1 color n to understand color, we must understand light

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1

Color

To understand color, we must understand light

2

Light

An electromagnetic phenomenon, like television waves, infrared radiation, and x-rays

Color involves those waves that lie in a narrow band of wavelengths in the “visible spectrum”

380nm 450nm 490nm 560nm 590nm 630nm 780nm

3

Light Photons

• all light is comprised of photons• properties: velocity, wavelength, frequency, polarization

wavelength = velocity / frequency

• interact with matter : transmitted, reflected, absorbed

Spectral Distribution• # of photons at each frequency/wavelength• visible spectrum

4

How would you convert?

How do you convert from rgb to wavelength?

How do you convert from wavelength to RGB?

380nm 450nm 490nm 560nm 590nm 630nm 780nm

5

What Is color? -perception

A source of light, an object, andthe eye - brain interaction…

6

How do we see color?

Experiments were done to observe and measure what people see.

OBSERVER

RG

B T

RI-

STIM

ULU

STES

T L

AM

P

7

Radiometry - How does light propagate in the real world?

700nm 400nm

pure light

spectral distribution

white light

8

Life and Death of a Photon

Emission

Reflection

Absorption

9

Pure Spectral light

The eye responds to light with wavelengths between approximately 400 and 700 nm

Some spectral densities for pure spectral light, and how we perceive them:

400 500 600 700

wavelength

SpectralDensity(powerper unitwavelength)

Vio

let

Blu

e Gre

en

Yel

low O

ran

ge

Red

10

Lighting is a Global Problem

That is, if you consider any point in the environment, it receives light from all around

11

Surfaces are Rarely Mirrors

Specular surface

Diffuse Surface

12

Some Simplifying Assumptions

Wavelength independence• No fluorescence

Time invariance• No phosphorescence

Light transport in a vacuum• No participating media

Objects are isotropic• Reflectance characteristics are constant

over the surface

13

color Response

Cones A = “Red” B = “Green” C = “Blue”

14

RGB Color Model

WHITE

MAGENTA (1,0,1)RED (1,0,0)

BLACK

GREEN (0,1,0) CYAN (0,1,1)

BLUE (0,0,1)

YELLOW (1,1,0)

15

The RGB Model

An Additive color model based on the primitives Red Green and Blue

Most Commonly used in Computer Graphics

Approximates human visual response fairly well

16

RGB Color Space

This is a vector space with the RGB basis vectors defined by the properties of the monitor phosphors.

17

Device Dependency Unfortunately the choice of red,

green and blue and be quite different in different implementations.

If the phosphors colors are slightly different the vector space is different so we cannot use RGB to universally define a unique color.

We require a device independent color space.

RGB Space 1

RGB Space 2

18

Color & Vision

CIE 1931 Model

The CIE 1931 model is the most commonly used It defines three primary “colors” X, Y and Z that can

be used to describe all visible colors, as well as a standard white, called C.

The range of colors that can be described by combinations of other colors is called a color gamut.

Since it is impossible to find three colors with a gamut containing all visible colors, the CIE’s three primary colors are imaginary. They cannot be seen, but they can be used to define other visible colors.

19

Color & Vision 2

CIE 1931 Model

To define a color in CIE model, provide weights for the X, Y and Z primaries, just as you would for an RGB display (e.g. C = xX + yY + zZ)

X, Y and Z form a three dimensional color volume We can ignore the dimension of luminance by

normalizing with total light intensity, X+Y+Z = 1. This gives chromaticity values:

x = X/X+Y+Zy = Y/X+Y+Zz = 1 - x - y

20

Color & Vision

CIE 1931 Model

Plotting x and y gives the CIE chromaticity diagram

• Color gamuts are found by taking the convex hull of the primary colors

• Complements are found by inscribing a line from the color through C to the edge of the diagram

y

x0

00.7

0.8

C

green

redblue

yellowcyan

purple700

600

520

400

500

21

22

Color & Vision

CIE 1931 Model

23

Y primary describes the luminance component

Amount of primaries to match a color is (x, y, z), given by

For a CRT k is 680 lumens per watt.

