(alice’in’ac.on,’ch6) - bu computer science• two steps to making a program respond to an...
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Events (Alice In Ac.on, Ch 6)
Slides Credit: Joel Adams, Alice in Action
CS 101 Lecture 26/27
Alice in Action with Java 2
Objectives
• Programming to respond to events • Create new events in Alice • Create handler methods for Alice events • Use events to build interactive stories
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Alice in Action with Java 3
Events
• Event: action generated by a user or a program – Ex: clicking the Play button will generate “When the world starts” event
• Interactive programs, such as games, are event-driven • Two steps to making a program respond to an event
– Choose or define a method to handle the event • Such a method is called an event handler • Define an event handler when responsive behavior is
complex
– Tell Alice to invoke the method when the event occurs
Alice in Action with Java 4
More on Events
• Event categories – Mouse event: triggered by mouse movement or click – Keyboard event: triggered when user presses a key – Program event: triggered when variable value
changes • Conflicts can arise when coding parallel event logic
– Example: two handlers modify the same property • How to avoid conflict
– Ensure that handlers modify a property in sequence
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Alice in Action with Java 5
Events (continued)
Alice in Action with Java 6
Handling Mouse Clicks: The Magical Doors • Castle door tells random knock-knock jokes • Events that will be added to the original program
– Right door opens when the user clicks it – Left door tells knock-knock joke when the user clicks it
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Alice in Action with Java 7
The Right Door • First step: stop door from automatically telling jokes by
making world.my first Method do nothing • Recall the two steps to handle an event
– Use a predefined method or define a new method – Create an event that invokes the handler
• Enabling the right door to respond to a mouse event – The door open/close motion feels simple let us
choose turn() to handle the event – Add When the mouse is clicked on something – Specify castle1.door as the event source
Alice in Action with Java 8
The Right Door (continued)
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Alice in Action with Java 9
The Left Door
• Enabling the left door to respond to a mouse event – Specify castle.door2 as the source of this event – Drag-and-drop world’s random joke method as
handler • Test the program by clicking each door
Alice in Action with Java 10
The Right Door Revisited
• Logic error: right door continues to turn with user click • Right door should open if closed, and close if open
– i.e. exhibiting the two-state behavior • General approach for dealing with multi-state behavior
– Add an object property variable to store the object state – In object methods, use control flows such as the if
statement to generate appropriate actions and perhaps also change the object state value afterwards
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Alice in Action with Java 11
The Right Door Revisited
• Fix: implement two-state behavior for right door – Add Boolean property rightDoorClosed to castle – Replacement handler: openOrCloseRightDoor() – Build turn logic around the value of rightDoorClosed
Alice in Action with Java 12
The Right Door Revisited (continued)
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Alice in Action with Java 13
Event Handling is Simultaneous • Example: left door tells jokes while right door turns • Alice handles simultaneous events well
Alice in Action with Java 14
Event Design
• Six keys for six types of helicopter movement – ‘a’ key: ascend – ‘d’ key: descend – Up arrow key: move forward – Down arrow key: move backward – Left arrow key: turn left – Right arrow key: turn right
• Keys are chosen for two reasons – Convenient positions and mnemonic values
• Choosing correct keys improves usability
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Alice in Action with Java 15
Helicopter Flight Simulation • Plan the world for a helicopter simulation
– Add airport, helicopter, city terrain, buildings, and a cat – Position the helicopter at the airport – Position camera to be peering out in front of helicopter – Set the camera’s vehicle property to be helicopter
Alice in Action with Java 16
Helicopter Flight Simulation
• Event handling – Observation: feasible helicopter motion depends on its status in air • E.g. it can only descend, turn L/R, or move F/B, when it is in air
– Define Boolean property inTheAir for helicopter – In event handler methods, check the value of inTheAir and respond accordingly
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Alice in Action with Java 17
Helicopter Flight Simulation
• Making the helicopter ascend (continued) – Add a When a key is typed event – Change event to While a key is typed event – Associate the ‘A’ key with the event – Enable the handler to perform while ‘A’ key is pressed
Alice in Action with Java 18
Helicopter Flight Simulation
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Alice in Action with Java 19
Helicopter Flight Simulation • Making the helicopter descend
– Define descend()method for helicopter • Method logic mirrors the logic of ascend() • Note that the ground provides a floor for the descent
– Enable descend()to perform while ‘D’ key is pressed
Alice in Action with Java 20
Helicopter Flight Simulation
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Alice in Action with Java 21
Helicopter Flight Simulation • Define turnSlightly()to handle left or right turns
– helicopter turns only if inTheAir is true – turnSlightly()takes a Left or Right argument – Arrow keys are associated with the method – Depressing arrow key sends a Left or Right argument
Alice in Action with Java 22
Helicopter Flight Simulation • Connect the left and right arrow keys with the method
– Depressing arrow key sends a Left or Right argument
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Alice in Action with Java 23
Helicopter Flight Simulation • Define go()to handle forward or backward movement
– Logic is similar to logic for turnSlightly()method
Alice in Action with Java 24
Alice Tip: Using 3-D Text
• Helicopter simulator should have flight instructions • Solution: add 3-D text that explains the interface • Creating 3-D text for the simulator
– Return to the Add Objects screen – Click Create 3D Text (at far end of Local Gallery) – Add flight instructions in the text box – Click OK – Rename the text object, instructions
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Alice in Action with Java 25
Alice Tip: Using 3-D Text (continued)
Alice in Action with Java 26
Repositioning Text that is Off-Camera
• Right-click instructions to access methods • Three settings for positioning text in front of camera
– Choose methods-> setPointOfView(<asSeenBy)->camera
– Choose methods->move(<direction>,<amount>) ->FORWARD->10 meters
– Choose methods->turn<direction>,<amount>) ->LEFT->1/2 revolution
• Linking text to camera and changing text color – Set instructions.vehicle to camera – Set instructions.color to yellow
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Alice in Action with Java 27
Repositioning Text that is Off-Camera (continued)
Alice in Action with Java 28
Adding a Background
• Text for instructions is difficult to read • Solution: provide a background for the text • One way to add a background to instructions
– Insert square object (Square is in Shapes Folder) – Resize and reposition square behind instructions – Set square.color property to black – Make light turn to face the instructions – Set the square.vehicle property to instructions
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Alice in Action with Java 29
Adding a Background (continued)
Alice in Action with Java 30
Making Text Appear or Disappear
• Another example of two-state behavior • Implementation strategy
– Add handler to switch value of isShowing property • Logic of toggleInstructionVisibility()
– Negate the value of isShowing property – Apply negation to both square and instructions
• Completing the implementation of the handler – Add a When a key is typed event – Associate the toggle method with the spacebar
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Alice in Action with Java 31
Making Text Appear or Disappear (continued)
Alice in Action with Java 32
Making Text Appear or Disappear (continued)
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Alice in Action with Java 33
Summary
• Event: action generated by a user or a program • User events: keyboard events and mouse events • Event handler: method called in response to an
event • Event-driven program: program directed by events
and handlers • Two-state behavior: pattern that switches the state of
an object