alternate reality games new media consortium online gaming event, december 2005

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Alternate reality games New Media Consortium Online gaming event, December 2005

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Alternate reality games

New Media Consortium

Online gaming event, December 2005

Alternate reality games

Also: “search opera,” “Beasting”

Plan of the talk

I. ARGs: survey of the field by 2005

II. Case study: Project Mu

III. Principles for digital gaming and learning

I. Overview of the field

Who plays an ARG? Puppet masters Players Innocent bystanders

Where do they play? Fora IM Mail Web sites: trailheads,

updates, dbs, guides AR

I. Overview of the field

What is in an ARG? Puzzle content Nonpuzzle content Nongame content

What is it played on? PC and Mac Handhelds Phones Fax machines Multiple applications GPS units

I. Overview of the field

In other words:

Distributed, complex,

multimedia, interactive storytelling

Puzzle content?

Puzzle content

“h zptwsl pklh aoha dpss johunl aol dvysk”

Puzzle content

“h zptwsl pklh aoha dpss johunl aol dvysk”

through Caesar substitution cipher,

ROT-1:

“i aquxtm qlmi bpib eqtt kpivom bpm ewztl”

Puzzle content

“h zptwsl pklh aoha dpss johunl aol dvysk”

ROT-2 j brvyun rmnj cqjc fruu lqjwpn cqn fxaumROT-3 k cswzvo snok drkd gsvv mrkxqo dro gybvnROT-4 l dtxawp topl esle htww nslyrp esp hzcwoROT-5 m euybxq upqm ftmf iuxx otmzsq ftq iadxpROT-6 n fvzcyr vqrn gung jvyy punatr gur jbeyqROT-7 o gwadzs wrso hvoh kwzz qvobus hvs kcfzr

Puzzle content

“h zptwsl pklh aoha dpss johunl aol dvysk”

ROT-8 p hxbeat xstp iwpi lxaa rwpcvt iwt ldgasROT-9 q iycfbu ytuq jxqj mybb sxqdwu jxu mehbtROT-10 r jzdgcv zuvr kyrk nzcc tyrexv kyv nficuROT-11 s kaehdw avws lzsl oadd uzsfyw lzw ogjdvROT-12 t lbfiex bwxt matm pbee vatgzx max phkewROT-13 u mcgjfy cxyu nbun qcff wbuhay nby qilfx

Puzzle content

“h zptwsl pklh aoha dpss johunl aol dvysk”

ROT-14 v ndhkgz dyzv ocvo rdgg xcvibz ocz rjmgyROT-15 w oeilha ezaw pdwp sehh ydwjca pda sknhzROT-16 x pfjmib fabx qexq tfii zexkdb qeb tloiaROT-17 y qgknjc gbcy rfyr ugjj afylec rfc umpjbROT-18 z rhlokd hcdz sgzs vhkk bgzmfd sgd vnqkcROT-19 a simple idea that will change the world

Puzzle content

Caesar cipherROT-19 :

“a simple idea that will change the world”

I. History of the field

The Beast (2001)“Jeanine Salla, Sentient

machine therapist”

"Evan Chan was murdered“, "Jeanine was the key"

I. History of the field

The Beast (2001)

Puzzles Codes Steganography HTML source DNS Hints Googling

I. History of the field

The Beast (2001) puppet masters Cloudmakers traditional media

tie-in TINAG

I. History of the field

Majestic (EA, 2001) Multiple devices Fictitious creators

(Anim-X)

I. History of the field

Majestic (2001) Push strategy Commercial

failure

I. History of the field

ILoveBees (2004)

I. History of the field

ILoveBees (2004) Halo 2: game basis AR aspect Culture clash:

PuzzleLover vs Skullcrusher

I. Overview of the field

Perplex City (2005, ongoing)

I. Overview of the field

Noncommercial games Project Mu/Metacortechs

Integration with other media Alias and Omnifam

Academic games Ares Station (http://www.aresstation.com/)

II. Case study

Project Mu: anatomy of an ARG

Fan media culture

(via BoingBoing)

Fan media culture

(via Fark.com)

Fan media culture

Project Mu: Metacortechs

http://www.metacortechs.com/main.html

Project Mu: Metacortechs

Discussion fora notice

Project Mu : Metacortechs

Information about company Links to Matrix story world Established temporal frame by the game’s end

Project Mu: web hosting

Project Mu: web hosting

Project Mu: web hosting

Underscore hosted numerous sites, each with unique look and feel

Project Mu: setting

Aquacortex: undersea hotel and covert research base

Project Mu : characters

Characters established by Content mention Relationships Infrastructure

Project Mu: characters

Katherine Cunningham, false friend to Beth

Project Mu: characters

James Avery, MetaCortechs executive

Project Mu : character

Project Mu: character

little-boxes to Paranormal Studies, Phil Gairden

Project Mu: setting

Established by website and hidden floorplans Media content hidden by puzzles

Project Mu: character

Ethan and Dina searching for their son

Blog format

Project Mu: plot

Violent fate of James Avery revealed by hidden image sequence

Project Mu: plot

Project Mu: plot

Project Mu: plot

Project Mu: plot

\

Project Mu: plot

Project Mu: plot

Aquapolis attack

Project Mu: conclusion

Project Mu: frame

http://www.metacortechs.com/mumowmow/

Project Mu: players

Collaborative exploration of web content

Project Mu: structure and design

Some trends in 2005

More marketing Art of the Heist http://www.stolena3.com/

New businesses and models 42 Entertainment

More media dependency Lost games and sites

Some trends in 2005

Perplex City http://perplexcitysentinel.com/ Increased profile ARG techniques seeping into other venues

http://www.badwolf.org.uk/disclaimer.html

III. Principles

Social gaming Distributed Multimodal Productive Can be interactive with puppet

masters

III. Principles

Digital gaming Cross-platform Multilinear Genre: puzzle-solving

III. Principles

Differences from other digital games Permeability of game boundary (space and

time) Focus on distributed, collaborative cognition Increased ephemerality

III. Principles

Differences from other digital games Constructivist narrative model Unstable emergence Fanfiction model

III. Principles

ARGs and education Intrinsic object of study Instance of new media

III. Principles

Rich field of antecedents

John Fowles, The Magus (1965)

III. Principles

Rich field of antecedents

Luigi Serafini, Codex Seraphinianus (1970s)

III. Principles

Rich field of antecedents

Ray Johnson (1927-1995)

III. Principles

Rich field of antecedents

David Fincher, The Game (1997)

III. Principles

Rich field of antecedents

William Gibson, Pattern Recognition (2003)

III. Principles

ARGs and education Information literacySupport issuesNot heroic central position

III. Principles

ARGs and educationPedagogy of constructivism InterdisciplinaryCollaborative (MMOG)Blended and distance

Resources

Alternate Reality Gaming Network (ARGN) http://www.argn.com/

Unfiction http://www.unfiction.com/ DeadDrop http://deaddrop.us/

Resources

Wikipedia entry Dave Szulborski, This is Not a Game (2005) Jane McGonigal http://avantgaming.com