freedom to play using games to enhance learning and teaching #ljmutlc16

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The Freedom to Playusing games to enhance learning and teaching

Rosie Jones Library Services

Pre-arrival Registration

Exhibitors Dinner Chest

Robot Battle

Freedom

Attitude

We do not cease to play because we grow old. We grow old because we cease to play!

- George Bernard Shaw

Games instead of a keynote? Would my line manager think it was worth allowing me to attend? I can guarantee not Too frivolous for an academic degree

programme

How do we persuade colleagues, departmental heads and senior management that they are a worthy addition to the menu?

I valued gaining an insight into games as a way of teaching and learning. I have previously felt very resistant towardsthis but for the first time I was able to see how it could be done and that it had value.

games are not my forte!the gaming theme was silly and uninteresting

I don't like being forced into playing games

Winning hearts & mind

Staff attitudes find a problem that needs fixing Involve as many staff as possible

Student attitudes relate to context use familiar techniques

Be explicit about the links to learning

What’s in a name?

Environments that encourage

NEWLearning Environment

Creative learning is intrinsic in the AGLC. It

permeates the building, it is on its walls in

the student artwork, it is in the different

kinds of study space and furniture. The

environment that has been created goes

further even then that, working there

encourages us to experiment with

different approaches to learning delivery

Games and Learning Special Interest Group (GLSIG)

Share experience and research evidence

Forum for discussion and collaboration

Supportive community

Opportunity for experimentation and play

http://gamesandlearningsig.ning.com/

How to make a game…

Competition and collaboration

Clear rules and goal

Challenge

Creativity

Rewards

Playful

Time to Play …..

Collection

Creativity

CollaborationPuzzle-solving

Competition

Narrative

Using imagination to solve problems or produce (and share) artefacts

Mental puzzles, riddles or problems need to be solved to progress in the game

Can be with others or with oneself, with the aim of outperforming others or self-improvement

Overview of complete structure, pieces need filling in

Ongoing storyline

Community, collaborative activities, communication tools

Thanks!

Rosie Jones

@RosieJHJones

ALT GLSIG: http://gamesandlearningsig.ning.com/

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