a cave
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12/4/2014 donjon; Ominous Cave
http://donjon.bin.sh/d20/dungeon/index.cgi 1/3
Ominous CaveLevel 1
General Dungeon Walls Hewn Stone (Climb DC 25)Dungeon Floor Hewn Stone (Balance DC 10 to
charge or run)Temperature AverageIllumination Shadowy (phosphorescent
fungus or candles every 20 ft.)
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12/4/2014 donjon; Ominous Cave
http://donjon.bin.sh/d20/dungeon/index.cgi 2/3
WanderingMonsters
1 1 x Homunculus, investigating astrange noise
2 1 x Grimlock, trying to lure theparty into an ambush
3 1 x 1st Level Warrior Duergar(dwarf), searching for an objectstolen from their lair
4 1 x Troglodyte Zombie, lost anddesperate
5 1 x Spider Swarm, activelypatrolling their territory
6 5 x Dire Rat, wanderingsenselessly
Room #1 Empty
Room #2 Empty
Room #3 Monster 11 x Tiny Monstrous Centipede(vermin)
Tiny monstrous centipede: CR1/8; Tiny vermin; HD 1/4 d8; hp 1;Init +2; Spd 20 ft. (4 squares),climb 20 ft.; AC 14 (+2 size, +2dex), touch 14, flat-footed 12;Base Atk +0; Grp -13; Atk +4melee (1d3-5 plus poison, bite);Full Atk +4 melee (1d3-5 pluspoison, bite); Space/Reach 2-1/2ft./0 ft.; SA Poison; SQDarkvision 60 ft., vermin traits;AL N; SV Fort +2, Ref +2, Will +0;Str 1, Dex 15, Con 10, Int -, Wis 10,Cha 2Skills and Feats: Climb +10, Hide+18, Spot +4; Weapon Finesse
Room #4 Room Features A chute descends from the roominto a midden chamber below, Analtar of evil sits in the north sideof the room
Trap Hail of Needles: CR 3;mechanical; location trigger;manual reset; Atk +20 ranged
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12/4/2014 donjon; Ominous Cave
http://donjon.bin.sh/d20/dungeon/index.cgi 3/3
(2d4); Search DC 22; DisableDevice DC 22
Hidden Treasure Hidden (Search DC 20) Trappedand Unlocked Simple WoodenChest (hard 5, 10 hp)Ghoul Touch Trap: CR 3; magicdevice; touch trigger; automaticreset; spell effect (Ghoul Touch,3rd level wizard, DC 13 Fort savenegates); Search DC 27; DisableDevice DC 27
700 sp; hoard total 70 gp
d20 Random Dungeon Generator http://donjon.bin.sh/
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