allen j cochran · 2016-02-27 · allen j cochran 2016 portfolio columbus, ohio allenjcochran @...
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Allen J Cochran 2016 PORTFOLIO
COLUMBUS, OHIO
ALLENJCOCHRAN @ GMAIL.COM
(513) 633-8888
UX, SERVICE, & RESEARCH DESIGNER
I have been discoveringbeautiful evidence in
messy data since 2006
PROFESSIONAL & ACADEMIC EXPERIENCE
Ohio State University, Dept. of DesignMasters of Fine Arts in Service & Interaction Design
Tecumseh High SchoolDiploma
University of Cincinnati, DAAPBachelors of Fine Arts, Minor in Business
Sinclair Community CollegeGeneral Academic Study
(Columbus, Ohio)
(Cincinnati, Ohio)
(Dayton, Ohio)
(New Carlisle, Ohio)
(Columbus, Ohio)
References available on request.
• Adobe Creative Suite, Cloud• Microsoft Office• Axure RP 7• Omni Graffle• Final Cut Pro 10• Balsamiq • UsabilityTools.com• Click Tails• Google Analytics• Done Done Bug Tracking• Marketo• PhoneGap / Xamarin• Basecamp• HTML 5 / CSS 3• PHP / Javascript / Wordpress
2013
2001
2006
2001
At Themesoft, I am in charge of managing the entire creative division
which spanned two continents and three time zones. My roles and
responsibilities include managing the day-to-day for 15 team members,
on-boarding and coordinating new clients, managing the design
process from research to design to development, introducing new
technologies to the company and clients, and coordinating financials
Themesoft Creative LabDirector of Interactive Technologies Mar. 2015 - Present
Apr. 2012 - Feb. 2013
(Ohio State University)Tech CommercializationSenior User Experience Designer
Jun. 2011 - Dec. 2011
(Columbus, Ohio)Sonic RimJunior Design Researcher
(Ohio State University)
Jun. 2011 - May 2012
Graduate Student BodyGraduate Student Body President
Jun. 2010 - Dec. 2010
(Columbus, Ohio)Frame 360Brand Designer Contractor
Jun. 2007 - Oct. 2009
(Cincinnati, Ohio)University of CincinnatiUC Foundation, Assist. Director, Events
Mar. 2006 - Jun. 2007
(Cincinnati, Ohio)ArtWorks, Time Warner GalleryGallery Coordinator
At McGraw-Hill Education, my role as Senior UX Digital Designer
has been both user experience and research oriented. For user
experience, I have contributed to enterprise level system architecture,
marketing websites and product interfaces. For research, I have
contributed service design strategy, corporate/consumer relationship
modeling, and marketing and analytics.
McGraw-Hill EducationDesign & User Researcher Jun. 2013 - Mar. 2015
(Columbus, Ohio)
USE ME TO NAVIGATE!
CORE COMPETENCIES
Using systems thinking and
principles of service design, I am
skilled at developing touchpoint
strategies for delivering the highest
quality encounters between
companies, products, and end-users.
GO TO THE STRATEGY SECTION
STRATEGY
As products become more
service-driven, concepts must be
communicated effectively both
internally and externally. Using
scholarly frameworks, customer
journeys, and service blueprints in
conjunction with prototypes helps
me to present the next generation of
products and services.
GO TO THE CONCEPT COMM. SECTION
CONCEPT COMMUNICATION
Data is always the core of my work.
The outputs of any project I’m asked
to work on must begin with a market
realized problem and continue to be
evidenced during development
with end-users.
GO TO THE RESEARCH SECTION
RESEARCH
No longer can a designed artifact
be thought of in solidarity. Instead, I
always incorporate the journey that
end-users take to become aware of
the product, orient themselves to the
product, interact with and use the
product, and ultimately advocate to
other end-users
GO TO THE USER EXPERIENCE SECTION
USER EXPERIENCE
STRATEGIC TOUCHPOINT CREATION TO MEET CORPORATE GOALS
LEVE
L O
F U
SER
EN
GAG
EMEN
T
TIME
EXPE
RIE
NC
E C
YCLE
WE CREATE LEARNING EXPERIENCES EFFECTIVE | INNOVATIVE | INSPIRING
To introduce the MHE Brand and products to our customer.
To complete the purchase and provision of a method by which the customer can share their experience.
To create a familiarity with the MHE Brand and products through overviews and previews.
To allow the customer to interact with a selection of products in a limited way.
To allow the customer to use a specific product and drive them towards final selection.
01 AWARENESS & CONNECTION 05 SELECT & ADVOCATE02 RESEARCH & ORIENT 03 EVALUATE 04 PREFERENCE, RETAIN, & UPSELL
CYCLE REPEATS
TEASER
OVERVIEW
INSIGHT
REVIEWCASE
STUDY
SIMULATION
SAMPLE
DEMO
TRIAL
PILOT
LIVE PRODUCT
McGraw-Hill established
a strategic goal to reduce
production of printed product
samples and to better nurture
customers to purchase.
McGraw-Hill EducationClient
Problem
To exceed this goal, I worked with
a task force to develop a set of
consistent content chucks that
could be re-purposed over and
over within different touchpoints.
The chucks of content were
also aligned to the Experience
Cycle, which aims to develop
relationships with customers.
Solution
TAXONOMY
Offering Description Intent Example Customer commitment Teaser A ‘throwaway’ item. Catch the attention of the buyer by appealing emotionally. Encourages them to engage further
with a product/program/service/brand via another MHE touch point. At its core a teaser is primarily a call-to-action of some form (it’s a ‘look at me’ item). Multiple teasers may be delivered at the same time through a single touch point (e.g. a bulk email my contain several teasers).
