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Chapter 1: Getting Started – An Introduction to GML

Chapter 2: Random Organization – Creating a Puzzle Game

Chapter 3: So How Do I Play? – Adding Player Interaction

Chapter 4: Juicy Feedback – Aural and Visual Effects

Chapter 5: Solving the Puzzle – Finishing Touches

Chapter 6: Finite State Machines – Starting the 2D Platformer

Chapter 7: It's in the Name – Platforms and Collisions

Chapter 8: Setting the Stage – Views, Backgrounds, and Tiles

Chapter 9: Breaking Vlad – Pickups, Hazards, and Enemies

Chapter 10: GOAL – Timelines and Feedback Review

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