CIE Standard Specification

y

x k C x d y k C y d z k C z d ( ) ( ) ( ) ( ) ( ) ( )

C( )

24

A cone shaped volume that contains all the visible colors could be built in the XYZ space

If (x, y, z) are the weights to match a color C, then C = xX + yY + zZ

(x + y + z) (x + y + z) as

CIE Chromaticity Diagram

xcx

x y zyc

y

x y zzc

z

x y z

( ),

( ),

( )

X

Y

Z

25

CIE Chromaticity Diagram

If we specify xc and yc, then zc can be calculated as (1 - xc - yc). In addition if y (luminance) is specified than x and z could be calculated. So given (xc, yc, y) the transformation corresponding to (x, y, z) is given as

xxcyc

y y y zxc ycyc

y

, ,1

26

C

27

Uses of CIE Chromaticity Diagram

When three primary colors are used, then all the colors in the triangle formed by the three primaries could be produced

This helps in comparing color gamuts,

i.e. collection of colors

yc

xc

28

Color Models

Color model is a geometric representation of the space of all colors such that any color is a point in that space

Traditionally color models for computer graphics were designed for specific devices

They could be classified based on• Hardware color generation i.e. RGB for displays,

CMY for printers, YIQ for television transmission• Color perception i.e. HSV for interactive color

specification.

29

RGB Color Model

Standard Model for color monitor

Primaries are Red, Green and Blue

Represents only a subset of perceivable colors

Known as Additive Model, because individual contributions of each primary are added

color Applet (http://mc2.cchem.berkeley.edu/Java/RGB/example1.html)

30

CMY Color Model

Standard for ink-jet and xerographic printers

Primaries are Cyan, Magenta and Yellow

Known as Subtractive Model,

Printer color gamut is smaller than CRT color gamut

C = 1-R, M = 1-G and Y = 1-B

31

YIQ Color Model Used in commercial TV broadcasting Primaries are Y (luminance) and I, Q which are the chrominance components Y is same as the y primary of CIE standard Designed for transmission efficiency and compatibility

with black and white television Exploits two properties of human visual system

• high sensitivity to change in luminance than to color variations• Objects small in the field of view produce limited color

sensation

B

G

R

Q

I

Y

311.0528.0212.0

321.0275.0596.0

114.0587.0299.0

32

HSV Color Model

Useful in user interface design for color specification

Primaries are Hue, Saturation and Value (luminance)

Considered as direct geometric representation of perception of color

Based on cylindrical coordinate system

H

S

V

Cyan

1200

Green Yellow

Red 00

MagentaBlue2400

Black0.0

1.0

33

RGB Color Space

MagentaCyan

Yellow

GreenRed

Blue

BlackWhite

34

CIE Standard

Standard developed by Commission Internationale de L'Eclairage (1931): a way of defining any color based on the r + g + b = 1 plane.

Based on three primaries which are able to produce ALL visible colours.

CIE chromaticity diagram is the view you would get looking at the plane x + y + z = 1, straight down the blue axis

Provides a standard reference for comparing other color systems

35

CIE Chromticity Diagram

Less natural than RGB

However standard is useful for converting between color spaces of different devices

36

CMY color

Subtractive scheme based on primitives: Cyan, Magenta and Yellow

Commonly used in color print production

37

Subtractive Colors

Subtractive color mixing results from selective absorption of light wavelengths

Layers of CMY ink Layers of CMY ink subtract inverse subtract inverse percentages from percentages from the reflected light the reflected light so that we see a so that we see a particular color.particular color.

38

CMYK

'black' generated by mixing the subtractive primaries is not as dense as that of a genuine black ink (one that absorbs throughout the visible spectrum),

four-color printing uses black ink in addition to the subtractive primaries

C=cyan, M=magenta, Y=yellow, K=key (black)

39

Color Space Conversions

Y

M

C

B

G

R

1

1

1

B

G

R

Y

M

C

1

1

1

kkY

kkM

kkC

Y

M

C

)1(

)1(

)1(

RGB to CMY and CMY to RGB:RGB to CMY and CMY to RGB:

CMYK to CMY:CMYK to CMY:

40

color Matching

How much R,G,B do you need to make a particular “pure” color?

