gamedev 2017 - Ілья Туршатов "unity 5.5 feature overview"

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Unity 5.5 Feature Overview

Ilya Turshatov

Software Developer Engineer in Test (SDET)

Unity 5.5

Launched November 30!

Bug Fixes New features and Improvements

Microsoft HoloLens

Microsoft HoloLens

Codeless IAP

Codeless IAP

Apple App store, Google Play, Amazon, Samsung, Windows Store, Tizen Store,

& CloudMoolah (5.5) and Xiaomi (coming soon)

Improved Particle System

Improved Particles!

Improved Particles!

Splash Screen

Shadow Precision

Shadow Precision

Collaborate Beta

Collaborate Beta

unity3d.com/services/collaborate

Unity Connect Beta

connect.unity.com

Line And Trail Renderer

Demo

Texture Import Improvements!

Texture Shape and Type

Texture Format and Compression

HDR Textures now support FP16 and BC6H Compression

CPU Profiler Timeline Improvements!

High Detail View: shows all profiler samples without filtering Native Memory Allocation Profiling: Shows Call Stacks

2D Physics Improvements

3D Physics

Improvements

Physx 3.3.1 - 3.3.3

3D Physics Improvements

Back facing triangles

Better accuracy

More performance metrics in profiler

Super Easy

Local Cache Server

Look Dev

Visual Studio Code

Low Level Graphics Improvements

Depth Buffer Precision

Native Code Plugins can access Mesh and ComputeBuffer data

Graphics.DrawMeshInstanced added

CubemapArray Support implemented

Selection Highlighting

Animation Panel

Animation Panel

Animation Panel

Upgrade Guide

https://docs.unity3d.com/550/Documentation/Manual/UpgradeGuide55.html

Release Notes

unity3d.com/unity/whats-new/unity-5.5.0

Thanks

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