alexander sinelnikov: jelly cannon reloaded postmortem

Post on 13-Jan-2015

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Alexander will discuss the details involved in the development of Jelly Cannon Reloaded, as well as lessons learned through the process.

TRANSCRIPT

Postmortem

How everything began

Soft body demo by Luca Deltodesco

+

Ragdoll Cannon by Johnny-K

=

Jelly Cannon Idea.

Jelly Cannon (Flash) release: 18 million plays so far,

6000 visitors each day on MADFATCAT.COM

Deal with Addictinggames/Nickelodeon

From Jelly Cannon to Jelly

Cannon Reloaded

New artwork, new physics engine, 30 more levels

Chillingo

Development

New Platform

New to Objective-C

New to xCode

New to Box2d

New to openGLES

Soft body physics

Lessons learned

1. All previous artwork sucked

2. Delays kill inspiration

3. Share tasks for better result

Credits

The Nick team: great artwork, producing, testing

Luca Deltodesco: Nape physics engine, help with

soft bodies.

Some tips

1. Work hard trying not to lose inspiration

2. Attention to details.

3. Throw away ideas if they are not too awesome.

The day after

Great experience gained (Objective-C, xCode,

Cocos2d, Box2d, OpenGL).

The game is live finally.

My new game – Sticky Blobs

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