all star gamers monthly · all star gamer’s monthly halo 3. many fans were confused how the odst,...
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All Star Gamer’s Monthly
Dear reader,
It had always been a lifelong dream of mine to create a magazine devoted to the popular
pastime of video games. As a gamer myself, I believe that this entertainment medium needs
more acclaim because it is still a developing industry. Many people will look down upon gaming
as just another superficial cult with its fanatical worshippers but it is my firm opinion that video
games are a form of art just like films. Of course, the image that one gets from the word „video
gamer‟ is a loser dropout completely addicted to World of Warcraft who hangs out in internet
forums but this magazine is designed to bring a fresh, new perspective on this medium. All Star
Gamers Monthly allows readers a break from the superficial world of internet forums and pro-
vides a classy, factual spin to gaming news. With articles about the exact people and companies
that have brought you the video games that have entertained you for years, this magazine is es-
sential to any self-respecting gamer.
Sincerely,
Anthony Kang
Note from the Editor
Anthony Kang, age 21, was born in Seoul, South Korea but
received education in the United States. After graduating from
Harvard University with a degree in fine arts and literature, he
decided to start his own gaming magazine because of his own
interests in the field and requests from his friends Gabe Newell,
the creator of the Half-Life series, and Alex Seropian, founder
of Bungie Studios. The biggest shareholder for Microsoft, An-
thony created the All Star Gamers Magazine. As the chief edi-
tor of the magazine All Star Gamers, he occasionally appears
as a guest star on the Tonight Show for the magazine‟s huge
success. Anthony is currently running the magazine from the
comfort of his beachfront property in Miami, Florida.
HALO REACH: UNVIELED Lock and Load because the newest Installment of the Halo Franchise is right
around the corner! Anthony Kang
The cover art for the Halo: Reach CD case
All Star Gamer’s Monthly
Re: “Gamer Score: the Ultimate Standard”
Dear Editor,
I would like to begin by saying that not every gamer focuses on gamer score or even cares for that matter.
In your article, you constantly assert that the only ranking system for gamers is gamer score when in fact,
gamer score only reflects the amount of time one invests in games. Any beginner, given time and a lot of
games, can get a decent gamer score which does not represent his skills in any way.
Now, I‟m not saying that any fool can get all achievements because some are downright impossible to get.
However, just about 80% of the achievements can be unlocked with just two playthroughs of almost any
game.
What I‟m saying is that there are much better methods of measuring a gamer‟s ability other than the arbi-
trary number called gamer score. The number of completed games, for instance, would be a much better
gage for a gamer‟s ability as completing all the achievements of one game is so much harder than getting
all the easy achievements of many games.
Sincerely,
Robert Dalton
The writer is a beta tester for Microsoft Corporations.
With the smash hit Halo 3: ODST
taking the world by storm, it seemed
to be a no-brainer to keep the ball
rolling and Bungie wasted no time in
planning the next installment of the
ever successful Halo series. Just like
its predecessor, Halo: Reach is a spin
-off of the original trilogy as it does
not focus on Master Chief, the main
protagonist and icon for the franchise.
However, this game, unlike ODST,
is a prequel of the original series,
adding one thing that the Halo series
lacked: a solid back-story. The
graphically stunning Halo: Reach
also incorporates new aspects to the
already spectacular gameplay that
the Halo games are known for. By
utilizing the full graphical capacity
of the Xbox 360, Bungie Studios
proudly presents Halo: Reach.
The Making of Halo:Reach
When Halo 3 was released, two
teams were formed, one to work on
Halo 3: ODST and the other to
work on Halo: Reach (Ingham).
And while ODST was a step up
from Halo 3, Halo Reach turned
out to be a complete upgrade.
