amiga - darkman manual

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Page 1: AMIGA - Darkman Manual

Darkman© 1991 Ocean

ManualSCENARIO~~~~~~~~A once pround man now lives a noghtmare.

The explosion. They may have removed his face, but they couldn't remove hisanger.

Durant.Strack. These are the men of greed. They have taken his manhood, theyhave even taken his beloved Julie. Now it is Darkman who will take - thelives of Durant, Strack and all who follow them!The time for mercy has passed.Now is the time for Darkman.The time for REVENGE!!

LOADING~~~~~~~Insert the disk into drive and turn on the computer. The program will thenload automatically and run.

CONTROLS~~~~~~~~PHOTO SESSIONSUse Either the joystick or mouse to move the cursor and press fire to take apicture.

COMBAT SECTIONS - LEVELS 1,2,3,4 & 6

JOYSTICK UP - JUMPJOYSTICK DOWN - CROUCHJOYSTICK LEFT - MOVE LEFTJOYSTICK RIGHT - MOVE RIGHTJOYSTICK LEFT & FIRE - LEFT KICKJOYSTICK RIGHT & FIRE - RIGHT KICKFIRE BUTTON ONLY - PUNCH

ROOFTOP SECTIONS - LEVEL 3

JOYSTICK UP & FIRE BUTTON - JUMPJOYSTICK LEFT - MOVE LEFTJOYSTICK RIGHT - MOVE RIGHT

3D HELICOPTER SECTION - LEVEL 5

JOYSTICK LEFT - SWING LEFTJOYSTICK RIGHT - SWING RIGHTFIRE BUTTON ONLY - JUMP

GAMEPLAY~~~~~~~~PHOTO SESSIONSDarkman has designed the advanced technology required to disguise himself asanyone he chooses. All he needs is a collection of photographs to feed intohis computer.As Darkman you must attempt to take pictures of your adversaries in order toaid your quest with disguises. Your camera film may contain shots but yourtime is limited.When you have taken all of the required photographs the computer willanalyze the pictures to extract the necessary information. You need at least70% of the required data to obtain a disguise. The more data you supply thelonger the disguise will last.

LEVEL 1 - CHINATOWNYou are Darkman, hideously disfigured in a explosion manufactured by thenotorious mobster - Robert G. Durant.You seek revenge but you will need money to finace this.Whilst spying on Durant you hear of an impending pickup of illicit drugmoney in Chinatown.After attempting to disguise yourself as Durant you set off for Chinatown.You must get the briefcase of money from Durant and eliminate the othergangsters whilst seizing any money they hold.Afterwards, you must escape to your hideaway.Many gangsters will stand in your way - show no mercy!

LEVEL 2 - THE FACTORYTrapped! You are trapped within the factory by Durant and his henchmen.Escape is paramount but the only way is up to the roof.However, Durant has supplied power to the ageing factory equipment makingevery move hazardous. You must fight your way up to the roof collecting your

Page 2: AMIGA - Darkman Manual

revitalising energy pack on the way.

LEVEL 3 - THE ROOFTOPSFinally, you escape onto the rooftops but Durant is waiting for you - and heis packing a helicopter armed with a grenade launcher. You must leap acrossthe rooftops to your lab and destroy it.

LEVEL 4 - THE WAREHOUSE LABORATORYDescending to your lab you prime a set of gas cylinders with a noddingbird-timer - a potentially devastating bobm. However, your exit issurroundind so you must fight your way back to the roof battling theincreasingly ferocious gangsters.

LEVEL 5 - THE FREEWAYJust as the warehouse explodes, you manage to leap up and grab a ropehanging from Durant's helicopter. Swooping down to the busy freeway belowDurant lowers you into the line of traffic. You must Stay alive long enoughand you will enter an automatic sequence where you scramble aboard an oiltanker. Here, you will tie the rope, connected to the helcopter, onto thetanker.

LEVEL 6 - THE SKYSCRAPERDurant has been terminated. Now turn your attention to the mastermind - theevil Strack. He is the man responsible for your disfigurment and thekidnapper of your true love Julie. Strack has retreated into a skyscraper,still under construction. The skyscraper is teeming with Strack's henchmenand riddled with traps. Fight and climb your way to the top for a finalconfrontation with Strack. If you defeat and throw him from the skyscraper -you will be free at last.

STATUS AND SCORING~~~~~~~~~~~~~~~~~~The status panel displays from left to right:-Disguise State Indicator, Lives remaining, Score, Power and Time remaining.Points are awarded as follows:-Killing gagsters 100 pointsCollecting stolen money 1,000 pointsEnd of level bonus 10,000 pointsLeaping each rooftop (level3) 1,000 pointsAvoiding cars and trucks (level 5) 1,000 points

HINTS AND TIPS~~~~~~~~~~~~~~1. On the photo sessions use the mouse and try to take two or three shotseach time the subject appears.2. Keep your back to the wall, dont get surrounded.3. Use the boxes and the ladders - the gangsters are easily confused.4. On level 3 take your time, wait untill the moment is right before youjump.

---Typed By MEGADRIVE/CRYSTAL 31-07-91

For more Amiga documents, visit www.lemonamiga.com