amiga - bo jackson baseball reference card

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Bo Jackson Baseball © 1992 Cinemaware Reference Card IMPORTANT READ THIS FIRST Please read these important additions to the Amiga version of Bo Jackson Baseball not included in the Game Manual. SYSTEM REQUIREMENTS Amiga 500, 1000, 2000 1MB RAM required Color Monitor required Joystick required NOTE: This software has been tested using AmigaDOS 1.3. A3000 or 2.0 upgrade owners may want to test game play under DOS 2.0 or use 1.3 to ensure compatibility. TO PLAY FROM FLOPPY BOOTING FROM FLOPPY: At the Amiga Workbench prompt, insert BO DISK 1 into drive DF0: (A1000 owners may need to run Kickstart first). The game will begin to load automatically, and you will be prompted to insert BO DISK 2 as needed. STARTING FROM WORKBENCH: Insert BO DISK 1 in any drive. Open the Disk and double-click on the "Ball" icon to start the game. You will be prompted to insert BO DISK 2 as needed. HARD DISK INSTALLATION To install the game onto a hard disk, follow these instructions: 1. Remove any BO disks. 2. Boot your computer normally and go to the Workbench. 3. Insert BO DISK 1 into any drive. 4. Open the disk and double-click on the "HDInstall" icon. 5. You will be prompted to designate the hard drive partition and folder name that you wish the game files to be copied into. Make sure to type your designation in quotes. Example: "DH0:BASEBALL" 6. During the installation process you will be prompted to switch disks as necessary. If the installation is successful, you will receive an "Installation Complete" message. TO PLAY FROM A HARD DRIVE 1. Remove any BO disks. 2. Boot your computer normally and go to the Workbench. 3. Open the drive and drawer into which you've installed BO JACKSON BASEBALL and double-click on the "Ball" icon. You may also start the game from the CLI. Change to the drive and subdirectory where you've installed BO JACKSON BASEBALL and type "Ball". MEMORY REQUIREMENTS FOR HARD DISK USERS BO JACKSON BASEBALL requires at least 1 Megabyte of total memory and at least 430K of Amiga's built-in graphics memory (chip ram) to run. If your Amiga has 512K of chip ram (such as an A1000, A500, or A2000 without the 1 Meg "Agnus" chip) you may have to play BO JACKSON BASEBALL by booting directly from the floppy disks (see BOOTING FROM FLOPPY above). You can confirm how much "chip" memory you have in your computer by opening the CLI and typing "AVAIL". Look next to the word "CHIP" under the "AVAILABLE" column for the amount of chip memory you have free. If the number is greater than 430,000 you will have enough memory to run the game. If not, you will need

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  • Bo Jackson Baseball 1992 Cinemaware

    Reference CardIMPORTANT

    READ THIS FIRSTPlease read these important additions to the Amiga version ofBo Jackson Baseball not included in the Game Manual.

    SYSTEM REQUIREMENTSAmiga 500, 1000, 20001MB RAM requiredColor Monitor requiredJoystick requiredNOTE: This software has been tested using AmigaDOS 1.3. A3000 or 2.0 upgradeowners may want to test game play under DOS 2.0 or use 1.3 to ensurecompatibility.

    TO PLAY FROM FLOPPYBOOTING FROM FLOPPY: At the Amiga Workbench prompt, insert BO DISK 1 intodrive DF0: (A1000 owners may need to run Kickstart first). The game will beginto load automatically, and you will be prompted to insert BO DISK 2 as needed.STARTING FROM WORKBENCH: Insert BO DISK 1 in any drive. Open the Disk anddouble-click on the "Ball" icon to start the game. You will be prompted toinsert BO DISK 2 as needed.

    HARD DISK INSTALLATIONTo install the game onto a hard disk, follow these instructions:1. Remove any BO disks.2. Boot your computer normally and go to the Workbench.3. Insert BO DISK 1 into any drive.4. Open the disk and double-click on the "HDInstall" icon.5. You will be prompted to designate the hard drive partition and folder name that you wish the game files to be copied into. Make sure to type your designation in quotes. Example: "DH0:BASEBALL"6. During the installation process you will be prompted to switch disks as necessary. If the installation is successful, you will receive an "Installation Complete" message.

    TO PLAY FROM A HARD DRIVE1. Remove any BO disks.2. Boot your computer normally and go to the Workbench.3. Open the drive and drawer into which you've installed BO JACKSON BASEBALL and double-click on the "Ball" icon.You may also start the game from the CLI. Change to the drive and subdirectorywhere you've installed BO JACKSON BASEBALL and type "Ball".

