game designer visual resume by olivia conti

Post on 26-Jun-2015

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Continue for my visual resume, if you like what you see send me an email and we can see where it goes from there!

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I am a mad scientist.

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I am a mad scientist.

Mad a: mentally ill; insane.

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There are other scientists… but they’re not like me.

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There are other scientists… but they’re not like me.

h"p://www.flickr.com/photos/34861056@N05/12309172716  

h"p://www.flickr.com/photos/84875979@N04/8228280614/  

h"p://www.flickr.com/photos/34575850@N05/4548571271/  

Olivia V. Conti

What makes me different?

What makes me different?

I am…

What makes me different?

Mindful

What makes me different?

Mindful Always aware of my surroundings, detail oriented

What makes me different?

Mindful

Abstract  

Always aware of my surroundings, detail oriented

What makes me different?

Mindful

Abstract  My walk of life has forced me to constantly think in innovative ways

Always aware of my surroundings, detail oriented

What makes me different?

Mindful

Abstract  

Dynamic

Always aware of my surroundings, detail oriented

My walk of life has forced me to constantly think in innovative ways

What makes me different?

Mindful

Abstract  

Dynamic Self-motivated, and excited about what I can bring to the field

My walk of life has forced me to constantly think in innovative ways

Always aware of my surroundings, detail oriented

What makes me different?

Mindful

Abstract  

Dynamic Self-motivated, and excited about what I can bring to the field

My walk of life has forced me to constantly think in innovative ways

Always aware of my surroundings, detail oriented

Looking to stand out in the sweeping crowds of games?

Looking to stand out in the sweeping crowds of games?

But not sure how?

Looking to stand out in the sweeping crowds of games?

But not sure how?

You need a mad scientist

Looking to stand out in the sweeping crowds of games?

But not sure how?

You need a mad scientist To help you stand out.

My love for games is more than appreciation.

Questioning and analyzing games is what I do, what works and why?

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There is a demographic that is completely obsessed with realism.

Yet designers fail to see the potential to be innovative that is in front of them

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I have dissected this to a mad formula

If you don’t believe me…

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Step into my Lab.

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So what is this mad science you may ask? It’s quite simple really.

So what is this mad science you may ask? It’s quite simple really.

3 steps.

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Take what is overlooked in every game: enemies, supporting characters, and real life physics

to name but a few.

1

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2 Develop relatable scenarios

for the players to share with those overlooked details.

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3 Last but not least, implement

entertaining gameplay mechanics that give the player a sense of purpose.

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There is no true definition for success, it is one we all hold di!erently

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But game developers should define it as this

There is no true definition for success, it is one we all hold di!erently

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But game developers should define it as this

�Success n: to become a mastermind in creating ideas That are revolutionary to the game industry

There is no true definition for success, it is one we all hold di!erently

I have been experimenting with this formula for as long as I’ve held a controller, and will continue to strive to

perfect this for the rest of my career.

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I will make this a reality my only question is…

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I will make this a reality my only question is…

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oconti21@yahoo.com

www.linkedin.com/pub/olivia-conti/93/360/14b

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