There seemed to be no aspect of
the gameplay that has not been
updated. Perhaps the most notice-
able improvement is the permanent
special abilities in place of the one-
use-only equipment system of
All Star Gamer’s Monthly
Halo 3. Many fans were confused
how the ODST, who were normal
soldiers, seemed to have much better
technology than the Spartans, the
cream of the crop soldiers literally
engineered to exceed the human
limitations, but now, the high tech
visor pales in comparison to what
seems to be a jetpack, impenetrable
shield, speed booster, and camou-
flage (“Halo:Reach”). The camou-
flage was introduced very early in
the game but was not useable until
Halo 2 and even then, only when the
player is controlling the Covenant,
an alien race in the Halo universe.
However, this time, the character can
use this equipment as a Spartan, the
human super-soldiers. Jetpack was
introduced in Halo 3 when the Brutes,
another race of aliens, could be seen
flying around in jetpacks. The im-
penetrable shield is actually a deriva-
tive of one of the equipment in Halo
3 but this time, the character cannot
move while they are in this invulner-
able status. The speed booster is a
new feature and is most likely hom-
age to the Spartan‟s ability to run
inhumanely fast. These new power-
ups would make for an even more
action packed gameplay.
Loadouts
Another aspect is the “loadout”
menu that appears before games
which is comparable to the Battle-
field series. In this menu, players can
choose predetermined weapons they
start with so that players could slide
into personalized arsenal from the
very beginning (Geddes). These
loadouts eliminate the need for play-
ers to madly scramble for the shot-
gun or the grenade launcher, whose
owners usually dominate the games.
At the start of the games and every
time a player respawns, a player can
choose the loadout they want. For
example, if one picks the assult load-
out, then the player starts playing
with an assult rifle, a magnum, and a
jetpack. These loadouts can not only
balance the weaponry that people
start with, it can allows players to
use the weapons that they are most
effective with. One very major com-
plaint about the previous Halo games
was that weapon choices were very
limited as people‟s starting weapons
were either random or all the same
where the weapon in question would
suit only the host. This system was
probably created ever since gamers
could change the armor that they
wore. If appearance was completely
customizable, why not weapons?
After all, the not every Spartan is
going to have the same weapons.
Storyline
And speaking of Spartans, Halo:
Reach presents the story of Noble
Team, a group of Spartans present
during the Fall of Reach. Carter, Kat,
Jorge, Emile, and Jun, the members
of Noble team, struggle to protect the
human military base at the planet
Reach, a planet very similar to
Earth, from the Covenant hordes
(“Intel”). However, the twist is that
every halo fan knows how this will
end; the humans will eventually
succumb to the alien race and al-
most all of the Spartans will perish
but exactly how these events will
occur is a mystery. The greatest
thing about having multiple
Spartans in a team is having 5
player co-op play. Though it is
never officially announced, the fact
that this time the players are play-
ing specific characters could imply
that each player could have spe-
cific roles to play. At the very least,
there will probably be a lot more
cooperation going on than when
there are simply two Spartans on
the field, blazing through enemies.
With more people to join in on a
campaign game where the players
work together, the halo community
could do more than just “frag”
each other.
Multiplayer Modes
Geddes , Ryan . "Ha lo:Reach Beta Hands -On ." IGN 21 Apr i l 2010: n . pag. Web. 2 May 2010 . <ht tp:/ /xbox360. i gn .com/ar t i c l es /108/1085085p2.h tml>. "Ha lo: Reach ." Wik iped ia . W ik i ped ia , 08 May 2010 . Web. 9 May 2010 . <ht tp:/ /en .wik i ped ia . org/wik i /Ha lo_Reach>. Ingham, T im. "Ha lo Reach Pt .1 ." CVG 23 Feb 2010: n . pag. Web. 1 May 2010 . <ht tp:/ /www.computerandv ideogames.com/ar t i c l e .php? id=236131>. " In te l . " Bung ie .net . Bung ie , 2010 . Web. 9 May 2010 . <ht tp:/ /www.bung ie .net /projec t s / reach/ar t i c l e .aspx?ucc=personne l&c id=24527>.