Tear-off strip on a sample box, a postcard or short video. Very low
Overview A short introduction to a program, product/service offering.
Highlights the attributes, features and benefits of a product/program/service. 2 minute motion-graphics. Low
Insight Informative piece with no relation to the product.
Meant to provide impactful information into the need or problem that the customer is concerned with. An Insight is not focused on a specific MH product or service.
A whitepaper Low
Review A third-party evaluation of a MHESE program, product/service offering.
Provides independent advocacy to support the company’s viewpoint that our product/service/program is superior to that of our competitors. A review could be a tweet (e.g. Awesome service from MHE today) or a multi-page, long form article.
A blog article. Medium
Case-study A ‘real world’ story that describes the impact of a product/program or service.
Demonstrate value, utility and effectiveness through examples of actual practice and advocacy. A white-paper or video case-study. Medium
Simulation A narrowly focused, interactive facsimile of selected features of a product.
Make abstract descriptions of the features of a digital product more tangible by providing additional context and a superficial sense of realism.
An interactive ‘walkthrough’ Medium
Sample A discrete extract from a product provided in physical or virtual form. A sample is a ‘slice of content’.
Allows the customer to experience selected features of a product through full access to a component that is too limited to be used in practice by the buyer.
A PDF chapter from a Teacher’s Edition or a single app from a collection of apps
Medium
Demo A timeboxed view of a program/product/service delivered by an MHESE sales person or other representative.
Provide a buyer with an opportunity to review key product features with the support of an expert user.
Medium-high
Trial Limited access to program/product/service. Access may be limited by timeboxing (e.g. 30 day trial) and/or by limiting features/content.
Intended to allow a customer to review key product features in a somewhat open-ended, self-directed manner.
Medium
Pilot Open access to a complete program for a period of time that is typically much longer than a trial.
To allow an end user to properly assess product ‘fit’ through the use of that product ‘in context’, Very high
Upper: Experience Cycle by Dubberly & Evenson w/ content chucks placed;
Lower: content chunks and associated taxonomy © McGraw-Hill, 2014
CREATING A DIGITAL SAMPLING STRATEGY
I was tasked with creating a
marketing campaign based on
personas that is inclusive of both
digital samples, printed samples
and sales representatives.
McGraw-Hill EducationClient
Problem
In order to complete this task, I
created customer journey maps
that illustrated how a persona
would journey through a sea
of touchpoints and ultimately
end up at the point of purchase.
These maps helped product
marketing understand the
relationship between touchpoints
and customers
Solution
STRATEGY & ANALYTICS // DESIGN RESEARCH DRAFT // 2014.11.03 // VERSION 06 PAGE 11
DRAFT DOCUMENT
ADVOCACY
AWARENESS & CONNECTION RESEARCH & ORIENT EVALUATE SELECT PURCHASE & FULFILLMENT
CYCLE REPEATS
SERVICE
GAT
E
(MAR
KET
O O
R O
THER
WIS
E)
GAT
E
(MAR
KET
O O
R O
THER
WIS
E)
GAT
E
(MAR
KET
O O
R O
THER
WIS
E)
QU
OTI
NG
PR
OC
ESS
Mrs. Campbell
DIGITAL ASSET PRINT ASSET
MARKETING, CREATIVE CSOM, ORDER CARE, ONLINE IMPLEMENTATION
MARKETING, CREATIVE MARKETING, CREATIVE, SALES SALES, CSOM SALES, CSOM, ORDER CARE
COMPETITOR ASSET
TOUCHPOINTS IN THE SERVICE PERIOD DEPEND ON PURCHASE
TOUCHPOINTS IN THE PURCHASE & FULFILLMENT PERIOD DEPEND ON PURCHASE
TITLE PERSONA TAGLINE PRODUCT DATE
Superintendent Generic // Digital Sampling Exp. 2014.10.14 // Version 02“We will use technology!”
