evil genius

Post on 13-Jan-2016

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DESCRIPTION

Evil Genius. AI Description By Todd Pugh. Game Description. Player take the role of an Evil Genius trying to become the most notorious Evil Genius in the existence. As an Evil Genius you commit acts of infamy to raise your notoriety while you build and protect an insidious secret lair. - PowerPoint PPT Presentation

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Evil Genius

AI Description

By

Todd Pugh

Game Description

Player take the role of an Evil Genius trying to become the most notorious Evil Genius in the existence. As an Evil Genius you commit acts of infamy to raise your notoriety while you build and protect an insidious secret lair.

Description of Characters

The player “controls” three types of characters:

• Minions• Henchmen• Evil Genius

Fighting against you are:• Various types of Agents• Super Agents

Role of AI

• Controls Minions at All Time

• Controls Henchmen When Not Under Direct Order

• Controls Agent Behavior

• Play Specific Story Elements

Good or Bad?

Strengths• Less Micro-Managing• Frees Player

Attention• New Game play

Weaknesses• Grouping• Tasks Are Not Always

Handled• Predictable Behavior

How it Works

• Rule Based By Class

• Attribute Modifiers

• Influenced by– Overall States– Specific Tags– Modifier Objects

• Special Cases– Specific Behavior Scripting (Pathing using A*)

ObjType=HenchmanObjName=ELI_BARRACUDAFilename=Large_HenchmanBasic_B.GR2Filename=AnimSet_HenchmanEli.asTextDescription=ELI_THE_HARD_HITTING_FAST_TALKING_GANGSTER-----GUIIconBaseName=Henchman_Eli-----Speed=0.8Health=70Loyalty=70Smarts=50Attention=40Endurance=50FOVAngle=1.57FOVRange=30EvidenceRating=15ValueRating=0ThreatRating=15-----ItemType=CharacterItemData=0ItemVisiblyCarried=trueItemAttachedToBone=Bip01 L HandItemMotionSet=M_M,M_M_Carrying_M_L.asAnimationType=M_L-----Immortal=trueEvidenceMod=0.5ValueMod=0.5ThreatMod=2.0WeaponID=15041WeaponID=15005Armour.Health=75Armour.Loyalty=75Armour.Smarts=75Armour.Attention=75Armour.Endurance=75DesiredName=Eli BarracudaFeedbackSound=Attack FeedbackDialogue-Attack-EliFeedbackSound=Capture FeedbackDialogue-Capture-EliFeedbackSound=MoveTo FeedbackDialogue-MoveTo-EliFeedbackSound=UseSpecial FeedbackDialogue-UseSpecial-Eli

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