Only the best of the best become Spartans
Still, there is nothing quite like frag-
ging someone with the magnum in
Halo, now is there. In Halo: Reach,
Bungie presents to us with four new
gameplays to further up the death toll.
Headhunter is a multiplayer mode
where a character drops skulls when
he is killed. The victor must then
collect those skulls and deposit them
in special zones for points. And of
course, the one with the greatest
amount of points win. Stockpile is a
similar game but instead of skulls, its
flags, and instead of deposit points,
its capture points. While headhunter
Infinity Ward is a software devel-
opment company that has devel-
oped the Call of Duty series as
well as the recent Modern Warfare
2, the top selling game in the video
game market (“Call of Duty: Mod-
ern Warfare 2”). Activision is the
publisher for the Call of Duty se-
ries and is the largest third party
video game publisher in the world.
Infinity Ward and Activision had
some disagreements in the past but
this is the first time that a lawsuit is
involved.
The suit claims that “Activision en-
gaged in inappropriate course of con-
duct in an attempt to … force them to
complete the development, production
and delivery of Modern Warfare
3” (Reilly). Infinity Ward is pressing
charges for at least $625 million dol-
lars worth of compensation for this
violation of agreements. However,
Activision begs to differ asit states that
“the action is without merit. Activision
retains the discretion to determine the
amount and the schedule of bonus pay-
ments for Modern Warfare 2” (Reilly).
This is quite true as Activision had
acquired Infinity Ward and so would
have control over such payments.
To complicate things, there is a
separate lawsuit as well filed by
Vince Zampella and Jason West who
claim that Activision fired them
wrongfully. Attorney Robert
Schwartz states that Activision, in-
stead of praising or even paying
these individuals, instead hired law-
yers for an investigation that would
lead to Zampella and West‟s termi-
nation (Bailey). The two claim that
they were fired so that Activision
wouldn‟t have to pay them the ex-
pensive bonuses. Activision declared,
however that it will pay the other
staff members but an exact date is
never given.
The fate of the two men are un-
known as of yet. Many other em-
ployees are leaving Infinity Ward
because of Activision‟s actions but
Activision still claims that it has
done nothing wrong.
INFINITY WARD SUES ACTIVISION OVER UNPAID BONUSES The Publisher and the Developer for the World’s Top Selling Game does not get along.
Anthony Kang
A feud between Infinity Ward and Ac-
tivision started when employees from
Infinity Ward is filing a lawsuit against
Activision claiming that the company
in question failed to pay royalties and
bonuses. The whole situation arose
from the development of Modern War-
fare 2 where Activision made a con-
tract with Infinity Ward to pay them
around $50 million during the fourth
quarter of 2009 and about $40 million
during the first quarter of 2010 (Reilly).
The irate employees claim that Activi-
sion paid only $28 million for royalties
to force Infinity Ward into continue
cooperating with Activision for the
development of Modern Warfare 3.
Lawyers are gearing up
for a heated debate
Bai l ey , Kat . "Former In f i n i t y Ward Heads Sue Ac t i v i s i on ." 1up.com, 03 March 2010 . Web. 9 May 2010 . <http:/ /www.1up.c om/do/new sStory?c Id=3178214>.
"Ca l l o f Du ty: Modern War fare 2 ." W i k iped ia , 08 May 2010 . Web. 9 May 2010 . <ht tp:/ /en .wik i ped ia .org/wik i /Ca l l _of_Duty:_Modern _War fare_2>. Re i l l y , J im . " I n f i n i t y W ard G roup Sues A c t i v i s i on Fo r Unpa i d Bonu ses . " P l aySt a t i on 3 News a t IGN . IGN , 27 Ap r i l 2 010 . W eb . 9 May 2010 . <h t t p : / / p s3 . i gn . c om/
a r t i c l e s /108 /1086448p1 .h tm l > .
