alexandru gris - curriculum vitae
DESCRIPTION
Video game producer at Ubisoft Romania. Before that, lead programmer and programmer. Interested in leadership, management, entrepreneurship, computers and Internet, design.TRANSCRIPT
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Alexandru GrisLeading Technology And Innovation
Management Experience
Track of success in shipping global projects on time
People oriented
Results oriented
Customer oriented
Creative projects
Collaborator
Experience in distributed teamsFocus on continuous growthCommunicator
Passionate
Focus on performance, design, user experienceFocus on usability, accessibility and flow
Leadership
9 years of combined management and technical experience
Professional Objective
Help teams achieve exceptional performance by fostering an environment oriented towards learning and growth. Lead innovation. Ship creative products.
Experience
• December 2008 - present: Video Game Producer (Project Manager), Ubisoft Romania
• March 2007 - December 2008 - Lead Programmer (Team Leader), Ubisoft Romania
• Dec 2002 - March 2007 - Software engineer, various technologies
Personality
I am passionate about the art of developing and shipping creative products, about technology, programming, design, software architecture, leadership. I love working with people. I love tough challenges and I am passionate about growth. My personal values include collaboration, respect, continuous learning, understanding, commitment, dedication, involvement, passion.
I see my role as that of a facilitator - help people leverage their potential inside and outside the team. Through the products I am involved in, I hope to make some people enjoy their life a little bit more.
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Alexandru Gris
HOME ADDRESS
Otopeni, Steaua Rosie, 31A, bl. A, ap 3
PHONE
+40740082719
BIRTH DATE
08.April.1980
WEB
http://www.alexandrugris.ro
LINKED-IN
http://www.linkedin.com/in/alexandrugris
https://twitter.com/#!/alexandrugris
Alexandru GrisCurriculum Vitae
CollaborationRespectContinuous learningUnderstandingCommitmentDedicationInvolvementPassionDesign
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Alexandru GrisProducer - Global Projects
Producer - December 2008 - Present (Ubisoft Romania)
Lead and manage production teams (design, programming, art) with the help of specialized team leaders and technical directors
Owner of all production processes (planning, testing, focus testing, performance appraisals, managing the creative vision)
Managed the relations with stakeholders (headquarters, QC, studio management, other studios involved)
Risk identification and mitigation plan
Ultimately responsible for every aspect of game production - from conception to actual delivery (depending on the project)
Budget planning and follow-up
Contract negotiation with external parties (music, motion capture, voice recording, 3rd party technologies)
Assassin’s Creed Revelations PCApril 2011 - Nov 2011
Up to 40 people in production + 40 QCDistributed team - Kiev / Bucharest
Stakeholders: Bucharest, Kiev, Annecy, Montreal, Paris
Assassin’s Creed Brotherhood Multiplayer PCSept 2010 - March 2011
Up to 30 people in production + 20 QCStakeholders: Bucharest, Kiev, Annecy, Montreal, Paris
Silent Hunter 5 PCDec 2008 - March 2010
Up to 40 people in production + 15 QC
Projects shipped
2011 2010 - 2011 2008 - 2010
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Alexandru GrisLead Programmer
Silent Hunter 5 PCDec 2007 - Dec 2008
Team Growth from 4 to 15 in Bucharest and CraiovaIntroduction of new technologies
Growth & Innovation
Lead Programmer - March 2007 - December 2008 (Ubisoft Romania)
Team growth from 4 to 12 programmers
Creation of a ramp-up strategy for new programmers that joined our team
Successfully managed the relation with the design, art and test team as the programming team representative
Planning and follow-up for the programming team according to milestones
Implemented a large scale path finding algorithm used by the game engine
Changed the graphic production pipeline by introducing a new 3rd party technology and modifying the existing tools and engine to work with it. Supported the introduction of IronPython scripting language for game UI, opening the path for the community to customize the game.
Pitched and created an Artificial Intelligence scripting language and inference engine for “Silent Hunter 5”
Challenged the old production methods to improve productivity and openness through lobby for various technologies and standards.
Silent Hunter 4 Add-OnApr 2007 - Nov 2007
Introduction of new technologies
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Alexandru GrisSoftware Engineer
Technical Experience
Dec 2004 - Dec 2005, Jun 2006 - Mar 2007HAWX 1
General programmer - Engine, Tools, Physics (C++, C#)Silent Hunter 4
Engine Programmer: AI, Physics (C++)
Dec 2005 - Jun 2006Tools team programmer (C#, C++)
Jun 2004 - Dec 2004Web Developer (worked alone with the client)
(ASP.NET)
Aug 2002 - May 2004Blue Voice (industrial phone recording application)
Blue Monitor (industrial personnel monitoring tool)(Linux, Windows, C++, Java, C#)
Programming languages: C++, C#, Java, some Python
Platforms: Win32, Linux, X360, PS3, Wii
Applications: video games, desktop tools, web tools, command line tools, kernel driver, servers, animation systems, plug-ins, AI, physics.
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Alexandru GrisEducation
Continuous Learning and Sharing
1999 - 2005 - Gh. Asachi Technical University, Iasi. Romania
Bachelor’s DegreeMaster’s Degree
Various student contests and prizesAlways top 5 out of 120 students
2007 - PresentUbisoft & HEC Montreal - Management Development Program
Ubisoft Paris - Producer Development ProgramCodecs (Bucharest) & Open University (UK) - Project Management Program
John Maxwell - How To Be a REAL SuccessNegotiation, Personal Development, Leadership - Extreme Training, Romania
Many conferences and smaller trainings
Guest speakerCasual Blogger
Avid ReaderLeadership
ManagementEntrepreneurship
Ionut Grozea, Director of Development Eastern Europe – Ubisoft
“We hired Alexandru few years ago in Ubisoft, being impressed by his technical level and motivation. He leveled-up from programmer to programming team leader and Producer very smoothly, being one of the most promising developers we've ever had. He succeeded in all assigned tasks - even on very difficult ones, based on his perseverance, technical level and "close to the people" management style. It was a real pleasure working with him.”
Mihai Daranga, Lead Character and Animation Department – Ubisoft
“Alexandru is the most energetic and jovial producer that I’ve ever work with. He has a very good attitude toward the Project and toward the team.”
Miguel Angel Martin, Cinematic And Movie Director
"I worked under Alexandru’s supervision on Silent Hunter 5. He was the Producer, I was a Director. I rarely worked with someone that transmits such a good vibe like him. Every problem was an amusing challenge to confront, mainly because of his positive approach, as if it was a funny adventure to live. I came to conclusion that work is effectively a funny adventure to live for him.
I hope I have the chance to work again with Alexandru and sincerely recommend him."
Robert David, Manager Software Development, Freescale
“I have been working with Alexandru at Freescale Semiconductor. He has been part of my SW TOOLS team and he contributed to the development of a .NET C#/C++ tool able to access a 3G phone's file system from a PC application via two very complex frameworks. He succeeded to develop the tool very fast, he proved to have a solid technical background and he also established excellent working relationships with colleagues from France and India. I will be glad to work with Alexandru again anytime and I can recommend him as an enthusiastic and technically gifted software engineer.”
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Alexandru GrisReferrals
Collaboration