degree project1
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QUESTION
How can design for a socially interactive, screen based,
educational, achievement driven user experience, help
support or supplement advocacy for orphans?
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AUDIENCE
age: 30-40
employment: Primarily Full Time
education: College Educated
income: 50-74K
primary devices: Desktop and Mobile
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GOALS/OBJECTIVES
Bring my audience to a place of knowing and move them to
a place where they are able to act within their circle of influe
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1
CONTENT
Inform them on the needs and efforts of orphanages.
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CONTENT
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CONTENT
Give them an outlet to get involved.
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2
CONTENT
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3
CONTENT
Provide information about the effect of their involvement.
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PROPOSAL
A multi-platform, socially integrated simulation
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PROPOSAL
achievements
educational
feedback from real world change
connection and user promotion through social media
mobile, desktop, and touchscreen
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CONTEXT/HOW IT WORKS
Context relies on the system working in one of two ways.
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THE PERSONAL EXPERIENCE
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Promote orphanages for sponsor
Sponsorship from friends and acq
Achievements through successfu
Work as a small network to influesimulation as well as real life orpha
Friends can vote for actions to be
Share achievements with others
More emphasis would be placed o
well as an online hub for a persona
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user
Promote orphanages for sponsor
Sponsorship from friends and acq
Achievements through successfu
Work as a small network to influesimulation as well as real life orpha
Friends can vote for actions to be
Share achievements with others
More emphasis would be placed o
well as an online hub for a persona
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user
Promote orphanages for sponsor
Sponsorship from friends and acq
Achievements through successfu
Work as a small network to influesimulation as well as real life orpha
Friends can vote for actions to be
Share achievements with others
More emphasis would be placed o
well as an online hub for a persona
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THE PUBLIC EXPERIENCE
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Adopt a virtual orphanage
Sponsor through a small percen
from participating customersCustomers hold the reigns and f
ability to enact change through p
they would have already made.
The network of the business and
involved are recognized for achi
made as a whole and individually
The hub for interaction would be
public and could be large touchs
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business
Adopt a virtual orphanage
Sponsor through a small percen
from participating customersCustomers hold the reigns and f
ability to enact change through p
they would have already made.
The network of the business and
involved are recognized for achi
made as a whole and individually
The hub for interaction would be
public and could be large touchs
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business
Adopt a virtual orphanage
Sponsor through a small percen
from participating customersCustomers hold the reigns and f
ability to enact change through p
they would have already made.
The network of the business and
involved are recognized for achi
made as a whole and individually
The hub for interaction would be
public and could be large touchs
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CONTEXT/HOW IT WORKS
Context would either be within the personal circle of friends
can work together as a tight knit group, or within the public e
where people can work together united by common needs,
habits, or location. The relation of those involved publicly ma
obviously be altered through the stewardship of an outlet for
social and world change.
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THE FLOOR IS OPEN
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