41

The EyeThe Biological Camera

Lens, cornea and fluids focus light.

Six eye muscles orient the eye

Iris adjusts light Retina captures

images

42

Physiology of Eye Response

6 million cones in the fovea• cones sense red green or blue light• color perception region is very small

120 million rods over the whole eye• peripheral vision• motion sensitive

43

Photometry - How do we see light?

44

Evolution’s camera

45

Spatial distribution (cross-section)

46

Rods versus cones Rods are more tolerant in terms of handling

low light conditions• You don’t see color when it’s night

Cones give you better spatial acuity

47

Cones come in three flavorsBlue Green

Red

48

Visual Cortex: Tristimulus Reality?

Types of Cones:• Low: 560 nm red ?• Medium: 530 nm green ?• High: 420 nm blue ?

Signal to brain:• L - M red - green• H - (L+M) blue - yellow• L + M red + green overall

luminance Red/Green color blindness means no signal

L – M signal.

49

How many colors can we see?

Humans can discriminate about• 200 hues• 20 saturation values• 500 brightness steps

The NBS (National Broadcasting Society) lists 267 color names

What about across languages?• Seem to be about 11 basic ones

– white, black, red, green, yellow, blue, brown, purple, pink, orange, gray

50

Cones

Types• “red”, “green”, “blue”

51

Hue

Hue, Saturation, Lightness/Value

Color Cone

52

RGB Color Cube

53

The negative values for thered matching function around 500nm indicate that these colors cannot be produced by adding the primaries.

Inferences - Color Matching Experiment

400 500 600 700-0.2

0

0.2

0.4 r ( )

g( )

b ( )

negative valuestr

isim

ulus

val

ue

54

Tristimulus vales are given by The color matching in the experiment is

perceptual matching. The spectrum resulting from adding the three

primaries need not match with the spectrum of the test light.

Lights which are perceptually same but have different spectral distribution curves are called metamers

Inferences - Color Matching Experiment

r C r d g C g d b C b d ( ) ( ) ( ) ( ) ( ) ( )

55

Color Quantization

56

Image Quantization

Image quantization: discretize continuous pixel values into discrete numbers

Color resolution/ color depth/ levels: - No. of colors or gray levels or- No. of bits representing each pixel value- No. of colors or gray levels Nc is given by

bcN 2

where b = no. of bits

57

Image Quantization : Quantization function

Light intensity

Qua

ntiz

atio

n le

vel

0

1

2

Nc-1

Nc-2

Darkest Brightest

58

Effect of Quantization Levels

256 levels 128 levels

32 levels64 levels

59

Effect of Quantization Levels (cont.)

16 levels 8 levels

2 levels4 levels

In this image,it is easy to seefalse contour.

60

Introduction• Some display hardware stores 8 bits per pixel

• To display a full-color image, the computer must choose an appropriate set of representative colors and map the image into these colors

This process is called

=> it can display at most 256 distinct colors at a time

61

Quantization phases• Sample the original image for color

statistics

• Select color map based on those statistics

• Map the colors to their representative

in the color map• Redraw the image, quantizing each pixel Algorithm

Mapping…

62

The Median Cut Algorithm

• The concept – to use each of the colors in the colormap to represent an equal number of pixels in the original image

• The algorithm repeatedly subdivides color space into smaller and smaller rectangular boxes

63

The Median Cut Algorithm (cont)

• Begin with one box which tightly encloses the colors of all image pixels

R

G

B

• Repeat for every newly created box:

(a) sort enclosed points along the longest dimension of the box

(b) segregate points into two halves at the median point

• Until the desired number of boxes is generated

• Compute representative for each box by averaging the colors contained in each

64

The Median Cut Algorithm - samples

2 colors

256 colors

16 colors

4 colors

65

The Popularity Algorithm

• Run a histgoram on the entire picture to determine “pixel counts” for each color

• Pick the colors with the highest pixel count

colors

frequency

66

The Popularity Algorithm - samples

2 colors

256 colors

16 colors

4 colors

67

The Original Diversity Algorithm

• Run a histogram on the entire picture

• Pick the color with the highest pixel count

• Repeat

• Until all colors have been picked

(a) find the color in the unpicked list that is furthest from all of the colors in the picked list(b) pick this color