CONTINUED MARKETO AUTOMATION
MARKETO NURTURE CAMPAIGN
SALES FORCE
EMAIL BLAST W/ TEASER
MICROSITE W/ OVERVIEW
DOWNLOAD CASE STUDY
MICROSITE W/ SIMULATION
VIEW A SAMPLE ONLINE
FACE-TO-FACE ASSET
SALES REP & CSOM
SALES REP
COMMITTEE MEETINGCOMMITTEE
MEETING
SCHOOL / DISTRICT COMMITTEE MEETING MARKETO LANDING PAGE PURCHASE CUSTOMER SUPPORT
SALES REP
Open Territory Model
STRATEGY & ANALYTICS // DESIGN RESEARCH DRAFT // 2014.11.03 // VERSION 06 PAGE 12
DRAFT DOCUMENT
ADVOCACY
AWARENESS & CONNECTION RESEARCH & ORIENT EVALUATE SELECT PURCHASE & FULFILLMENT
CYCLE REPEATS
SERVICE
GAT
E
(MAR
KET
O O
R O
THER
WIS
E)
GAT
E
(MAR
KET
O O
R O
THER
WIS
E)
GAT
E
(MAR
KET
O O
R O
THER
WIS
E)
QU
OTI
NG
PR
OC
ESS
TOUCHPOINTS IN THE SERVICE PERIOD DEPEND ON PURCHASE
TOUCHPOINTS IN THE PURCHASE & FULFILLMENT PERIOD DEPEND ON PURCHASE
TITLE PERSONA TAGLINE PRODUCT DATE
3rd Grade Elementary Generic // Digital Sampling Exp. 2014.10.14 // Version 01“I’m personally scared and unprepared to use technology”
CONTINUED MARKETO AUTOMATION
MARKETO NURTURE CAMPAIGN
SALES FORCE
MICROSITE W/OVERVIEW
CATALOGS
SIMULATION W/ SALES REP
VIEW A SAMPLE ONLINE
TRIAL
COMMITTEE MEETINGCOMMITTEE
MEETING
SALES REP W/ DEMO
DIGITAL ASSET PRINT ASSET COMPETITOR ASSETFACE-TO-FACE ASSET SCHOOL / DISTRICT COMMITTEE MEETING MARKETO LANDING PAGE PURCHASE CUSTOMER SUPPORT
MARKETING, CREATIVE CSOM, ORDER CARE, ONLINE IMPLEMENTATION
MARKETING, CREATIVE MARKETING, CREATIVE, SALES SALES, CSOM SALES, CSOM, ORDER CARE
Mrs. PerezOpen Territory Model
AWARENESS & CONNECTION RESEARCH & ORIENT EVALUATE SELECT
PUR
CH
ASE
&
FULF
ILLM
ENT
SERVICE
STRATEGY & ANALYTICS // DESIGN RESEARCH DRAFT // 2014.11.03 // VERSION 06 PAGE 19
DRAFT DOCUMENT
Mrs. Perez
DIGITAL ASSET PRINT ASSET COMPETITOR ASSET
TITLE PERSONA TAGLINE PRODUCT DATE
3rd Grade Elementary Generic // Digital Sampling Exp. 2014.10.22 // Version 04“I’m personally scared and unprepared to use technology”
FACE-TO-FACE ASSET SCHOOL / DISTRICT COMMITTEE MEETING MARKETO LANDING PAGE PURCHASE CUSTOMER SUPPORT
Texas Adoption Model
CONTINUED MARKETO AUTOMATION
MARKETO NURTURE CAMPAIGN
SALES FORCE
2013 2014 2015
FRI, DEC. 6, 2013 DEADLINE FOR PUBLISHERS TO FILE STATEMENTS OF IN-TENT TO BID INSTRUCTIONAL MATERIALS
AT THIS POINT SCHOOLS BECOME “CLOSED”
FRI., JAN. 31, 2014 DEADLINE FOR PUBLISHERS TO PROVIDE A COMPLETE DESCRIPTION OF ALL ITEMS
FRI., JAN. 10, 2014 DEADLINE TO FILE NOMINATION TO STATE REVIEW PANELS FORMS
FRI, APR. 18, 2014 DEADLINE FOR PUBLISHERS TO SUBMIT SEVERAL TYPES OF COMPLET-ED INSTRUCTIONAL MATERIALS
AUG. - NOV. 2014 DEADLINES FOR PUBLISHERS TO SUBMIT ALL NEW CONTENT REVISED BASED ON CORRECTIONS DEADLINES FOR PUBLISHERS TO RESPOND TO QUESTIONS AND CONCERNS FROM STATE, STAT BOARD AND STATE RESIDENTS
ROADSHOWS
JAN. - JUN. 2015 PUBLISHERS TO MAKE SCHOOL VISITS
JUN - AUG. 2015 PUBLISHERS BEGIN DELIVERING INSTRUCTIONAL MATERIALS TO SCHOOLS
MICROSITE W/ OVERVIEW
COMMITTEE REVIEWS STATE MATERIALS
COMMITTEE MEETING
COMMITTEE MEETING
COMMITTEE MEETING
SIMULATION W/ SALES REP VIEW A SAMPLE
ONLINE
FRI, DEC. 19, 2014 DEADLINE FOR PUBLISHERS TO FILE THE REGISTER OF CONTACT FORM INDICATING ALL VISITS, MEETINGS, OR CONTACT WITH CUSTOMERS
TRIAL
SALES REP W/ DEMO
STRATEGY & ANALYTICS // DESIGN RESEARCH DRAFT // 2014.11.03 // VERSION 06 PAGE 13
DRAFT DOCUMENT
GAT
E
(MAR
KET
O O
R O
THER
WIS
E)
GAT
E
(MAR
KET
O O
R O
THER
WIS
E)
GAT
E
(MAR
KET
O O
R O
THER
WIS
E)
QU
OTI
NG
PR
OC
ESS
TOUCHPOINTS IN THE SERVICE PERIOD DEPEND ON PURCHASE
TOUCHPOINTS IN THE PURCHASE & FULFILLMENT PERIOD DEPEND ON PURCHASE
CONTINUED MARKETO AUTOMATION
MARKETO NURTURE CAMPAIGN
EMAIL BLAST W/ TEASER
DOWNLOAD CASE STUDY
MICROSITE W/ SIMULATION
VIEW A SAMPLE ONLINE
SALES REP & CSOM
COMMITTEE MEETINGCOMMITTEE
MEETING
SALES REP
CATALOGS
SIMULATION W/ SALES REP
TRIAL
SALES REP W/ DEMO
SALES FORCE
MICROSITE W/ OVERVIEW
SALES REP
AWARENESS & CONNECTIONRESEARCH & ORIENT
EVALUATE
SELECT
PURCHASE & FULFILLMENTSERVICE
Mrs. Campbell & Mrs. Perez CombinedOpen Territory Model
MRS. CAMPBELL
MRS. PEREZ
AWARENESS & CONNECTION RESEARCH & ORIENT EVALUATE SELECT
PUR
CH
ASE
&
FULF
ILLM
ENT
SERVICE
STRATEGY & ANALYTICS // DESIGN RESEARCH DRAFT // 2014.11.03 // VERSION 06 PAGE 18
DRAFT DOCUMENT
Mrs. Campbell
DIGITAL ASSET PRINT ASSET COMPETITOR ASSET
TITLE PERSONA TAGLINE PRODUCT DATE
Superintendent Generic // Digital Sampling Exp. 2014.10.22 // Version 04“We will use technology!”
