ame california 2015 advanced game design
TRANSCRIPT
AME Pathways to the Creative Economy
2015
www.ca-ameschools.net
Creating a Game
Design SequenceEaton
D. Michael PloorTeacher and AuthorHillsborough County Public Schools and Goodheart-Willcox [email protected]
• Name: Mike Ploor
• Role: Teacher in Tampa, FL of
Video Game Design for High
School Students
• Strength: Author of Video
Game Design Foundations and
Microsoft & Adobe CORE
Certification Guides
• Project: Industry Certification
team for Unity Software
• Weakness: Take on too many
projects
• Status: Sun and Fun in
San Diego version 1.2
Who is this Character?
• Motivation: Bringing FUN and
EASY curriculum to create
future employable students
with HIGH TECH skills. Keep
high tech jobs in country!
• Purpose: Extend the student
enthusiasm from my classroom
to others in the USA.
• Methodology: Demonstrate
software and curriculum that
works.
• Evaluation: Laughter and
applause
Character Elements
http://techland.time.com/2013/12/09/president-obama-celebrities-come-out-to-promote-computer-science/
Character development, symbolism, storyboards
Environmental Design, Cultural Symbolism and Semiotics
Gravity, Force, Friction, Physics and Ballistics
Theme
Social Science Science
English
Geometry, Trigonometry, Probability, Fractions
and GraphingMath
Digital DesignColor, Contrast, Elements of Art, Principles of Design
Other STEM
Elective
Platform Game Design
Successfully Motivating Classroom Audience
Make it FUNIntegrate Student Interest
Build from one success to anotherAnimationsCharacter DevelopmentDrawingGamesCreating - - not just doing!Student becomes unteachable - independent
Integrating Office Technology•PowerPoint Games (Quiz show and Maze)
•Microsoft Word Asset construction (2D and 3D; Design Documents)
•Microsoft Excel Games (Crossword ,Tic-Tac-Toe, Battleship)
•Microsoft Paint or Open Office Draw
•Microsoft Clip Art
•Microsoft Sound Editor or Audacity
•Create Presentations, Brochures, Letters, Charts using Office products for marketing
MOS Industry
Certification
Activity 3-4:Physical Dexterity PuzzleObjective: Students will be able to construct a simple puzzle game. Students will
demonstrate hyperlink and mouse over game features. Students will use a variety of tools to build games. Students will understand the benefits of a physical dexterity training game.
Situation: The Really, Really Cool Game Company needs to create a few puzzlegames to teach users how to correctly use a stylus (digital pen) on a handheldorganizer. Your team will create a prototype sample puzzle to test the concept of ahand-eye coordination training game.
Each team member will create a different maze concept.
Clickteam Software•FREE to schools (The Games Factory 2 and MMF2)
•Object oriented programming
•Rapid Game Development
•Foundation for Visual Basic or C++
•Simple interface
•Step by step directions
•Builds as an executable file
•Build games as HTML 5, Android, iPhone, Xbox, etc.
•Post to your school website
•www.clickteam.com
Pivot
•Freeware
•Animation basics
•Simulate a 3D environment in a 2D plane
•Search for pivot stickfigure animator
• Pivot Software• Free download• Let’s Play (Pivot demonstration)• Active animation student example 1• Active animation student example 2• Student example with depth• 3D Animation with Blender
Animation Basics
Blender
•Freeware
•New User Interface
•3D modeling and animation
•Built in Game Engine
•Python scripting language available
•www.blender.org
Engine 001
•Visual programming modules
•Easy to use
•Rapid design
•RPG
•Action Games
•Artificial Intelligence
Visual Basic Programming
•Freeware
•Easy to learn and use
•Use – Visual Pinball – to create game quickly
Insanity
• Insanity: doing the same thing over and over again and expecting different results.
Read more: http://www.brainyquote.com/quotes/quotes/a/alberteins133991.html#ixzz1KgH3jq4T
•Do not dumb down.•Make the learning process simpler and more effective•Reverse engineer from desired outcome•Scaffold learning to achieve objectives
BEST Practices
Daily Bellwork to give students daily reading review and application of concepts/terms
Integrated Reading Strategies
Anticipation Guides to give
Purpose for Reading
Think About It Activities to apply reading
Learning Enhanced with “Error Inclusion” Directions
Unlike other curriculum, I find value in errors. Without putting errors in the directions, students never learn how to problem solve for the solutions. That is why common errors are left in place, tested and then explained how to fix. Next time the students encounters a similar error, they will have tools to fix the problem and not rely on you to help.
Download:Fusion 2.5 MACwww.clickteam.com/secure_downloads/MAC.cf2.edu.FETC.TCEA.zip
Fusion 2.5 Windowswww.clickteam.com/secure_downloads/Win_cf25setup_FETC_TCEA.zip
User: clickteamPassword: AB32#4c
Has the export modules built inExpires 5/1/2015
Mike Ploor Email: [email protected]