alternate reality games new media consortium online gaming event, december 2005
TRANSCRIPT
Plan of the talk
I. ARGs: survey of the field by 2005
II. Case study: Project Mu
III. Principles for digital gaming and learning
I. Overview of the field
Who plays an ARG? Puppet masters Players Innocent bystanders
Where do they play? Fora IM Mail Web sites: trailheads,
updates, dbs, guides AR
I. Overview of the field
What is in an ARG? Puzzle content Nonpuzzle content Nongame content
What is it played on? PC and Mac Handhelds Phones Fax machines Multiple applications GPS units
Puzzle content
“h zptwsl pklh aoha dpss johunl aol dvysk”
through Caesar substitution cipher,
ROT-1:
“i aquxtm qlmi bpib eqtt kpivom bpm ewztl”
Puzzle content
“h zptwsl pklh aoha dpss johunl aol dvysk”
ROT-2 j brvyun rmnj cqjc fruu lqjwpn cqn fxaumROT-3 k cswzvo snok drkd gsvv mrkxqo dro gybvnROT-4 l dtxawp topl esle htww nslyrp esp hzcwoROT-5 m euybxq upqm ftmf iuxx otmzsq ftq iadxpROT-6 n fvzcyr vqrn gung jvyy punatr gur jbeyqROT-7 o gwadzs wrso hvoh kwzz qvobus hvs kcfzr
Puzzle content
“h zptwsl pklh aoha dpss johunl aol dvysk”
ROT-8 p hxbeat xstp iwpi lxaa rwpcvt iwt ldgasROT-9 q iycfbu ytuq jxqj mybb sxqdwu jxu mehbtROT-10 r jzdgcv zuvr kyrk nzcc tyrexv kyv nficuROT-11 s kaehdw avws lzsl oadd uzsfyw lzw ogjdvROT-12 t lbfiex bwxt matm pbee vatgzx max phkewROT-13 u mcgjfy cxyu nbun qcff wbuhay nby qilfx
Puzzle content
“h zptwsl pklh aoha dpss johunl aol dvysk”
ROT-14 v ndhkgz dyzv ocvo rdgg xcvibz ocz rjmgyROT-15 w oeilha ezaw pdwp sehh ydwjca pda sknhzROT-16 x pfjmib fabx qexq tfii zexkdb qeb tloiaROT-17 y qgknjc gbcy rfyr ugjj afylec rfc umpjbROT-18 z rhlokd hcdz sgzs vhkk bgzmfd sgd vnqkcROT-19 a simple idea that will change the world
I. History of the field
The Beast (2001)“Jeanine Salla, Sentient
machine therapist”
"Evan Chan was murdered“, "Jeanine was the key"
I. History of the field
ILoveBees (2004) Halo 2: game basis AR aspect Culture clash:
PuzzleLover vs Skullcrusher
I. Overview of the field
Noncommercial games Project Mu/Metacortechs
Integration with other media Alias and Omnifam
Academic games Ares Station (http://www.aresstation.com/)
Project Mu : Metacortechs
Information about company Links to Matrix story world Established temporal frame by the game’s end
Some trends in 2005
More marketing Art of the Heist http://www.stolena3.com/
New businesses and models 42 Entertainment
More media dependency Lost games and sites
Some trends in 2005
Perplex City http://perplexcitysentinel.com/ Increased profile ARG techniques seeping into other venues
http://www.badwolf.org.uk/disclaimer.html
III. Principles
Social gaming Distributed Multimodal Productive Can be interactive with puppet
masters
III. Principles
Differences from other digital games Permeability of game boundary (space and
time) Focus on distributed, collaborative cognition Increased ephemerality
III. Principles
Differences from other digital games Constructivist narrative model Unstable emergence Fanfiction model
III. Principles
ARGs and educationPedagogy of constructivism InterdisciplinaryCollaborative (MMOG)Blended and distance
Resources
Alternate Reality Gaming Network (ARGN) http://www.argn.com/
Unfiction http://www.unfiction.com/ DeadDrop http://deaddrop.us/