FACE-TO-FACE ASSET SCHOOL / DISTRICT COMMITTEE MEETING MARKETO LANDING PAGE PURCHASE CUSTOMER SUPPORT
Texas Adoption Model
CONTINUED MARKETO AUTOMATION
MARKETO NURTURE CAMPAIGN
SALES FORCE
MICROSITE W/ OVERVIEW
COMMITTEE REVIEWS STATE MATERIALS
COMMITTEE MEETING
COMMITTEE MEETING
COMMITTEE MEETING
MICROSITE W/ SIMULATION
VIEW A SAMPLE ONLINE
SALES REP
2013 2014 2015
FRI, DEC. 6, 2013 DEADLINE FOR PUBLISHERS TO FILE STATEMENTS OF IN-TENT TO BID INSTRUCTIONAL MATERIALS
AT THIS POINT SCHOOLS BECOME “CLOSED”
FRI., JAN. 31, 2014 DEADLINE FOR PUBLISHERS TO PROVIDE A COMPLETE DESCRIPTION OF ALL ITEMS
FRI., JAN. 10, 2014 DEADLINE TO FILE NOMINATION TO STATE REVIEW PANELS FORMS
FRI, APR. 18, 2014 DEADLINE FOR PUBLISHERS TO SUBMIT SEVERAL TYPES OF COMPLET-ED INSTRUCTIONAL MATERIALS
AUG. - NOV. 2014 DEADLINES FOR PUBLISHERS TO SUBMIT ALL NEW CONTENT REVISED BASED ON CORRECTIONS DEADLINES FOR PUBLISHERS TO RESPOND TO QUESTIONS AND CONCERNS FROM STATE, STAT BOARD AND STATE RESIDENTS
FRI, DEC. 19, 2014 DEADLINE FOR PUBLISHERS TO FILE THE REGISTER OF CONTACT FORM INDICATING ALL VISITS, MEETINGS, OR CONTACT WITH CUSTOMERS
ROADSHOWS
JAN. - JUN. 2015 PUBLISHERS TO MAKE SCHOOL VISITS
JUN - AUG. 2015 PUBLISHERS BEGIN DELIVERING INSTRUCTIONAL MATERIALS TO SCHOOLS
DOWNLOAD CASE STUDY
SALES REP & CSOM
CONFIDENTIAL
ACCESS TO SUPPORT
ATTITUDE
APTITUDE
Mrs. Campbell DISTRICT SUPERINTENDENT
PERSONAL DEMOGRAPHICS
• 45-year-old female
• Ph.D. in Educational Leadership & Policy
• Best described as open-minded, optimistic
SCHOOL DEMOGRAPHICS
• Urban district with 1,300 teachers
• Diverse student population
• Low student performance
RESPONSIBILITIES AND PLANS
• Hire additional media specialists
• Procure grants for student iPad programs
• Strengthen community awareness
• Improve student performance
SIGNIFICANT OTHERS
• School Board
• Principals
• Teachers
PAIN-POINTS
• Pushback from School Board
• Pressure to increase student performance
Version 3: produced August, 2014. High confidence; Persona based on findings from multiple secondary research studies using quantitative data and large sample sizes.
45 YEARS OLD
Dr. Campbell is a firm believer that using technology in her own life will set a good example for
her colleagues. She tries to stay abreast of current online learning tools and advocates tech-related
professional development for her staff. She has a talent for articulating her vision to the school board
and enjoys crafting multimedia presentations for meetings. The topic of a recent board meeting was
an iPad pilot program in the math curriculum of a nearby district and how it positively impacted
student test scores. She meets regularly with principals to discuss their schools’ problem areas and
involves principals and teachers in technology-related discussions.
Dr. Campbell owns a SmartPhone, tablet, and laptop. These devices are synced so she always has quick
access to her calendar, email, and photos. She is an active social network user. She also subscribes to
many school-based YouTube channels, and enjoys spending downtime learning about how other
districts are using technology.
Personal Technology Availability
School-Based Technology Availability
DOCTORATE IN EDUCATIONAL LEADERSHIP
TEC
HN
OLO
GY
Dr. Campbell is the superintendent of an urban school district with adequate funding. She has more than 10 years of high school teaching experience and several years of administrative experience under her belt. She is a hard-working visionary who was hired to invigorate a district that is performing under its potential. She believes in the value of digital learning technologies to improve student engagement and learning outcomes.
Dr. Campbell’s district has adequate funding, but problems with student performance and budget allocations led the board to make changes, including hiring a new superintendent. The majority of schools in the district have modern computer labs and interactive whiteboards, but there is limited tech support or tech-related professional development.
HER CHALLENGESDespite her vision for a culture of technology investment, she senses resistance from several school board members, who believe student performance should be the top priority. Dr. Campbell must find ways to convince the board that technology and digital tools have been shown to increase student engagement and performance. Additionally, Dr. Campbell must work to reforge the school district’s relationship with the local news media, which has a troubled past.
LEADERSHIP VISIONWhile the previous superintendent had little interest in investing in technology, Dr. Campbell has a clear technology integration plan which includes heading up a grant-writing committee to secure funding for a 1:1 iPad program and allocating a portion of the school’s budget to hiring tech support staff, media specialists and a dedicated statistician to analyze curriculum and student/teacher performance data. Dr. Campbell recognizes that teachers want greater involvement in the curriculum decision-making process, so she encourages her schools’ principals to solicit feedback from their teachers about curricula and technologies they are considering adopting.
