chapter 4 adt sorted list. 2 goals describe the abstract data type sorted list from three...

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Chapter 4

ADT Sorted List

2

Goals

• Describe the Abstract Data Type Sorted List from three perspectives

• Implement the following Sorted List operations using an array-based implementation

– Create and destroy a list

– Determine whether the list is full

– Insert an element

– Retrieve an element

– Delete an element

3

Goals

• Implement the list operations outlined above using a linked implementation

• Implement the binary search algorithm

• Compare the two implementations of the ADT Sorted List in terms of Big-O approximations

• Compare the implementations of the Unsorted List ADT and the Sorted List ADT in terms of Big-O Analysis

• Distinguish between bounded and unbounded ADTs at the logical and implementation levels

• Identify and apply the phases of the object-oriented methodology

4

ADT Sorted List

Remember the difference between an unsorted list and a sorted list?

Remember the definition of a key?

If the list is a sorted list

of names, what would be the key?

of bank balances, what would be the key?

of grades, what would be the key?

5

ADT Unsorted List Operations

Transformers – MakeEmpty – InsertItem – DeleteItem

Observers – IsFull– GetLength

– RetrieveItem

Iterators – ResetList – GetNextItem

change state

observe state

process all

6

Which member function specifications and implementations must change to ensure that any instance of the Sorted List ADT remains sorted at all times?

– InsertItem

– DeleteItem

ADT Sorted List

What about the othertransformer MakeEmtpy?

7

Array Implementation

What do you have to do to insert Clair into the following list?

Anne

Betty

Mary

Susan

Array Implementation

• Find proper location for the new element in the sorted list

• Create space for the new element by moving down all the list elements that will follow it

• Put the new element in the list

• Increment length

9

Array ImplementationInsertItem

Initialize location to position of first item

Set moreToSearch to (have not examined Info(last))

while moreToSearch

switch (item.ComparedTo(Info(location)))

case LESS : Set moreToSearch to false

case EQUAL : // Cannot happen

case GREATER :

Set location to Next(location)

Set moreToSearch to (have not examined Info(last))

for index going from length DOWNTO location + 1

Set Info(index ) to Info(index-1)

Set Info(location) to item

Increment length

Why can't EQUAL happen?

10

Array Implementation

What were the conversions from notation to array-based code?

info(last)

info(location)

Next(location)

11

Array ImplementationDeleteItem

Initialize location to position of first itemSet found to falsewhile NOT foundswitch (item.ComparedTo(Info(location)))

case GREATER : Set location to Next(location)case LESS : // Cannot happencase EQUAL : Set found to true

for index going from location +1 TO length -1Set Info(index - 1) to Info(index)

Decrement length

Why can't LESS happen?

12

Array Implementation

Can we improve searching in a sorted list?With the Unsorted List ADT we examined each list element beginning with info[ 0 ], until we found a matching key or we examined all the elements

13

Binary Search Algorithm

Examine the element in the middle of the array– Match item?

• Stop searching

– Middle element too small?• Search second half of array

– Middle element too large?• Search first half of array Is it the sought item?

Repeat the process in half that should be examined next

Stop when item is found or when there is nowhere else to look

void SortedType::RetrieveItem ( ItemType& item, bool& found ) // Pre: Key member of item is initialized.// Post: If found, item’s key matches an element’s key and a copy // of element has been stored in item; otherwise, item is // unchanged.

{ int midPoint;int first = 0;

int last = length - 1 bool moreToSearch = ( first <= last );

found = false;while ( moreToSearch && !found ){ midPoint = ( first + last ) / 2; switch ( item.ComparedTo(info[midPoint]) )

{ case LESS : . . . // LOOK IN FIRST HALF NEXT case GREATER : . . . // LOOK IN SECOND HALF NEXT case EQUAL : . . . // ITEM HAS BEEN FOUND

} }}

Binary Search Algorithm

15

Trace of Binary Search

info[0] [1] [2] [3] [4] [5] [6] [7] [8] [9]

15 26 38 57 62 78 84 91 108 119

item = 45

first midPoint last

info[0] [1] [2] [3] [4] [5] [6] [7] [8] [9]

15 26 38 57 62 78 84 91 108 119

first midPoint last

LESS last = midPoint - 1

GREATER first = midPoint + 1

16

Trace continued

info[0] [1] [2] [3] [4] [5] [6] [7] [8] [9]

15 26 38 57 62 78 84 91 108 119

item = 45

first, midPoint, last

info[0] [1] [2] [3] [4] [5] [6] [7] [8] [9]

15 26 38 57 62 78 84 91 108 119

first, last midPoint

LESS last = midPoint - 1

GREATER first = midPoint + 1

Array-Based Big-O Comparison

OPERATION UnsortedList SortedList

RetrieveItem O(N) O(N) linear search O(log2N) binary search

InsertItemFind O(1) O(N) searchPut O(1) O(N) moving downCombined O(1) O(N)

DeleteItemFind O(N) O(N) searchPut O(1) swap O(N) moving upCombined O(N) O(N)

18

Dynamically Allocated Arrays{public:SortedType(int max); // max is maximum list sizeSortedType(); // Default size is 500// Rest of the prototypes go here

private: int length; int maxList; // Maximum number of list items

ItemType* info; // Pointer to dynamically // allocated memory int currentPos;

};

What does this structure look like?

