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  • 8/13/2019 All Things Zombie FAQ

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    ATZ FAQ

    SURVIVORS

    Q: Can you move through a hex containing a zombie (or a few) or an enemy survivor without stopping and starting amelee? How about friendly survivors can you move through hexes containing those?

    !: "#$ %&'&& %elees are fought whenever a survivor enters a zombies or (enemy) survivor s hex# ou can pass througha friendly survivors hex but can t stop there or ta*e an action there# ou cannot enter a hex that contains a friendly

    survivor !+, a zombie or enemy survivor#

    Q: Can you move into or through half-hexes? !: Count them only for entering the board# .therwise unusable#

    Q: /oo /all starts her activation next to a building# 0he sniffs out 1ombies in the building and decides not to enter# Canshe then move or is the sniffing out considered her movement? 2f she can move can she move to another building andenter (or decide not to enter?)

    !: 3efore /oo /all enters a building that has not been previously entered or searched draw a 1ombie Card# /oo /all caneither enter or stay put# &verything else is exactly the same as for other survivors# 4lace an &ntered mar*er in thebuilding (as if /oo /all had entered) and place any zombies in the building hex she would enter# 2f /oo /all actually doesenter the building move her into the entry hex (the one with the zombies--do not ta*e a 5anting to Charge test) andproceed with the rules for 67#6 8inding 1ombies# 2f she chooses to not enter the building her activation is ended (9ust li*eany other survivor that bac*s out of building#)

    Q: 3uffy 0*ill# How many successes does she need to use her s*ill# Can she use her s*ill to heal a wound while in a hextogether with some zombies? Can she use the s*ill on an ad9acent survivor if that survivor is in a hex together with somezombies?

    !: .ne success# 3uffy s s*ill is an !ction# /he way the various rules combine ma*es it impossible for a survivor to ta*ean action (+./ reaction) in a hex with a zombie other than 8ast %ove# 8or 3uffy s healing ability and for the %edi*itapply the same restriction as giving rear or a weapon to an ad9acent survivor i#e# only allowed if neither survivor is in azombie s or enemy survivor s hex#

    Q: 0ailor 0*ill# Can he use his extra %ove %elee only when he initiated a melee during his 2mpulse or can he also dothis when he is attac*ed in melee by a zombie?

    !: .nly when he is activated# He cannot use his ability when he is ;unning !way during his activation#

    Q: 5hy is wounded 3an* twice as fast as healthy 3an*? !: He s scared< !s you probably *now in Heroclix (for example) some stats increase when a character is wounded#

    Q: Can an ability li*e re-roll one dice be use more then once per turn? !: 2t varies with the ability# /onya can re-roll any one die whenever you wish# 3uffy=s healing ability re>uires her to use

    an action (so only once per turn)# /he 4rofessor can only try his cure once per game#

    ZOMBIES

    Q: 5here zombies are placed at the beginning of the game or when spawned from gunfire? 5hat exactly does thenumber in the upper right hand corner of the zombie tiles represent?

    !: 4layers mutually agree on which direction each hexside represents before beginning play# /hese are numbered 6through # /he number in the upper right hand corner is the direction in which the zombie is placed from the shot counteror survivor that generated them# 4lace them in the direction indicated on the zombie counter six hexes from the shotmar*er or survivor that generated them

    Q: @enerating 1ombies 66#7 A2f this puts them off the board place them on the edge of the board instead#A ,oes Aedge ofthe boardA mean the first full hex .+ the board ignoring the half-hexes?

    !: .nly count half hexes when survivors enter the board# ,o not use them during the game#

    Q: 5hen generating zombies can they be placed in a survivor s hex?

    !: ,on t place generated zombies in a hex occupied by a survivor# 4lace them in an ad9acent hex as close to six hexesaway from the shot counter as possible# ;andomize ties#

    Q: ,o 1ombies move to the nearest survivor regardless of 'ine of 0ight ('.0)? /o put it another way: ,o 1ombies moveif they have no '.0 to any survivor? ,o 1ombies move to the nearest survivor who is out of '.0 if another survivor is in'.0 of the 1ombie?

    !: %ove to nearest survivor counting movement points# '.0 is not re>uired#

    Q: ! zombie will only move into rough terrain or a building to enter melee## #0o the zombie has to wal* all the way aroundrough terrain hexes to get to a survivor even if it will cost more movement points than to 9ust go through the roughterrain?

