emboremo, embodied interaction graduation project

Post on 22-Nov-2014

2.520 Views

Category:

Documents

0 Downloads

Preview:

Click to see full reader

DESCRIPTION

Knowledge is not only in the mind, but also in the body. We use our physique to manipulate and understand our environment. What this means in the area of interaction design is that the human body, environment and context has lots of influence in the experience with devices and digital systems. Through the manipulation of real-world objects, interaction with these systems can be more adapted to our behavior. This way, interaction takes place in the physical world instead through the use of abstract and complicated interfaces. The goal of my project was to explore the concept of embodied interaction. In layman's terms, this theory is about extending technology to human behavior in a most natural way. I applied this concept in practice by designing an experimental remote for the television set-up. This remote has no buttons and the user controls the television by squeezing and gesturing. The remote communicates to the user through the use of haptic feedback. The process of developing EmboRemo was an important aspect in my project. I applied ideation, prototyping, user testing and different forms of research. This was my graduation project for the study Interaction Design at the School of the Arts Utrecht (HKU), the Netherlands.

TRANSCRIPT

EMMA 2010

Interaction Design

Nikki Veldhuis

25th of August 2010

EMMA 2010 - Interaction Design - Nikki Veldhuis

final presentation

EMMA 2010 - Interaction Design - Nikki Veldhuis

short recap

embodied interaction

how our engagement, perception, and situatedness in the world influences how we interact with computational artifacts.

EMMA 2010 - Interaction Design - Nikki Veldhuis

“We don’t act on these artifacts, but we act through them”

EMMA 2010 - Interaction Design - Nikki Veldhuis

EMMA 2010 - Interaction Design - Nikki Veldhuis

EMMA 2010 - Interaction Design - Nikki Veldhuis

applying it in practice

developing an experimental controller for the television set-up that uses the concept of embodied interaction.

EMMA 2010 - Interaction Design - Nikki Veldhuis

applying it in practice

developing an experimental controller for the television set-up that uses the concept of embodied interaction.

EMMA 2010 - Interaction Design - Nikki Veldhuis

EmboRemo

EMMA 2010 - Interaction Design - Nikki Veldhuis

EmboRemo

EMMA 2010 - Interaction Design - Nikki Veldhuis

controlling the TV by...

gestures

tangible interaction

sensorimotor skills

material & form

EMMA 2010 - Interaction Design - Nikki Veldhuis

interaction with the TV becomes embodied

EMMA 2010 - Interaction Design - Nikki Veldhuis

process

EMMA 2010 - Interaction Design - Nikki Veldhuis

process

EMMA 2010 - Interaction Design - Nikki Veldhuis

assumptions & point of view

research & development

process

EMMA 2010 - Interaction Design - Nikki Veldhuis

assumptions & point of view

research & development

use of gestures

EMMA 2010 - Interaction Design - Nikki Veldhuis

Kinect

EMMA 2010 - Interaction Design - Nikki Veldhuis

Kinect

EMMA 2010 - Interaction Design - Nikki Veldhuis

EMMA 2010 - Interaction Design - Nikki Veldhuis

Kinect

an artifact...

EMMA 2010 - Interaction Design - Nikki Veldhuis

...instead of this

EMMA 2010 - Interaction Design - Nikki Veldhuis

process

EMMA 2010 - Interaction Design - Nikki Veldhuis

assumptions & point of view

research & development

research & development

EMMA 2010 - Interaction Design - Nikki Veldhuis

research & development

EMMA 2010 - Interaction Design - Nikki Veldhuis

field research

prototyping & user testing

supportive narrative

EMMA 2010 - Interaction Design - Nikki Veldhuis

field research

EMMA 2010 - Interaction Design - Nikki Veldhuis

field research

prototyping&

user testing

EMMA 2010 - Interaction Design - Nikki Veldhuis

EMMA 2010 - Interaction Design - Nikki Veldhuis

!

iterations

EMMA 2010 - Interaction Design - Nikki Veldhuis

low-fidelty

EMMA 2010 - Interaction Design - Nikki Veldhuis

low-fidelty

EMMA 2010 - Interaction Design - Nikki Veldhuis

choices

EMMA 2010 - Interaction Design - Nikki Veldhuis

EMMA 2010 - Interaction Design - Nikki Veldhuis

user testing

EMMA 2010 - Interaction Design - Nikki Veldhuis

user testing

EMMA 2010 - Interaction Design - Nikki Veldhuis

user testing

user expectationsmental models / patterns

testing ideas in practice

goal of the user tests

EMMA 2010 - Interaction Design - Nikki Veldhuis

EMMA 2010 - Interaction Design - Nikki Veldhuis

FabLab

EMMA 2010 - Interaction Design - Nikki Veldhuis

supportive narrative

EMMA 2010 - Interaction Design - Nikki Veldhuis

embodied interaction

tangible computing

affordancescase studies

EMMA 2010 - Interaction Design - Nikki Veldhuis

recap

EMMA 2010 - Interaction Design - Nikki Veldhuis

recap

recap

EMMA 2010 - Interaction Design - Nikki Veldhuis

embodied interaction

so what’s next?

EMMA 2010 - Interaction Design - Nikki Veldhuis

plans for the future

EMMA 2010 - Interaction Design - Nikki Veldhuis

see my complete process

@blog.nikkiveldhuis.nl

EMMA 2010 - Interaction Design - Nikki Veldhuis

top related