All Star Gamer’s Monthly
will be a game of constant all-out
assault and retribution, stockpile is a
team fight over flags. Generator de-
fense is a where the Spartans, well,
defend a generator… from Covenant
Elites. This gameplay presents a
rather radical thought in the Halo
universe: defending. Normally, the
players simply rush into action with
guns blazing but this time, one team
attacks while the others have to de-
fend. Finally, the last multiplayer
mode introduced is Invasion, a six on
six battle where new loadouts, new
vehicles, and even new areas to the
map become open as the game pro-
gresses. This seems to be a step-up
from the conventional slayer where
players simply mow each other down.
In this mode, the players still massa-
cre each other but this time, their
environment slowly changes.
Now what?
Halo: Reach beta codes will soon be
released via the Halo: ODST disks
for dedicated players chosen by
Bungie studios. So what are you
waiting for? Reach awaits.
All
E1337 Cookies
You won‟t want to delete these
cookies!
- Chris Redfield
They say that there is no pleasure
like a headshot — until, of course,
they experience a headshot with a
e1337 cookie in hand
- Dan Green
The Futility of Internet Petitions
Charlie Lee
500 people. Pretty formidable, huh? But
what about 500 anonymous internet peo-
ple? The internet petition is a recent so-
cial phenomenon where hundreds and
sometimes even thousands of people
sign a petition saying that they support a
certain cause or movement. Now, those
hundreds or thousands of people, if they
actually followed through with that
movement, that would be an effective
petition but the thing is, those hundreds
or thousands of people actually don‟t
give a hoot about the movement at all.
This type of superficial support can be
seen anywhere. Facebook, perhaps the
number 1 socializing cite on the internet,
has a feature called Facebook groups
which people would join and that is
about as far as people get. Absolutely no
concern whatsoever. Though it‟s not
limited to video games, a recent prob-
lematic internet petition that especially
caught my attention was the Left 4 Dead
2 ban petition.
To give a bit of background
information, Valve had just created the
smash success Left 4 Dead franchise last
year and simply because the sequel is
coming out a mere year later, people are
complaining that the new contents
should be given as a free update instead
of another $50 out of their paychecks.
Now, I find the premise to be very
flawed. Left 4 Dead 2 is said to have
new maps, new characters, new weapons,
and even a new storyline. Which part of
this spells “update” instead of “sequel”?
In fact, the only thing that is taken from
the first game is the premise: a zombie
apocalypse. There is no way that so
much work would be released as free
updates. Now, if they are paid updates,
then the consumer will end up paying a
lot more than simply the $50 that it takes
to simply buy another video game. See
the paradox now?
This argument should have
ended when Valve representatives di-
rectly stated that “with the five cam-
paigns, playable versus, co-op, and sur-
vival mode, there‟s just a ton of content
in there” (Valve Defends Left 4 Dead 2).
Valve was actually planning some up-
dates with Left 4 Dead but the ideas
snowballed into a new game: Left 4
Dead 2. Furthermore, the representatives
said that Valve was actually doing a big
favor for the fans by putting out so much
new content in such a short period of
time. Apparently not. Instead of high
praise and forums about how awesome
Valve is, there is nothing but bitter com-
plains about the gaming “coming out too
early”. Now, to a point, I can concede to
this. A new version of a gamer every
year, which is the EA model, seems like
nothing but a big marketing ploy to get a
huge amount of money. However, this
case is different, if the customer can get
their money‟s worth in a game like Left
4 Dead 2, what‟s all the complaining
about?
My third and final point deals
with the follow through. Left 4 Dead 2
has been recently released and people
are going bonkers over how great a
game it is and how it is so much better
than the original Left 4 Dead, which
was still an awesome game. In the
petition, there are almost three thou-
sand people. Ask yourselves, three
thousand anonymous people, have you
avoided the new game? NO! I guaran-
tee you, those three thousand people
will be out on release date without a
care in the world that they had signed
a petition merely a week ago. There‟s
isn‟t even a shred of reason to believe
that even one sale would be lost be-
cause of these internet petitions so it‟s
no wonder that game developers don‟t
pay close attention to these petitions.