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    !: 1ombies will not enter a building or a rough hex that does not contain a survivor# 2nstead they will go around# 1ombieswill enter any building (not 9ust building hex) or any rough hex that contains a survivor if that survivor is the closestcounting movement points# .nce in a building or rough hex they will continue to move through the building or ad9acentrough hexes to get to the closest survivor# /his is slightly but significantly different from the wording in the boo* but isthe intent of the game designer#

    Q: 2 *now an unlimited amount of zombies can stac* and attac* but can they move in the same way (all stac*ed up)? !: /hey should move along the same path towards the nearest survivor# 0o they can move in a stac* although you

    have to ta*e into account their various movement allowances# 2f there are two or more survivors e>ual %4 distance awayyou would randomize their movement and they could head off in different directions# 3ut ta*ing those factors intoaccount it s .B to move them as a stac*# 2n fact 2 recommend it# %oving zombies one at a time is time consuming#

    Q: 5here do the dead 1=s go? 2n the C.1 or are they permanently dead? 0urvivors? !: 2nto the Cup . 1ombies# ou +& &; run out of zombies even if you have to use coins or counters from other 'oc*+ 'oad games to represent zombies# .fficially dead survivors are removed from play and all e>uipment is lost# 3ut it syour game strip them of gear and weapons if you want#

    WEAPONS AND GEAR

    Q: ,o ,rugs add a 6 to ;ep for !ll purposes or 9ust for !ctivation? !: !ll purposes as long as they last#

    Q: 2s the baseball bat a weapon or gear# !: /he 3aseball bat is a weapon# 2t can be combined with a est for a total of D, extra melee dice#

    Q: 0copes are defined as gear but E#E says the scope counter should be placed with the weapon# 0ince it=s not ta*ing upa gearbox when it=s placed on a weapon can 2 fill both gearboxes with other gear?

    !: 5hen attached to a weapon the 0cope counter goes on the weapon not in the pac*# 2t does not ta*e a gear slot# 2fe>uipping survivors before a game simply add the scope to the survivor s weapon# 'eaves two gear slots open#5hat if during a game you ac>uire a scope? Fust li*e any other gear it goes into survivor s pac*# 2t would ta*e up a slotand the survivor would get no benefit from the scope while it s in the pac*# 'ater on a survivor could spend an actionGusing a piece of gear as appropriate to attach the scope to the weapon that is 2+ H!+,# 4lace the scope counter on the2+ H!+, weapon and the gear slot is now available#

    Q: 5hen you use the scope with the pistol and score D hits does this *ill D zombies# !: es# 0ame goes for 4anic 8ire# &xtra dice give a better chance to hit and a chance for more hits#

    Q: !re grenades discarded after usage? !: es grenades are one use only# !s are %edi*its and ,rugs#

    Q: /here are ADI 420/.'A weapons mar*ers in the mar*er mix# 2 *now 2 can get one from the A'oot ,ec*A but if 2 havetwo individual pistol mar*ers on my 0urvivor 0tatus Card can 2 substitute one DI 420/.' mar*er for two individual pistolmar*ers? 2f yes does that constitute a A0witching 5eaponsA action for that turn?

    !: es# /o both#

    HOW TO PLAY

    Q: 5hen is survivor s eligibility for activation decided? !: &ligibility of activation is based on the ;ep of the survivor when it is time for the survivors to activate#

    Q: ,oes one survivor complete his or her movementJaction before another survivor can activate? !: es survivors move se>uentially in order of ;ep#

    Q: 0urvivor 2mpulse# Can you choose the order in which you carry out your %ove and your !ction or is it always %ovefirst then the !ction? .r can you even move a bit then ta*e your !ction and then move on?

    !: /a*e an action at any time during the survivor s impulse# /he only exception is that 8ast %ove must be declared at thebeginning of movement#

    Q: 1ombies win initiative and charge a survivor who ends up running away# ,uring the survivor=s impulse does he get toactivate as normal or does his runaway action ta*e care of his activation for the turn?

