digital product design for nfc by florian resatsch and daniel michelis

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This presentation - held during the Smart University 2008 in Nice, Sophia-Antipolis - focuses on the design of Near Field Communication applications. The presentation helps practitioners in the field of NFC to design consumer-relevant Near Field Communication (NFC) products. It starts a creative process in the heads of listeners to broaden their mind into different aspects of NFC application development. Furthermore, a show a design strategy for NFC applications is proposed.

TRANSCRIPT

Designing NFC ProductsFlorian Resatsch, Daniel MichelisSmart University, University Sophia-Antipolis,19.09.2008

2

A few words about us

Florian Resatsch(servtag)

Daniel Michelis(University of St. Gallen)

3

Designing NFC Products

1. Introduction2. Getting Started3. Design Technology 4. Design Symbols5. Design Successful NFC Products

1. Introduction

5

NFC opens new target groups due to ease of use

6

and is cool for young people

7

Nice, but…

• NFC handsets are not (yet) ordered to a large extent

• Pilots/Prototypes always suffer from chicken/egg discussions

• Other technologies move faster (GPS)

• New and cool handsets are coming (iPhone)

8

The goals of this presentation are …

• to help practitioners design consumer-relevant Near Field Communication (NFC) products

• to use theory to successfully implement communication strategies for NFC

2. Getting Started

10(Picture source: http://www.mynetcologne.de/~nc-baginsdi3/Uralt-Photos/Tankstelle2.JPG)

11

The 2 Worlds of a Product

Communication

12

Product Value = Functions + Symbols

Symbolic Value

13

Implementation I: Functions

Implementation II: Symbols

Rel. t

ime o

f pro

duct

ion

Symbols First!

Source: B. F. Schmid, 2000

14

Examples

15

Examples

16

Examples

17

Examples

18

Examples

19

Current status of Near Field Communication products

Symbolic Value

Currently NFC is driven by ticketing and payment pilot projects, which need a long time to be implemented

NFC application are not known among /demanded by consumers

3. Design Technology

Designing Technology createsFunctional Value

21

Principles of New Media Objects

Source: Lev Manovich, 2001

22

Principles of New Media Objects

Source: Lev Manovich, 2001

23

Principles of New Media Objects

Source: Lev Manovich, 2001

24

Principles of New Media Objects

Source: Lev Manovich, 2001

25

New digital product Variable Interface

26

Exemplary case: All i touch

27

All I touch @ CEBIT 2007

http://www.allmyshots.com/allitouch/album/Official-allitouch---CeBIT

28

All I touch @ CEBIT 2007

http://www.allmyshots.com/allitouch/album/Official-allitouch---CeBIT

29

Screenshot ofthe social community

„all i touch“

30

Everything that has been touched isshown on the screen and on facebook!

Be it people, products or places

31

Touching a „person“ resulted in an overview of „last touched“ events

and a profile about the person

32

A facebookapplication

allowed people to get

constant updates in a

known interface

33

Results of all i touch and what we learn from it.

Integrate:Integrate application

in existing processes

Re-Use:e.g. take modules from Social Media

Sites

Customize:Develop interfaces

that your target group is familiar

with

Transcoding

Observe:Go were the puck

is going to be!

4. Design Symbols

Designing Symbols createsSymbolic Value

35

4-Step-Strategy

Communication

Symbols in heart & mind

36

4-Step-Strategy

37

38Quelle: http://www.exactitudes.com/

39Quelle: http://www.exactitudes.com/

40Quelle: http://www.exactitudes.com/

41Quelle: http://www.exactitudes.com/

42

4-Step-Strategy

43Quelle: Kroeber-Riel, W., Weinberg, P. (2003), S.231

Semantic Network

• used as a form of knowledge representation.

• graph represents concepts, • edges represent semantic relations

between the concepts.

44Quelle: Kroeber-Riel, W., Weinberg, P. (2003), S.231

Semantic Network

45

Map your product to your customr´ssemantic network.

Or: Change their semantic networks.

Quelle:Kroeber-Riel, W., Weinberg, P. (2003), S.295-296

46

4-Step-Strategy

47

Design Experiences

48Quelle: Kroeber-Riel (2003), S.115

Emotional Experiences

- Social reputation - Erotics- Freedom & Adventure- Nature - Pleasure- Lifestyle- „Geselligkeit“

49

4-Step-Strategy

50

Attention Engagement!

51

Case Study The Mobile Prosumer

53

Allergies?

54

Mobile Prosumer – How it works

(Thanks to Stephan Karpischek for actively working on Mobile Prosumer idea & concept + Peter Stulz for the grafic)

55

56

Information & Communities online

Example:Wine

community

57

Information technology setup

Wine bottletagged

http://weinberater.k42.org

GPRS

Content & Community

58

35 min 20 min 50 min

Introduction& Warming Up

Product test with prototype application

Experiences and attitude towards

shopping

Paper-basedConcept Test

Discussion& Goodbye

Total 120 min

InitialIdea

LowFidelity

Prototype

59

The product matrix

NotAvailableAvailable

Low

High

Existing purchasing programme

Productvalue attributes

(Life Span of product, Degree of collective decision, Information intesity)

WineGroceries

Books

CDs

Microwave

MP3Player

WashingMachines

DigitalCameras

Example: Consumer Electronics

TV sets

Promising area for

NFC Product Information

Systems

Cigarettes

Toaster

60

Promising areas

Deg

ree

of c

olle

ctiv

e de

cisi

on

High

LowAvailable

Not available

Type AConvenience Goods(Example: Cigarettes)

Exis

ting

purc

hase

„pr

ogra

m“

Promising area for smart product information systems

• Information trustworthiness• All products tagged• Focus on digital natives

(integration of community sources & recommendationsystems possible)

Type B

Specialty Goods

Mix TypeShopping Goods(Example: Shoes)

61

BUT: more important open questions!

(Source: www.bayerische-papierverbaende.de)

62

Self-checkout?

(Source: http://en.wikipedia.org/wiki/Image:Wal-Mart_Self_Checkout.jpg)

63

4-Step-Strategy applied to Mobile Prosumer

Not until the focus groups

Touch paradigm

No add-onexperiences

5. Design NFC products

65

Where we started…

Symbolic Value

?

66

Design NFC products

Symbolic Value

Transcoding

Functional Value Strategy

4-step strategy

67

1. Integrate:Integrate application in existing processes. The process must be seamlessly integrated – with NFC (e.g. routes in ticketing scenarios)

2. Re-Use:E.g. take known modules. Known modules help people understand the whole application and increase usage

3. Customize:Develop and use familiar interfaces. Combine touch paradigm with known interfaces.

4. Observe:Go were the puck is going to be! What’s next in media usage?

Design NFC products

Functional Value Strategy

68

Design NFC products

4-step strategy

1. Understand Consumers:Who is the target group? Main emotions and motivations?

2. Map Semantics:Look inside your costumers head! How does his knowledge relate to your applications? How can applications be coded into his semantic networks? Can you build on previous experiences?

3. Design Experiences:People don´t by products. They buy emotional experiences. Is it fun to use your product? Do you make your users FEEL good? Do you tell a story?

4. Enable Engagement:Do you offer engagement possibilities? Can the user become part of your idea?

69

From the goals to the results

• to help practitioners design consumer-relevant Near Field Communication (NFC) products

• to use theory to successfully implement communication strategies for NFC

Functional Value Strategy

4-step strategy

70

contact

florian resatsch resatsch@servtag.com

daniel michelis dm@e-acht.de

(Picture Source: Florian Resatsch, Argentina 2008)

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