With no credibility or driving force
except for crude comments on an
internet forum, it is no wonder that
internet petitions are failing miserably.
The rise of the internet brought the
rise of internet petitions but just like
internet memes, they are simply just a
fad that is best forgotten. Not only is
there a bit of digging their own graves
as the people who sign the petitions
cannot be bothered to do anything of
significance about that issue, but there
is also a blatant ingenuity because
99% if not 100% ignore the petition
and play the game anyway. All in all, I
believe that direct action is better than
any given internet petition.
Charlie Lee
" V a l v e D e f e n d s L e f t 4 D e a d 2 R e l e a s e A m on g 2 0 , 0 0 0 M e m b e r B o yc o t t . " G o s s i p G a m e r s . G G , 0 9 J u n e 2 0 0 9 . W e b . 1 8 M a y 2 0 1 0 . < h t t p : / / w w w. g o s s i p g a m e r s . c om / va l v e - d e f e n d s - l e f t - 4 - d e a d - 2 -
r e l e a s e - a m on g - 2 0 0 0 0 - m e m b e r - b o yc o t t / > .
The signup page of the petition
All Star Gamer’s Monthly
All Star Gamer’s Monthly
The Controversy of Gold Farming
All Star Gamer‟s Monthly Staff
A recent
controversy in video game economy is
gold farming. Gold farming is a process
where people are paid to acquire a mas-
sive amount of in-game money in order
to sell it to gamers who do not have the
time or the patience to obtain it them-
selves (“Wikipedia”). While the thought
of people providing a wanted service, in-
game money, seems to be nothing out of
the ordinary, the fact remains that gold
farming is an exploitation of the video
game. Ultimately, no matter how much
in-game money is a demand, gold farm-
ing is not an acceptable way to obtain it.
First and foremost, the ex-
change of in-game money or in-game
objects to real money or real objects is
against the license agreement in almost
every game. Many argue that gold farm-
ing merely “helps” players with their
overall experience with the game. One
may think that perhaps a simple transac-
tion such as gaining money and giving it
to another player for a small PayPal
compensation may be legitimate, but it
isn‟t. Profiting off of a video game, as
gold farmers do, violates the terms of
agreements that all players must sign in
order to play the game (“Electronic
Arts”). Even aside from the legal prob-
lems, there is no denying that gold farm-
ing operations exist and is not too far
from the stereotypical depictions that the
mass media provides. Although it may
not be the sweatshop labor that is exag-
geratedly thought by the general public
but there is no denying that gold farmers
work ridiculously long hours in order to
fulfill enormous quotas (“Secrets”). Sim-
ply because gold farmers don‟t have the
horrible work conditions, and in fact,
operates more comfortably than most
third world country jobs, does not justify
the job in any way. Gold farming may
seem justifiable, but it is against the de-
veloper‟s intended purpose of the game,
and to any self respectable gamer, the
developer‟s intent is law.
Despite its being a very under-
cover business, steps have been taken in
order to prevent gold farming. Perhaps
the largest example is the Chinese gov-
ernment banning the trade of virtual
goods to real world goods, effectively
outlawing gold farming (Sacco). Just
like with piracy, gold farming is starting
to get more and more government inter-
ference to curb the problem. Many argue
that the gold farmers, especially the ones
in countries like China are people strug-
gling to make a living and the govern-
ment has no right to take away their jobs.
This does not change the fact that golf
farming itself is not a very honest job;
gold farmers usually resort to hacking,
scamming, and/or stealing from other
players in order to complete their quo-
tas. The situation had gotten so big
that Blizzard, the developer of World
of Warcraft, the main game the gold
farmers focus on, had taken measures
to ban gold farmers (Adams). With a
whole government and the developer
of the top MMORPG game opposing
gold farming, that “service” will soon
be nonexistent.
