can game play teach student nurses how to save lives -- an

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Can Game Play Teach Student Nurses How to Save Lives ‐‐ An Undergraduate Training Proposal for Student Nurses in Pediatric Respiratory Diseases with a Living World 

Gaming Construct April 13, 2012

Copyright 2011 University of Texas at Dallas, University of Texas at Arlington

Copyright 2012 Judy LeFlore. All rights reserved.

Disclosure University of Texas at Arlington is a Laerdal Center of Excellence

This presentation is not being sponsored by any company or organization and I am not promoting any commercial product.

Funding in part by University of Texas System, Children’s Medical Center, Dallas, and Health Resources and Services Administration and

Copyright 2012 Judy LeFlore. All rights reserved.

Purpose of Study 1. Compare gaming technology to lecture for delivery of undergraduate nursing pediatric respiratory content 

Compare outcomes:  1) knowledge acquisition;  2) knowledge transfer;  3) knowledge retention;  4) accuracy/timeliness of care  5) student satisfaction

Copyright 2012 Judy LeFlore. All rights reserved.

MethodsFirst Developed:Virtual Pediatric Patients™ (VPPs™)Virtual Pediatric Unit™ (VPU™)Game Components

Copyright 2012 Judy LeFlore. All rights reserved.

Virtual Patients

Copyright 2012 Judy LeFlore. All rights reserved.

Virtual Nurses, Staff, Families

Copyright 2012 Judy LeFlore. All rights reserved.

Virtual Pediatric Unit™

Copyright 2012 Judy LeFlore. All rights reserved.

Game Components‐ Orientation

Copyright 2012 Judy LeFlore. All rights reserved.

Mini‐Games

Copyright 2012 Judy LeFlore. All rights reserved.

Round 1

Copyright 2012 Judy LeFlore. All rights reserved.

Assessment

Copyright 2012 Judy LeFlore. All rights reserved.

Confidence/Clock

Copyright 2012 Judy LeFlore. All rights reserved.

Methods Randomized, controlled trial Baccalaureate students nurses in a pediatric course (n = 106)

Experimental group = game play  in computer lab + standardized simulation

Control group = lecture + standardized simulation

All participated in 2 Objective Structured Clinical Examinations (OSCEs) with mannequins

Copyright 2012 Judy LeFlore. All rights reserved.

Measurement ToolsDemographics – SurveyMonkey 10‐item knowledge test after OSCEsTechnical Evaluation Tool (TET) – one for each OSCE 

Satisfaction Tool (12 items) –experimental group only

Copyright 2012 Judy LeFlore. All rights reserved.

ResultsParticipants n = 93 (86%)No differences in demographics

Copyright 2012 Judy LeFlore. All rights reserved.

Copyright 2012 Judy LeFlore. All rights reserved.

Knowledge

Copyright 2012 Judy LeFlore. All rights reserved.

TET Emily

Copyright 2012 Judy LeFlore. All rights reserved.

TET Sophia

Copyright 2012 Judy LeFlore. All rights reserved.

Copyright 2012 Judy LeFlore. All rights reserved.

Copyright 2012 Judy LeFlore. All rights reserved.

Health Resources and Services Administration http://www.nursingap.com/dashboard/

Copyright 2012 Judy LeFlore. All rights reserved.

Copyright 2012 Judy LeFlore. All rights reserved.

Health Resources and Services Administration Interprofessional Education (IPE) Technology Hybrid program

Tele‐health for case‐based teams of students Game‐based Mannequin‐based

Copyright 2012 Judy LeFlore. All rights reserved.

Copyright 2012 Judy LeFlore. All rights reserved.

Virtual Airway Trainer Pattern recognition Error recognition Self correction Deliberative practice More learning occurs from;

errors exposure to abnormal 

Copyright 2012 Judy LeFlore. All rights reserved.

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