ambient social tv (chi 2008)
DESCRIPTION
Slides from CHI 2008 Presentation of the paper \"Ambient Social TV: Drawing People into a Shared Experience\" by Gunnar Harboe, Crysta Metcalf, Frank Bentley, Joe Tullio, Noel Massey and Guy RomanoTRANSCRIPT
Ambient Social TV
Gunnar Harboe,Crysta Metcalf,Frank Bentley,Joe Tullio,Noel Massey,Guy Romano
Drawing People into a Shared Experience
Introduction
Ambient Social TV: Introduction
SummarySummary
• Social Television: creating a remote shared experience around watching TV
• Ambient devices for social awareness• Two-week user-study in 2x5 households• Ambient devices helped put people in
touch• Social TV demands interaction options for
multiple levels of engagement
Ambient Social TV: Introduction
• Remotely shared TV-watching experience
• “Like watching TV together”
• Presence + communication (+ sharing content)
Social TelevisionSocial Television
Ambient Social TV: Introduction
• Buddy list with channel/program context
• Program recommendations
• Text chats
• Voice calls
• Video chats
• Emoticons
• Multiplayer quiz games
Social TV FeaturesSocial TV Features
Ambient Social TV: Introduction
Social TV SystemsSocial TV Systems
• AmigoTV (Coppens et al. 2004)
• Telebuddies (Luyten et al. 2006)
• Media Center Buddies (Regan & Todd 2004)
• PARC Social TV (Oehlberg et al. 2006)
• Reflexion (Cullinan & Agamanolis 2006)
• ConnecTV (Boertjes 2007)
• CollaboraTV (Harrison & Amento 2007)
• 2BeOn (Abreu et al. 2001)
Motorola Labs’Social TV Project
Ambient Social TV: Motorola Labs Project
Social TV 1Social TV 1
• Investigated live voice sessions– Provided social and
practical benefits– Some indications of
potential problems
1 2
3 4
Harboe et al. (2008)“The Uses of Social Television”in ACM Computers in Entertainment
Ambient Social TV: Motorola Labs Project
Social TV 2Social TV 2
• Investigate naturally occurring instances of interaction, not-pre arranged sessions
• Investigate behaviors leading up to a communication session
• Introduce ambient displays as extension of presence
Ambient Social TV: Motorola Labs Project
Social TV 2Social TV 2
• Test an experience without freeform communication (no voice, just presence)
• Primarily a research probe: design priority to gather data, not provide the best possible experience
System Description
Ambient Social TV: System Description
System ComponentsSystem Components
Ambient Social TV: System Description
System ComponentsSystem Components
Ambient Social TV: System Description
FeaturesFeatures
• Ambient devices
• Presence
• Communication
Ambient Social TV: System Description
Ambient DevicesAmbient Devices
• Ambient Orb (Ambient Devices, Inc.)
• Virtual Orb (Chumby) (www.chumby.com)
Ambient Social TV: System Description
Ambient DevicesAmbient Devices
• Social Awareness (even when TV off)– Changing colors– (Pulsing)
• Number of buddies watching Social TV:
None One Multiple
Ambient Social TV: System Description
PresencePresence
Ambient Social TV: System Description
PresencePresence
Buddy list
Ambient Social TV: System Description
PresencePresence
Buddy list
Ambient Social TV: System Description
PresencePresence
Buddy list
Channel banner
Ambient Social TV: System Description
PresencePresence
Buddy list Channel banner
Ambient Social TV: System Description
PresencePresence
Buddy list Channel banner
Pop-ups
Ambient Social TV: System Description
PresencePresence
Buddy list Channel banner Pop-ups
Ambient Social TV: System Description
CommunicationCommunication
Ambient Social TV: System Description
CommunicationCommunication
Suggestions
Ambient Social TV: System Description
CommunicationCommunication
Suggestions
Ambient Social TV: System Description
Suggestions
CommunicationCommunication
Emoticons
Ambient Social TV: System Description
CommunicationCommunication
Suggestions Emoticons
Ambient Social TV: System Description
CommunicationCommunication
Suggestions Emoticons
Canned text messages
Ambient Social TV: System Description
CommunicationCommunication
Suggestions Emoticons Canned text messagesMetcalf et al. (2008): “Examining Presence and Lightweight Messagingin a Social Television Experience” – forthcoming
Study Description
Ambient Social TV: Study Description
Study DesignStudy Design
• 2 groups of 5 households– 1 system/household, all 5 connected– 2 weeks per group
Ambient Social TV: Study Description
ParticipantsParticipants
Group A– Female (+families)– 26-33– 4 married, 1 engaged– 3 with (small) children– Friends and family members
Group B– Female (+families)– 46-53– 4 married, 1 divorced– All with teenagers– Friends and family members
A1
A3 A4
A2
A5
B1
B2 B3
B4
B5
Ambient Social TV: Study Description
Data and AnalysisData and Analysis
• Interviews, voice mail diaries, system logs
• Qualitative analysis: Affinity method
Usage
Ambient Social TV: Usage
Measurable UseMeasurable Use
Activity A B
Social TV watched (hrs) 154 181
Buddy list views 185 390
Buddy’s show joined via buddy list 62 160
Emoticons sent 59 120
Canned text messages sent N/A 185
Ambient Social TV: Usage
Reported UseReported Use
“Every time I walked back and forth, I’d see [the orb]” (B3)
