chapter 1: getting started – an introduction to gml · pdf filet exture setting tile:...
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Chapter 1: Getting Started – An Introduction to GML
Chapter 2: Random Organization – Creating a Puzzle Game
Chapter 3: So How Do I Play? – Adding Player Interaction
Chapter 4: Juicy Feedback – Aural and Visual Effects
Chapter 5: Solving the Puzzle – Finishing Touches
Chapter 6: Finite State Machines – Starting the 2D Platformer
Chapter 7: It's in the Name – Platforms and Collisions
Chapter 8: Setting the Stage – Views, Backgrounds, and Tiles
Chapter 9: Breaking Vlad – Pickups, Hazards, and Enemies
Chapter 10: GOAL – Timelines and Feedback Review
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