    !: K#7 !C/2.+0 lists the !ctions available to survivors# 5hen they begin their impulse they can move and ta*e one !ction# 5hat transpired previously does not carry over# 0o a survivor can be charged by a zombie and runaway(;eaction)# !nd then the survivor might activate and move up and shoot (!ction)# 3/5 shooting can be an !ction or a;eaction#

    Q: 5hen playing a game with enemy survivors what do 2 do if D of the $ initiative dice are tied? !: 2f there are any ties re-roll all three dice#

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    ACTIONS

    Q: Can you use your !ction to shoot while in the same hex with a zombie? 2f so can you only shoot at the zombie in yourhex or at any target in range?

    !: +o# you must either exit the hex or immediately melee# /here are other situations in which shooting while in a hex witha zombie is a ;eaction#

    Q: 2 choose to charge roll for a A5anting to charge testA and get 6 pass# 2 have a ranged weapon# 2 get a A/hose armed

    with ranged weapons will fire instead result# !fter firing do 2 get to use the rest of my movement? (.r am 2 forfeiting mymove to ta*e the firing action?) !: /he 5anting to Charge test determines what happens with the rest of the survivor s activation# ou fire instead ofCharging# our impulse (movement) ends after firing#

    Q: !t what point in my movement do 2 roll the 5anting to Charge test? !: ou can ta*e the 5anting to Charge test at any time during movement#

    Q: How do Charging and 8ast %ove combine? !: 2n order to charge you have to be able to reach the intended target# 2f you need to 8ast %ove to do that then you willhave to announce you are charging and ta*e the 8ast %ove test at the beginning of the survivor s activation# /his doesnot count as two actions# 2f you fail to reach the target with the 8ast %ove attempt you can t charge# ou can still move#However the 8ast %ove counts as your action for the turn#

    Q: 2f the zombies activate first and you re forced to runaway or fire or some other action does that count as an actionduring your impulse?

    !: !ctions are voluntary and only ta*en during the survivor s 2mpulse# ;eactions are mandatory and are ta*en wheneverre>uired#

    REACTIONS

    Q: 5hen it says a 0tar can choose his being charged reaction that means either a) shoot and melee b) melee or c) runaway?

    !: He can choose to pass Dd 6d or 7d and then carry out the entire result that is listed for that entry#

    Q: 2f 2 begin the next game turn engaged in a melee that carried over from the previous turnL and now the 1ombie=sactivate first and charge me - do 2 ignore the Abeing chargedA test because 2=m already engaged?

    !: +o you must ta*e the test because you were charged this turn#

    Q: Can you shoot at the zombies in your hex from a successful 0urprise chec* or 3eing Charged chec*###before youmelee the same zombies?

    !: es on both accounts as long as you successfully pass each test#

    Q: 2f you run away and run into a building (that has been entered) and you have movement points left over do youcontinue running out or do you end your turn there?

    !: ;unaway stops in the first a building or rough hex entered#

    Q: 5hat do you do if the runaway result has you run into a friendly survivor that is loc*ed in melee or run off the board? !: /he survivor cannot ;unaway into a hex she cannot otherwise enter or stop in# 0he could pass through a hex thatonly contains a survivor but cannot stop there# 0he would stop one hex short# 0he cannot enter a hex that contains asurvivor and a zombieL she would stop one hex short# 0he will not ;unaway off the map edge# 0he would stop one hexshort# 2n all cases if the survivor cannot move into an ad9acent hex she will remain in place#

    Q: 5hen running away into a zombie or enemy survivor-occupied hex do you ma*e a A5anting to ChargeA test? !: +o to 5anting to Charge (you ain=t wanting to charging)# However opponent=s don=t *now that so they do ta*e a3eing Charged test which means you may get shot#

    Q: 5hen running away into a zombie hex (or enemy survivor) hex do you have to stop and melee? 2f yes when meleeis complete do you continue running away if no zombie=s are left in hex? .r even if there are zombies =s left in hex do

    you continue to runaway? !: ou must melee Awhenever a survivor enters a zombie or enemy survivor=s hex#A M"#$ %&'&&N !fter melee thesurvivor will not contirnu to ;unaway because melee always ends a survivor s movement#

    Q: 2f running away prompts an enemy survivor to ta*e an Ain sight reactionA test which in turn causes them to shoot atyou and miss the runaway (you) will ta*e a Areceived fire actionA test# However from what 2 have read the runaway willbasically continue running away regardless of the results of that received fire action test (i#e# no firing bac* no ,uc*bac*)#

    !: O#$#6 5H&+ ,. 0P; 2 .;0 0/.4 0H../2+@ 3!CB? lists ;unning away as one of the things that stops the chainreaction# ! survivor that is ;unning away (or ,uc*ing bac*) will not ta*e a ;eceived 8ire test and will continue with theirreaction move#

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    Q: 2f you move (get shot at by someone sighting you) and shoot bac*# ,oes that count as your action? .r do you get toshoot again?

