alive interactive overview 2009 st

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Company Overview 2009 images clockwise from top: Nicolai Head (Internal Project) Mitsubishi Eclipse (Midnight Club: LA, Rockstar Games) Track (Nascar Kart, EA Tiburon) Adidas Football Boot (Internal Project)

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Company Overview 2009

images clockwise from top: Nicolai Head (Internal Project)

Mitsubishi Eclipse (Midnight Club: LA, Rockstar Games)Track (Nascar Kart, EA Tiburon)

Adidas Football Boot (Internal Project)

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Select Recent Project List ContactGame Title Publisher/Developer

Company Overview2009

www.aliveinteractive.com

I. Background and ResourcesAlive Interactive is one of the most respected and reliable 3D outsourcing vendors in the video game industry. With over 10 years of experience supporting small developers and top studios like Electronic Arts, Rockstar Games and Sony, Alive has a proven record of high value, low cost service that gets our clients to Gold Master faster, better and at significantly reduced production costs.

Alive’s studio is located in Ho Chi Minh City, Vietnam and is comprised of 40 modelers, texture artists, animators and project managers. Our studio is fully equipped for games, cinematics and digital content development. We are fluent in all versions of 3D Studio Max, Maya, Z-Brush and a wide range of other tools. Most importantly, we have a deep understanding of Western clients’ needs and expectations.

II. ServicesAlive’s services allow your in-house creative teams more time and energy to devote to intriguing design, creative solutions and R&D while reducing development costs and greatly improving production efficiency. Projects may be controlled and precisely tracked by clients via Alive’s proprietary, online project management system, Aliveworx. Aliveworx creates a secure, seamless workflow between teams located anywhere in the world.

Select Services• Low and high poly mesh development• Character design • Texture creation and mapping• Backgrounds and environments

III. Value• 30–40% reduction in total development costs – significantly increase your bottom line profit margin• Production resources on demand – switch on/switch off capacity.• Virtual 24 hour production day created by time difference. When your team leaves the studio, Alive is just starting up! Your team arrives the next day with deliverables ready for review.• Improved resource planning and development efficiency – reduce carry costs during lulls in production schedules and non-productive periods.• No sacrifice of your high quality standards for art assets or reliability.

• Key frame character animation• Cinematic animation scenes and cuts• LODs• Mo-cap clean up

Donn M GartonDirector of Business Development [email protected]+84 90 712 6903

www.aliveinteractive.com

NASCAR Kart Electronic Arts TiburonSkate 2 Electronic Arts Black BoxMidnight Club L.A. Rockstar Games Need For Speed Pro Street Electronic Arts Black Box Burnout Paradise Electronic Arts CriterionCSI: Hard Evidence Sony Telltale GamesConflict: Global Terror Pivotal GamesFord vs. Chevy Eutechnyx

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Company Overview2009

www.aliveinteractive.com

I. Studio LinksAlive Interactive Onlinewww.aliveinteractive.com

II. Demo LinksAlive Cinematic Previewhttp://www.youtube.com/watch?v=O-lVg2MaAVs Select Vehicles from 2008 Production http://www.youtube.com/watch?v=HLEL8wzi0cQ Various Vehicles And Assets Slide Showhttp://www.youtube.com/watch?v=qemy-bq1O54

Alive Animation Sampleshttp://www.youtube.com/watch?v=FOHQOaV4kBI

III. Trailer Links for Past Titles Alive Has Worked OnBurnout Paradise - EA (Vehicles)http://www.gametrailers.com/player/19018.html Need for Speed Pro Street - EA (Vehicles, Buildings and Props)http://www.gametrailers.com/player/20104.html?type= Medal of Honor Airborne - EA (Weapons)http://www.gametrailers.com/player/14793.html?type= Midnight Club LA - Rockstar Games (Vehicles)http://www.gametrailers.com/player/23888.html Skate 2- EA (Buildings and Props)http://www.gametrailers.com/player/37904.html