ambi. because we could not think of a better name. if you rearrange the letters, you get the word...
TRANSCRIPT
Why did we choose the name Ambi?
• Because we could not think of a better name.
• If you rearrange the letters, you get the word ‘imba’, a gaming term which means ‘great’.
• It’s a cute and simple name that toddlers would like.
• It is the prefix of the word ‘ambiguous’. This shows that our robot can teach and play with toddlers of both genders.
Diagram of Our Robotic Rabbit
--------------------microphone
-------------Button on each fingernail
-----------------------------1 specially designed button
Charger embedded---------------------- in the rear
---------------------------loudspeaker
Coloured buttons-----------------
x
x
x
xx x
x
x
x x
x x
x xX: DOF (degree of freedom/joint)
Potential market for toddlers
Many robots created for the elderly in the market
REASONS FOR BUILDING AMBI
Most robots built for toddlers are meant for entertainment, not learningNowadays, parents are often busy with work and have little time to spend with their children
Points of Consideration
• Weight• Height
• Safety• Colour • Clothes
• Durability (ears made of soft material)• Buttons on front body • Battery securely fastened• Programs suited for different ages (online software
upgrades)• Emotional link, prolonged human-robot interaction• English and Chinese languages
More points to consider
Short attention span of children
Include noises, lights
Challenge childrens’ minds to pique their interest
e.g. simple puzzles
Robot interacts with child in its activitiese.g. Supermarket shopping game
(this will be elaborated in later slides)
Supermarket Shopping Game
A miniature supermarket is set up.
Contains large plastic toys with RFID tags securely embedded in them
(children are less likely to swallow larger objects)
Passive RFID tags (no internal power supply)
Supermarket Shopping Game:Modes
Learning Mode
•Object recognition•Colours
“Let’s Shop!” Mode
•Revision of information learnt•Good manners
Supermarket Shopping Game:
Teaching ModeRobotPicks up items andidentifies themTeaches child the name ofthe objectChild Hands the robot an item to identify it
If child is able to pronounce the name of the item,the robot gives words of encouragement and claps. Advocates learning
Supermarket Shopping Game:
“Let’s Shop!” Mode Child and robot act as
buyers or sellers Payment is in the form of an
activity requested by the ‘seller’
e.g. when the child purchases an apple, the robot will ask the child to sing/dance/name the item as “payment”
Good manners taughte.g. Before the child leaves with the apple,
he/she must say ‘thank you’, while the robot says “You are welcome, please visit my store again!” and smiles.
• If robot is unable to perform what the child requests:
Robot says “Sorry, I cannot do that. May I dance/sing instead?”
• If child rejects robot’s offer: Robot frowns and says “I don’t want the apple anymore,
sorry.”• If child forgets to thank robot, robot will remind
child to do so. Robot frowns and says, “Please say thank you to me…”
Supermarket Shopping Game:
“Let’s Shop!” Mode
Learning Outcomes
Speech, vocabulary
• Teacher-student format• Parents’ pronunciation may not always be accurate!• Learn names of common items
+ nursery rhymestheFingerFamily.mp3
+ Good manners(e.g. phrases like ‘thank
you’)
+ Basic colour recognition
+ Counting, numbers
More Learning Outcomes
Timer Function
• Reminds user to let the robot go to ‘sleep’ after robot is turned on for a certain time
• Allows for human social interaction
Low battery plan
• Robot says that it is ‘sleepy’ at low battery levels (~20%)
• User has to place robot in a specially designed bed
Psychological Impact
“Dr. Takanori Shibata, the creator of Paro (a robotic seal), has found that interaction with cute, cuddly robots lowered stress, elevated moods and decreased depression.”
Health Benefits
Parents and children alike will be able to de-stress from playing with our robot
Social Benefits
Children will learn how to interact with other people and feel less lonely or depressed when their parents are at work
Cultivate a new breed of smart children for world domination!!!
By end of November:
• Surveys (done!)- colour and design of robot (ask children)- interest of parents in our robot (street survey)
• Research- on childrens’ education pedagogy (learning of language) - building and programming
Our Plans
By end of December:
• Construction- voice recording- mechanical parts- programming- outer covering- bed charger- buttons
MORE INCREDIBLE PLANS
• Testing- Durability- technical glitches
Bedtime Fun!• Reads
bedtime stories to children
• Sings lullabies• MP3 loading
function(USB port
located at rear end of rabbit)
Ambi moves! :D• Rabbit dance(dances to music)• Simple hand and
head movements(handshakes,
nodding, shaking head, hugging)
• Walking(wheels embedded in
feet)