extreme apprenticeship meets playful design at operating system labs: a case study

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The extreme apprenticeship instructional methodology, recently born in Scandinavia, serves to organise education in formal contexts, such as university courses. The fundamental idea is that a new task is learned by apprentices, looking at the master who is performing it, and then repeating the task under his or her guidance. Continuous feedback and learning by doing are key principles of extreme apprenticeship. However, in e-learning contexts, the direct contact with the master may be missing. Then engagement of students with learning material becomes a challenging goal to achieve when designing the material. In this paper, we see how extreme apprenticeship and playful design were combined for designing the learning material of the laboratories of a traditionally `boring' university course, namely, operating systems. A preliminary analytic evaluation concludes the paper showing the viability of the blended approach.

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Extreme Apprenticeship Meets Playful Design at Operating Systems Labs: A Case Study

!!

Presentation !!

E3 OS Videos !!Keywords -TEL -Methodologies

for Gamified or Game-based Learning

-eXtreme Apprenticeship

-Playful Interface Design

-Interface Design for Learning !

Resources: -youtube channel -powtoon -creative

commons

Vincenzo Del Fatto, Gabriella Dodero, Rosella Gennari, Naomi Mastachi

CS Faculty, Free University of Bozen-Bolzano http://www.inf.unibz.it/~gennari4th June 2014 @ MIS4TEL

Presentation outline

design methodologypedagogy methodology evaluation and future

Presentation outline

premises

design methodologypedagogy methodology evaluation and future

premises design methodologypedagogy methodology evaluation and future

Problem and resolution idea

Problem: how to make OS

learning effective & engaging for all

premises design methodologypedagogy methodology evaluation and future

Problem and resolution idea

Problem: how to make OS

learning effective & engaging for all

premises design methodologypedagogy methodology evaluation and future

Problem and resolution idea

Problem: how to make OS

learning effective & engaging for all

Resolution idea: playful videos

with animations for lab tasks, presented like

challenges of a game

It takes 2 + 1 types of expertise

premises design methodologypedagogy methodology evaluation and future

It takes 2 + 1 types of expertise

premises design methodologypedagogy methodology evaluation and future

pedagogy expert

It takes 2 + 1 types of expertise

premises design methodologypedagogy methodology evaluation and future

UX designers + OS teachers

pedagogy expert

It takes 2 + 1 types of expertise

premises design methodologypedagogy methodology evaluation and future

OS lab assistants, the “community of practice”

UX designers + OS teachers

pedagogy expert

It takes 2 + 1 types of expertise

premises design methodologypedagogy methodology evaluation and future

UX designers + OS teachers

pedagogy expert

Presentation outline

premises design methodology evaluation and future

pedagogy methodology

Presentation outline

premises design methodology evaluation and future

design methodology evaluation and future

XA: from Helsinki University to UniBZ

premises pedagogy methodology

Pedagogy paradigm:

Root pedagogy theory:

Pedagogy theory:

Specific instantiation:

constructivism

cognitive apprenticeship

eXtreme Apprenticeship (XA) @ Helsinki University

Operating Systems (OS) @ UniBZ

pedagogy methodology design methodology

Rationale and main ideas

premises evaluation and future

Learning should be perceived as a rewarding engaging experience per se… intrinsically motivating

Rationale:

Main ideas:(1) start immediately with practice (no lectures)

pedagogy methodology design methodology

Rationale and main ideas

premises evaluation and future

Learning should be perceived as a rewarding engaging experience per se… intrinsically motivating

Rationale:

Main ideas:(1) start immediately with practice (no lectures)(2) promote learn by doing via small

progressive tasks, presented aschallenges, of which the first should beobvious

pedagogy methodology design methodology

Rationale and main ideas

premises evaluation and future

Learning should be perceived as a rewarding engaging experience per se… intrinsically motivating

Rationale:

Main ideas:(1) start immediately with practice (no lectures)(2) promote learn by doing via small

progressive tasks, presented aschallenges, of which the first should beobvious

(3) give continuous formative feedback

pedagogy methodology design methodology

Rationale and main ideas

premises evaluation and future

Learning should be perceived as a rewarding engaging experience per se… intrinsically motivating