Gold farming is a shortcut, a
cheat, if you will, where some players
benefit from the exploitation of a
game. A person who buys gold from a
gold farmer does not realize that the
acquisition of the money is all part of
the game experience. Those who do
not have the patience to play the game
shouldn‟t play the game and those
who profit from a game should under-
stand that what they are doing is ille-
gal.
"Gold Farming." Wik iped ia . W ik i ped ia the Free Encyc l oped ia , 18 May 2010 . Web. 22 May 2010 . <http:/ /en .wik i ped ia .org /wik i /Gold_ farming>. "ELECTRONIC ARTS LICENSE AGREEMENT." E l ec t ron i c A r t s , 18 Feb 2000 . Web. 25 May 2010 . <http:/ /common.ea -europe.c om/cybercafe /
cyber_cafe_eng l i sh .pdf>. "Secre t s of Mass i ve l y Mu l t i p l ayer Farming." Game Guides On l ine , 2005 . Web. 25 May 2010 . <ht tp:/ /www.gamegu ideson l i ne .com/gu id es/ar t i c l es /
ggoar t i c l eoc tober05_01.asp>. Sacco, Mi chae l . "Ch ina bans go ld farming." Wow.com . AOL games, 29 JUN 2009 . Web. 25 May 2010 . <ht tp:/ /www.wow.com/2009/06/29/ch ina -bans-go ld-
farming/>. Adams, Dav id . "B l i zzard Cracks Down on "Gold Farming" ." Wor ld of Warc ra f t . IGN, 14 March 2005 . Web. 25 May 2010 . <http:/ /pc . i gn .com/
ar t i c l es /595/595918p1.h tml>.
Players farming for gold in a PC bang
The core of gold farming
All Star Gamer’s Monthly
PC Gaming vs Console Gaming with Burnie Burns Interviewer: David Letterman
Q: Tell me about yourself.
A: Well, I‟m Burnie Burns, manager of the company Rooster Teeth. I‟ve
worked in game development and tech support for at least 10 years. I‟m
currently working on the machinima series Red vs Blue.
Q: Could you give me some background information on your life as a
gamer?
A: I‟ve been playing video games ever since I was 7 years old during the
arcade/ SNES and Sega Genesis days. As a middle aged man, I have experi-
enced first-hand the evolution of video games in general from 8-bit proces-
sors to the 128-bit processors of today. I‟m mostly a Xbox 360 and PC
gamer.
Q: Which do you prefer: PC gaming or console gaming and why?
A: Personally, I prefer console gaming because it offers a more streamlined
experience for gamers. Once can sit down and play any game that they buy
without having to worry about processors or video cards that PC gamers
have to constantly upgrade.
Q: What are your thoughts on the fact that a good gaming PC costs thou-
sands of dollars while even the most expensive console costs only a half a
thousand?
A: Well, it all depends on what you define as a good gaming PC. If you
want a PC that can simply play the game, it can have roughly the equal price
of a console such as the Xbox 360 and a TV. However, if you are willing to
pay those thousands of dollars, that PC will provide a much better gaming
experience than any console on the market.
Q: Do you think that systems like Xbox live compares to that of the inter-
net?
A: I think that a special gaming community such as Xbox live is much better
than the internet where anyone can participate in. For one thing, in Xbox live,
you can have a group of people who share the same interest in video games.
In the internet, you could be talking to some random stranger who doesn‟t
know a thing about video games. For a community based pastime such as
video games, the Xbox live community is a lot more ideal.
Q: What do you think of the gaming community for PC and consoles?
A: As I said before, in a console such as Xbox 360 has a relatively homoge-
nous community. Of course, that community isn‟t without fault but is not as
bad as the PC gaming community, many of whom pirate the games they play.
If there exists a group of people who destroys the very thing that they love,
then they have some serious problems. Still, both parties suffer from prob-
lems such as belligerent players and sore losers.
Q: Do you think that piracy is PC exclusive?