“Every time I passed by, a thousand times a day, I would look to see what color it was.” (B1)
Ambient Social TV: Usage
Reported UseReported Use
“Every time I walked back and forth, I’d see [the orb]” (B3)
“Every time I passed by, a thousand times a day, I would look to see what color it was.” (B1)
“Just about every time I turned it on, if I saw someone was on, I called their house.” (B1)
Ambient Social TV: Usage
Use-CasesUse-Cases
“The first thing I’ll do is I’ll look at the orb. […] Then I’ll turn on the TV.” (A2)
Ambient Social TV: Usage
Use-CasesUse-Cases
“I’ll quickly turn it on and see who’s on and what they’re watching.” (A1)
Ambient Social TV: Usage
Use-CasesUse-Cases
“Something they were watching might grab my attention more than what I thought I was going to watch.” (A3)
Ambient Social TV: Usage
Use-CasesUse-Cases
“I’ll see what they are watching and I’ll usually send out shout-outs based on what they are watching, or the thumbs down or whatever.” (A2)
Ambient Social TV: Usage
Use-CasesUse-Cases
“I do thumbs up [or] thumbs down, wait to see if there’s a reaction, and if there is I’ll send a message.” (B3)
Ambient Social TV: Usage
Use-CasesUse-Cases
“I’ll say, ‘Who’s there?’ and if it comes back that it’s not one of their kids and it’s my girlfriend or something, then I’ll pick up the phone.” (B1)
Ambient Social TV: Usage
Use-CasesUse-Cases
“I noticed the orb was blue, so I knew somebody had their television on, and sure enough, it was [B2’s household]. And I knew that her husband’s at work and her kids were at school, so I deduced it was [B2]. And so without even saying ‘Who’s there?’ I immediately went to her channel, which was Oprah, and I sent her a thumbs-up. And then she thumbs-upped me, and then two seconds later I said [to myself], ‘This is dumb!’ And then [I called her, and] we had a whole conversation.” (B1)
Findings
Ambient Social TV: Findings
Ambient AwarenessAmbient Awareness
• Ambient orbs provided peripheral social awareness while not watching
“Since I had [the Chumby] in the kitchen, it was just while I was cooking… it was like, ‘Oh, I wonder who’s on.’” (A1)
“I notice when the color’s on, whether it’s purple or blue; I know that someone else is actually on the system.” (B3)
Ambient Social TV: Findings
Feeling ConnectedFeeling Connected
• This social awareness inspired a feeling of togetherness
“I liked coming into the house and saying, ‘Oh, someone’s home watching TV too now.’ […] It was like a friendly feeling; like, ‘Someone else is home and I’m not the only one home tonight.’” (B1)
Ambient Social TV: Findings
Motivation to Turn OnMotivation to Turn On
• Ambient orbs provided reasons to turn on the TV
“The orb was purple, so I thought, ‘Wow, that’s a lot of people on!’ and so I turned it on.” (B1)
Ambient Social TV: Findings
Providing ContextProviding Context
• Situating the ambient displays within a larger system enriched the ambient information
“There’d be no reason to have an orb [if] I can’t turn it on and see who it’s connected to.” (B1)
“As the two weeks progressed, I kinda had a feel [about who might be on].” (A1)
Ambient Social TV: Findings
Increasing EngagementIncreasing Engagement
Noticing ambient displayPeripheralawareness
Viewing buddy list
Co-viewing program
Exchanging lightweight messages
Talking on the phoneFull involvement
Ambient Social TV: Findings
ReactionsReactions
• “A stupid toy” (B1)
• “Just kinda boring” (B5b)
• “I wouldn’t buy it” (A4)
• “It’s just no use” (B4)
• “So unnecessary” (B3b)
• “[Not] something that I would use” (A3)
Ambient Social TV: Findings
ReactionsReactions
• “A stupid toy” (B1)
• “Just kinda boring” (B5b)
• “I wouldn’t buy it” (A4)
• “It’s just no use” (B4)
• “So unnecessary” (B3b)
• “[Not] something that I would use” (A3)
• Not their close friends
• Not enough free communication
Ambient Social TV: Findings
ReactionsReactions
• “A stupid toy” (B1)
• “Just kinda boring” (B5b)
• “I wouldn’t buy it” (A4)
• “It’s just no use” (B4)
• “So unnecessary” (B3b)
• “[Not] something that I would use” (A3)
• “I love the orb” (A2, B5)
• “We liked the orb” (B1)
• “The coolest part” (A3)• “Cool” (A2, A4)
• “That was neat” (A1b)
• “The orb is the interesting thing” (B4)
Conclusion
Ambient Social TV: Conclusion
Takeaways: AmbientTakeaways: Ambient
• Television use can be a meaningful social signal, well suited to an ambient display
• Ambient information becomes richer when it is part of a greater system
Ambient Social TV: Conclusion
Takeaways: Social TVTakeaways: Social TV
• Social television systems benefit from an ambient mode of interaction
• Need to support interactions at all different levels of engagement
Ambient Social TV: Conclusion
Current/Future WorkCurrent/Future Work
• Study communicative Social TV systems
• Further in-home testing, longer periods
• Explore other ambient presence modes
• Embed ambient devices in other systems
Ambient Social TV: Conclusion
ThanksThanks
• Larry Marturano
• Elaine Huang
• Seonyoung Park
• Ambient Devices, Inc.
• chumby.com
Ambient Social TV: Conclusion
Questions?Questions?
?