Rationale:

design methodology evaluation and future

Example: small progressive challenges

premises pedagogy methodology

design methodology evaluation and future

Example: small progressive challenges

premises pedagogy methodology

design methodology evaluation and future

Example: small progressive challenges

premises pedagogy methodology

design methodology evaluation and future

Example: previously we did…

premises pedagogy methodology

Presentation outline

pedagogy methodologypremises evaluation and future

Presentation outline

pedagogy methodologypremises

design methodology

evaluation and future

design methodology

How to design an interface for XA OS

premises pedagogy methodology evaluation and future

design methodology

How to design an interface for XA OS

premises pedagogy methodology evaluation and future

design methodology

How to design an interface for XA OS

premises pedagogy methodology evaluation and future

top requirements for interface

design methodology

Requirements for interface design

engage in tasks

learn via tasks

premises pedagogy methodology evaluation and future

how to meet both?

design methodology

Requirements for interface design

engage in tasks

learn via tasks

premises pedagogy methodology evaluation and future

design methodology

“Play but learn” design principles

premises pedagogy methodology evaluation and future

game principles for engaging in tasks

learning principles for effectiveness

design methodology

“Play but learn” design principles

only if

premises pedagogy methodology evaluation and future

game principles for engaging in tasks

design methodology

Solution = playful videos for challenges

premises pedagogy methodology evaluation and future

design methodology

Solution = playful videos for challenges

premises pedagogy methodology evaluation and future

!“Watching, and even just thinking about, tasks activates the same parts of the brain that are activated when we actually do those tasks”

design methodology

Design choices for videos: avatar

premises pedagogy methodology evaluation and future

design methodologypremises pedagogy methodology evaluation and future

Design choices for videos: navigation

design methodology

exercisetheory tips wrap-up

premises pedagogy methodology evaluation and future

Design choices for videos: navigation

design methodologypremises pedagogy methodology evaluation and future

Design choices for videos: accessibilityhow to explain

linking to all

design methodologypremises pedagogy methodology evaluation and future

Design choices for videos: accessibilityinfo in 3

languages

design methodologypremises pedagogy methodology evaluation and future

Design choices for videos: accessibility

spoken

design methodologypremises pedagogy methodology evaluation and future

Design choices for videos: accessibility

written

design methodologypremises pedagogy methodology evaluation and future

Design choices for videos: accessibilityillustrated

or animated

Presentation outline

design methodologypremises pedagogy methodology

evaluation and future

Presentation outline

design methodologypremises pedagogy methodology

Evaluation designEvaluation of videos for high-school usage:

• Before a usage session:

- contextual interviews with teachers from 2 high-schools and the pedagogy expert

- analytic evaluation with 4 evaluators

• During a usage session:

- observer’s observations for engagement

• After a usage session:

- contextual interviews with teachers

- survey for students from high-schools

pedagogy methodologypremises design methodology evaluation and future

Evaluation results• Before a usage session:

- contextual interviews: generally positive; a teacher got enthusiast and spontaneously decided to change programme in the middle of the school year

- analytic evaluation: generally positive, albeit with issues of inconsistency for representation of learners’ tasks

• During/after a usage session: results still under analysis but in general students were engaged in terms of time, interest and concentration

pedagogy methodologypremises design methodology evaluation and future

evaluation and futurepedagogy methodology design methodologypremises

E3 OS Videos

• Introductory video

• Lab tasks in EN, IT, DE:

- 30 in each language

• Derived videos with subtitles created by: high-schools, fans (LUG BZ), other universities (Santiago, Chile, ES)

Distribution: present

evaluation and futurepedagogy methodology design methodologypremises

Distribution: on-going work

evaluation and futurepedagogy methodology design methodologypremises

Distribution: on-going work

evaluation and futurepedagogy methodology design methodologypremises

E3OS Mooc: workflow design

evaluation and futurepedagogy methodology design methodologypremises

E3OS Mooc: workflow design

evaluation and futurepedagogy methodology design methodologypremises

E3OS Mooc: workflow design

evaluation and futurepedagogy methodology design methodologypremises

E3OS Mooc: workflow design

evaluation and futurepedagogy methodology design methodologypremises

E3OS Mooc: workflow design

evaluation and futurepedagogy methodology design methodologypremises

E3OS Mooc: workflow design

evaluation and futurepedagogy methodology design methodologypremises

E3OS Mooc: workflow design

Game over !Kiitos Grazie Thank You Danke Gracias

Main contact: gabriella.dodero@unibz.it

pedagogy methodology design methodologypremises

!!

Presentation !!

E3 OS Mooc !!Keywords -TEL -Methodologies

for Gamified or Game-based Learning

-eXtreme Apprenticeship

-Playful Interface Design

-Interface Design for Learning !

Resources: -youtube channel -powtoon -creative

commons

evaluation and future

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