    !: ,oes not count as an action but the ;eceived 8ire test(s) determine the se>uence of events# .nce completed thesurvivor s movement ends#

    Q: 5hat if you get hit? !: !ssuming you are not *illed you do not ta*e a ;eceived 8ire /est you can continue to move and ta*e an action li*eshooting# /his could set off another round of ;eceived 8ire tests#

    Q: 0uppose 3ec* moves into the '.0 of two hostile 0urvivors# 2 thin* they both roll 2n 0ight /ests? !t the same time orone at a time? 5hat if they both pass 6, ? 5ho fires first? 5hat if one hits and one misses# ,oes 3ec* ta*e a woundand roll on the ;eceived 8ire /est? .r is this all se>uential instead of simultaneous?

    !: 3oth roll 2n 0ight at the same time# 2f both can fire then resolve all the fire before 3ec* ta*es any test#;ule is all survivors firing at the same target will resolve their fire before the target ta*es any test# /his may mean that asurvivor could fire at a target that is already dead#

    Q: suppose $ survivors shoot at an enemy survivor and all miss# 2f the survivor gets to shoot bac*6) Could he choose which target out of the three?D) Could he spread fire onto ad9acent survivors that shot?$) Could he spread fire onto ad9acent survivors even if they did not shoot?$) Could he spread fire on ad9acent zombies?

    !:6 - es if they shot at him#D - es if they shot at him#$ - +o only at the ones that shot at him#E - +o only at survivors that shot at him#

    Q: 2f survivors don=t (or can=t) hit each other when shooting6) ,o they continue blazing away until one fails a 3eing 0hot !t ;eaction and ,uc*s 3ac*?D) ,oes each and every fire die rolled during the exchange count as a 0hot for generating zombies?$) Can a survivor decide to brea* the chain a t anytime by 4anic 8iring (i#e# intentionally running out of ammo)?

    !:6 - Correct# .r use the optional 4itiful 0hot rule (see above- ;!+@&, 82;&)#D - Correct# !ll the shots fired count#$ - es#

    RANGED WEAPON FIRE

    Q: Can you simply shoot zombies even if they are in the same hex as a friendly survivor (obviously grenades will alsohave a chance to damage the survivor but are other weapons safe to use that way)?

    !: es#

    Q: 0hould result RO on the ;anged Combat /able read Gthird or higher# !: es#

    Q: 2f 2 score on hit on a zombie is it dead? !: es one hit eliminates a zombie# 2f you score a hit on a survivor she ta*es a wound# /here are no Gsaves in !/1#

    Q: 2f firing with a weapon that rolls more then 6 die can 2 allocate them all to one target or does it have to be spread out? !: ou can allocate all hits to one target or allocate them to different targets in the same hex or spread them out as yousee fit# 0hotguns and grenades have other restrictions#

    Q: /he rules state that 'o0 can be traced through a hex containing a survivor# Can it also be traced into a hex containinga survivor (e#g# to shoot at a 1ed in melee with another survivor)?

    !: es#

    Q: 5here are the rules for ;ushed 0hots? 2s this the same as 4anic 8ire? !: O#$# /he 2n 0ight ;eaction /est tells you what counts as a ;ushed 0hot (survivors shooting at each other after the rolloff)# /his is not 4anic fire which is simply adding another 8ire ,ie when shooting#

    4itiful 0hot (.ptional ;ule)5henever a survivor fires and rolls a six but still cannot hit the target such as when a target enemy survivor is in coverhe is allowed to roll 6d # 2f the score is e>ual to or lower than his ;ep then a single hit is scored# .therwise treat theresult as a %iss re>uiring the target to ta*e a ;eceived 8ire /est# 4itiful 0hots must be concentrated on the target so noother hits are allocated to ad9acent targets#

    &xample: 3uffy is wounded so she is a ;ep D# 0he fires her submachine gun at an enemy survivor who is in cover# 0herolls and S# 0he cannot hit the target with an " result on the ;anged Combat /able ( on the highest dice her ;ep

