alessandro canossa – alec@itu.dkalec@itu.dk michael schmidt – mrsc@itu.dkmrsc@itu.dk course...

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Alessandro Canossa – alec@itu.dkMichael Schmidt – mrsc@itu.dk

Course code: MSU 0806015U

Game Development – A crash course

Spring 2010 www.itu.dk

• Yours (background, gaming, future work)• Ours• DADIU

Expectations:

• Understanding how a game is developed: – Roles in the team, – Processes and tasks, – Interactions between roles, – Tools, procedures and practices, – Requirements and deliverables,– Milestones and timelines.

Course Goals

• Game 50%

• Report 50%

Course assignments:

• Mastering Unreal Technology• Academic articles• Technical literature

Literature

Course Structure:

FEBRUARY MARCH APRIL MAY

Lessons Lectures

Pre-production

Lectures

Production

ProductionTestingRelease

Course Structure:

What is ”game development”?

4 blind men

16 perspectives 1 reality

ArtHenrik Hansen – Concept artist (IOI)Neil Bennum – Scriptwriter (UBISOFT Reflections)Asbjørn Andersen – Sound designer (Epic Sound)Sebastian Lindorf – Env. Artis (IOI)William Partoft – 3D artist (SGI)

DesignKim Krogh – Game Designer (IOI)Ole Steiness – Level designer (IOI)Chad Chatterton – World designer (FUNCOM) Jesper Donnis – Designer (IOI)

CodeMircea Marghidanu – engine (UNITY)Nicholas Francis – GUI and editor coder (UNITY)Georgios Yannakakys – AI (ITU)

ManagementFrederik Fusager – Project manager (IOI)Morten Iversen – Game enterpreneur (ZEITGUYS)

User Experience / QAViola Samuelsen – User research (IOI)Martin Grundtoft – User research (IOI)

Questions?

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