“A tech-savvy visionary leader”
LIKELIHOOD OF ADOPTING DIGITAL CURRICULA
Mrs. Campbell is very likely to adopt new digital curricula for her district. In many ways, she is an ideal buyer.
Mrs. Perez Third Grade Teacher
HER CHALLENGES
Just when Mrs. Perez started feeling comfortable teaching with a Smartboard, the school received a technology grant for classroom mobile devices. There is a lot of pressure coming from the administration to put the new technology to use, but Mrs. Perez feels overwhelmed and unprepared. She also worries that the technology could be distracting for children, and believes third grade might be too early to introduce students to mobile devices.
41 YEARS OLD
Although it took some time to get used to, interactive whiteboard technology has been a valuable tool for Mrs. Perez in teaching the core third grade learning objectives, which include literacy and math skills, such as understanding graphs, working out multiplication and division problems and understanding fractions and decimals. Integrating tablet devices into the curriculum has been more of a challenge. Mrs. Perez currently allows students to check out iPads only during free time, after formal lesson teaching concludes, until she can find a way to more efficiently integrate them into her teaching. Mrs. Perez still relies heavily on traditional textbooks and paper workbooks.
Mrs. Perez owns a Smartphone and desktop computer, which she uses primarily to browse the internet, visit her Facebook page and email with friends, family and students’ parents. She appreciates the convenience of email communication with parents, especially since many of them have busy schedules and find it hard to schedule parent-teacher meetings.
B.A. IN EARLY CHILDHOOD ED.
PERSONAL DEMOGRAPHICS
• 41-year-old female
• Bachelor’s Degree in Early Childhood
Education
• Known as hardworking, traditional
SCHOOL DEMOGRAPHICS
• Urban elementary school
• Focus on Common Core
• Diverse student population
RESPONSIBILITIES AND PLANS
• Focus on the Common Core State
Standards
• Seamlessly integrate new technologies
into curriculum
SIGNIFICANT OTHERS
• Principal
• Other teachers
PAIN-POINTS
• Fears technology is a distraction for
young students
• Unfamiliar with digital learning tools
• Pressure from administration
Version 3: produced August, 2014. High Confidence; Persona based on findings from multiple secondary research studies using quantitative data and large sample sizes.
Mrs. Perez is a third grade teacher who teaches all core subjects to a dedicated class of students. Mrs. Perez decided later in life to become an elementary school teacher. She earned a bachelor’s degree as a non-traditional student while raising a family and has plans to complete a master’s degree. She feels most comfortable with traditional teaching methods, alternating between group instruction and individual student practice. However, the school’s recent focus on Common Core State Standards has led to a slight shift in her teaching style to include more project-based learning.
Mrs. Perez’s district recently received a grant to implement a 1:1 iPad program in their previously low-tech school. Mrs. Perez is relatively unfamiliar with mobile devices and has many questions about how this new program will affect her teaching and students’ learning. Despite her skepticism, Mrs. Perez is open to incorporating more technology if she receives the professional development necessary to do so efficiently and effectively.
Personal Technology Availability
Classroom Technology Availability
“Traditional Educator in a Changing Learning Environment”
ACCESS TO SUPPORT
ATTITUDE
APTITUDETEC
HN
OLO
GY
CONFIDENTIAL
Upper right: customer journey based on corporate persona; upper left 2 images: corporate personas; lower 4 images: additional customer journeys.
BettrUp (via Themesoft Creative Lab)
Client
Update loose wireframes into
more fully fleshed out screens
that could be used to produce
the graphic user interfaces.
Problem
After establishing user flow
descriptions with features, I
worked in Balsamiq Mockups
to create the wireframe each
user flow. The resulting solution
was 90% or nearly all of the
wireframes which were handed
off to a designer in order to
create the interface designs
Solution
WIREFRAME CREATION FOR A SPORTS BETTING APP
USE CASE STORYBOARDS FOR AN INTERNATIONAL MOBILE APP
STRATEGY & ANALYTICS // DESIGN RESEARCH // JONATHAN GROVE, ALLEN COCHRAN DRAFT DOCUMENT // 2014.11.20 // Version 06
Adaptive Flashcard App Overarching App Story
Created with StoryboardThat.com for allenjcochran
Marco and Maria use the app's scoreboard to findout how they rank compared to their classmates.
Marco uses the app to ask for additional helpfrom Maria.
Marco is a high school student. Mr. Ruiz is their mathteacher. At Marco's school, Mr. Ruiz has started using aflashcard app that works on computers, tablets, andmobile phones. This app allows teachers and students towork together while studying digital decks of flashcardscontaining math content.
Marco is using this app as part of his preparation for animportant test.
Maria and José are Marco’s friends.
Mr. Ruiz wants to provide his students withadditional resources that help them betterunderstand the material for the upcoming test sohe compiles a deck of extra test prep flashcardsand sends it out to his class.
Waiting forSchool Bus
After school,homework time
During Study Hall
Sunday night
After school,homework time
Practicing in class
After school,homework time
Before bed
On the bus
Did you see thatJosé has the top
score on Mr Ruiz'stest prep flashcard
deck? How did he doso well?
I have no idea!I'll message José
and ask himwhat he did
differently thanus.
Marco Maria
Marco wants Maria to share her notes since Mariatends to prepare extra material for tests. This wayMarco can have additional resources and hislearning can continue regardless of location.
Hey Maria. Canyou share your
pre-calcflashcard notesfrom Mr. Ruiz's
class?