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    DT")# 3ecause she rolled at least one on the 8ire ,ice she rolls another 6, # 0he rolls a D (e>ual to her ;ep) and getsa single hit on the enemy survivor# 3ecause all fire must be concentrated on the target other dice she rolled arediscardedL she cannot allocate hits to other targets#

    MELEE

    Q: 2s %elee an !ction? .r can you (i#e# if you start your 2mpulse in a hex together with a zombie and do not move away)

    first melee the zombie and then still shoot (if you *illed it) or search (if in a building) etc? !: K#7 !C/2.+0 lists the available actions# %elee is not an action# %elee is time consumingL it ta*es up all of a survivor sremaining impulse# 0o after melee the survivors cannot move or ta*e an action#

    Q: 2f a survivor starts an activation in a hex with a zombie or enemy survivor what actions can they ta*e? !: /he survivor can only melee or exit the hex# /hat means the only action she can ta*e before exiting is to declare a8ast %ove as that also means she is exiting the hex and 8ast %ove is declared at the start of movement# /o stayconsistent with the rules she could not ta*e any other action such as Charging (or shooting or reloading etc#) beforeexiting the hex#

    Q: Can you use any remaining movement after *illing a zombie in melee (i#e# you Charge using D points of movementand *ill a sole zombie can you then move on)? .r is a %elee always the end of the %ove?

    !: !lways the end of the move#

    Q: 2f zombies or survivors do not activate will they still fight a melee during their impulse? !: +o# 1ombies and survivors must have an activation during their turn to melee#

    FINDING STUFF

    Q: 'ets say 2 enter a building# .ne 1ombie is generated# /he survivor surprises him and shoots him dead(er)# 2 assumethat 2 have to wait for the next turn to search the building right?

    !: +ope# /he 0urprise se>uence interrupts movement# 0hooting at this point is effectively a reaction so it does not countas an !ction# !fter the zombie is *illed the survivor may continue with movement and ta*ing an action such as0earching#

    Q: ,o 2 have to wait till next turn to search if 2 don=t shoot but melee the zombie and remove him that way? !: %elee ends your activation so cannot search#

    Q: 5hat do you do if you find (or want to buy during game setup) an item but there is no counter for it anymore (i#e#0copesJ,rugs are rather limited as are estsJ3aseball 3ats to a degree)?

    !: /he counter mix is limiting# 2f there is no counter left when drawing 'oot Cards during a game choose another weaponor gear depending on the card type#

    Q: 2f you find a third weapon can you put it into a @ear slot to carry around? .r is two the hard limit for weapons carried? !: @ear and weapon slots are limited ($#6#D 0/!/P0 C!;,0)# 2f you want it it replaces a gear item or the weapon in thepac*# /he rules don t say you can leave an item in the hex but 2 play it that way#

    Q: 2f you find something you cannot carry is the item 9ust dropped into the hex and can be pic*ed up by anyone movingthere?

    !: /he survivor can move into the hex use one action to pic* up one piece of e>uipment and continue to move#

    Q: 2f a survivor with weapons or gear on their 0urvivor 0tatus Card dies can other survivors AsearchA the hex for theweapons or gear that was on the now dead survivor=s 0urvivor 0tatus Card?

    !: M%ar* 5al*erN +o but that is a good idea#

    Q: Can a survivor immediately place a new weapon in hand from a successful search if he is already holding a weapon?.r is that newly ac>uired weapon re>uired to go in the pac* and then switched later as a separate action?

    !: 0eparate action# @oes into the pac*#

    Q: 5hen you use up consumable gear are the to*ens put in a discard pile or returned to the Aunused gearA pile# 5hatabout the cards for such 'oot? !re they placed at the bottom of the 'oot draw pile? 0huffled? ,iscarded?

    !: ou can=t have more gear or weapons than come than those counters## ou can recycle used items# 'eave the cardsin a new pile face up (discarded)# ou will probably never go through the whole dec*# 2f you do reshuffle and start anew#

    Q: How does 3ac*ing .ut or a building wor*? !: ! survivor who chooses to bac* out of a building returns to the hex that they entered from# /his cost no movementpoints but ends the survivor s movement#

    SCENARIOS, CAMPAIGN AND SKIRMISH

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    Q: 5hen a scenario re>uires a survivor to enter via a board edge do half-hexes count as an entry point? !: es#