19

Dynamically Allocated Arrays

Howdoyou

accessthe

arrayelements

?

20

Linked Implementation

Does replacing algorithm terms with linked code work for the linked implementation of searching?

21

Linked Implementation

What about passing spot where item would be if there?

22

Linked Implementation

Is Inserting as easy? Let's see

Set location to listDataSet moreToSearch to (location != NULL)while moreToSearch

switch (item.ComparedTo(location->info)) case GREATER :

Set location to location->nextSet moreToSearch to (location != NULL)

case LESS : Set moreToSearch to false

Seethe

problem?

23

Linked Implementation

We need a trailing pointer

24

Inserting ‘S’ into a Sorted List

‘C’ ‘L’ ‘X’

Private data:

length 3

listData

currentPos ?

predLoc location

moreToSearch

25

Finding proper position for ‘S’

‘C’ ‘L’ ‘X’

Private data:

length 3

listData

currentPos ?

predLoc location

NULL

moreToSearch true

26

Finding proper position for ‘S’

‘C’ ‘L’ ‘X’

Private data:

length 3

listData

currentPos ?

predLoc location

moreToSearch true

27

Finding Proper Position for ‘S’

‘C’ ‘L’ ‘X’

Private data:

length 3

listData

currentPos ?

predLoc location

moreToSearch false

28

Inserting ‘S’ into Proper Position

‘C’ ‘L’ ‘X’

Private data:

length 4

listData

currentPos

predLoc location

moreToSearch false

‘S’

29

Linked Implementation

Does DeleteItem have to be changed?

30

Big-O Comparison

Which array-based operations are O(1)?

Which linked operations are O(1)?

Which array-based operations are O(N)?

Which linked operations are O(N)?

Can you say which implementation is better?

Which sorted operations differ in Big-O from unsorted operations?

31

Bounded and Unbounded ADTs

Bounded ADT

An ADT for which there is a logical limit on the number of items in the structure

Unbounded ADT

An ADT for which there is no logical limit on the number of items in the structure

How do you relate the logical limit to the physical limit?

32

Object-Oriented Design Methodology

Object-oriented design decomposes a problem into classes

Four stages to the decomposition process

– Brainstorming

– Filtering

– Scenarios

– Responsibility algorithms

33

Object-Oriented Design Methodology

BrainstormingA group problem-solving technique that involves the spontaneous contribution of ideas from all members of the group

– All ideas are potential good ideas– Think fast and furiously first, and ponder later– A little humor can be a powerful force

Brainstorming is designed to produce a list of candidate classes

34

Object-Oriented Design Methodology

Filtering

Determine which are the core classes in the problem solution

– There may be two classes in the list that have many common attributes and behaviors

– There may be classes that really don’t belong in the problem solution

35

Object-Oriented Design Methodology

ScenariosSequences of steps that describe an interaction between a client and an application or program

– Simulate class interactions– Ask “What if?” questions– Assign responsibilities to each class

– There are two types of responsibilities• What a class must know about itself (knowledge) • What a class must be able to do (behavior)

Use caseA collection of scenarios related to a common goal

36

Object-Oriented Design Methodology

Roleplaying

37

Object-Oriented Design Methodology

Responsibility AlgorithmsThe algorithms must be written for the responsibilities

– Knowledge responsibilities usually just return the contents of one of an object’s variables

– Action responsibilities are a little more complicated, often involving calculations

Responsibilities algorithms are often decomposed using top-down design

38

Relationships Between Classes

Containment– “part-of” – An address class may be part of the definition of a

student class

Inheritance– Classes can inherit data and behavior from other

classes– “is-a”

39

Computer Example

Let’s work through this problem-solving process by creating an address listBrainstorming and filtering

– Circling the nouns and underlining the verbs is a good way to begin

40

Computer Example

First pass at a list of classeslistnametelephone numberemail addresslistorder nameslistscrapspapercards

Filtered List

list, name, telephone number, email address

41

CRC Cards

Can you think of any other useful responsibilities?

42

CRC Cards

Can you think of any other useful responsibilities?

43

CRC Cards

How is this class different from Name and Person?

44

Responsibility Algorithms

Person Class

Initialize

name.initialize()Write "Enter phone number; press return."Get telephone numberWrite "Enter email address; press return."Get email address

Print

name.print() Write "Telephone number: " + telephoneNumberWrite "Email address: " + emailAddress

Tells name to initialize itself

Tells name to print itself

45

Responsibility Algorithms

Name Class

Initialize

"Enter the first name; press return."Read firstName"Enter the last name; press return."Read lastName

Print

Print "First name: " + firstNamePrint "Last name: " + lastName

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