Oh yea, noproblem!
After secondperiod
[MESSAGE]Maria... I don't
get the note youleft on this
flashcard. Canyou explain?
Part 1 of 2
Mr. Ruiz
18:22
[MESSAGE]Students: theseflashcards will
help youprepare for the
test thisThursday
My class has atest soon. They
probably want aset of test prep
flashcards.
Part 2 of 2
18:22
[MESSAGE]Maria... Did you
understand the lasthalf of the flashcard
deck that Mr. Ruizsent out?!?!?
Sunday night
[MESSAGE]Not at allMarco! I'll
message Mr.Ruiz to see if hehas more notes
for them.
Marco and Maria use the flashcard app tocommunicate. They agree that they needadditional help with a challenging concept. Mariauses the app to contact Mr Ruiz.
I don't understandthese flashcards.
Maybe the includedvideos can help me.
While reviewing the flashcard deck, Marco still isn'tquite sure about a few cards. The app detects thisand suggests some video, audio, and other types oflearning resources that will help Marco with theconcept he is struggling with..
Great Job!
We recommendthat you study
more 2-stepequations.
14 / 20
18:22
Jose
Date of final testDec 8, 2014(10 weeks from now)
Notification SettingsBegin study reminders[ON] two weeks from test
The app automatically provides Marco with studyreminders. He can tailor those reminders so thathe doesn't get them too often.
Marco wants to share his successes! After a lot ofstudying he's successfully completed Mr. Ruiz'sentire test prep flashcard deck. He shares hisaccomplishment on his favorite social mediaservices so that others can see his progress!
Sweet! I just gotthe entire testprep flashcard
deck right! 20/20!I'm going to postthis to Facebook.
[SYSTEMCHECKING
NEARBYSTUDY
PARTNERS]
[PING!MESSAGE]
Marco wouldlike to study
with you.
During class Marco uses his flashcard app tosearch for nearby classmates who are using thesame decks to study. He is hoping to collaboratewith learners who are struggling with the sameconcepts as he is.
ProgresstowardsMastery
Marco uses the app to find out which areas heneeds more practice with.
As a learner, extra practice can make a big difference to yoursuccess in math.
You may have used flashcards on your smartphone or tablet asa way to help you remember mathematical concepts. This canbe a great help but it can be difficult to determine whether youare making adequate progress to meet all of the requirementsfor the test or class.
We have an idea for a flashcards app that would be available ona smartphone or tablet computer that might solve this problem -the app will keep track of your progress, and customize thedisplay of the flashcards to meet the needs of your learning.
This app would also allow you to communicate with your friendsand tutor and it has other benefits too.
We are interested in your view of the potential of this productand this story explores some of the benefits that it might offer.
Once Marco reaches the end of his recommendedstudy plan, he's presented with recommendationsfor further study on problems he didn't quiteunderstand.
Wow. Let'smessage him.
Maybe he'llmeet us laterand help us
out.
Did you seethat Marcojust scored
20/20 on theflashcard
app?
Marco's friends notice his high score and theydecide to track him down. They want 20\20 too!
McGraw-Hill Education International Mobile Task Force
Client
The problem was to define
aspirational future use cases
for a responsive, cross-platform
flashcard app for smart phone
users in Mexico and India.
Problem
To create a shared vision
for the design, development
and marketing teams, I created
a series of storyboards
that explained discrete
moments of time when the
flashcard app might be used
by customers (from corporate
international personas).
Solution
Upper: overarching responsive app concept storyboard; lower: specific use
case storyboard for responsive app. All images © McGraw-Hill, 2014.
STRATEGY & ANALYTICS // DESIGN RESEARCH // JONATHAN GROVE, ALLEN COCHRAN DRAFT DOCUMENT // 2014.11.20 // Version 02
Adaptive Flashcard App INTERVENTION STORY
Created with StoryboardThat.com for allenjcochran
Marco is a high school student. Mr. Ruiz is their math teacher.At Marco's school, Mr. Ruiz has started using a flashcard appthat works on computers, tablets, and mobile phones. Thisapp allows teachers and students to work together whilestudying digital decks of flashcards containing math content.
Marco is using this app as part of his preparation for animportant test.
Maria and José are Marco’s friends.
As a learner, extra practice can make a big difference toyour success in math.
You may have used flashcards on your smartphone ortablet as a way to help you remember mathematicalconcepts. This can be a great help but it can be difficultto determine whether you are making adequate progressto meet all of the requirements for the test or class.
We have an idea for a flashcards app that would beavailable on a smartphone or tablet computer that mightsolve this problem - the app will keep track of yourprogress, and customize the display of the flashcards tomeet the needs of your learning.
This app would also allow you to communicate with yourfriends and tutor and it has other benefits too.
We are interested in your view of the potential of thisproduct and this story explores some of the benefits thatit might offer.
The system identifies that Marco, Maria, and Joséneed help with specific content and providespersonalized flashcards that can be sent to eachstudent.
The nextmorning
Maria also receives a new flashcard deck from Mr.Ruiz. She's glad it has fewer cards than the test prepdeck. Using the explanations provided in the app,Maria is able to work her way through the content,achieve higher scores, and be more relaxed aboutthe upcoming test.
Marco receives a new flashcard deck from Mr. Ruiz.He's still not sure about the content, but using Googleand YouTube, Marco discovers resources that helphim score higher so that he feels more confidentabout the upcoming test.
Marco Maria Mr. Ruiz José
Planning theupcoming test
[MESSAGE] TestPreparation Deck scoresreport: 15% above-level,75% on-level, and 10%
below-level.
