives ? – TRY IT !Instead of a large group spending a long time building a

big thing, we have a small team spending a short time building a small thing.

But integrating regularly to see the whole.

What’s your Agile story ?....maybe next time !

MULTUMESC !Danke !

Thank you !Grazie !

XIEXIE NI ! MERCI !