exploring the use of tangible user interface for human-robot interaction

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By Cheng Guo Ehud Sharlin From the University of Calgary

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Exploring the Use of Tangible User Interfaces for Human-Robot Interaction

Cheng GuoEhud Sharlin

― A Comparative Study

University of Calgary

Jordà, S. et al The reacTable (2005)

Tangible User Interface (TUI)

Ishii, H. and Ullmer, B.

Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms (1997)

Quigely, M et al.

Semi-Autonomous Human-UAV Interfaces for Fixed-Wing Mini-UAVs (2004)

Gesture Interface / TUI Duality

Source: http://cache.kotaku.com/assets/resources/2006/11/wii_baseball.jpeg

Navigation Posture

Obstacle Course

The Horse Rein Metaphor

Wiimote Navigation Technique

Wiimote Navigation Technique

Wiimote Navigation Technique

Wiimote Navigation Technique

Easy Trial

Hard Trial

Posture

Postures

Easy Set

Hard Set

Task Two: Posture

Keypad Condition

Posture

Navigation

User Study• 8 Participants for Pilot Study

• 20 Participants (Mean = 22 yrs)

• 14 people either haven’t played the Wii before or played only a few times.

• Order:Wiimote -> Keypad (10 Participants)Keypad -> Wiimote (10 Participants)

Navigation – Task Completion Time

Navigation - Error

Posture – Task Completion Time

Significant Technique X Posture Interaction

The task completion time with each technique varies depending on the posture or vice

versa.

Posture – Task Completion Time

Posture - Error

Wiimote/Nunchuk: M = 0

vs

Keypad: M = 1.5

Users’ Preferences

• Participants completed both tasks faster and made fewer errors with the Wiimote/Nunchuk technique

• Participants prefer the Wiimote/Nunchuk technique overall

Summary

Thank you

Cheng Guo cheguo@cpsc.ucalgary.caEhud Sharlin ehud@cpsc.ucalgary.ca

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