Mr. Ruiz reviews his class's performance on the testprep flashcard deck. Several students need toimprove their understanding of key concepts.
Hmm... it lookslike some of mystudents need
some extra help.
Supportingstruggling learners
The next morning, Mr. Ruiz is notified that the newdecks he sent to Marco, Maria, and José have helpedeach of them improve their scores significantly. Hetakes a moment and views a report that helps himsee where each student improved their scores.
OK. The apphas good
recommendationsfor intervention forMarco, Maria, and
José.
[MESSAGE]Intervention flashcard
decks sent.
Wow! Marco, Maria,and José improvedtheir scores on the
decks I sent yesterdayafternoon.
[MESSAGE]NEW deck!
After school,doing homework
[MESSAGE]NEW deck!
After school,doing homework
[MESSAGE]NEW deck!
After school,doing homework
Oh. I see. Mr.Ruiz wants me
to workon Part 7.
Mr. Ruiz wantsme to workon Part 4.
Mr. Ruiz wants meto concentrate onPart 9, but I don't
understand!
Mr. Ruiz and José spend some time messagingthrough the flashcard app and eventually José feelsmore confident about his ability to complete the newdeck. Once José is done messaging Mr. Ruiz, hecompletes the new deck. His score has improved!
Looks like Joséisn't quite getting it.Glad he messaged
me.
AGILE-STYLE NEED STATEMENTS FOR A READING PRODUCT
READING WONDERSINQUIRY SPACE
TEACHER TESTNEED STATEMENTS
DATE 12/18/14 AT 5:40 PM VERSION 04 PAGE 1 OF 4
# ACTOR 01 THEME NEED or WANT BENEFIT
1.00 TEACHER PROGRAM CONTENT & PRESENTATIONI want the treatment of the content to appeal to my students so they are encouraged to focus on their assignments
2.00 TEACHERSUPPLEMENTAL RESOURCES FOR DIFFERENTIATION
I want embedded audio support that enhances core content
so that students can select content delivery methods that meet their needs
3.00 TEACHERSUPPLEMENTAL RESOURCES FOR DIFFERENTIATION
I want to store my educational resources, regardless of file type, in a central, easy-to-access location.
so that I can spend more time teaching and less time looking for resources
4.00 TEACHERSUPPLEMENTAL RESOURCES FOR DIFFERENTIATION I want to connect open educational resources to content
so that I can provide students diferent ways of learning a concept
5.00 TEACHERSUPPLEMENTAL RESOURCES FOR DIFFERENTIATION I want to connect open educational resources to content
so that I can provide with students additional content that I control
6.00 TEACHERSUPPLEMENTAL RESOURCES FOR DIFFERENTIATION
I want a resesarch-based writing project that includes suggested resources for my students to use
so that I don't have to spend time identifying resources that fit the project
7.00 TEACHERSUPPLEMENTAL RESOURCES FOR DIFFERENTIATION
I want a research-based writing project that I can digitally assign to some or all of my students so that my classroom administrative duties are reduced
8.00 TEACHER21ST CENTURY SKILL BUILDING & DIGITAL COMMUNITY
I want a research-based writing project that allows my students to practice digital test taking skills
so that when my students take standardized tests I am confident that they understand the mechanics involved in taking those tests
McGraw-Hill Education Reading Wonders Inquiry Space
Client
The problem was to define
aspirational future use cases
for a responsive, cross-platform
flashcard app for smart phone
users in Mexico and India.
Problem
To create a shared vision
for the design, development
and marketing teams, I created
a series of storyboards
that explained discrete
moments of time when the
flashcard app might be used
by customers (from corporate
international personas).
Solution
Upper: example agile-style need statements to define epic level stories for market testing. All images © McGraw-Hill, 2014.
READING WONDERSINQUIRY SPACE
TEACHER TESTNEED STATEMENTS
DATE 12/18/14 AT 5:40 PM VERSION 04 PAGE 1 OF 4
# ACTOR 01 THEME NEED or WANT BENEFIT
1.00 TEACHER PROGRAM CONTENT & PRESENTATIONI want the treatment of the content to appeal to my students so they are encouraged to focus on their assignments
2.00 TEACHERSUPPLEMENTAL RESOURCES FOR DIFFERENTIATION
I want embedded audio support that enhances core content
so that students can select content delivery methods that meet their needs
3.00 TEACHERSUPPLEMENTAL RESOURCES FOR DIFFERENTIATION
I want to store my educational resources, regardless of file type, in a central, easy-to-access location.
so that I can spend more time teaching and less time looking for resources
4.00 TEACHERSUPPLEMENTAL RESOURCES FOR DIFFERENTIATION I want to connect open educational resources to content
so that I can provide students diferent ways of learning a concept
5.00 TEACHERSUPPLEMENTAL RESOURCES FOR DIFFERENTIATION I want to connect open educational resources to content
so that I can provide with students additional content that I control
6.00 TEACHERSUPPLEMENTAL RESOURCES FOR DIFFERENTIATION
I want a resesarch-based writing project that includes suggested resources for my students to use
so that I don't have to spend time identifying resources that fit the project
7.00 TEACHERSUPPLEMENTAL RESOURCES FOR DIFFERENTIATION
I want a research-based writing project that I can digitally assign to some or all of my students so that my classroom administrative duties are reduced
8.00 TEACHER21ST CENTURY SKILL BUILDING & DIGITAL COMMUNITY
I want a research-based writing project that allows my students to practice digital test taking skills
so that when my students take standardized tests I am confident that they understand the mechanics involved in taking those tests
GRAPHIC USER INTERFACE FOR SPORTS BETTING APP
BettrUp (via Themesoft Creative Lab)
Client
Following wireframes, BettrUp
need a refreshed look and
interfaces from the one initially
provided by the client.
