amiga - disc manual
Post on 08-May-2017
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Disc 1990 Loriciel
Manual Disc by Loriciel, brought to us by THG is a fantastic game of action and skill that is reminiscent of the old Tron Disc's game, one of my personal old favorites. When I asked several people how they liked the game, some of them replied: "Huh? I thought Disc was a utility." Well despite the vagueness of it's name, this is in fact a game, and one not to be missed.
The game offers two player competition, either human vs human or human vs computer. Basically each player stands on their own platform comprised of eight tiles positioned in two rows of four tiles each. The platforms have a wall of an additional eight tiles, two rows of eight like the floor, and the wall is positioned directly behind each player. The platforms are suspended in mid-air and positioned face to face. The object is to throw a disc or discs at the other player and try to hit him with it, thus draining his lie meter. Once the life meter is exhausted, the player dies. Ah, but this is only half the fun. There is an additional method of disposing of your opponent and that is to disintigrate the tiles that comprise his platform until he has nowhere left to stand and falls to his death. To do this you must hit your opponent's back wall tiles with your disc. You will notice certain geometrical patterns are drawn on each of the back wall tiles. Each time you hit a back wall tile, the geometrical pattern of that tile will change to a new pattern, until all the patterns have run through their cycle. When this happens, the back wall tile will dissappear and so will the corresponding floor tile. The back wall tiles and corresponding floor tiles are labeled below:
--- --- --- --- | 1 | 2 | 3 | 4 | Back Wall --- --- --- --- | 5 | 6 | 7 | 8 | --- --- --- --- Bottom Platform / 1 / 2 / 3 / 4 / --- --- --- --- Where you Stand / 5 / 6 / 7 / 8 / --- --- --- ---
So hitting the number 2 tile on the back wall will disintigrate it and the number 2 tile on the bottom platform. Hitting the back wall's number 8 tile will disintigrate it and the corresponding number 8 on the bottom platform. Keep hitting all tiles until there is nowhere left for your opponent to stand. He will fall to his death into the great void and you will win the match. The same can happen to you, however, so practice defensive moves as well as offensive. i.e. Protect your wall by blocking your opponents discs, while hammering at his wall with discs of your own. More on this later...
GEOMETRICAL PATTERNS: =====================
The back wall tiles use geometrical patterns to control how many times you need to hit a certain tle to disintigrate it. In the early levels, one two or three hits and a tile is gone. In the latter levels it takes a few more. Below is a listing of the first five geometrical patterns. There are more as the levels get higher, but this listing will suffice to help you understand the concept:
5 Hits Left - Pentagon 4 Hits Left - Square 3 Hits Left - Triangle 2 Hits Left - Equals Sign "=" 1 Hit Left - Circle
The listing is showing you that when a tile starts out as a Pentagon, the first time you hit it, it will change to a Square, the next hit will change it to a Triangle, and so on down the line until finally it is gone. After hitting a Circle tile, the back wall tile and corresponding platform tile will disintegrate.
When a tile is destroyed, a high-pitched tone sounds to let you know. If you are standing on a tile and hear the tone and your tilestarts to dis- integrate, you'd better move quick.
There is one geometrical shape that looks like a number 8 turned sideways. Tiles with this pattern on them are indestructible.
IMPORTANT KEYS TO KNOW: =======================
ESCape - Will quit and reset game back to title screen. Backspace - Quit & Exit to DOS from almost anywhere. Break Key - Pauses Game / Press any key to resume TAB Key - Pauses Game / Press TAB again to resume.
MOUSE CONTROLS: ===============
This game does not appear to support mice.
JOYSTICK CONTROLS: ==================
Use the information on keyboard controls below, just substitute moving the joystick in the direction of the corresponding keyboard keys. The action button is joystick button number one.
KEYBOARD CONTROLS: ==================
This game supports two player simultaneous combat mode so there are two sets of keys on the keyboard, one for each player. I will call the two sets of keys "keymap one" and "keymap tw". I do this because keymap one isn't necessarily always used by player one. The way it works is with a one player game, the player must use keymap two. With a two player game, player one uses keymap one, and player two uses keymap two.
Below are keymaps one and two. When the action button is not being held down, the following keys will move the player in their corresponding directions as shown by the lines pointing to the letters:
KeyMap One KeyMap Two
Q W E I O P \ | / \ | / A -- -- D K -- -- ; / | \ / | \ Z X C , . /
ACTION KEY: Letter "S"
For the joystick, the directions are the same but the action key is joystick button number one.
* The action keys for keymap one and two is the letter "S" and the key, respectively. Usage of the Action keys is discussed in the next section.
* The player using keymap two also has the option of using either the standard arrow keys or numeric keypad arrow keys for direction, the action key for keymap two remains the same, however.
USAGE OF THE ACTION KEY: ========================
When holding down the action key in conjunction with a directional key you can throw the disc high or low as well as block your opponents disc with your shield. Here's how it's done:
Forward Throw Disc High: Left | Right \ | / \ | / Throw Disc Low: Left ---- ---- Right / | \ / | \ Use Shield: Left | Right
Front So, using keymap one, to throw a disc high and to the right you would hold down the letter "S" key, then press the letter "E". Using the joystick you would hold down the joystick button then push the joystick diagonally up and to the right. To deflect a disc from the left you would hold down the letter "S" key, then press the letter "Z". With the joystick, you would hold down the joystick button then push the joystick diagonally
down and to the left. To block an oncoming direct hit, hold it straight down with the button pressed, or use the "S" and "X" keys if using the keyboard under keymap one. Getting the idea of how this works?
The action key also has a stand alone function. If a disc of your color is moving near or towards you, pressing the action key by itself will guide the disc towards you and help you catch it. You do not have to press the action key to catch a disc, but it seems to help you do it better. If you don't catch a disk right, either because you arenot centered on it, or because you're balancing yourself too close to the edge of a square, the disc will hit you and take some of your power away - Even if the disc is yours. So try to get close as possible to your disc and use the action button to guide it to you and catch it properly.
If the disc is not your color either dodge it or try to deflect it with your shield. If it hits you it WILL inflict damage on your life meter, and if you do not deflect it with your shield, it will inflict damage to your platform.
DISCS AND WHO THEY BELONG TO: =============================
Depending on which type of game you choose to play, you and your opponent may start out holding anywhere from one to five discs between you. Look at the top of the screen just under the players life meter. A picture of a disc will show up under your life meter for each disc you are holding and same for your opponent. Player one's life meter and disc status is located on the top left of the screen and player two's on the top right.
When you throw a disc it will be of your color, either white or orange, depending on which player you are. Generally player one is orange and player two is white. When a disc of your color hits your opponent's body or his back wall, it will inflict damage. When the disc bounces off your opponents back wall, it will come back towards you and you must try to catch it and then throw it again to try and inflict more damage.
When you or your opponent deflect a disc with the shield, the disc will change from your opponents color to your color. Also, if you fail to catch or deflect a disk of your own color, it will hit your back wall, and although it won't inflict damage to your wall, it will change to your opponents color and fly back towards him.
Discs do not really belong to either player exclusively. Ownership of a disc is determine