alternative realities - using vr & ar to engage customers in automotive

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Alternative realities Using VR & AR to engage customers Sam Ellis

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Page 1: Alternative Realities - Using VR & AR To Engage Customers In Automotive

Alternative realitiesUsing VR & AR to engage customers

Sam Ellis

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HistoryTypes

PlayersExamples

ChallengesThe

(near)Future

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Alternative Realties

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The Virtuality Continuum

Augmented reality (AR)

A live/real time direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.

It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer.

As a result, the technology functions by enhancing one’s current perception of reality

Virtual reality (VR)

A computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds.

Virtual reality can recreate sensory experiences, which include virtual taste, sight, smell, sound, touch, etc. It is sometimes referred to as immersive multimedia

ImmersiveAugmented

Reality

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July 2016 - $599.00

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May 2016 - $799.00

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Q2 2016 - $Unknown

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March 2016 - $299

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Challenges

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Assets

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Quality v lag

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Mobile v Desktop

?

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Developer skill

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Hardware p.1a

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Hardware p.1b

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Hardware p.2

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3rd party platforms

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Software

?

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App store

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User acceptance

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Marker(s)

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Environment

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Battery

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End user

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The (near) Future

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Immersive test drives

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Immersive test drivesGames synced to real world

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Immersive configurator

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Immersive configurator

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March 30th, 2016 - $3,000

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Thank you

Sam Ellis