Problem
We choose to enhance the clients
wireframes into a slick, minimal
interface using colors that are not
quite as common in sports teams
emblems. The resulting interface
also broke out the features
into well defined areas. We
benchmarked ESPN, YouTube,
and several other sporting apps.
Solution
Initial From Client Updates by Themesoft Creative Lab (currently in progress)
ATHLETE WATCH WEB APPLICATION
Athlete WatchClient
In 2012, I was approached by a
startup to wireframe and design
a web application for high school
athletes to connect with college
recruiters.
Problem
By the end of the project, I had
mocked up nearly every screen
of the system as wireframes. From
those wireframes, I choose eight
pages to create GUI templates
from. These templates were then
used as graphic standards by the
development team to build out
the system using the wireframes
as overall guides.
Solution
Upper: Athlete Watch user dashboard; lower: desktop mock up.
All images © Athlete Watch, 2012.
TECH COMMERCIALIZATION DEPARTMENTAL WEBSITE REDESIGN
Ohio State University Office of Technology Commercialization
Client
The problem was established
to be that the department
was undergoing a total re-
branding. At the forefront was the
department outward, customer
facing website.
Problem
Using wireframes, low- and mid-
fidelity, and mockups, I went
through a step-by-step approval
process to plan, develop, and
implement the departmental
website with help and approval
from pertinent stakeholders.
Solution
Upper row: low-fidelity wireframes for stakeholder approval and utility testing; lower row: mid-fidelity wireframes based on utility testing.
All images © The Ohio State University, 2012.
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OHIO STATE UNIVERSITY GRADUATE SCHOOL DESIGN THESIS, MASTERS OF FINE ARTS
Ohio State University Department of Design
Client
My masters thesis centered on
developing a global touchpoint
strategy for graduate student
government by researching
the student experience and
developing an ideal journey
of touchpoints for the student
government to use.
Thesis Problem
The final ideal student journey
was developed based on the
analysis of primary research (a
series of co-creation workshops)
and secondary research (third-
party student data and literature
review on student behavior).
Thesis Solution
Left: generative collages, the output from primary research workshops; right: ideal journey of touchpoints based on analysis of generative collages.
OHIO STATE UNIVERSITY GRADUATE SCHOOL DESIGN THESIS, MASTERS OF FINE ARTS
Ohio State University Department of Design
Client
The team I was on was tasked
with understanding how creative
students work and outline
efficiencies and develop a useful
tool that creative students might
benefit from.
Research Problem
Using an initial priming
workbook and a series of
individual participatory Velcro
prototyping sessions, my team
identified commonalities,
differences, overarching themes,
and a set of mobile tools that
could help creative students work
more efficiently.
Research Solution
Right top: pictorial overview of analysis; right middle: participatory research session with Velcro forms; right bottom: excerpt from participant homework workbook; left:
final Velcro prototype created by participant in a workshop session.
Knowledge & Findings
62
Velcro MakeTool WidgetsKelly (Workbook #1)
Knowledge & Findings
43
Pictorial Overview of the Analysis Process
QuantitativeWorkbook Findings
Observation,Interviews, &
Velcro MakeTool
QualitativeWorkbookFindings
DISCOVERIES
Knowledge & Findings
55
Rebekah (Workbook #7)
To Rebekah, her sketchbook is one of her central working tools. She starts a work session by reviewing notes that she has written in her sketchbook on previous days and sets an agenda for what she needs to accomplish today. When working in a group, she does this with everyone involved as she sees herself as the leader often times and feels that this allows her to help keep the team on track and moving forward. To Rebekah, her sketchbook is for drawing concept ideas, making lists of things that need done, keeping random notes organized, and communicating with her team members. Rebekah also uses her Blackberry to keep organized and communicate. While she checks e-mail on her Blackberry, she responds to e-mail from her laptop computer.
Date Interviewed: March 1, 2010Major: Interior Space Design
Rebekah created a widget that resembled a laptop computer, but it had some pretty high tech functionality. Her device had dedicated buttons for providing food while working and forcing her creative team into “Production Mode.” The device also had a “Magic Zipper Pocket” that would allow her to always have her analogue tools with her. The pocket would make her tools such as rulers, markers, pens, and even her drafting board shrink down to fit in her mobile, laptop-like device. Her device also had a “Time Machine” function that would allow her to go back in time so that she could “say what (she) should have said” in critiques. It would also allow her to see into the future so that she could plan for otherwise unforeseen obstacles in the project. It also has all of the functions of a normal laptop without the issues of operating system compatibility with various software packages. Finally, Rebekah’s device would have a leash that allowed her to always have it connected to her as she tends to lose
I’ll just grab my sketchbook, because it is really not just a ‘sketchbook’ anymore.
- Rebekah
“I check e-mail on my Blackberry constantly… it is sort of a anxiety thing. I do not like seeing the little asterisk saying I have unread things… I put my due dates in my phone too, then set a reminder to go off three days in advance, even though I probably already know that the due date is coming.”
- Rebekah
Knowledge & Findings
59
Workbook #18 Annotated
Time management and to-do lists are a huge part of working as a designer, solo or in a team. Students often don’t separate class time from social time, keeping in touch with friends via text message during class.
Analogue tools are still a must and were described as necessary in most of the workbooks.
Thank you Allen J Cochran
SERVICE & RESEARCH DESIGNER
COLUMBUS, OHIO
ALLENJCOCHRAN @ GMAIL.COM
(513) 633-8888