    MEMORY REQUIREMENTS FOR HARD DISK USERSBO JACKSON BASEBALL requires at least 1 Megabyte of total memory and at least430K of Amiga's built-in graphics memory (chip ram) to run. If your Amiga has512K of chip ram (such as an A1000, A500, or A2000 without the 1 Meg "Agnus"chip) you may have to play BO JACKSON BASEBALL by booting directly from thefloppy disks (see BOOTING FROM FLOPPY above).You can confirm how much "chip" memory you have in your computer by openingthe CLI and typing "AVAIL". Look next to the word "CHIP" under the "AVAILABLE"column for the amount of chip memory you have free. If the number is greaterthan 430,000 you will have enough memory to run the game. If not, you will need

  • to boot directly from the floppy disk.

    TIPS TO MAXIMIZE FREE CHIP RAMMake sure that your STARTUP-SEQUENCE script loads only the files needed forhard disk operation (no programs such as virus checkers, RAM disks, ormultitasking applications).Make sure that all open Workbench window are closed.Disconnect any external disk drives that may be connected.

    AMIGA VERSION GAME CONTROLSPlease note these new game controls for the Amiga version ofBO JACKSON BASEBALL.

    PITCHINGPitching in the Amiga version of BO JACKSON BASEBALL consists of two modes:Pick Off mode and Pitching mode.PICK OFF MODE: When you first enter the Batter/Pitcher screen you're in PickOff mode. During this time you may have your pitcher throw the ball to anybase to pick off base-runners who are leading off.Use the following instructions:1st base: Hold joystick right and then press the button2nd base: Hold joystick up and then press the button3rd base: Hold joystick left and then press the buttonHome Plate: Hold joystick down and then press the buttonPITCHING MODE: You may leave Pick Off mode and enter Pitching mode by pressingthe button without selecting a joystick direction. Your pitcher is now ready.Press the button to throw. The Pitch Location Indicator (scanning baseball)shows the direction your ball will travel when you press the button. Here arethe different pitches available:Slow Ball/Change Up: Hold the joystick up and then press the buttonMedium Ball: Center the joystick and then press the buttonFast Ball: Hold the joystick down and then press the buttonAs soon as the ball leaves your pitcher's hand, you may curve its flightby pushing the joystick in the direction you wish the ball to curve.

    FIELDINGWhile in the overhead view you may make your active fielder jump or dive for aball travelling near him. Here are the commands:To jump straight up: Hold the joystick up and then press the buttonTo dive to the right: Hold the joystick to the right and then press the button.To dive to the left: Hold the joystick to the left and then press the button.If you think the ball is going to pass your infielder, you may immediatelyswitch to the closest outfielder behind him by holding the joystick downand then pressing the button.NOTE: This switch will happen automatically when the ball passes aninfielder, but this method will perform the switch much more quickly.

    BATTINGMoving the joystick without pressing the button moves the batter around thebatter's box. Holding the button without moving the joystick makes him swing.NOTE: You may have the batter check his swing by releasing the button early.Bunting: To bunt the ball, hold the joystick down and then press the button.While the button is pressed, you may have the batter bunt to the left orright by moving the joystick from the down position to the lower left orto the lower right, respectively. To get out of the bunting stance, releasethe joystick and button.

    LEADING OFF AND STEALING

  • While at the Batter/Pitcher screen you may have any base-runner lead off orsteal by using the following methods. Hold the joystick in one of thedirections described below and tap the button once for a small lead off, twicefor a medium lead off, or three times for a long lead off (steal position).NOTE: With the short or medium leads the base-runner will return to baseautomatically if the pitcher tries to pick him off. With the long lead thebase-runner will advance to the next base if the pitcher tries to pick himoff. With the long lead the base-runner will advance to the next base if thepitcher attempts to pick him off.To lead off 1st: Hold the joystick right and tap the buttonTo lead off 2nd: Hold the joystick up and tap the buttonTo lead off 3rd: Hold the joystick left and tap the button

    RUNNING TO BASETo advance a base-runner while in the overhead view, point the joystick to thebase he's on:Push right to advance a base-runner who's on 1stPush up to advance a base-runner who's on 2ndPush left to advance a base-runner who's on 3rdYou may freeze a base-runner between bases by holding down the button. Tomake him return to a base, hold the joystick to the base he should return toand tap the button. NOTE: One a base-runner has reached the next base youcannot make him return.To return to 1st base: Hold the joystick right and tap the buttonTo return to 2nd base: Hold the joystick up and tap the buttonTo return to 3rd base: Hold the joystick left and tap the button

    KEYBOARD COMMANDS:These are the keyboard commands for BO JACKSON BASEBALL Amiga:F1: Manager Options For Player 1F2: Manager Options For Player 2F3: PauseF4: Resume PlayF5: Sound On/Off ToggleF6: Game Speed Control ToggleESC: Main Menu Option

    ---Presented by SKID ROWFor more Amiga documents, visit www.lemonamiga.com