-noted- 04-078

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-Noted- 04-078. FARRELL LEE (3P2) MOSES TAN (3P3) NIGEL TAN (3P2) DARREN LEE (3P3). x. x. 1 hour/week. 39 school weeks. 2 years. =. 78 hours. 78 hours worth of music knowledge should not go to waste. Content. Background Objectives Target Audience Rationale Analysis/Research - PowerPoint PPT Presentation

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-Noted-04-078

FARRELL LEE (3P2)MOSES TAN (3P3)NIGEL TAN (3P2)DARREN LEE (3P3)

1 hour/week x 39 school weeks

=

x 2 years

78 hours

78 hours worth of music knowledge should not go to waste

Content

• Background• Objectives• Target Audience• Rationale• Analysis/Research• Methodology• The Product• What’s so Special?

Background

Hwa Chong Music Programme

Music Programme

Ethnic Music

Electronic Composition

Contemporary Music

School Related Songs

Objectives• To develop music resources • Revise learnt content • Facilitate creative learning

Target Audience

Upper Secondary students (Revision)

Lower Secondary students (Current teachings)

Rationale

Research • Survey • Sample size: 58• Survey units: Secondary 1 and 2 Students• No. of questions: 3

• Are you having trouble understanding the music lessons, memorising the school songs etc?

• Would you like additional music resources to help you revise what you’ve learnt in music lessons?

• What resources would you like to propose?

Are you having trouble understanding the music lessons, memorising the school songs etc?

Yes; 5

No, 53

Results

Survey Results

86% agree that they have forgotten what they learnt in Sec 1 & Sec 2 music

• iPhone app (In demand)

ResearchLiterature Reviews

Article 1: “Literature Review in Games and Learning”

Article 2: ICT Programme

Literature ReviewLiterature Review in Games and Learning

• “games are often a facilitator to social communication and peer activities”• “games generate motivation, engagement and, arguably,

learning experiences through the discussions and collaborations generated between players”

• Games have a positive effect on learning

Literature ReviewROLE OF ICTS IN EDUCATION AND DEVELOPMENT: POTENTIAL, PITFALLS AND CHALLENGES• “ICTs allow each individual to relate to the medium and

its content” • “…start at any point depending upon prior knowledge

instead of always in a sequential way”• “High speed delivery, wide reach at low cost”

• Learning through tech has its benefits

“Great to have more and even better resources”

“Ready for inclusion [of such resources] into 2014 curriculum”-Mr Tan Boon Beng HCI Music Teacher

Methodology – Stage 1 (Research)

Identify needs: Music Knowledge forgotten after Sec 2/ Lack of fun music resources in HCI

Send out a survey to confirm hypothesis.

Draft out resource plans, research on various forms of learning.

Methodology – Stage 2 (Execution)

Create resources

Get endorsement from music company (inTunes)

Test out the resources and get reviews (Pilot)

Methodology – Stage 3 (Spread)

Facebook/Twitter/Social Media

Give the resources out to selected classes

Add our resource to the library game collection

THE PRODUCT

*Drumroll*

Features of Yet-to-be-named-board-game

• Stack of self made cut-out pieces• Joined together to form various structures

of the school while learning about the song manjianghong

UsefulnessWhat’s so special?

• Survey shows that 90% (rounded off) are supportive of our resources

• The music department is supportive of our draft resources.

• Math Games• English Games

• No Music Games as of now

Resource

WIX iPhone app

- Portable- Easily accessible- Easy to navigate- Straight to the Point- User Friendly

What’s so Special?

Wix

Portable

FREEUser-Friendly

Fun for tech savvy students

UsefulnessWhat’s different from other resources?

• Current available resources to revise your music knowledge:• CD-Roms

• Websites

• Music Appreciation Program

No Human Interaction

Information may be flawed; not neccessarily fun

Always too little time

Music Program

Ethnic Music

Electronic Composition

Contemporary Music

School Related Songs

References (APA)• Will Roby, W. R. (Photographer). (2011). Using board games to

teach science vocabulary. Retrieved from http://getyournotes.blogspot.sg/2011/08/using-board-games-to-teach-science.html

• Andrew Curry, A. C. (Photographer). (2009). Monopoly killer. [Print Photo]. Retrieved from http://www.wired.com/gaming/gamingreviews/magazine/17-04/mf_settlers?currentPage=all

• duskdweller. (Photographer). (2012). London philharmonic . [Print Photo]. Retrieved from http://fanart.tv/artist/fa37018e-3557-4cb7-973f-555003c30174/london-philharmonic-orchestra/

References (APA)• Brian Terwilliger, B. T. (Photographer). (n.d.). 8 board games

that we promise aren’t lame. [Print Photo]. Retrieved fromhttp://www.modernman.com/8-board-games-that-arent-lame/

• Aryan, A. (Photographer). (2013). Card game. [Print Photo]. Retrieved from aryanqqu.blogspot.com

• Sokolow, E. S. (Photographer). (2013). Free website builder wix. [Print Photo]. Retrieved from www.prweb.com

Thank You!

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