68

The Original Diversity Algorithm –samples

2 colors

256 colors

16 colors

4 colors

69

The Modified Diversity Algorithm

• Run a histogram on the entire picture

• The 1st color: the most popular

• The 2nd color: the furthest away from the first color• The 3rd through 10th colors: are picked using the normal Diversity Algorithm

• Repeat

(a) pick a color on popularity(b) pick a color on diversity

• Until all the colors have been picked

70

The Modified Diversity Algorithm - samples

2 colors

256 colors

16 colors

4 colors

71

Sequential Scalar Quantization

R

G• Quantize R component to some predetermined number of levels N1 according to its marginal distribution

B21 B22 B2N1

• Quantize G within each B2j to n2j

levels according to its conditional distribution (this results in a set of N2 columnar regions B3j)

B31

B32 B3N2

• Quantize B within each B3j (this results in the desired N3 = N quantization regions)

• Pick the centroid of each of the N regions as the representative for that region

x

x

x

x

x

x

xx

x

x

72

Sequential Scalar Quantization - samples

2colors

256colors

16colors

4colors

73

Generalized Lloyd Algorithm

• Consists on a number of iterations, each one recomputing the set of more appropriate partitions of the input vectors and their centroids

74

Generalized Lloyd Algorithm (cont)

• Begin with an initial data• Repeat

(a) redistribute each input vector into one of the clusters defined by their centroids

(b) recompute the centroids for each cluster just created

(c) compute the average distortion for the new centroid set

• Until the distortion has only changed by a small enough amount since the last iteration

c01 c21c11 c31

c00 c20c10 c30

image colors

representatives

75

Generalized Lloyd Algorithm - samples

original

Diversity4 colors

Diversity+ GLA

original

Popularity16 colors

Popularity+ GLA

76

Peak signal to noise ratio (PSNR)

M,N – picture dimensions

noise(i,j,k) – distance between an original

color of a pixel (located at (i,j,k)) and its color after

quantization

10*log10( Max(original image)2*3*M*N

)ΣiΣjΣk noise(i,j,k)2

PSNR(3D case) =

77

SummaryPSNR

MC P D DM SSQ

13.752

9.9089.9088.768

13.56913.752 13.745 13.75213.752

14.537

Algorithm

2 color quantization

- GLA applying- no GLA applying

MC - Median CutP - PopularityD - DiversityDM - Diversity (Modified)SSQ – Sequential Scalar Quantization

78

Summary (cont)Summary (cont)

PSNR

MC P D DM SSQ

17.197

11.23110.875

12.137

17.08518.225 18.216

18.26318.26319.053

Algorithm

4 color quantization

- GLA applying- no GLA applying

MC - Median CutP - PopularityD - DiversityDM - Diversity (Modified)SSQ – Sequential Scalar Quantization

79

Summary (cont)Summary (cont)

PSNR

MC P D DM SSQ

22.259

17.968

13.437

16.606

22.157

23.82623.056

25.856

23.21424.648

Algorithm

16 color quantization

- GLA applying- no GLA applying

MC - Median CutP - PopularityD - DiversityDM - Diversity (Modified)SSQ – Sequential Scalar Quantization

80

Summary (cont)Summary (cont)

PSNR

MC P D DM SSQ

27.12225.856

18.747

28.73531.18732.697

33.39731.606

30.333

34.042

Algorithm

256 color quantization

- GLA applying- no GLA applying

MC - Median CutP - PopularityD - DiversityDM - Diversity (Modified)SSQ – Sequential Scalar Quantization

81

CR311 HW

Mult-color edge detector:• Input a color image, img,and color

quanitzation algorithm, imgk = Q(img,k)• Create img4, img8 and img16 with 4 8 and 16

colors• Edge detect img[] with an isotropic edge

detector• Create imgSum = img4+img8+img16• Normalize imgsum and threshold, with an

adjustment.

82

New HW for CR311

Implement color quantization algorithms in the ip package using the MDI interface.• Linear cut• Median cut• Wu• Octree and NuQuant• printNumber of Colors

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