A: Though I‟m not sure, I have heard stories of people cracking and burning
Xbox and Playstation games and playing them so piracy is not necessarily
exclusive to PC but there is no denying that it is much easier to pirate a PC
game as there are dedicated websites for that job. Simply because of the
freedom that people have with their games on the computer, cheating, hack-
ing, and piracy is a lot more rampant in PC gaming.
Q: What other problems do you find in the online communities?
A: I think that it is often heard that 13 year old kids are the band of the inter-
net and they are right. There is nothing worse than some kid who doesn‟t
know what he‟s talking about scream at you while you are trying to play a
nice game of Halo. Still, it‟s not just limited to kids; there are certain people
out there who will try and give people a hard time while they are trying to
enjoy themselves in a friendly game. You will find that console gaming will
suffer more from this than does PC gaming.
Q: Why do you think that the console community suffers
from a larger percentage of „people with no sportsmanship‟?
A: For the most part, console gaming is a much tighter com-
munity and the games tend to have a lot more communica-
tion going on with the voice chat that was implemented in
all the recently released consoles.
Q: What other problems do you find in console gaming?
A: For the most part, I think that console gaming is a bit too
inflexible. You cannot use a custom made controller or even
use a standard USB for most consoles unless it is sold di-
rectly from that company. One of the biggest problems I
have with the Xbox is the terrible quality of the voice mes-
sages. I can‟t tell you how much I would like a headset with
high quality speakers and microphone.
Q: What problems do you find in PC gaming?
A: PC gaming has the opposite problem than console in that
it is too dynamic. Every few months, there is a better graph-
ics card that must be used in order to play the newest games
but graphics cards are extremely expensive not to mention
that they are not the only things that you need to buy. Also,
there is the problem with piracy and if it wasn‟t for distribut-
ers like Blizzard or Steam, PC gaming would be gone be-
cause their system forces the customers to verify their game
and confirm that it has, in fact, been purchased.
Burnie Burns, manager of
Rooster Teeth
All Star Gamer’s Monthly
Across
1. ____ Life 2
3. World of ________
6. ___________ 3D
7. Guitar ____
8. Halo _____
10. Grand Theft ____
12. Star Wars _______
of the Old Republic
Down
2. ____ 4 Dead
4. _______ Strike
5. Team ________
9. Sudden ______
11. Dark ____
NAME that GAME
All Star Gamer’s Monthly
Video Game Review: Left 4 Dead
We‟ve heard it all: a zombie apocalypse wipes out most of humanity and the ones who are
left must fend for themselves against the hordes of brainless, cannibal zombies. You‟d think
that people would have run out of ideas by now, but Valve worked its magic in the video
game industry and gave us the thrilling Left 4 Dead series which quickly became a smash
hit with its own hordes of fans. The premise of the game is quite simple, actually: “run your
butt off and if you see a zombie, pump it full of lead”. See the appeal now? However, Left 4
Dead is definitely not your average shoot-em-up. You cannot blaze through hordes because
supplies and health is very limited. In most games, the player has a plethora of equipment
and supplies ready to be used at will. There is no such leisure during a zombie apocalypse.
Guns and ammo is rare and teamwork is essential to survival. After all, its four survivors
against millions of zombies.
Perhaps the best thing about this game is the balance of traditional zombie survival ele-
ments and never-before-seen elements. The most noticeable “new element” is the presence
of unique zombies. Ones that can constrict the survivor with its tongue, leap at the survivor
and pin him down, maul the survivor with brute strength, and (my personal favorite) dice
up the survivor with the use of extremely long talons. Still, no matter what kind of zombies
there are, a zombie apocalypse never gets better than “a rescue‟s coming, but in order to get
to point B from point A, we gotta shoot through numerous hordes of zombies”. Left 4 Dead
2 only served to step up the thrilling madness as new weapons, including melee weapons,
provide a grim efficiency in mowing down crowds of zombies after your brain. So, how
„bout it? Get outta that safe room and start your blood-stained trek!