alice in wonderland

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About Author..

• Charles Lutwidge Dodgson , better known by his pen name, Lewis Caroll was an English writer, mathematician, logician, Anglican deacon and photographer.

• He was born in 27 January 1832 in England and died in 14 January 1898. (aged 65)

• Genre: Children’s literature, fantasy literature, poetry, literary nonsense, linear algebra.

• Notable works: Alice’s adventure in wonderland, Through the looking-glass, The hunting the snark.

KEY FACTS..• Type of book: Novella• Genre: literary nonsense, children’s fiction• Language: English• Setting(time): Victorian era• Narrator: The narrator is anonymous and

doesn’t use many words to describe in the story.

• Point of view: The Narrator speaks in third person and follows Alice around her travels.

Character Analysis• ALICE: The protagonist of

the story. Her adventures begin with her fateful jump down the rabbit hole. Alice believes that the world is orderly and stable, and she has an insatiable curiosity about her surroundings. Wonderland challenges and frustrates her perceptions of the world.

• White Rabbit: The frantic ,harried wonderland creature that originally leads Alice to wonderland. The White rabbit is figured of some importance, but he is manic , timid and occasionally aggressive. He wears a waist-coat, and carries a pocket watch.

• The Queen of Hearts: The ruler of Wonderland. The Queen is severe and domineering , continually screaming for her subjects to be beheaded. The people of wonderland terrified of her.

• The King of Hearts: The co-ruler of wonderland. The king is ineffectual and generally unlikeable, but lacks the Queens ruthlessness and undoes her orders of execution. He cannot say anything clever.

• Dormouse: Alice meets the mouse while swimming in the pool of tears. He hates cats and dogs and he begin to tell Alice a disturbing story about being put on trail. He is very sensitive.

• Cheshire Cat : A perpetually grinning cat who can make any and all parts of his body disappear and reappear. The Cheshire cat a detached clearheaded logic and explains Wonderland’s madness to Alice.

• The Duchess(The White Queen): The red Queens cousin. The duchess behaves rudely to Alice at first but later treats her so affectionately that her advances feel threatening. Then she starts to be friend with Alice.

• The Caterpillar: A wonderland creature. The Caterpillar sits on a mushroom, smokes a hookah and treats Alice with contempt. He directs Alice to the magic mushroom that allows her to shrink and grow.

• The Mad Hatter: a small impolite hatter who lives in perpetual tea-time. The mad hatter enjoys frustrating Alice.

• The Knave of Hearts: An attendant to the king and Queen. The Knave has been accused of stealing the Queen’s tarts.

• The Dodo, The Duck, The Lory and The Eaglet: Wonderland creatures who participate in the Caucus race.

• The Cook: The Duchess’s cook, who causes everyone to sneeze with the amount of pepper she uses in her cooking. The cook is ill-tempered, throwing objects at the Duchess and refusing to give evidence at the trial.

• Two , Five and Seven: The playing-card gardeners. Two , five and seven are fearful and fumbling, especially in the presence of the Queen.

• Alice’s sister: The only character whom Alice interacts with outside of Wonderland. Alice’s sister daydreams about Alice’s adventures as the story closes.

SUMMARY

• Alice is a beautiful modest nineteen year-old girl. She is the daughter of Charles Kingle a wealthy man who planned to find profitable shipping routes through the world. Alice has been having the same nightmare over and over since her childhood. In her nightmare; she falls down a rabbit hole and encounters various talking animals and unusual Queen.

• One day, when she is sitting with her older sister outside, she sees a white rabbit looking at his watch and talking to himself. She follows the rabbit and ends up in a tiny locked door that leads to a beautiful garden. She eats and drinks things that make her change in size, but she is still unable to get through the door into garden.

• Shortly after, she finds herself in a pool that is made of her own tears. In the pool she encounters many creatures. Alice finds the Rabbit's house and grows huge after drinking a strange liquid. She terrifies the rabbit and his neighbors and grows very small. Alice then comes across a Caterpillar. He irritates Alice and asks her to recite poetry, which she cannot do properly. The Caterpillar informs Alice that eating one side of the mushroom he is sitting on will make her larger but eating the other side will make her smaller. Alice is still trying to become the right size to get into the garden.

• When she gets into garden she comes across three gardeners painting white roses red. They are afraid of being executed by the Queen of Hearts. Suddenly the Queen and her entourage of playing cards appear. The Queen invites Alice to play croquet, and Alice joins a very strange game. She soon learns that the Duchess is to be executed. The Cheshire Cat's head appears above the ground and causes quite a stir. The Duchess is brought from prison to settle matters and begins talking with Alice about the moral of everything. The Queen then decides Alice should go meet the Mock Turtle; she is escorted by the Gryphon. Alice learns the Mock Turtle's history and sees a dance called the Lobster Quadrille. Alice again tries to recite poetry with little success.

• The Gryphon whisks Alice back to court when they hear that the trial is beginning. The Knave of Hearts is on trial for stealing the Queen's tarts. Alice is excited to be in court and to hear the testimony of the Hatter and the Cook. Alice herself is called to testify after she has inexplicably grown larger again. Alice is impertinent and the King orders her to leave the court, but she refuses. Alice tells the court that they're nothing but a pack of cards, and they rise up and attack her.

• After that Alice realizes she has been asleep for a long time and this has been a fantastic dream for her.

THEMES

• GROWTH INTO ADULTHOOD• Alice’s adventures parallel the journey from

childhood to adulthood. She comes into numerous new situations in which adaptability is absolutely necessary for success.

• GAMES/LEARNING THE RULES• Every new encounter is something of game for

Alice; there are rules to learn. Games are a constant part of life in wonderland.

MOTIFS

• DREAM• Alice’s Adventures in wonderland takes place in

Alice’s dream. The dream motif explains disparete events in the story.

• SUBVERSION• Alice discovers that the only reliable aspect of

Wonderland that she can count on is that it will frustrate her expectations and challenge her understanding of the natural order of the world.

SYMBOLS

• The Garden• It symbolize the Garden of Eden, beauty,

innocence that Alice is not permitted to access. And also desire of experience.

• THANK YOU FOR ATTENTION

• TUĞBA ERKAÇ