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ADOPTING VIRTUAL TRAINING TOOLS FOR PRACTICAL APPLICATIONS

Presented by SPEAKERS:Tom Brewer, Associate Vice President for Strategic Initiative, Tennessee Tech University

Jeff Brown, President, The Biz Foundry

Mack Lunn, Manager of Special Projects, Tennessee Tech iCube

Kim Williams, Vice President of Quality & Modules Manufacturing, Calsonic Kansei North America

ADOPTING VIRTUAL TRAINING TOOLS

For Practical Applications

VIRTUAL REALITYA BRIEF HISTORY

14 Grand Challenges for Engineering

1. Make Solar energy Economical2. Manage the Nitrogen Cycle3. Advance Health Informatics 4. Prevent Nuclear Terror5. Advanced Personalized Learning 6. Provide Energy From Fusion7. Provide Access to Clean Water8. Engineer Better Medicine (Engineer Health Care

Practice!!!)9. Secure Cyberspace10. Engineer the tools for Scientific Discovery11. Develop Carbon Sequestration Methods12. Restore and Improve Urban Infrastructure

13. Enhance Virtual Reality14. Reverse Engineer Human Brain

The National Academy of Engineering (NAE)

VR?

A computer generated, interactive, 3-Dimensional environment in which a person is immersed

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…. Immersed into a computer-generated world of your own making: a room, a city, the interior of human body, outer space, a manufacturing facility, or an operational diesel engine block !

…. you can explore any uncharted territory of the human imagination.

VR?

• Prehistoric– Cave paintings– Some researchers believe

that the images animate when shown with flickering torch light!

• 3000BC - Egyptians – First optical lenses

Early History

• 1515 – Da Vinci - Projector

• 1671 – Magic lantern

• 1674 – Successive glass slides

• 1830 - Stroboscope

• 1838 – Stereo viewer

Early History (Continued)

• 1916 – Helmet Gun– First Patent for

HMD– Head-mounted

periscope display and gun

– Augmented reality precursor

Early History (Continued)

• 1929 – Link Flight Trainer– Learn to Fly by

Instruments– Over 1 Millions Pilots

Trained– Designated as a Historic

Mechanical Engineering Landmark

Early History (Continued)

• 1956 – Morton Heilig• Cinematographer• Stimulate Senses

– Sensorama– Stereo Speakers– Stereoscopic Display– Moving Chair– Odor Emitters

– 1957 HMD patent

Early History (Continued)

• 1961 – Philco– Telepresence with a

HMD• Remote camera

– Magnetic head tracker– Single CRT– Dangerous situation

training

Early History (Continued)

Year HPC

1945 ENIAC ( Electronic Numerical Integrator and Computer )

1950 ACE – 1MHz

1960 CDC 6600 Series (Seymour Cray)

1976 Cray 1 at LANL ( 150 Million FLOPS )

1982-84 Cray X-MP 2 -4 Procesors

2012 Cray Titan at ORNL ( 27,000 Trillion FLOPS )

2016 Cray at TTU ( 40 Trillion FLOPS )

Super Computing Progress

Computer Aided Geometric Design: 1

Automotive Aerodynamics Simulations

IC Engine Port Flow Simulation

Gloves

Head Mounted Displays

CAVE Automatic Virtual Environment

Where is VR used?

Where can VR be used ?

MilitaryEducationHealthcareManufacturing / IndustryFashionBusinessEngineeringSportMediaVisualizationConstructionMedia / Film

Manufacturing– Design– Assembly Sequence– Takt Time Repeatability

Education & Training– Homeland Security– First Responders– Environmental

The Next Wave of VR

The Next Wave of VR

VIRTUAL REALITYThe Here & Now

The iCube

IMAGINE • INSPIRE • INNOVATE

The State of VR

Oculus Rift Samsung Gear

HTC Vive Google Cardboard

The NOW of VR

Microsoft Hololens

The NOW of VR

What can be done in virtual reality?• 360° Video• Interactive Environments• Rendered Simulations• Immersion in a NEW Environment

What about augmented reality?• Environmentally Integrated Video• Interactive Environments• Rendered Simulations• Enhanced Sensory Input from Your Environment

The NOW of VR

A Student Using An Oculus Rift

The NOW of AR

A Scene from Magic Leap

The NOW of VR

The NOW of VR

McDonald’s Happy Goggles

The NOW of VR

The NOW of VR

Google Cardboard Saves Baby’s LifeDoctors use images of a baby’s deformed heart to perform life-saving

surgery

The NOW of VR

VIRTUAL REALITYApplying the Science

Training hasn’t changed in 50 years!

How do we get...

FROM THIS TO THIS?

Applying VR

New technology allows us to simulate scenarios needed to train and evaluate

with hard data.

Demo for first customer

What could VR do for you?

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